Overview
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Scrappy base shotgun that can be crafted.
|
” |
- — In-Game Description
The Makeshift Shotgun is a Shotgun in Fortnite: Battle Royale that was introduced in Chapter 2: Season 6.
Functionality
Functionality[]
The Makeshift Shotgun is a semi automatic shotgun with a moderate damage and fire rate, suitable for attacking enemies at short ranges. It has a very small magazine size of only 3 and reloads 1 shell at a time.
The Makeshift Shotgun is a Hitscan weapon that fires a spread of 7 pellets when both aiming down sights and hipfiring. Aiming down sights tightens the spread of pellets.
Damage falloff:
- Damage falloff begins at 5 meters (1 tile).
- Damage steadily decreases down to 68% of its maximum at 10 meters (2 tiles).
- Damage decreases down to 43% of its maximum at 20 meters (4 tiles).
- It deals damage until 30 meters (6 tiles).
Stats
Stats[]
Current Stats since v20.30[]
The Makeshift Shotgun uses
Shells, has a headshot multiplier of 1.5x and a Max Damage Cap of 110/115/120.
|
Makeshift Shotgun (Common) |
|---|---|
| DPS | 110 |
| DAMAGE | 88 |
| STRUCTURE DAMAGE | 42 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.96s |
| MAX DAMAGE CAP | 110 |
|
Makeshift Shotgun (Uncommon) |
|---|---|
| DPS | 116.25 |
| DAMAGE | 93 |
| STRUCTURE DAMAGE | 44 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.78s |
| MAX DAMAGE CAP | 115 |
|
Makeshift Shotgun (Rare) |
|---|---|
| DPS | 122.5 |
| DAMAGE | 98 |
| STRUCTURE DAMAGE | 46 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.6s |
| MAX DAMAGE CAP | 120 |
Stats from v17.00 to v20.30[]
The Makeshift Shotgun uses
Shells and has a headshot multiplier of 1.25x.
|
Makeshift Shotgun (Common) |
|---|---|
| DPS | 110 |
| DAMAGE | 88 |
| STRUCTURE DAMAGE | 42 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.96s |
| CRITICAL HIT DAMAGE | 110 (1.25x) |
|
Makeshift Shotgun (Uncommon) |
|---|---|
| DPS | 116.25 |
| DAMAGE | 93 |
| STRUCTURE DAMAGE | 44 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.78s |
| CRITICAL HIT DAMAGE | 116.25 (1.25x) |
|
Makeshift Shotgun (Rare) |
|---|---|
| DPS | 122.5 |
| DAMAGE | 98 |
| STRUCTURE DAMAGE | 46 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.6s |
| CRITICAL HIT DAMAGE | 122.5 (1.25x) |
Stats from v16.10 to v17.00[]
The Makeshift Shotgun uses
Shells and has a headshot multiplier of 1.25x.
|
Makeshift Shotgun (Common) |
|---|---|
| DPS | 110 |
| DAMAGE | 88 |
| STRUCTURE DAMAGE | 42 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.5s |
| CRITICAL HIT DAMAGE | 110 (1.25x) |
|
Makeshift Shotgun (Uncommon) |
|---|---|
| DPS | 116.25 |
| DAMAGE | 93 |
| STRUCTURE DAMAGE | 44 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3s |
| CRITICAL HIT DAMAGE | 116.25 (1.25x) |
|
Makeshift Shotgun (Rare) |
|---|---|
| DPS | 122.5 |
| DAMAGE | 98 |
| STRUCTURE DAMAGE | 46 |
| MAGAZINE SIZE | 3 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 2.5s |
| CRITICAL HIT DAMAGE | 122.5 (1.25x) |
Stats from v16.00 to v16.10[]
The Makeshift Shotgun uses
Shells and has a headshot multiplier of 1.25x.
|
Makeshift Shotgun (Common) |
|---|---|
| DPS | 110 |
| DAMAGE | 88 |
| STRUCTURE DAMAGE | 42 |
| MAGAZINE SIZE | 2 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.69s |
| CRITICAL HIT DAMAGE | 110 (1.25x) |
|
Makeshift Shotgun (Uncommon) |
|---|---|
| DPS | 116.25 |
| DAMAGE | 93 |
| STRUCTURE DAMAGE | 44 |
| MAGAZINE SIZE | 2 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 3.15s |
| CRITICAL HIT DAMAGE | 116.25 (1.25x) |
|
Makeshift Shotgun (Rare) |
|---|---|
| DPS | 122.5 |
| DAMAGE | 98 |
| STRUCTURE DAMAGE | 46 |
| MAGAZINE SIZE | 2 |
| FIRE RATE | 1.25 |
| RELOAD TIME | 2.64s |
| CRITICAL HIT DAMAGE | 122.5 (1.25x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Scrap_Shotgun_Pickup_01
| |||
| Equip | Scrap_Shotgun_ReloadEnd_01Scrap_Shotgun_ReloadEnd_02Scrap_Shotgun_ReloadEnd_XX
| |||
| ADS | In | Weapon_Shotgun_ADS_In_01Weapon_Shotgun_ADS_In_02Weapon_Shotgun_ADS_In_XX
| ||
| Out | Weapon_HEAVYSHOT_ADS_OUT_01Weapon_HEAVYSHOT_ADS_OUT_02Weapon_HEAVYSHOT_ADS_OUT_XX
| |||
| Shoot | Close | Scrap_Shotgun_Fire_Close_01Scrap_Shotgun_Fire_Close_02Scrap_Shotgun_Fire_Close_03Scrap_Shotgun_Fire_Close_04Scrap_Shotgun_Fire_Close_XX
| ||
| Medium | Scrap_Shotgun_Fire_Medium_01Scrap_Shotgun_Fire_Medium_02Scrap_Shotgun_Fire_Medium_03Scrap_Shotgun_Fire_Medium_04Scrap_Shotgun_Fire_Medium_XX
| |||
| Distant | Scrap_Shotgun_Fire_Distant_01Scrap_Shotgun_Fire_Distant_02Scrap_Shotgun_Fire_Distant_03Scrap_Shotgun_Fire_Distant_XX
| |||
| Low Ammo | weapon_low_ammo_hi_rifle_02
| |||
| Out of Ammo | Shotgun_OutofAmmo_01Shotgun_OutofAmmo_02Shotgun_OutofAmmo_03Shotgun_OutofAmmo_04Shotgun_OutofAmmo_XX
| |||
| Reload | Start | Scrap_Shotgun_ReloadStart_01Scrap_Shotgun_ReloadStart_02Scrap_Shotgun_ReloadStart_03Scrap_Shotgun_ReloadStart_XX
| ||
| Insert | Scrap_Shotgun_ReloadInsert_01Scrap_Shotgun_ReloadInsert_02Scrap_Shotgun_ReloadInsert_03Scrap_Shotgun_ReloadInsert_04Scrap_Shotgun_ReloadInsert_XX
| |||
| End | Scrap_Shotgun_ReloadEnd_01Scrap_Shotgun_ReloadEnd_02Scrap_Shotgun_ReloadEnd_XX
| |||
| Drop | Scrap_Shotgun_Drop_01
| |||
Weapon Changes
Weapon Changes[]
Chapter 2: Season 6[]
Update v16.00[]
- Added.
Update v16.10[]
- Increased magazine size from 2 to 3.
- Decreased reload time from 3.69s/3.15s/2.64s to 3.5s/3s/2.5s.
- Increased pullout time.
Chapter 2: Season 7[]
Update v17.00[]
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- The Makeshift Shotgun is one weapon that you could get away with not crafting. Its decent fire rate and damage allow you to eliminate a player slightly quicker than the Pump Shotgun if your shots land nicely.
- The Makeshift shotgun is a good weapon to use early-game due to its headshot of over 100, guaranteeing an elimination on unshielded opponents.
Counters[]
- The Makeshift Shotgun only has an ammo capacity of 3, so wielding a Shotgun with a larger magazine (particularly a Tactical Shotgun or Drum Shotgun) can be beneficial in an engagement with an opponent wielding a Makeshift Shotgun.
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 2: Season 6[]
Update v16.00[]
- Introduced.
Update v16.10[]
- Crafting adjustments altered based on rarity, formerly 4 resources across the board, now 2/4/6 depending on rarity.
Chapter 2: Season 7[]
Update v17.00[]
- Vaulted.
Creative History
Creative History[]
Trivia
Trivia[]
- Makeshift Shotgun's design is based on the Husk Buster from Save the World, but includes updated textures and a different render for its icon.
- While it is shown to be pumped when firing and after a reload, this should theoretically be impossible as it does not have a proper pump-action system. Noted by how the forearm does not move.
- Due to re-using its animations from the Pump Shotgun, the Makeshift Shotgun's current fire rate can outpace the pumping animation.





