Overview
|
The media represented on this page has been created by a second/third party. |
| This content is not originally part of the game but has been introduced through a special collaboration. |
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully automatic fast firing Scatter Blaster, similar to an Auto Shotgun in distant galaxies. Deals considerable damage at close range, with moderate heat capacity and faster cool down speed than most auto shotguns
|
” |
- — In-Game Description
The BARM-ST12 Scatter Blaster is an Shotgun in Fortnite: Battle Royale that was added in Chapter 6: Mini Season 1.
Functionality
Functionality[]
The BARM-ST12 Scatter Blaster is a low damage, fast firing Shotgun with a bit of range. The weapon has infinite ammo but will overheat after firing a few shots and will need to cool down. The cooldown period can be manually entered by pressing the reload key after shooting for a bit.
The BARM-ST12 Scatter Blaster can continuously fire for 5.14 seconds or 9 shots before it overheats. This can be extended by waiting a bit between each shot.
The BARM-ST12 Scatter Blaster is a Hitscan weapon that fires a spread of 5 short ranged bolts when both aiming down sights and hipfiring. Aiming down sights tightens the spread of bolts.
Stats
Stats[]
Current Stats since v35.10[]
BARM-ST12 Scatter Blaster uses infinite
Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 120/125/130/135/140/145.
|
BARM-ST12 Scatter Blaster (Common) |
|---|---|
| DPS | 126 |
| DAMAGE | 72 |
| STRUCTURE DAMAGE | 37 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 120 |
| CRITICAL HIT DAMAGE | 129.6 (1.8x) |
|
BARM-ST12 Scatter Blaster (Uncommon) |
|---|---|
| DPS | 133 |
| DAMAGE | 76 |
| STRUCTURE DAMAGE | 39 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 125 |
| CRITICAL HIT DAMAGE | 136.8 (1.8x) |
|
BARM-ST12 Scatter Blaster (Rare) |
|---|---|
| DPS | 140 |
| DAMAGE | 80 |
| STRUCTURE DAMAGE | 41 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 130 |
| CRITICAL HIT DAMAGE | 144 (1.8x) |
|
BARM-ST12 Scatter Blaster (Epic) |
|---|---|
| DPS | 147 |
| DAMAGE | 84 |
| STRUCTURE DAMAGE | 43 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 135 |
| CRITICAL HIT DAMAGE | 151.2 (1.8x) |
|
BARM-ST12 Scatter Blaster (Legendary) |
|---|---|
| DPS | 154 |
| DAMAGE | 88 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 140 |
| CRITICAL HIT DAMAGE | 158.4 (1.8x) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
BARM-ST12 Scatter Blaster (Mythic) |
|---|---|
| DPS | 161 |
| DAMAGE | 92 |
| STRUCTURE DAMAGE | 47 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 145 |
| CRITICAL HIT DAMAGE | 165.6 (1.8x) |
Stats from v35.00 to v35.10[]
BARM-ST12 Scatter Blaster uses infinite
Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 120/125/130/135/140/145.
|
BARM-ST12 Scatter Blaster (Common) |
|---|---|
| DPS | 119 |
| DAMAGE | 68 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 120 |
| CRITICAL HIT DAMAGE | 122.4 (1.8x) |
|
BARM-ST12 Scatter Blaster (Uncommon) |
|---|---|
| DPS | 126 |
| DAMAGE | 72 |
| STRUCTURE DAMAGE | 38 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 125 |
| CRITICAL HIT DAMAGE | 129.6 (1.8x) |
|
BARM-ST12 Scatter Blaster (Rare) |
|---|---|
| DPS | 131.25 |
| DAMAGE | 75 |
| STRUCTURE DAMAGE | 40 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 130 |
| CRITICAL HIT DAMAGE | 135 (1.8x) |
|
BARM-ST12 Scatter Blaster (Epic) |
|---|---|
| DPS | 138.25 |
| DAMAGE | 79 |
| STRUCTURE DAMAGE | 42 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 135 |
| CRITICAL HIT DAMAGE | 142.2 (1.8x) |
|
BARM-ST12 Scatter Blaster (Legendary) |
|---|---|
| DPS | 145.25 |
| DAMAGE | 83 |
| STRUCTURE DAMAGE | 44 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 140 |
| CRITICAL HIT DAMAGE | 149.4 (1.8x) |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
BARM-ST12 Scatter Blaster (Mythic) |
|---|---|
| DPS | 152.25 |
| DAMAGE | 87 |
| STRUCTURE DAMAGE | 46 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 145 |
| CRITICAL HIT DAMAGE | 156.6 (1.8x) |
Current Stats since v38.10[]
BARM-ST12 Scatter Blaster uses infinite
Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 120/125/130/135/140/145.
|
BARM-ST12 Scatter Blaster (Common) |
|---|---|
| DPS | 126 |
| DAMAGE | 72 |
| STRUCTURE DAMAGE | 37 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 120 |
| CRITICAL HIT DAMAGE | 129.6 (1.8x) |
|
BARM-ST12 Scatter Blaster (Uncommon) |
|---|---|
| DPS | 133 |
| DAMAGE | 76 |
| STRUCTURE DAMAGE | 39 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 125 |
| CRITICAL HIT DAMAGE | 136.8 (1.8x) |
|
BARM-ST12 Scatter Blaster (Rare) |
|---|---|
| DPS | 140 |
| DAMAGE | 80 |
| STRUCTURE DAMAGE | 41 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 130 |
| CRITICAL HIT DAMAGE | 144 (1.8x) |
|
BARM-ST12 Scatter Blaster (Epic) |
|---|---|
| DPS | 147 |
| DAMAGE | 84 |
| STRUCTURE DAMAGE | 43 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 135 |
| CRITICAL HIT DAMAGE | 151.2 (1.8x) |
|
BARM-ST12 Scatter Blaster (Legendary) |
|---|---|
| DPS | 154 |
| DAMAGE | 88 |
| STRUCTURE DAMAGE | 45 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 140 |
| CRITICAL HIT DAMAGE | 158.4 (1.8x) |
|
BARM-ST12 Scatter Blaster (Mythic) |
|---|---|
| DPS | 161 |
| DAMAGE | 92 |
| STRUCTURE DAMAGE | 47 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 145 |
| CRITICAL HIT DAMAGE | 165.6 (1.8x) |
Stats from 37.30 to v38.10[]
BARM-ST12 Scatter Blaster uses infinite
Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 130.
|
BARM-ST12 Scatter Blaster (Rare) |
|---|---|
| DPS | 140 |
| DAMAGE | 80 |
| STRUCTURE DAMAGE | 41 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.9s |
| MAX DAMAGE CAP | 130 |
| CRITICAL HIT DAMAGE | 144 (1.8x) |
Current Stats of the Star Wars Watch Party version[]
BARM-ST12 Scatter Blaster uses infinite
Energy Cells, has a headshot multiplier of 1.8x and a max damage cap of 135.
|
BARM-ST12 Scatter Blaster (Rare) |
|---|---|
| DPS | 131.25 |
| DAMAGE | 75 |
| STRUCTURE DAMAGE | 40 |
| MAGAZINE SIZE | ∞ |
| FIRE RATE | 1.75 |
| COOLDOWN TIME | 2.8s |
| MAX DAMAGE CAP | 135 |
| CRITICAL HIT DAMAGE | 135 (1.8x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | IP_Jethro_BriskDrum_Pickup_01IP_Jethro_BriskDrum_Pickup_02IP_Jethro_BriskDrum_Pickup_03IP_Jethro_BriskDrum_Pickup_XX
| |||
| Equip | IP_Jethro_BriskDrum_Equip_01IP_Jethro_BriskDrum_Equip_02IP_Jethro_BriskDrum_Equip_03IP_Jethro_BriskDrum_Equip_XX
| |||
| ADS | In | IP_Jethro_BriskDrum_ADS_In_01IP_Jethro_BriskDrum_ADS_In_02IP_Jethro_BriskDrum_ADS_In_03IP_Jethro_BriskDrum_ADS_In_XX
| ||
| Out | IP_Jethro_BriskDrum_ADS_Out_01IP_Jethro_BriskDrum_ADS_Out_02IP_Jethro_BriskDrum_ADS_Out_03IP_Jethro_BriskDrum_ADS_Out_XX
| |||
| Shoot | Close | IP_Jethro_BriskDrum_Fire_1P_Close_01IP_Jethro_BriskDrum_Fire_1P_Close_02IP_Jethro_BriskDrum_Fire_1P_Close_03IP_Jethro_BriskDrum_Fire_1P_Close_04IP_Jethro_BriskDrum_Fire_1P_Close_05IP_Jethro_BriskDrum_Fire_1P_Close_06IP_Jethro_BriskDrum_Fire_1P_Close_XX
| ||
| Close Other Player | IP_Jethro_BriskDrum_Fire_3P_Close_01IP_Jethro_BriskDrum_Fire_3P_Close_02IP_Jethro_BriskDrum_Fire_3P_Close_03IP_Jethro_BriskDrum_Fire_3P_Close_04IP_Jethro_BriskDrum_Fire_3P_Close_05IP_Jethro_BriskDrum_Fire_3P_Close_06IP_Jethro_BriskDrum_Fire_3P_Close_XX
| |||
| Medium | IP_Jethro_BriskDrum_Fire_3P_Medium_01IP_Jethro_BriskDrum_Fire_3P_Medium_02IP_Jethro_BriskDrum_Fire_3P_Medium_03IP_Jethro_BriskDrum_Fire_3P_Medium_04IP_Jethro_BriskDrum_Fire_3P_Medium_05IP_Jethro_BriskDrum_Fire_3P_Medium_06IP_Jethro_BriskDrum_Fire_3P_Medium_XX
| |||
| Distant | IP_Jethro_BriskDrum_Fire_3P_Distant_01IP_Jethro_BriskDrum_Fire_3P_Distant_02IP_Jethro_BriskDrum_Fire_3P_Distant_03IP_Jethro_BriskDrum_Fire_3P_Distant_04IP_Jethro_BriskDrum_Fire_3P_Distant_05IP_Jethro_BriskDrum_Fire_3P_Distant_06IP_Jethro_BriskDrum_Fire_3P_Distant_XX
| |||
| Mech | IP_Jethro_BriskDrum_Fire_1P_Mech_01IP_Jethro_BriskDrum_Fire_1P_Mech_02IP_Jethro_BriskDrum_Fire_1P_Mech_03IP_Jethro_BriskDrum_Fire_1P_Mech_04IP_Jethro_BriskDrum_Fire_1P_Mech_05IP_Jethro_BriskDrum_Fire_1P_Mech_06IP_Jethro_BriskDrum_Fire_1P_Mech_XX
| |||
| Pump | IP_Jethro_BriskDrum_Pump_01IP_Jethro_BriskDrum_Pump_02IP_Jethro_BriskDrum_Pump_03IP_Jethro_BriskDrum_Pump_XX
| |||
| Whip By | IP_Jethro_BrightJuice_Shotgun_Whip_01IP_Jethro_BrightJuice_Shotgun_Whip_02IP_Jethro_BrightJuice_Shotgun_Whip_03IP_Jethro_BrightJuice_Shotgun_Whip_04IP_Jethro_BrightJuice_Shotgun_Whip_05IP_Jethro_BrightJuice_Shotgun_Whip_06IP_Jethro_BrightJuice_Shotgun_Whip_07IP_Jethro_BrightJuice_Shotgun_Whip_08IP_Jethro_BrightJuice_Shotgun_Whip_09IP_Jethro_BrightJuice_Shotgun_Whip_XX
| |||
| Impact | Body | BlasterPlotTwist_Impact_Body_01BlasterPlotTwist_Impact_Body_02BlasterPlotTwist_Impact_Body_03BlasterPlotTwist_Impact_Body_04BlasterPlotTwist_Impact_Body_05BlasterPlotTwist_Impact_Body_06BlasterPlotTwist_Impact_Body_XX
| ||
| Surface | BlasterPlotTwist_Impact_Surface_01BlasterPlotTwist_Impact_Surface_02BlasterPlotTwist_Impact_Surface_03BlasterPlotTwist_Impact_Surface_04BlasterPlotTwist_Impact_Surface_05BlasterPlotTwist_Impact_Surface_06BlasterPlotTwist_Impact_Surface_XX}
| |||
| Overheat | Build | IP_Jethro_BriskDrum_Overheat_Build_01IP_Jethro_BriskDrum_Overheat_Build_02IP_Jethro_BriskDrum_Overheat_Build_03IP_Jethro_BriskDrum_Overheat_Build_XX
| ||
| Start | IP_Jethro_BriskDrum_Overheat_01
| |||
| End | IP_Jethro_BriskDrum_Overheat_CoolDown_01
| |||
| Drop | Drop | IP_Jethro_BriskDrum_Drop_01IP_Jethro_BriskDrum_Drop_02IP_Jethro_BriskDrum_Drop_03IP_Jethro_BriskDrum_Drop_XX
| ||
| Land | IP_Jethro_BriskDrum_Drop_Land_01IP_Jethro_BriskDrum_Drop_Land_02IP_Jethro_BriskDrum_Drop_Land_03IP_Jethro_BriskDrum_Drop_Land_XX
| |||
Weapon Changes
Weapon Changes[]
Base Version
Base Version[]
Galactic Battle[]
Update v35.00[]
Update v35.10[]
- Increased time to overheat from 4s to 5.14s.
- This also inceased shots before overheating from 7 to 9.
- Inceased damage from 68/72/75/79/83/87 to 72/76/80/84/88/92.
- Inceased structure damage from 36/38/40/42/44/46 to 37/39/41/43/45/47.
- Inceased time to cooldown from 2.8s to 2.9s.
Chapter 6: Mini Season 2[]
Update v38.00[]
- Added ID for the Mythic rarity.
Creative Version
Creative Version[]
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Phasma's Blaster Medallion increases the amount of shots the BARM-ST12 Scatter Blaster can fire continuously and decreases its cooldown time.
- The BARM-ST12 Scatter Blaster is best used in a similar manner to the Twinfire Auto Shotgun or Gatekeeper Shotgun, as it is most effective when very close to an opponent. Unlike the Twinfire Auto Shotgun however, the BARM-ST12 Scatter Blaster fires much less pellets per shot (5 compared to the Twinfire's 12), has a slightly slower fire rate, but a decently higher body and headshot damage.
- The BARM-ST12 Scatter Blaster, in all rarities, is capable of eliminating an opponent with full shield in 2 headshots when playing Builds, and in Zero Build, is capable of doing so in all rarities above Common.
Counters[]
- The slower fire rate and low pellet count of the BARM-ST12 Scatter Blaster can lead to it being somewhat inconsistent, so using a more consistent Shotgun such as the ACP Scatter Blaster or an SMG of sorts can be beneficial when engaging an opponent wielding it.
- SMGs are especially effective against players using the BARM-ST12 Scatter Blaster, as it does not take many shots before it overheats, and has a somewhat slow cooldown time.
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Creative History
Creative History[]
Trivia
Trivia[]
- The BARM-ST12 Scatter Blaster is a modified Fabarm STF 12 Short Initial.
- The BARM-ST12 Scatter Blaster and ACP Scatter Blaster were the first infinite ammo Shotguns added to Battle Royale.
External Links
External Links[]
BARM-ST12 Scattergun on the Wookieepedia.





