Overview
This page is split into multiple sections, as there are 9 different variants with the same name.
High Tier |
|
This item can currently be obtained in Battle Royale. |
| It is available in the loot pool and can be obtained through different means. |
|
This item is currently vaulted in Reload. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
” |
- — In-Game Description
The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale that was added in the Pre-Season.
The Assault Rifle has three Mythic variants called Skye's Assault Rifle, Ice Spice's Rifle, and Enhanced Assault Rifle.
Functionality
Functionality[]
The Assault Rifle is an accurate, fully automatic assault rifle with well rounded stats. It performs best at medium to long range combat.
The Assault Rifle is a Hitscan weapon with First Shot Accuracy enabled.
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).
The Assault Rifle can be reloaded whilst aiming and aimed down sights while in midair.
Stats
Stats[]
Current Stats since v40.41 (May 28th 2026 Hotfix)[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.6x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.64s |
| CRITICAL HIT DAMAGE | 48 (1.6x) |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.52s |
| CRITICAL HIT DAMAGE | 49.6 (1.6x) |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.4s |
| CRITICAL HIT DAMAGE | 52.8 (1.6x) |
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.28s |
| CRITICAL HIT DAMAGE | 56 (1.6x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.16s |
| CRITICAL HIT DAMAGE | 57.6 (1.6x) |
Stats from v40.00 to v40.41 (May 28th 2026 Hotfix)[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.75x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.64s |
| CRITICAL HIT DAMAGE | 52.5 (1.75x) |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.52s |
| CRITICAL HIT DAMAGE | 54.25 (1.75x) |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.4s |
| CRITICAL HIT DAMAGE | 57.75 (1.75x) |
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.28s |
| CRITICAL HIT DAMAGE | 61.25 (1.75x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 25 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.16s |
| CRITICAL HIT DAMAGE | 63 (1.75x) |
Stats from v39.51 (March 5th 2026 Hotfix) to v40.00[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.75x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.75s |
| CRITICAL HIT DAMAGE | 52.5 (1.75x) |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.63s |
| CRITICAL HIT DAMAGE | 54.25 (1.75x) |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.5s |
| CRITICAL HIT DAMAGE | 57.75 (1.75x) |
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.38s |
| CRITICAL HIT DAMAGE | 61.25 (1.75x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.25s |
| CRITICAL HIT DAMAGE | 63 (1.75x) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 203.5 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 38 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.1875s |
| CRITICAL HIT DAMAGE | 64.75 (1.75x) |
Stats from v23.00 to v39.51 (March 5th 2026 Hotfix)[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.75s |
| CRITICAL HIT DAMAGE | 45 (1.5x) |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.63s |
| CRITICAL HIT DAMAGE | 46.5 (1.5x) |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.5s |
| CRITICAL HIT DAMAGE | 49.5 (1.5x) |
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.38s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.25s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 203.5 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 38 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.1875s |
Stats from v13.00 to v23.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.185s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
Stats from v11.00 to v13.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.185s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
Stats from v4.50 to v11.00[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.1225s |
| CRITICAL HIT DAMAGE | 70 (2x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
| CRITICAL HIT DAMAGE | 72 (2x) |
Stats from v1.10 to v4.50[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.1225s |
| CRITICAL HIT DAMAGE | 70 (2x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
| CRITICAL HIT DAMAGE | 72 (2x) |
Stats from v1.6.4 to v1.10[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2.5x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 203.5 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.1225s |
| CRITICAL HIT DAMAGE | 92.5 (2.5x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 214.5 |
| DAMAGE | 39 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
| CRITICAL HIT DAMAGE | 97.5 (2.5x) |
Stats from v1.6 to v1.6.4[]
Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2.5x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 203.5 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.185s |
| CRITICAL HIT DAMAGE | 92.5 (2.5x) |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 214.5 |
| DAMAGE | 39 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
| CRITICAL HIT DAMAGE | 97.5 (2.5x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Rifle_Pickup
| |||
| Equip | SCAR_AR_Reload_End
| |||
| ADS | In | Weapon_SCAR_ADS_IN_01Weapon_SCAR_ADS_IN_02Weapon_SCAR_ADS_IN_XX
| ||
| Out | Weapon_SCAR_ADS_OUT_01Weapon_SCAR_ADS_OUT_02Weapon_SCAR_ADS_OUT_XX
| |||
| Shoot | Close | SCAR_AR_Fire_1P_01SCAR_AR_Fire_1P_02SCAR_AR_Fire_1P_03SCAR_AR_Fire_1P_04SCAR_AR_Fire_1P_XX
| ||
| Sweetener | SCAR_AR_Fire_1P_Sweetener_01SCAR_AR_Fire_1P_Sweetener_02SCAR_AR_Fire_1P_Sweetener_03SCAR_AR_Fire_1P_Sweetener_04SCAR_AR_Fire_1P_Sweetener_05SCAR_AR_Fire_1P_Sweetener_06SCAR_AR_Fire_1P_Sweetener_XX
| |||
| Medium | sfx_strikerSR_singlefire_mediumNew_01sfx_strikerSR_singlefire_mediumNew_02sfx_strikerSR_singlefire_mediumNew_03sfx_strikerSR_singlefire_mediumNew_XX
| |||
| Distant | sfx_strikerSR_singlefire_distantNew
| |||
| Low Ammo | weapon_low_ammo_hi_rifle_05
| |||
| Out of Ammo | assault_end_sdk_01
| |||
| Reload | Start | rifle_SCAR_single_clip_out
| ||
| Insert | rifle_SCAR_single_clip_in
| |||
| End | SCAR_AR_Reload_End
| |||
| Drop | Weapon_Generic_Drop_AR_01Weapon_Generic_Drop_AR_02Weapon_Generic_Drop_AR_03Weapon_Generic_Drop_AR_04Weapon_Generic_Drop_AR_XX
| |||
| Former Sounds (Before v37.00) | ||||
| Equip | rifle_SCAR_single_cock
| |||
| Shoot | Close | sfx_strikerSR_singlefire_close_01
| ||
| Reload | End | rifle_SCAR_single_cock
| ||
| Former Sounds (Before v3.20) | ||||
| Shoot | Close | sfx_strikerSR_singlefire_close
| ||
| Medium | sfx_strikerSR_singlefire_medium
| |||
| Distant | sfx_strikerSR_singlefire_distant
| |||
| Former Sounds (Before an Unknown Update) | ||||
| Pickup | Stinger | new_weapon_loot_reward_01
| ||
| Out of Ammo | Error | fort_ui_new_neg_01
| ||
| Reload | Start | rifle_auto_single_clip_out
| ||
| Insert | rifle_auto_single_clip_in
| |||
| End | rifle_auto_single_cock
| |||
| Drop | fort_weapons_drop_02
| |||
Weapon Changes
Weapon Changes[]
Pre-Season[]
Update v1.6[]
Update v1.6.4[]
- Epic rarity:
- Increased maximum accuracy by 3%.
- Increased minimum accuracy by 14%.
- Increased reload time by 3%.
- Legendary rarity:
- Increased minimum accuracy by 11%.
Season 1[]
Update v1.8[]
- Slightly increased recoil, reduced spread significantly, especially when standing still and aiming down sights.
- Added damage falloff on all rarities.
Unknown Update[]
- Removed damage falloff on all rarities.
Update v1.9.1[]
- Signifnicantly reduced spread and vertical recoil.
Update v1.10[]
Season 3[]
Update v3.20[]
- Updated the firing and reload sounds.
Content Update v3.40[]
- Added first shot accuracy.
- Added damage fall-off.
Season 4[]
Content Update v4.30[]
- Removed damage falloff against structures.
Update v4.50[]
Chapter 2: Season 1[]
Update v11.00[]
- Increased reload time of the Epic rarity from 2.1275s to 2.185s.
- Increased ADS Zoom.
- Reduced accuracy significantly.
- Increased recoil and decreased recoil recovery speed.
Chapter 2: Season 3[]
Update v13.00[]
- Decreased headshot multiplier from 2.0x to 1.5x.
- Increased hipfire spread while jumping.
Chapter 6: Season 4[]
Update v37.00[]
- Updated close firing, reload end and equip sounds.
- Added sweetener sounds.
Chapter 7: Season 1[]
Update v39.51[]
- March 5th 2026 Hotfix:
- Increased headshot multiplier from 1.5x to 1.75x.
- Increased accuracy.
- Can now be aimed down sights in midair.
Chapter 7: Season 2[]
Update v40.00[]
- Decreased magazine size from 30 to 25.
- Decreased reload time from 2.75s/2.62s/2.5s/2.37s/2.25s to 2.64s/2.52s/2.4s/2.28s/2.16s.
- The stats of the Mythic rarity are now used by the Enhanced Assault Rifle.
- This is because the high tier Assault Rifle had its stat ID split from the low tier Assault Rifle.
Update v40.41[]
- May 28th 2026 Hotfix: Decreased headshot multiplier from 1.75x to 1.6x.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or "tap-firing" single shots can improve overall effectiveness with the Assault Rifle.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
- One major benefit the Assault Rifle has is it's higher than average headshot multiplier compared to other weapons in the AR class, being 1.75x instead of the average 1.5x. This means that in Legendary rarity, the Assault Rifle can kill an opponent, theoretically, in 4 shots in any playlist, dealing 252 damage.
Counters[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
- One small, but notable downside to the Assault Rifle, is it's lower magazine size, of 25. On it's own, it's not bad, but for it's fire rate, makes it empty it's mag very fast. Taking a rifle that has a larger magazine or can fire for longer can be beneficial.
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 2: Season 1[]
Update v11.40[]
- Can now be sidegraded to a Heavy Assault Rifle and vice versa at an Upgrade Bench.
Chapter 2: Season 6[]
Update v16.40[]
- Orelia guards a unique Legendary Assault Rifle at Isla Nublada.
Chapter 2: Season 7[]
Update v17.00[]
- Can now be crafted into a Burst Assault Rifle of the same rarity using Nuts 'n' Bolts.
Content Update v17.10[]
- Can now be crafted into a Pulse Rifle of the same rarity using Alien Nanites.
Sneak Week[]
- Removed from the chest loot table.
- Remained obtainable in competitive and via NPCs and Upgrade Benches.
Flying High Week[]
- Added back to the Chest loot table.
Chapter 3: Season 1[]
Update v19.00[]
- Vaulted.
Chapter 3: Season 2[]
Collision[]
- A 60 round Epic Assault Rifle was given to players to fight off IO Forces.
Chapter 4: Season 1[]
Update v23.00[]
Chapter 4: Season 2[]
Update v24.00[]
- Vaulted.
Chapter 4: Season OG[]
Update v27.00[]
Chapter 7: Season 1[]
Update v39.11[]
- Unvaulted Rare to Legendary rarities for Winterfest 2025.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Rift Anomaly.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Update v39.20[]
- Vaulted.
Update v39.50[]
- Unvaulted Rare to Legendary rarities.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Rift Anomaly.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Update v39.51[]
- Unvaulted Common and Uncommon rarities.
- The Rare to Legendary rarities are now obtainable through normal means.
Chapter 7: Season 2[]
Update v40.00[]
- Vaulted Common to Epic rarities.
- The Legendary rarity is only obtained by consuming a Midas Flopper.
Reload History
Reload History[]
Creative History
Creative History[]
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
![]() |
Classic Weapons Wild's not your style? Use Mechanical Parts to craft any Makeshift weapon into a reliable classic. |
March 20th 2021 |
![]() |
Fortnite OG Week 1 Weapons And Items Take the battle to your enemies with the classics. The Assault Rifle, Pump Shotgun and Grappler have returned for all of Fortnite OG. |
November 3rd 2023 |
![]() |
Blast Through Time, Bring Back Loot When this baby hits 88 miles per hour... you're gonna see some serious loot. Transform a vehicle into the DeLorean with the Back to the Future Time Machine, hit 88 MPH, and bring back valuable loot from the past! |
December 19th 2025 |
![]() |
Blast Through Time, Bring Back Loot When this baby hits 88 miles per hour... you're gonna see some serious loot. Transform a vehicle into the DeLorean with the Back to the Future Time Machine, hit 88 MPH, and bring back valuable loot from the past! |
February 22nd 2025 |
![]() |
Unvaulted & Unhinged Wild Week Wild Weeks return to shake up the meta on March 5! While the Dark Voyager prepares for departure at Lethal Labs on Saturday, load up on OG gear like the unvaulted Pump Shotgun, Suppressed SMG, and OG Assault Rifle. Stay tuned for Power Hours coming March 7 at 3:30 PM ET and March 8 at 10 AM ET with Supercharged XP, AND a preview of next Season’s Seven Cannon. |
March 5th 2026 |
Trivia
Trivia[]
- The Assault Rifle follows suite with other weapons which have received duplicates based on models / reworks.
- The Burst Assault Rifle received a model change after the Striker Burst Rifle was introduced, but the names were kept different and the weapons function differently.
- The Heavy Shotgun got a rework, but was still a separate weapon with a new function but identical name.
- These changes make the Assault Rifle the first weapon to be identical to its original version, but with only a model / icon change.
- The Assault Rifle is used for the applied Wrap model for every wrap in the game, to showcase how it looks on something within the game, instead of a flat texture.
- The Assault Rifle is the first weapon to have a different look for the Epic and Legendary versions.
- The Isla Nublada and The End version use the same stats as the Legendary rarity.
Visuals[]
- The Assault Rifle is modeled after the Belgian FN SCAR-L.
Gallery
Gallery[]














