Overview
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully Automatic when hip-fired, slower powerful shots when aimed down sights.
|
” |
- — In-Game Description
The Pulse Rifle is an Assault Weapon in Fortnite: Battle Royale that was added in Chapter 2: Season 7.
The Pulse Rifle has two Mythic versions called Slone's Pulse Rifle and the Overclocked Pulse Rifle, as well as two Exotic versions called the Burst Pulse Rifle and the Overdrive Pulse Rifle.
Functionality
Functionality[]
The Pulse Rifle is an accurate assault rifle. When hipfiring, the weapon has a decent fire rate and damage output. When aiming down sights, the weapon deals more damage and sees a drastic increase in accuracy, at the cost of a slower fire rate.
The Pulse Rifle is a Hitscan weapon with First Shot Accuracy enabled.
The Pulse Rifle can be aimed down sights while reloading, aimed down sights while in midair within modes that have these mechanics enabled. It also has the Checkpoint Reload mechanic.
Stats
Stats[]
Current Stats since 40.00[]
The Pulse Rifle uses
Medium Bullets and has a headshot multiplier of 1.6x.
Hipfire Stats[]
|
Pulse Rifle (Uncommon) |
|---|---|
| DPS | 154 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 4.4 |
| RELOAD TIME | 2.94s |
| CRITICAL HIT DAMAGE | 56 (1.6x) |
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 162.8 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 37 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 4.4 |
| RELOAD TIME | 2.8s |
| CRITICAL HIT DAMAGE | 59.2 (1.6x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 171.6 |
| DAMAGE | 39 |
| STRUCTURE DAMAGE | 39 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 4.4 |
| RELOAD TIME | 2.66s |
| CRITICAL HIT DAMAGE | 62.4 (1.6x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 180.4 |
| DAMAGE | 41 |
| STRUCTURE DAMAGE | 41 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 4.4 |
| RELOAD TIME | 2.52s |
| CRITICAL HIT DAMAGE | 65.6 (1.6x) |
ADS Stats[]
|
Pulse Rifle (Uncommon) |
|---|---|
| DPS | 116.6 |
| DAMAGE | 53 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 2.2 |
| RELOAD TIME | 2.94s |
| CRITICAL HIT DAMAGE | 84.8 (1.6x) |
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 123.2 |
| DAMAGE | 56 |
| STRUCTURE DAMAGE | 37 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 2.2 |
| RELOAD TIME | 2.8s |
| CRITICAL HIT DAMAGE | 89.6 (1.6x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 129.8 |
| DAMAGE | 59 |
| STRUCTURE DAMAGE | 39 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 2.2 |
| RELOAD TIME | 2.66s |
| CRITICAL HIT DAMAGE | 94.4 (1.6x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 136.4 |
| DAMAGE | 62 |
| STRUCTURE DAMAGE | 41 |
| MAGAZINE SIZE | 18 |
| FIRE RATE | 2.2 |
| RELOAD TIME | 2.52s |
| CRITICAL HIT DAMAGE | 99.2 (1.6x) |
Stats from v39.50 to 40.00[]
The Pulse Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
Hipfire Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 138.6 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 3s |
| CRITICAL HIT DAMAGE | 49.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 147 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.85s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 151.2 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.7s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
Stats Only[]
Note: The stats listed below only do not have an ID and are not able to be released.
|
Pulse Rifle (Uncommon) |
|---|---|
| DPS | 130.2 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 46.5 (1.5x) |
ADS Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 102.9 |
| DAMAGE | 49 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 3s |
| CRITICAL HIT DAMAGE | 73.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 109.2 |
| DAMAGE | 52 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.85s |
| CRITICAL HIT DAMAGE | 78 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 113.4 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.7s |
| CRITICAL HIT DAMAGE | 81 (1.5x) |
Stats Only[]
Note: The stats listed below only do not have an ID and are not able to be released.
|
Pulse Rifle (Uncommon) |
|---|---|
| DAMAGE | TBD |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 3.15s |
Stats from v39.40 to v39.50[]
The Pulse Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
Hipfire Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 138.6 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 3s |
| CRITICAL HIT DAMAGE | 49.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 147 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.85s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 151.2 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.7s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
ADS Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 102.9 |
| DAMAGE | 49 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 3s |
| CRITICAL HIT DAMAGE | 73.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 109.2 |
| DAMAGE | 52 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.85s |
| CRITICAL HIT DAMAGE | 78 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 113.4 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.7s |
| CRITICAL HIT DAMAGE | 81 (1.5x) |
Stats from v17.30 to v39.40[]
The Pulse Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
Hipfire Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 138.6 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 49.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 147 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.99s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 151.2 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.84s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
ADS Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 102.9 |
| DAMAGE | 49 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 73.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 109.2 |
| DAMAGE | 52 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.99s |
| CRITICAL HIT DAMAGE | 78 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 113.4 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.84s |
| CRITICAL HIT DAMAGE | 81 (1.5x) |
Stats from v17.00 to v17.30[]
The Pulse Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
Hipfire Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 138.6 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 49.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 147 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.99s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 151.2 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 4.2 |
| RELOAD TIME | 2.84s |
| CRITICAL HIT DAMAGE | 54 (1.5x) |
ADS Stats[]
|
Pulse Rifle (Rare) |
|---|---|
| DPS | 69.3 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 49.5 (1.5x) |
|
Pulse Rifle (Epic) |
|---|---|
| DPS | 73.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.99s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
|
Pulse Rifle (Legendary) |
|---|---|
| DPS | 77.7 |
| DAMAGE | 37 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 16 |
| FIRE RATE | 2.1 |
| RELOAD TIME | 2.84s |
| CRITICAL HIT DAMAGE | 55.5 (1.5x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Bullpup_Pickup_01
| |||
| Equip | PastaRipper_PulseRifle_Equip
| |||
| ADS | In | PastaRipper_ADSin_01
| ||
| Out | PastaRipper_ADSOut_01_M
| |||
| Shoot (Hipfire)
|
Close | PastaRipper_Fire_Hip_Close_01PastaRipper_Fire_Hip_Close_02PastaRipper_Fire_Hip_Close_03PastaRipper_Fire_Hip_Close_XX
| ||
| Medium | PastaRipper_Fire_Hip_Med_01PastaRipper_Fire_Hip_Med_02PastaRipper_Fire_Hip_Med_03PastaRipper_Fire_Hip_Med_XX
| |||
| Distant | PastaRipper_Fire_Hip_Far_01PastaRipper_Fire_Hip_Far_02PastaRipper_Fire_Hip_Far_03PastaRipper_Fire_Hip_Far_XX
| |||
| Shoot (ADS)
|
Close | PastaRipper_Fire_ADS_Close_01PastaRipper_Fire_ADS_Close_02PastaRipper_Fire_ADS_Close_03PastaRipper_Fire_ADS_Close_XX
| ||
| Medium | PastaRipper_Fire_ADS_Med_01PastaRipper_Fire_ADS_Med_02PastaRipper_Fire_ADS_Med_03PastaRipper_Fire_ADS_Med_XX
| |||
| Distant | PastaRipper_Fire_ADS_Far_01PastaRipper_Fire_ADS_Far_02PastaRipper_Fire_ADS_Far_03PastaRipper_Fire_ADS_Far_XX
| |||
| Impact | PastaRipper_Impact_Sizzle_01PastaRipper_Impact_Sizzle_02PastaRipper_Impact_Sizzle_03PastaRipper_Impact_Sizzle_04PastaRipper_Impact_Sizzle_XX
| |||
| Whip By | PastaRipper_WhipBy_Close_01PastaRipper_WhipBy_Close_02PastaRipper_WhipBy_Close_03PastaRipper_WhipBy_Close_04PastaRipper_WhipBy_Close_XX
| |||
| Low Ammo | PastaRipper_PulseRifle_LowAmmoSweetener
| |||
| Out Of Ammo | Dry Fire | PastaRipper_Fire_LowAmmoPastaRipper_Fire_LowAmmo_v2
| ||
| Sweetener | PastaRipper_Impact_Sizzle_02PastaRipper_Impact_Sizzle_03PastaRipper_Impact_Sizzle_04PastaRipper_Impact_Sizzle_XX
| |||
| Reload | Start | PastaRipper_PulseRifle_Reload_Start
| ||
| Turn | PastaRipper_PulseRifle_Reload_Start_Turn
| |||
| Insert | PastaRipper_PulseRifle_Reload_Cartridge
| |||
| End | PastaRipper_PulseRifle_Reload_End
| |||
| Drop | Bullpup_Drop_01
| |||
| Former Sounds (Nefore v40.00) | ||||
| Equip | PastaRipper_Reload_EndnSwap_01
| |||
| Low Ammo | PastaRipper_Fire_LowAmmoPastaRipper_Fire_LowAmmo_v2
| |||
| Reload | Start | PastaRipper_Reload_Magout_01
| ||
| Insert | PastaRipper_Reload_MagIn_01
| |||
| End | PastaRipper_Reload_EndnSwap_01
| |||
Weapon Changes
Weapon Changes[]
Chapter 7: Season 1[]
Update v39.40[]
- Decreased reload time from 3.15s/3s/2.85s to 3s/2.85s/2.7s.
- Decreased ADS time.
- Increased spread when aimed down sights.
- Increased falling and jumping spread.
Update v39.50[]
- Added stats for an Uncommon rarity.
Chapter 7: Season 2[]
Update v40.00[]
- Increased damage while hip firing from 31/33/35/36 to 35/37/39/41.
- Increased damage while aiming down sights from TBD/49/52/54 to 53/56/59/62.
- Increased structure damage from 31/33/35/36 to 35/37/39/41.
- Decreased reload time from 3.15s/3s/2.85s/2.7s to 2.94s/2.8s/2.66s/2.52s.
- Increased magazine size from 16 to 18.
- Increased fire rate while hip firing from 4.2 to 4.4.
- Increased fire rate while aiming down sights from 2.1 to 2.2.
- Increased headshot multiplier from 1.5x to 1.6x.
- Updated equip, low ammo and reload sounds.
- Increased spread while in mid air.
- Decreased ADS transition time.
- Added the the Checkpoint Reload mechanic.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- When attacking a target at close range, it is ideal to hip fire the weapon, as the higher DPS will aid you in eliminating your target faster. The same is especially true for attacking enemy structures, as the ADS damage increase does not affect structures.
- The Pulse Rifle is best treated as a DMR at mid-range, as the extra damage it gains when ADS allows for very high headshot damage, and the fire rate is very slow when aiming, so keeping distance and picking off opponents at range is best with this weapon.
- The Pulse Rifle, due to it's infinite first shot accuracy when ADS, is best suited for longer range engagements.
- Also keep in mind that the Pulse Rifle's damage increases from 36 to 54 when ADS.
- When in close range, hipfire to take advantage of the higher fire rate.
- Headshots are very rewarding with the Pulse Rifle, especially when ADS, as it goes from 54 damage to 81. Careful shots and accuracy can be devastating.
Counters[]
- The Pulse Rifle can easily be outperformed at close range by a dedicated close-range weapon, such as an SMG. Keep this in mind when engaging an opponent wielding it.
- Speaking of which, it is advised to stay within close range when engaged with an opponent wielding a Pulse Rifle, as at mid-long range, the extra damage the Pulse Rifle gains when ADS can put your opponent at an advantage.
- When ADS, the Pulse Rifle has a slower fire rate of 2.1. Take advantage of this by using a scoped or red dot weapon with a higher fire rate at longer ranges.
- At close range, the Pulse Rifle is mediocre, due to a low DPS. Take advantage by using a weapon more suited for close range engagements, such as an SMG.
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 2: Season 7[]
Update v17.00[]
- Introduced.
Content Update v17.10[]
- Can now be crafted from a Rare, Epic or Legendary Assault Rifle or Heavy Assault Rifle with 1 Alien Nanites.
Update v17.40[]
- Can now be crafted from a Suppressed Assault Rifle with 1 Alien Nanites for Sneak Week.
Update v17.50[]
- Rare rarity can now be found as floor loot for High Tech Hijinks Week.
Chapter 2: Season 8[]
Update v18.00[]
- Vaulted.
Creative History
Creative History[]
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
|
New High-Tech Weapons Use the Pulse Rifle to defend against the Invasion, detect threats with the Recon Scanner, take down Saucers with the Rail Gun, or vaporize enemies with the Kymera Ray Gun! |
June 8th 2021 |
Trivia
Trivia[]
- The reason this weapon exists as it does is likely due to licensing issues with Marvel. As the Stark Industries Energy Rifle cannot return, a generic version the weapon, being this one, was brought in.
- This is even more evident after Update v17.30, where the Pulse Rifle now deals extra damage when aimed down sights, which is the same feature used by the Stark Industries Energy Rifle.
- In Chapter 2: Season 7, The Pulse Rifle was obtained by:
- Crafting an Assault Rifle or Heavy Assault Rifle with 1 Alien Nanites (Rare to Legendary only).
- Crafting a Suppressed Assault Rifle with 1 Alien Nanites.
See Also
See Also[]
- Stark Industries Energy Rifle - A weapon with a similar function.







