Overview
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully Automatic Assault Rifle. Moderate rate of fire. Easy to control. Effective in a variety of combat scenarios.
|
” |
- — In-Game Description
The Nemesis AR is an Assault Weapon in Fortnite: Battle Royale that was introduced in Chapter 7: Season 2.
The Nemesis AR has three Mythic variants called Montague's Enforcer AR, Blitz Boss Carti's Nemesis AR, and Brute Nemesis AR.
The Nemesis AR is the Hitscan, unmoddable version of the Modular Nemesis AR.
Functionality
Functionality[]
The Nemesis AR is a fully automatic assault rifle with moderate damage and a fire rate. It has a low recoil, making it fairly easy to control. It is also equipped with an
Angled Foregrip to reduce the time it takes to aim down sights.
The Nemesis AR is a Hitscan weapon with First Shot Accuracy enabled.
Damage falloff:
- Damage falloff begins at 50 meters (10 tiles).
- Damage decreases down to 90% of its maximum at 75 meters (15 tiles).
- Damage reaches its minimum value of 84% of its maximum at 130 meters (26 tiles).
The Nemesis AR can be aimed down sights while reloading, aimed down sights while in midair and has the Checkpoint Reload mechanic, but only in modes which have these enabled.
Stats
Stats[]
Current Stats since v39.40[]
The Nemesis AR uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Nemesis AR (Common) |
|---|---|
| DPS | 145 |
| DAMAGE | 29 |
| STRUCTURE DAMAGE | 29 |
| MAGAZINE SIZE | 27 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.75s |
| CRITICAL HIT DAMAGE | 43.5 (1.5x) |
|
Nemesis AR (Uncommon) |
|---|---|
| DPS | 150 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 27 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.62s |
| CRITICAL HIT DAMAGE | 45 (1.5x) |
|
Nemesis AR (Rare) |
|---|---|
| DPS | 160 |
| DAMAGE | 32 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | 27 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.25s |
| CRITICAL HIT DAMAGE | 48 (1.5x) |
|
Nemesis AR (Epic) |
|---|---|
| DPS | 170 |
| DAMAGE | 34 |
| STRUCTURE DAMAGE | 34 |
| MAGAZINE SIZE | 27 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.38s |
| CRITICAL HIT DAMAGE | 51 (1.5x) |
|
Nemesis AR (Legendary) |
|---|---|
| DPS | 175 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 27 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.25s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
Stats from v38.00 to v39.40[]
The Nemesis AR uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Nemesis AR (Common) |
|---|---|
| DPS | 145 |
| DAMAGE | 29 |
| STRUCTURE DAMAGE | 29 |
| MAGAZINE SIZE | 28 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.75s |
| CRITICAL HIT DAMAGE | 43.5 (1.5x) |
|
Nemesis AR (Uncommon) |
|---|---|
| DPS | 150 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 28 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.62s |
| CRITICAL HIT DAMAGE | 45 (1.5x) |
|
Nemesis AR (Rare) |
|---|---|
| DPS | 160 |
| DAMAGE | 32 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | 28 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.25s |
| CRITICAL HIT DAMAGE | 48 (1.5x) |
|
Nemesis AR (Epic) |
|---|---|
| DPS | 170 |
| DAMAGE | 34 |
| STRUCTURE DAMAGE | 34 |
| MAGAZINE SIZE | 28 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.38s |
| CRITICAL HIT DAMAGE | 51 (1.5x) |
|
Nemesis AR (Legendary) |
|---|---|
| DPS | 175 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 28 |
| FIRE RATE | 5 |
| RELOAD TIME | 2.25s |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
Stats from v28.00 to v38.00[]
The Nemesis AR uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Nemesis AR (Common) |
|---|---|
| DPS | 145 |
| DAMAGE | 29 |
| STRUCTURE DAMAGE | 29 |
| MAGAZINE SIZE | 28 ( 35 ( |
| FIRE RATE | 5 |
| RELOAD TIME | 2.75s ( 3.24s ( 2.29s ( |
| CRITICAL HIT DAMAGE | 43.5 (1.5x) |
|
Nemesis AR (Uncommon) |
|---|---|
| DPS | 150 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 28 ( 35 ( |
| FIRE RATE | 5 |
| RELOAD TIME | 2.62s ( 3.09s ( 2.19s ( |
| CRITICAL HIT DAMAGE | 45 (1.5x) |
|
Nemesis AR (Rare) |
|---|---|
| DPS | 160 |
| DAMAGE | 32 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | 28 ( 35 ( |
| FIRE RATE | 5 |
| RELOAD TIME | 2.25s ( 2.65s ( 1.87s ( |
| CRITICAL HIT DAMAGE | 48 (1.5x) |
|
Nemesis AR (Epic) |
|---|---|
| DPS | 170 |
| DAMAGE | 34 |
| STRUCTURE DAMAGE | 34 |
| MAGAZINE SIZE | 28 ( 35 ( |
| FIRE RATE | 5 |
| RELOAD TIME | 2.38s ( 2.79s ( 1.98s ( |
| CRITICAL HIT DAMAGE | 51 (1.5x) |
|
Nemesis AR (Legendary) |
|---|---|
| DPS | 175 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 28 ( 35 ( |
| FIRE RATE | 5 |
| RELOAD TIME | 2.25s ( 2.65s ( 1.87s ( |
| CRITICAL HIT DAMAGE | 52.5 (1.5x) |
Sounds
Sounds[]
Nemesis AR's sounds have been inherited from Modular Nemesis AR:
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Pickup | Paprika_AR_Heavy_PickUp
| ||
| Pickup Sweetner | Paprika_AR_Heavy_Pickup_Sweetner_01Paprika_AR_Heavy_Pickup_Sweetner_02Paprika_AR_Heavy_Pickup_Sweetner_XX
| |||
| Equip | SunRose_Assault_Equip_01SunRose_Assault_Equip_02SunRose_Assault_Equip_03SunRose_Assault_Equip_04SunRose_Assault_Equip_05SunRose_Assault_Equip_06SunRose_Assault_Equip_XX
| |||
| Aiming |
In | Weapon_MILRIFLE_ADS_IN_01Weapon_MILRIFLE_ADS_IN_02Weapon_MILRIFLE_ADS_IN_XX
| ||
| Out | Weapon_MILRIFLE_ADS_OUT_01Weapon_MILRIFLE_ADS_OUT_02Weapon_MILRIFLE_ADS_OUT_XX
| |||
| Shoot | Shoot (Own)
|
Paprika_AR_Heavy_Shoot_1P_01Paprika_AR_Heavy_Shoot_1P_02Paprika_AR_Heavy_Shoot_1P_03Paprika_AR_Heavy_Shoot_1P_04Paprika_AR_Heavy_Shoot_1P_05Paprika_AR_Heavy_Shoot_1P_06Paprika_AR_Heavy_Shoot_1P_07Paprika_AR_Heavy_Shoot_1P_08Paprika_AR_Heavy_Shoot_1P_XX
| ||
| Shoot (Other Player)
|
HeavyAR_Fire_Close_01HeavyAR_Fire_Close_02HeavyAR_Fire_Close_03HeavyAR_Fire_Close_04HeavyAR_Fire_Close_XX
| |||
| Mech | Paprika_AR_Heavy_Mech_01Paprika_AR_Heavy_Mech_02Paprika_AR_Heavy_Mech_03Paprika_AR_Heavy_Mech_04Paprika_AR_Heavy_Mech_05Paprika_AR_Heavy_Mech_XX
| |||
| Reload | Start | rifle_auto_single_clip_out
| ||
| End | Paprika_AR_Heavy_Equip_01Paprika_AR_Heavy_Equip_02Paprika_AR_Heavy_Equip_XX
| |||
| Low of Ammo | Rifle_OutofAmmo_01Rifle_OutofAmmo_02Rifle_OutofAmmo_03Rifle_OutofAmmo_04Rifle_OutofAmmo_XX
| |||
| Drop | Drop | Paprika_AR_Heavy_Drop_01Paprika_AR_Heavy_Drop_02Paprika_AR_Heavy_Drop_03Paprika_AR_Heavy_Drop_XX
| ||
| Sweetner | Paprika_AR_Heavy_Drop_Sweetner_01Paprika_AR_Heavy_Drop_Sweetner_02Paprika_AR_Heavy_Drop_Sweetner_03Paprika_AR_Heavy_Drop_Sweetner_XX
| |||
| Impact | Paprika_AR_Heavy_DropImpact_01Paprika_AR_Heavy_DropImpact_02Paprika_AR_Heavy_DropImpact_03Paprika_AR_Heavy_DropImpact_XX
| |||
Weapon Changes
Weapon Changes[]
Chapter 7: Season 1[]
Update v39.00[]
- Decreased spread after 16 shots.
- Decreased spread while jumping and sprinting.
Chapter 7: Season 1[]
Update v39.40[]
- Decreased magazine size from 28 to 27.
- Slightly decreased Spread downsights.
- Decreased falling and jumping spread.
- Decreased accuracy while Standing still.
- Decreased per bullet spread should be better to combat standing still accuracy being changed.
Chapter 7: Season 2[]
Update v40.00[]
- Sligthly decreased spread.
- Now comes with a
Angled Foregrip. - No longer comes with a
Laser. - Added the Checkpoint Reload mechanic.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- The Nemesis AR performs similarly to the O.X.R. Rifle, as they share a similar fire rate, damage, and bloom, so the Nemesis AR should be treated in a similar manner.
- The Nemesis AR comes with an
Angled Foregrip prefixed by default, which is useful for dealing with retreating opponents due to its faster ADS speed. - The Nemesis AR still has good accuracy when moving, so it allows you to be more aggressive by jumping or strafing compared to other Assault Rifles.
Counters[]
- In close range, due to its lower DPS, the Nemesis AR can be heavily overwhelmed by faster firing rifles such as the Striker AR or Combat Assault Rifle, making using said weapons against an enemy with the Nemesis AR highly beneficial.
Weapon ID
Weapon ID[]
The Nemesis AR is referred to as Assault Paprika Heavy HS in the files.
- Common: WID_Assault_Paprika_Heavy_Athena_HS_C
- Uncommon: WID_Assault_Paprika_Heavy_Athena_HS_UC
- Rare: WID_Assault_Paprika_Heavy_Athena_HS_R
- Epic: WID_Assault_Paprika_Heavy_Athena_HS_VR
- Legendary: WID_Assault_Paprika_Heavy_Athena_HS_SR
Augment[]
The Nemesis AR used for testing Augments is referred to as Assault Paprika Heavy HS Aug in the files.
- Rare: WID_Assault_Paprika_Heavy_Athena_HS_R_Aug
Mode Specific History
Mode Specific History[]
Creative History
Creative History[]
Trivia
Trivia[]
- The Nemesis AR resembles the AK-200[1].
- When other players fire the Nemesis AR, it sounds like the Epic and Legendary Heavy Assault Rifle.





