Overview
|
The media represented on this page has been created by a second/third party. |
| This content is not originally part of the game but has been introduced through a special collaboration. |
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. |
| “ | A powerful Kombat weapon that executes an icy martial arts kombo. You can also use Ice Slide to bolt toward your enemies.
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” |
- — In-Game Description
Sub-Zero's Kombat Kit is a Melee Weapon in Fortnite: Battle Royale, that was added in Chapter 6: Season 2.
Functionality
Functionality[]
Sub-Zero's Kombat Kit deals extremely high damage at a rapid pace. It has 4 different ways of attacking:
- Attack: The player performs a punch. Repeating the attack consecutively or holding the trigger button executes a combo of 4 attacks: a punch, a kick, two icy skull slams, and an uppercut. These attacks deal 40, 40, 30 (x2), and 50 damage respectively, totaling 190 damage. The final attack in the combo launches enemies approximately 15 meters forward and around 4 meters upward. Landing each hit of this attack or its variations on an enemy, vehicle, or structure reduces the durability meter by 1 point (1%).
- Air Kick: Using the Attack while mid-air instead performs a single air kick that deals 40 damage.
- Command Uppercut: Using the Attack while crouching instead performs a rising uppercut that deals 50 damage while also launching enemies approximately 15 meters forward and around 4 meters upward.
- Ice Slide: Performs an ice slide dash that propels the player 25 meters forward and deals 40 damage to any enemy hit, consuming one charge. The slide ends early if the player collides with something and can be interrupted by jumping mid-use. Using this attack reduces the durability meter by 4 points (4%).
Sub-Zero's Kombat Kit also has a passive ability, which allows the user to walk on water while the weapon is equipped.
Sub-Zero's Kombat Kit has 100 Durability. Once the durability meter reaches 0%, the item breaks and is removed from the player's inventory.
Stats
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | IP_MotoWrestle_Pickup_01
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| Equip | IP_MotoWrestle_Equip_01IP_MotoWrestle_Equip_02IP_MotoWrestle_Equip_03IP_MotoWrestle_Equip_XX
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| Attack | Air Kick Whoosh | IP_MotoWrestle_AirAttack_Kick_Whoosh_01IP_MotoWrestle_AirAttack_Kick_Whoosh_02IP_MotoWrestle_AirAttack_Kick_Whoosh_03IP_MotoWrestle_AirAttack_Kick_Whoosh_04IP_MotoWrestle_AirAttack_Kick_Whoosh_XX
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| Swing | Swing | IP_MotoWrestle_Attack_01_Swing_01IP_MotoWrestle_Attack_01_Swing_02IP_MotoWrestle_Attack_01_Swing_03IP_MotoWrestle_Attack_01_Swing_04IP_MotoWrestle_Attack_01_Swing_05IP_MotoWrestle_Attack_01_Swing_06IP_MotoWrestle_Attack_01_Swing_XX
| ||
| Up | IP_MotoWrestle_Attack_03_Swing_Up_01IP_MotoWrestle_Attack_03_Swing_Up_02IP_MotoWrestle_Attack_03_Swing_Up_03IP_MotoWrestle_Attack_03_Swing_Up_04IP_MotoWrestle_Attack_03_Swing_Up_XX
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| Down | IP_MotoWrestle_Attack_03_Swing_Down_01
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| Hammer | Form | IP_MotoWrestle_Attack_03_Hammer_Form_01IP_MotoWrestle_Attack_03_Hammer_Form_02IP_MotoWrestle_Attack_03_Hammer_Form_03IP_MotoWrestle_Attack_03_Hammer_Form_XX
| ||
| Whoosh | IP_MotoWrestle_Attack_03_Hammer_Whsh_01IP_MotoWrestle_Attack_03_Hammer_Whsh_02IP_MotoWrestle_Attack_03_Hammer_Whsh_03IP_MotoWrestle_Attack_03_Hammer_Whsh_04IP_MotoWrestle_Attack_03_Hammer_Whsh_XX
| |||
| Kick | IP_MotoWrestle_Attack_Kick_01IP_MotoWrestle_Attack_Kick_02IP_MotoWrestle_Attack_Kick_03IP_MotoWrestle_Attack_Kick_04IP_MotoWrestle_Attack_Kick_XX
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| Uppercut | Impact Crack | IP_MotoWrestle_Uppercut_Impact_Crack_01IP_MotoWrestle_Uppercut_Impact_Crack_02IP_MotoWrestle_Uppercut_Impact_Crack_03IP_MotoWrestle_Uppercut_Impact_Crack_XX
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| Whoosh | IP_MotoWrestle_Uppercut_Whoosh_01IP_MotoWrestle_Uppercut_Whoosh_02IP_MotoWrestle_Uppercut_Whoosh_03IP_MotoWrestle_Uppercut_Whoosh_XX
| |||
| Ground Impact | IP_MotoWrestle_Attack_03_GroundImpact_01IP_MotoWrestle_Attack_03_GroundImpact_02IP_MotoWrestle_Attack_03_GroundImpact_03IP_MotoWrestle_Attack_03_GroundImpact_XX
| |||
| Explosion Burst Sweetener | IP_MotoWrestle_Attack_Explo_Burst_Sweetener_01IP_MotoWrestle_Attack_Explo_Burst_Sweetener_02IP_MotoWrestle_Attack_Explo_Burst_Sweetener_03IP_MotoWrestle_Attack_Explo_Burst_Sweetener_04IP_MotoWrestle_Attack_Explo_Burst_Sweetener_XX
| |||
| Impact | Default | IP_MotoWrestle_Impact_Default_01IP_MotoWrestle_Impact_Default_02IP_MotoWrestle_Impact_Default_03IP_MotoWrestle_Impact_Default_XX
| ||
| Hammer | IP_MotoWrestle_Impact_Hammer_01IP_MotoWrestle_Impact_Hammer_02IP_MotoWrestle_Impact_Hammer_03IP_MotoWrestle_Impact_Hammer_XX
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| Player | IP_MotoWrestle_Impact_Player_01IP_MotoWrestle_Impact_Player_02IP_MotoWrestle_Impact_Player_03IP_MotoWrestle_Impact_Player_XX
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| Uppercut | Uppercut | IP_MotoWrestle_Impact_Uppercut_01IP_MotoWrestle_Impact_Uppercut_02IP_MotoWrestle_Impact_Uppercut_03IP_MotoWrestle_Impact_Uppercut_XX
| ||
| Shards | IP_MotoWrestle_Impact_Uppercut_Shards_01IP_MotoWrestle_Impact_Uppercut_Shards_02IP_MotoWrestle_Impact_Uppercut_Shards_03IP_MotoWrestle_Impact_Uppercut_Shards_XX
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| Ice Slide | Intro | IP_MotoWrestle_SlideDash_Intro_01
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| Start | IP_MotoWrestle_SlideDash_Start_01IP_MotoWrestle_SlideDash_Start_02IP_MotoWrestle_SlideDash_Start_03IP_MotoWrestle_SlideDash_Start_XX
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| Slide | Loop | IP_MotoWrestle_SlideDash_Slide_Loop_01IP_MotoWrestle_SlideDash_Slide_Loop_02IP_MotoWrestle_SlideDash_Slide_Loop_XX
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| End | IP_MotoWrestle_SlideDash_Slide_End_Whsh_01
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| Metal | IP_MotoWrestle_SlideDash_Slide_Metal_01IP_MotoWrestle_SlideDash_Slide_Metal_02IP_MotoWrestle_SlideDash_Slide_Metal_03IP_MotoWrestle_SlideDash_Slide_Metal_XX
| |||
| Water Navigation | Loop | IP_MotoWrestle_Water_Navigation_Loop_Fast
| ||
| Land | IP_MotoWrestle_Water_Navigation_Land_01IP_MotoWrestle_Water_Navigation_Land_02IP_MotoWrestle_Water_Navigation_Land_03IP_MotoWrestle_Water_Navigation_Land_04IP_MotoWrestle_Water_Navigation_Land_05IP_MotoWrestle_Water_Navigation_Land_06IP_MotoWrestle_Water_Navigation_Land_XX
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| Movement | Run | Foley_FS_1P_BootsCombat_Ice_Run_01Foley_FS_1P_BootsCombat_Ice_Run_02Foley_FS_1P_BootsCombat_Ice_Run_03Foley_FS_1P_BootsCombat_Ice_Run_04Foley_FS_1P_BootsCombat_Ice_Run_05Foley_FS_1P_BootsCombat_Ice_Run_06Foley_FS_1P_BootsCombat_Ice_Run_07Foley_FS_1P_BootsCombat_Ice_Run_08Foley_FS_1P_BootsCombat_Ice_Run_09Foley_FS_1P_BootsCombat_Ice_Run_10Foley_FS_1P_BootsCombat_Ice_Run_XX
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| Jump | Foley_FS_1P_BootsCombat_Ice_Jump_01Foley_FS_1P_BootsCombat_Ice_Jump_02Foley_FS_1P_BootsCombat_Ice_Jump_03Foley_FS_1P_BootsCombat_Ice_Jump_04Foley_FS_1P_BootsCombat_Ice_Jump_05Foley_FS_1P_BootsCombat_Ice_Jump_06Foley_FS_1P_BootsCombat_Ice_Jump_07Foley_FS_1P_BootsCombat_Ice_Jump_08Foley_FS_1P_BootsCombat_Ice_Jump_09Foley_FS_1P_BootsCombat_Ice_Jump_10Foley_FS_1P_BootsCombat_Ice_Jump_11Foley_FS_1P_BootsCombat_Ice_Jump_XX
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| Land | Foley_FS_1P_BootsCombat_Ice_Land_01Foley_FS_1P_BootsCombat_Ice_Land_02Foley_FS_1P_BootsCombat_Ice_Land_03Foley_FS_1P_BootsCombat_Ice_Land_04Foley_FS_1P_BootsCombat_Ice_Land_05Foley_FS_1P_BootsCombat_Ice_Land_06Foley_FS_1P_BootsCombat_Ice_Land_07Foley_FS_1P_BootsCombat_Ice_Land_08Foley_FS_1P_BootsCombat_Ice_Land_XX
| |||
| Announcer | Pickup | IP_PoppySoap_VO_Announcer_MotoWrestle_01
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| Laugh | IP_PoppySoap_VO_Announcer_Laugh_01IP_PoppySoap_VO_Announcer_Laugh_02IP_PoppySoap_VO_Announcer_Laugh_03IP_PoppySoap_VO_Announcer_Laugh_XX
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| Flawless Victory | IP_PoppySoap_VO_Announcer_Flawless_0101
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| Toasty | IP_PoppySoap_VO_Toasty
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| Meter Fill | IP_MotoWrestle_UI_Meter_Fill_01
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| Recharge | MotoWrestle_Recharge_TEMP
| |||
| Drop | Drop | IP_MotoWrestle_Drop_01
| ||
| Land | IP_MotoWrestle_Drop_Land_01
| |||
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- When it comes to attacking, players will want to open with an Ice Slide and then spam the Attack button to unleash a deadly combo, since attacking with Sub-Zero's Kombat Kit will see the player stick to their foe like glue as they release a flurry of frozen hits until they have beaten their foe.
- The Ice Slide secondary attack can also be useful for getaways to escape from enemies when you are low on health.
- Like Scorpion's Kombat Kit, an uppercut from a primary attack can knock enemies off areas with high heights (e.g. cliffs and mountains) to inflict fall damage.
Counters[]
- Shotguns (e.g. Sentinel Pump Shotgun, Infiltrator Pump Shotgun, and Outlaw Shotgun) can be effective against Sub-Zero's Kombat Kit when engaging in close combat.
- Try knocking off your enemies who use Sub-Zero's Kombat Kit with The Kneecapper's Charged Smash, followed by mid-to-long range weapons (e.g. Holo Twister Assault Rifle and Scoped Burst SMG) to finish them off.
Elimination Feed
Elimination Feed[]
Player Elimination[]
- Player 1 sent Player 2 to the Netherrealm using Sub-Zero’s Kombat Kit
- Player 1 eliminated Player 2 with the icy strikes of Sub-Zero’s Kombat Kit
DBNO[]
- Player 1 knocked down Player 2 using the Spear of Sub-Zero’s Kombat Kit
- Player 1 knocked down Player 2 with the icy strikes of Sub-Zero’s Kombat Kit
Weapon ID
Weapon ID[]
Sub-Zero's Kombat Kit is referred to as Moto Wrestle in the files.
- Epic: WID_MotoWrestle
History
History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 6: Season 2[]
Update v34.00[]
- Introduced.
- February 24th 2025: Increased the cooldown between each Ice Slide use from 0.6s to 1.2s.
Update v34.10[]
- Added an image of Dan Forden as an Easter Egg for whenever the player hits an opponent with an uppercut.
- March 11th 2025: Removed the image of Dan Forden.
Update v34.21[]
- Increased damage of the first, second and last combo hit from 35/35/40 to 40/40/50.
- Increased damage of the Air Kick from 35 to 40.
Galactic Battle[]
Update v35.00[]
- Vaulted.
Trivia
Trivia[]
- Just like Scorpion's Kombat Kit, Sub-Zero's Kombat Kit's name and description replaces the standard "C" with a "K", referencing the Mortal Kombat series tradition of replacing the letter "C" with a "K".
- Sub-Zero's Kombat Kit uses the design of Bi-Han/Sub-Zero's gauntlets from Mortal Kombat 1.
- The icy skull with a spine attached to it from the primary attack of Sub-Zero's Kombat Kit resembles Spinal Tap, one of Sub-Zero's attacks in Mortal Kombat 1.
- Like with Scorpion's Kombat Kit, the Command Uppercut attack is derived from the move's classic input: Down + High Punch.
- The voice of Shao Kahn (as Mortal Kombat's classic announcer, voiced by Steve Ritchie) can be heard while performing certain actions with this item:
- Picking up the item for the first time in a match trigger the "Sub-Zero" voice line from Mortal Kombat II's character select screen.
- Hitting an opponent with an uppercut may trigger the announcer's laugh.
- Eliminating an opponent may also trigger the announcer's laugh or, alternatively, the famous "Flawless Victory" voice line if the player secures the elimination without taking any damage.
- Hitting an enemy or getting hit by an opponent's uppercut has a small chance of causing Dan Forden to appear at the bottom right corner of the screen, accompanied with a voice clip of him saying "Toasty!". This references the famous easter egg from the Mortal Kombat games.
- This easter egg was first present during Update v34.10 before being removed in a hotfix, although it had no audio at the time.
- While Scorpion's Kombat Kit has a Mythic variant, Sub-Zero's Kombat Kit does not.
Gallery
Gallery[]
Promotional Images[]
Promo Image from the PlayStation blog post for Chapter 6: Season 2
Promo Image from Update v34.00








