Overview
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully Automatic, assault rifle with attached red dot sight
|
” |
- — In-Game Description
The MK-Alpha Assault Rifle is an Assault Weapon in Fortnite: Battle Royale that was added in Chapter 4: Season 3.
The MK-Alpha Assault Rifle has a Mythic version called Relik's MK-Alpha Assault Rifle.
Functionality
Stats
Stats[]
Current Stats since v25.00[]
The MK-Alpha Assault Rifle uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
MK-Alpha Assault Rifle (Common) |
|---|---|
| DPS | 154 |
| DAMAGE | 22 |
| STRUCTURE DAMAGE | 22 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 7 |
| RELOAD TIME | 3.85s |
| CRITICAL HIT DAMAGE | 33 (1.5x) |
|
MK-Alpha Assault Rifle (Uncommon) |
|---|---|
| DPS | 161 |
| DAMAGE | 23 |
| STRUCTURE DAMAGE | 23 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 7 |
| RELOAD TIME | 3.67s |
| CRITICAL HIT DAMAGE | 34.5 (1.5x) |
|
MK-Alpha Assault Rifle (Rare) |
|---|---|
| DPS | 168 |
| DAMAGE | 24 |
| STRUCTURE DAMAGE | 24 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 7 |
| RELOAD TIME | 3.5s |
| CRITICAL HIT DAMAGE | 36 (1.5x) |
|
MK-Alpha Assault Rifle (Epic) |
|---|---|
| DPS | 175 |
| DAMAGE | 25 |
| STRUCTURE DAMAGE | 25 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 7 |
| RELOAD TIME | 3.33s |
| CRITICAL HIT DAMAGE | 37.5 (1.5x) |
|
MK-Alpha Assault Rifle (Legendary) |
|---|---|
| DPS | 182 |
| DAMAGE | 26 |
| STRUCTURE DAMAGE | 26 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 7 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 39 (1.5x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Core_AR_RedDot_Pickup_01Core_AR_RedDot_Pickup_02Core_AR_RedDot_Pickup_03Core_AR_RedDot_Pickup_XX
| |||
| Equip | Core_AR_RedDot_Reload_End_02
| |||
| Scope | In | Core_AR_RedDot_Scope_ZoomIn_01
| ||
| Out | Core_AR_RedDot_Scope_ZoomOut_01
| |||
| Shoot | Close | Core_AR_RedDot_FireB_Close_01Core_AR_RedDot_FireB_Close_02Core_AR_RedDot_FireB_Close_03Core_AR_RedDot_FireB_Close_04Core_AR_RedDot_FireB_Close_05Core_AR_RedDot_FireB_Close_06Core_AR_RedDot_FireB_Close_XX
| ||
| Medium | Core_AR_RedDot_Fire_Medium_01Core_AR_RedDot_Fire_Medium_02Core_AR_RedDot_Fire_Medium_03Core_AR_RedDot_Fire_Medium_04Core_AR_RedDot_Fire_Medium_05Core_AR_RedDot_Fire_Medium_06Core_AR_RedDot_Fire_Medium_XX
| |||
| Distant | Core_AR_RedDot_Fire_Distant_01Core_AR_RedDot_Fire_Distant_02Core_AR_RedDot_Fire_Distant_03Core_AR_RedDot_Fire_Distant_04Core_AR_RedDot_Fire_Distant_05Core_AR_RedDot_Fire_Distant_XX
| |||
| Mech | Core_AR_RedDot_FireB_Mech_01
| |||
| Low Ammo | weapon_low_ammo_hi_rifle_05
| |||
| Out of Ammo | Rifle_OutofAmmo_01Rifle_OutofAmmo_02Rifle_OutofAmmo_03Rifle_OutofAmmo_04Rifle_OutofAmmo_XX
| |||
| Reload | Start | Core_AR_RedDot_Reload_Start_01Core_AR_RedDot_Reload_Start_02Core_AR_RedDot_Reload_Start_03Core_AR_RedDot_Reload_Start_XX
| ||
| Eject | Core_AR_RedDot_ReloadEject_01Core_AR_RedDot_ReloadEject_02Core_AR_RedDot_ReloadEject_XX
| |||
| Twirl | Core_AR_RedDot_ReloadTwirl_01Core_AR_RedDot_ReloadTwirl_02Core_AR_RedDot_ReloadTwirl_XX
| |||
| Insert | Core_AR_RedDot_ReloadInsert_01Core_AR_RedDot_ReloadInsert_02Core_AR_RedDot_ReloadInsert_03Core_AR_RedDot_ReloadInsert_XX
| |||
| End | Core_AR_RedDot_Reload_End_02
| |||
| Drop | Drop | Core_AR_RedDot_Drop_02Core_AR_RedDot_Drop_03Core_AR_RedDot_Drop_XX
| ||
| Land | Core_AR_RedDot_DropImpact_01Core_AR_RedDot_DropImpact_02Core_AR_RedDot_DropImpact_XX
| |||
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- When deciding between the MK-Alpha and the MK-Seven Assault Rifle, keep in mind that despite slower fire rate and smaller magazine, the MK-Alpha has more power at range than the MK-Seven.
- The MK-Alpha, like the MK-Seven, can be used for cover fire in team modes, and because of its red dot, can be very useful for taking multiple engagements quickly.
- Compared to the MK-Seven, the MK-Alpha has more vertical recoil, but much less horizontal, making it more accurate by default.
Counters[]
- Much like its MK-Seven counterpart, the MK-Alpha suffers from poor hipfire accuracy. Closing the gap between an opponent that is using an MK-Alpha using natural cover or builds is very beneficial.
- Also like the MK-Seven, the MK-Alpha has a longer than average reload time for an Assault Rifle, so an opponent with an MK-Alpha can easily be flanked while reloading, taking them by surprise.
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 4: Season 3[]
Update v25.00[]
- June 13th 2023: Introduced.
Chapter 4: Season 4[]
Update v26.00[]
- Vaulted.
Creative History
Creative History[]
Trivia
Trivia[]
- The MK-Alpha Assault Rifle is a reskinned and reworked version of the MK-Seven Assault Rifle.
- Despite its appearance, name, and firing sound the MK-Alpha Assault Rifle functions very similarly to the Tactical Assault Rifle. The only differences being the ammo used, a slight damage increase, and a reload time increase.
- Both the MK-Alpha Assault Rifle and Thermal DMR have FT-1 written on them. In MK-Alpha Assault Rifle's case, it is placed below the charging handle on the weapon's left side.




