Overview
This page is split into two sections, as the Hitscan and Projectile variants share the same name.
Hitscan |
|
The media represented on this page has been created by a second/third party. |
| This content is not originally part of the game but has been introduced through a special collaboration. |
|
This item is currently vaulted in Battle Royale and Blitz Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. |
The Stark Industries Energy Rifle is an Assault Weapon in Fortnite: Battle Royale that was added in Chapter 2: Season 4.
Functionality
Functionality[]
The Stark Industries Rifle is a fully automatic, fast firing, medium ranged weapon, which has the ability to perform decently at long ranges. It also has first shot accuracy enabling longer ranged engagements to be useful.
This weapon also has two different firing modes which are switched between by aiming down the sights of the weapon and hip-firing. Aiming down the sights of the weapon makes it fire slower, but deal more damage, whilst hip-firing makes it fire faster, but deal less damage.
The Stark Industries Energy Rifle is a Hitscan weapon, with First Shot Accuracy enabled.
Stats
Stats[]
The Stark Industries Energy Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Stark Industries Energy Rifle (Rare) |
|---|---|
| DAMAGE | 37 (Hip-Fire) 48 (ADS) |
| STRUCTURE DAMAGE | 37 (Hip-Fire) 48 (ADS) |
| MAGAZINE SIZE | 15 |
| FIRE RATE | 4.4 (Hip-Fire) 2.2 (ADS) |
| RELOAD TIME | 3.0 |
|
Stark Industries Energy Rifle (Epic) |
|---|---|
| DAMAGE | 39 (Hip-Fire) 50 (ADS) |
| STRUCTURE DAMAGE | 39 (Hip-Fire) 50 (ADS) |
| MAGAZINE SIZE | 15 |
| FIRE RATE | 4.4 (Hip-Fire) 2.2 (ADS) |
| RELOAD TIME | 2.85 |
|
Stark Industries Energy Rifle (Legendary) |
|---|---|
| DAMAGE | 41 (Hip-Fire) 53 (ADS) |
| STRUCTURE DAMAGE | 41 (Hip-Fire) 53 (ADS) |
| MAGAZINE SIZE | 15 |
| FIRE RATE | 4.4 (Hip-Fire) 2.2 (ADS) |
| RELOAD TIME | 2.7 |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | HeavyAR_Pickup_01
| |||
| Equip | StrkRifle_Reload_EndnSwap_01
| |||
| ADS | In | StrkRifle_ADSin_01
| ||
| Out | StrkRifle_ADSOut_01_M
| |||
| Shoot (Hipfire)
|
Close | StrkRifle_Fire_Hip_Close_01StrkRifle_Fire_Hip_Close_02StrkRifle_Fire_Hip_Close_03StrkRifle_Fire_Hip_Close_XX
| ||
| Medium | StrkRifle_Fire_Hip_Med_01StrkRifle_Fire_Hip_Med_02StrkRifle_Fire_Hip_Med_03StrkRifle_Fire_Hip_Med_XX
| |||
| Distant | StrkRifle_Fire_Hip_Far_01StrkRifle_Fire_Hip_Far_02StrkRifle_Fire_Hip_Far_03StrkRifle_Fire_Hip_Far_XX
| |||
| Shoot (ADS)
|
Close | StrkRifle_Fire_ADS_Close_01StrkRifle_Fire_ADS_Close_02StrkRifle_Fire_ADS_Close_03StrkRifle_Fire_ADS_Close_XX
| ||
| Medium | StrkRifle_Fire_ADS_Med_01StrkRifle_Fire_ADS_Med_02StrkRifle_Fire_ADS_Med_03StrkRifle_Fire_ADS_Med_XX
| |||
| Distant | StrkRifle_Fire_ADS_Far_01StrkRifle_Fire_ADS_Far_02StrkRifle_Fire_ADS_Far_03StrkRifle_Fire_ADS_Far_XX
| |||
| Whip By | StrkRifle_WhipBy_Close_01StrkRifle_WhipBy_Close_02StrkRifle_WhipBy_Close_03StrkRifle_WhipBy_Close_04StrkRifle_WhipBy_Close_XX
| |||
| Low Ammo | StrkRifle_Fire_LowAmmoStrkRifle_Fire_LowAmmo_v2
| |||
| Impact | StrkRifle_Impact_Sizzle_01StrkRifle_Impact_Sizzle_02StrkRifle_Impact_Sizzle_03StrkRifle_Impact_Sizzle_XX
| |||
| Out Of Ammo | Dry Fire | PastaRipper_Fire_LowAmmoPastaRipper_Fire_LowAmmo_v2
| ||
| Sweetener | PastaRipper_Impact_Sizzle_XX
| |||
| Reload | Start | StrkRifle_Reload_Magout_01
| ||
| Insert | StrkRifle_Reload_MagIn_01
| |||
| End | StrkRifle_Reload_EndnSwap_01
| |||
| Drop | Weapon_Generic_Drop_Rifle_Hv_01Weapon_Generic_Drop_Rifle_Hv_02Weapon_Generic_Drop_Rifle_Hv_03Weapon_Generic_Drop_Rifle_Hv_04Weapon_Generic_Drop_Rifle_Hv_XX
| |||
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- If you are attacking a target at close range, it is ideal to hipfire the weapon, as the faster DPS and fire speed will aid you in eliminating your target faster. The same is true for attacking enemy structures.
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
|
This Week in Blitz This week in Blitz Royale, start every match by dropping from the bus with either the Stark Rifle and Iron Man's Flight Kit or War Machine's Hover Jets and Arsenal! |
September 12th 2025 |
Trivia
Trivia[]
- This is the second (first being the Six Shooter) weapon to have different stats depending on whether it is used while aiming down sights or not.
See Also
See Also[]
- Pulse Rifle: A weapon with almost identical function, likely created to repurpose this weapon's function without needing reference to a Marvel property.








