Overview
v41.00 Reload Update Notes[]
Reload is getting a refreshed loot pool with new Morphite weapons, stronger loadouts after rebooting, better view of the Island during the Battle Bus phase, and Glider/fall damage features that debuted in Battle Royale. Jump into the game on June 6 and check them out:
🔄 Reload Loot Pool Updates
🔄 Reload Loot Pool Updates[]
New Morphite Weapons[]
Unvaulted[]
- Red-Eye Assault Rifle
- Combat Pistol
- Rapid Fire SMG
- Red-Eye SMG
- Gatekeeper Shotgun
- Collateral Damage Assault Rifle
- Heavy Impact Sniper Rifle
- Wrecker Revolver
Vaulted[]
✅ Quality of Life Improvements
✅ Quality of Life Improvements[]
- Progressive Reboot Loadouts
- Your starting gear improves after a reboot in the mid- and late stages of the match.
- Early Storm Circles: Common Assault Rifle
- Mid-game Storm Circles: Morphite Heavy AR + Morphite SMG + 1 Mini Shield Pot
- Late-game Storm Circles: Morphite AR + Tactical Shotgun + 1 Mini Shield Pot + 2 Chug Splash
- Your starting gear improves after a reboot in the mid- and late stages of the match.
- New Mechanics
- Instead of eliminating you, lethal fall damage now drops you to 1 HP and removes your shields in Reload Zero Build.
- Rush to the ground faster after dropping from the Battle Bus. Just remember to redeploy your Glider in time for the Build and Zero Build modes!
- Bus ADS: During the bus ride into a match, you can now aim down sights (ADS) to get a better view of the map. Also makes pinging and marking your drop site easier!
Reload Bug Fixes
Reload Bug Fixes[]
- The rank widget at the top of the screen no longer displays inconsistently on Starter Island or during the Battle Bus phase
- Fixed UI overlap with the Reload Bonus Goals message during Ranked Reload matches on PS4
We’re keeping an eye on reports across social media and community spaces - please keep them coming as we work to fix them.
See you in the new game update!
The Reload Dev Team
v41.00 Update Notes: Grab A Sprite. Get Out Alive. Fortnite Runners Is Here
Update v41.00
| Date |
|---|
| June 6th 2026 |
| Update v40.41 |
v41.00 Update Notes: Grab A Sprite. Get Out Alive. Fortnite Runners Is Here[]
The Zero Point cracked the sky wide open, scrambling and reassembling the Island into the Shattered Coast: a fresh map dropping mid-chapter with twisted takes on familiar POIs, a totally fresh pool of firearms, and a whole new way to win. This Season it’s all about getting in, grabbing power-packing Sprites, and doing whatever it takes to extract them for the next match. Welcome to Fortnite: Runners.
THE NEW ISLAND
THE NEW ISLAND[]
On the new Island you'll wade through the crystalline shallows of Sunken Shores, fight your way up the Shattered Coast, and feel the Zero Point's pull at the center of it all.

SPRITES: EXTRACT IT OR LOSE IT
SPRITES: EXTRACT IT OR LOSE IT[]
In this new reality Sprites are diverse and coveted helpers, with each granting a special Sprite Power ability when equipped. Find a Sprite in a match, get to an Extraction Site, defend your pick up while the timer runs, and you’ll bank it to your Collection for use in future matches. Get eliminated before you bank your Sprite and it’ll be left on the battlefield for the next player to steal.
Be quick to grab these if you find them:
- Earth Sprite — You have a chance to find additional rare items when opening chests
- Fire Sprite — Creates a fiery burst when you deal enough damage to an enemy
- Water Sprite — Replenish shield while in water for you and your nearby Squad
- Duck Sprite — Emoting or Jamming replenishes shields
- Ghost Sprite — Grants cloak for a duration upon reloading
- Demon Sprite — Siphon some health and shields when you eliminate an opponent
- King Sprite — Your Pickaxe deals more damage
- Dream Sprite — Grants a random item at each level, exploding with legendary loot at Max Level
- Punk Sprite — Possibly nothing... or infinitely something
- Zero Point Sprite — Spawn a Shield Bubble Jr. when you use a healing item on yourself

Successful Extractions also earn you Sprite Dust, the currency that powers your Collection in future matches. Spend Sprite Dust at the start of any match to summon a Sprite you've already Extracted, equipping its Sprite Power before you drop from the bus. The rarer the Sprite, the more Dust it costs to summon. Sprite Dust can also be spent to upgrade your Sprite’s powers and loot.
There are three key ways in which Sprites level up; exploration (finding and opening Chests), eliminations (downing and eliminating opponents) and by extraction (extracting Sprites). Getting a Sprite to max level is no easy feat, so we recommend attempting it across multiple runs, and if you extract a max-level Sprite - you will Master it! It is this Mastery that will unlock progression rewards as you play through the season.
Keep your eyes peeled for rare Special variants of Sprites with a (small) bonus effect available throughout the Season from daily drops to Power Hours and more!
Looking to show off your favorite Sprite? Starting next update, when you level up and master a Sprite it can be put in your Sprite Pod - including the special variants! As more are added each update, you can master and display them in your Spirte Pod Back Bling in the following update and the style is forever unlocked.
NEW EXTRACTION GIZMOS
NEW EXTRACTION GIZMOS[]
There's no wrong way to extract a Sprite. New Gizmo consumable items will be available all season that give you quick ways to shortcut and supercharge your Sprite extractions. Play it safe, or create a high-risk, high-reward hotspot.
These new Gizmos, like the Golden Fireworks that debuted on Community Day, will start in your Pickaxe slot when you jump from the bus. Your Gizmo inventory will persist all season-long, but will expire when the season ends, though, so be sure to use 'em!
- Portable Extractor: Extract your equipped Sprite from anywhere on the island. Perfect for that rare Sprite you've been searching for!
- Lucky Locator (coming later this Season): Tracks down a buried Chest that’s guaranteed to have a Sprite you haven't collected.
- Extraction Site Booster (coming later this Season): Call in a special Extraction Crate that will boost any Sprite extracted at the site. This will get other players' attention!
Gizmos can’t be traded and dropped when eliminated, so no risk of losing one. You can earn more Gizmos by completing Bonus Goals quests, trading in Sprite Dust, and completing your Sprite Mastery progression!
LOCKED, LOADED, AND SLIDING
LOCKED, LOADED, AND SLIDING[]
Four new weapons drop with v41.00, with more to come later in the Season:
- Extending Focus Shotgun: long range, barrel lengthens as spread tightens across a 3-round volley
- Surgical Burst Rifle: burst fire, low recoil, minimal damage falloff
- Chaos Exploder Rifle: the Dark Voyager's heavy AR, firing explosive cubes, especially nasty when playing around cover
- Lancehead Pistol: John Wick's sidearm, 21-round mag. Throw your magazine at nearby enemies when reloading for additional damage!
Later in the Season look out for the Bank Shot Pistol that bounce shots off surfaces to hit your target with a ricochet. Trickshot!

Joining them are two new movement items: Seven Sliders & Shock Rocks.
Slide faster than your legs can carry you with Seven Sliders, ADS with your equipped weapon mid-slide to slow time for a clean shot, and let the jets launch you skyward. Shock Rocks arrive later this Season. Crush one to perform three midair leaps.
Returning to the loot pool: Striker Pump, Maven Auto Shotgun, Ranger Pistol, Stinger SMG, Hunting Rifle, and Chaos Reloader Shotgun.
LATER THIS SEASON: BUS EXFIL
LATER THIS SEASON: BUS EXFIL[]
Later this Season, matches may end differently. There will be a small percentage chance that in some matches, the Battle Bus will rift back into the map, and you'll have a window to board it. Climb on, grapple up, get at least one teammate to the rift out point, and your team secures the Victory. Multiple teams can win this way per match!
NEW RANKED SEASON + REWARDS
NEW RANKED SEASON + REWARDS[]
Ranks have been reset and new Ranked rewards are waiting to be unlocked in Battle Royale:
- Gold: Cube's Creche Back Bling
- Platinum: Voyager's Suit Wrap
- Elite: Hatchets of Chaos Pickaxe
- Unreal: Axe of Unreal Pickaxe
This Season introduces the new Unreal Legends rank, for the true masters of Fortnite who reach Unreal, hold at least 2,500+ Skill Rating, and place in the Top 500 on the Unreal Leaderboard at the same time. You can read about the rest of our competitive and ranked changes this season here.

QUALITY OF LIFE IMPROVEMENTS
QUALITY OF LIFE IMPROVEMENTS[]
- Festival Auras Now Trigger on Victory Royale: We’ve heard your calls for Auras! Your equipped Fortnite Festival Aura now plays during your Victory Royale moment in Battle Royale.
- Distance-based transparency: Audio Visualizer icons for gunshots and footsteps now fade based on distance. Close threats stay fully opaque, distant ones go transparent.
- Reduced audio visualizer range for footsteps: Footsteps now surface on the indicator at a shorter range than gunshots, reflecting that footsteps are a close-range cue.
- Ground Rush Goes Global: Ground Rush, the skydiving mechanic introduced last Season for Zero Build, is now active across Build and Zero Build.
- Zero Build Ground Rush Glider Redeploy: Ground Rush now activates from Glider Redeploy states, not just initial drops or launch pads. Thanks for the Zero Build feedback everyone!
- Battle Bus ADS: During the Battle Bus ride into a match, you can now aim down sights (ADS) to get a better view of the map. Also makes pinging and marking your drop site easier.
- New Controller Setting - Tweak Zone: We’ve made a new way to tweak your aim with those tiny stick movements that are normally ignored in a controller’s Dead Zone. When enabled, these movements will move your crosshair directly instead of turning the camera. Perfect for lining up a long shot or turning a body shot into a headshot. Find Tweak Zone Aiming in Controller settings and let us know what you think!
- Updated Storm Times: We've made storm circle timing changes to better pace matches and prevent slow endgames. These timing changes are not in Competitive or Ranked.
- This change is intended to reduce situations where the number of players remaining in final storm phases is disproportionate to the available play area. As part of this, we're making adjustments to improve match pacing and help games reach a conclusion at a reasonable rate. These changes are designed to achieve that without making the storm feel overly aggressive, while still preserving adequate time during the early and mid game for looting, exploration, and engagement opportunities. Tell us how it feels!
BUG FIXES AND IMPROVEMENTS
BUG FIXES AND IMPROVEMENTS[]
General[]
- Fixed an issue where the Build/Zero Build toggle might not appear when entering BR or Reload
- Using the right analog stick to rotate Battle Pass cosmetics no longer scrolls through them at the same time after entering the Passes tab with the mouse and keyboard
- Fixed an issue where some Outfits [Barricade, Elite Jules, The Foundation (Reforged) etc.] were missing Style icons, tags, or descriptions in the Locker
- The Ranker's Flourish Emote now displays accurate rank icons and stats
- The Exalted Ice King’s Wrathful and Golden Cold Outfit Styles now properly display the eye effects
- Fixed an issue where Skye’s Golden Agent Outfit Style could appear only partially gold for some players
- Magik’s bangs now appear at their intended length
- The Dark Voyager's leg belts and shoe textures now display properly
- Fixed visible jittering on Doodle-Doo’s crest and wattles
- Buff Perry, Hercules and Vegeta now show the correct sock colors when Kicks are equipped
- Megumi Fushiguro's hair now displays correct shading while moving
Gameplay / UI[]
- Vehicle fuel consumption slightly reduced, base driving speed slightly increased, and boost speed reduced
- Fixed an issue where Door Bashing an open door could sometimes close it on you
- Changing graphics settings no longer causes the whole map to incorrectly appear covered by the Storm
- Fixed a visual issue where the stamina bar could incorrectly appear orange as if the Slap effect was still active
- The Reset Building keybind now properly resets your structures while sprinting
- Fixed an issue where the Enter key could open Text Chat even after being bound to another action
- The Text Chat keybind can now also be properly changed
- Fixed an issue where friends could sometimes incorrectly appear as Offline in the Social sidebar
PC[]
- Re-enabled Ray Tracing on supported Intel video cards using driver version 32.0.101.8737 or newer
- Slightly improved game startup times across PC configurations
Mobile[]
- New Automatic Actions
- When in range, you can now automatically interact with nearby Containers, Ziplines, Ascenders, and revive DBNO players by standing near them
- Find them under Settings > Touch and Motion > Automatic Actions and let us know your thoughts!
- Turbo Building no longer stops after double-tapping a structure piece while already holding the Place button
- The Quick Bar now reverts correctly in the Vehicle HUD when using weapons or items
- Fixed an issue where the login page could sometimes appear blank and unresponsive on some Android devices until the screen was rotated
Fortnite OG v41.00 Update Notes
Update v41.00
| Date |
|---|
| June 6th 2026 |
| Update v40.40 |
Fortnite OG v41.00 Update Notes[]
Happy weekend OGs! Here’s a quick look at issues we’ve fixed in v41.00.

✅ Fortnite OG Bug Fixes & Improvements
✅ Fortnite OG Bug Fixes & Improvements[]
Gameplay/UI[]
- Volcano vents now properly propel you upward after being hit by an Impulse Grenade while gliding
- Removed an extra trap icon that could appear in the top-left corner in Zero Build
- The Baller's boosted hit visual effects now match their Chapter 1 design
Environment[]
- Terrain around Frosty Flights now renders correctly at long distances
- Some chests at Tilted Towers and Polar Peak no longer remain floating after their supporting structures are destroyed
- Cleaned up a visible texture seam at the Dig Sites near Loot Lake
- Cleaned up several seams and rough edges, and added missing textures at Viking Village
- Removed several rocks and trees that were placed under the map at various locations
- Replaced a chest at Loot Lake with the correct variant
For other fixes, improvements and known issues in v41.00, check out this post.
We’re keeping an eye on reports across social media and community spaces - please keep them coming as we work to fix them.
See you in the new game update!
The OG Dev Team
v41.00 Arenas Loot Pool Update
Update v41.00
| Date |
|---|
| June 6th 2026 |
| Update v40.41 |
v41.00 Arenas Loot Pool Update[]
Hey all! Today’s update brings loot pool adjustments, new room variations, and a few fixes and improvements:
🔄 Arenas Loot Pool Updates
✅ Arenas Bug Fixes & Improvements
✅ Arenas Bug Fixes & Improvements[]
- Added 24 new arena variations for a total of 110
- Increased baseline audio volume to improve gameplay sounds in each Arena
- Fixed an issue where Arenas was not properly showing new Ranked icons
- Fixed a visual bug where the Arenas rank progress could sometimes fail to display the rank percentage change on the post-match screen
- Eliminating a knocked (DBNO) player now correctly plays the elimination sound
- Fixed a bug that sometimes led to more waiting between rounds if there were an odd number of teams
For other fixes, improvements and known issues in v41.00, check out this post.
We’re keeping an eye on reports across social media and community spaces - please keep them coming as we work to fix them.
See you in the new game update!
The Arenas Dev Team
Save the World v41.00 Update Notes
Update v41.00
| Date |
|---|
| June 6th 2026 |
| Update v40.40 |
Save the World v41.00 Update Notes[]
Happy weekend everyone! We’ve got a new round of Save the World updates, including the long-awaited Play With Others in Ventures, custom weapons for Defenders and a bunch of fixes and improvements.
Lend a hand in Ventures, equip your Defenders with weapon Schematics and share your feedback with us!

Play With Others Comes to Ventures!
Custom Weapons for Your Defenders
✅ Save the World Bug Fixes & Improvements
✅ Save the World Bug Fixes & Improvements[]
Matchmaking & Login[]
- Fixed a rare scenario that could prevent some players from loading into their Storm Shield Defense Mission
- Logging out from the Save the World Settings tab no longer causes an endless “Connecting…” screen or crashes on Xbox One when logging back in
Weapons & Perks[]
- The Ancient’s Launcher no longer fires instantly when aiming and now properly locks on
- The Ancient's Launcher projectile and explosion effects now appear correctly when in front of, behind or within the Storm wall
- Mayhem’s Crossfire perk now displays an alert when a Commander with the Shock Tower ability is required and a T.E.D.D.Y. Hero is selected as lead
Defenders & Wildlife[]
- Defenders will now consistently revive downed players
- Arrows shot above a downed Defender no longer get blocked by an invisible collision
- Enemies eliminated by Defenders and Wildlife now count towards Storm Chest objective completion
Audio, Environment & UI[]
- Exclamation points in the Schematics tab now clear after all new items have been seen
- Storm fog no longer incorrectly covers the whole World Map after leaving a Mission early
- Items now move without delay when transferring them from the Backpack to equipment slots on Nintendo Switch 2
- Your Power Level updates in real time again when changing Survivor Squads
- Opening the Emote Wheel and an interactable Homebase menu at the same time no longer causes controls to stop working
- Fixed a visual issue where adding an item to the Collection Book could result in an error before the item appeared
- You will now be warned about losing potential Mission rewards when leaving early through the Social sidebar
- The Power Hour timer and message now appear on time if the event starts while you’re on the World Map
- Lobby Music now has the correct echo effect when entering Homebase from the main Lobby, with consistent volume across menus
- Removed snow that could incorrectly appear on some shacks in Scurvy Shoals
- Homebase Banner textures now update immediately after changing your Banner
For other fixes, improvements and known issues in v41.00, check out this post.
We’re keeping an eye on reports across social media and community spaces - please keep them coming as we work to fix them.
See you in the new game update!
The Save the World Dev Team
Fixes and Known Issues in v41.00
Update v41.00
| Date |
|---|
| June 5th 2026 |
| Update v40.40 |
Fixes and Known Issues in v41.00[]
Last Updated on June 6 @ 8:20 AM ET
✅ Fixes and Improvements in v41.00
General
General[]
- Fixed an issue where the Build/Zero Build toggle might not appear when entering BR or Reload
- Using the right analog stick to rotate Battle Pass cosmetics no longer scrolls through them at the same time after entering the Passes tab with the mouse and keyboard
- Fixed an issue where some Outfits (Barricade, Elite Jules, The Foundation (Reforged) etc.) were missing *Style icons, tags, or descriptions in the Locker
- The Exalted Ice King’s Wrathful and Golden Cold Outfit Styles now properly display the eye effects
- Fixed an issue where Skye’s Golden Agent Outfit Style could appear only partially gold for some players
- The Ranker's Flourish Emote now displays accurate rank icons and stats
- Magik’s bangs now appear at their intended length
- The Dark Voyager's leg belts and shoe textures now display properly
- Fixed visible jittering on Doodle-Doo’s crest and wattles
- Buff Perry, Hercules and Vegeta now show the correct sock colors when Kicks are equipped
- Megumi Fushiguro's hair now displays correct shading while moving
PC
Mobile
Mobile[]
- New Automatic Actions
- When in range, you can now automatically interact with nearby Containers, Ziplines, Ascenders, and revive DBNO players by standing near them
- Find them under Settings > Touch and Motion > Automatic Actions and let us know your thoughts!
- Turbo Building no longer stops after double-tapping a structure piece while already holding the Place button
- The Quick Bar now reverts correctly in the Vehicle HUD when using weapons or items
- Fixed an issue where the login page could sometimes appear blank and unresponsive on some Android devices until the screen was rotated
Battle Royale & Zero Build
Battle Royale & Zero Build[]
- Vehicle fuel consumption slightly reduced, base driving speed slightly increased, and boost speed reduced
- Fixed an issue where Door Bashing an open door could sometimes close it on you
- Changing graphics settings no longer causes the whole map to incorrectly appear covered by the Storm
- Fixed a visual issue where the stamina bar could incorrectly appear orange as if the Slap effect was still active
- The Reset Building keybind now properly resets your structures while sprinting
- Fixed an issue where the Enter key could open Text Chat even after being bound to another action
- The Text Chat keybind can now also be properly changed
- Fixed an issue where friends could sometimes incorrectly appear as Offline in the Social sidebar
- Fixed a bug that allowed Emotes to be used while skydiving
Reload
Reload[]
- Dynamic Reboot Loadouts
- Dynamic Reboot Loadouts give players who reboot a greater sense of loot stability in the later stages of a match. The more Storm circles you survive in a match, the better your starting loadout will be if you are eliminated and reboot. Rebooting late game with the Common Assault Rifle is a thing of the past!
- New Mechanics
- Instead of eliminating you, lethal fall damage now drops you to 1 HP and removes your shields
- Reach the ground faster after dropping from the Battle Bus. Just remember to redeploy your Glider in time!
- Bus ADS: During the bus ride into a match, you can now aim down sights (ADS) to get a better view of the map. Also makes pinging and marking your drop site easier!
- The rank widget at the top of the screen no longer displays inconsistently on Starter Island or during the Battle Bus phase
- Fixed UI overlap with the Reload Bonus Goals message during Ranked Reload matches on PS4
Arenas
Arenas[]
- Added 24 new room variations for a total of 110
- Increased baseline audio volume to improve gameplay sounds in each Arena
- Fixed an issue where Arenas was not properly showing new Ranked icons
- Fixed a visual bug where the Arenas rank progress could sometimes fail to display the rank percentage change on the post-match screen
- Eliminating a knocked (DBNO) player now correctly plays the elimination sound
- Fixed a bug that sometimes led to more waiting between rounds if there were an odd number of teams
Fortnite OG
Fortnite OG[]
- Volcano vents now properly propel you upward after being hit by an Impulse Grenade while gliding
- Removed an extra Trap icon that could appear in the top-left corner in Zero Build
- The Baller’s boosted hit visual effects now match their Chapter 1 design
- Terrain around Frosty Flights now renders correctly at long distances
- Some chests at Tilted Towers and Polar Peak no longer remain floating after their supporting structures are destroyed
- Cleaned up a visible texture seam at the Dig Site near Loot Lake
- Cleaned up several seams and rough edges, and added missing textures at Viking Village
- Removed several rocks and trees that were placed under the map at various locations
- Replaced a chest at Loot Lake with the correct variant
Save the World
Save the World[]
- You can once again equip your Defenders with custom weapons
- Fixed a rare scenario that could prevent some players from loading into their Storm Shield Defense Mission
- Logging out from the Save the World Settings tab no longer causes an endless “Connecting…” screen or crashes on Xbox One when logging back in
- The Ancient’s Launcher no longer fires instantly when aiming and now properly locks on
- The Ancient's Launcher projectile and explosion effects now appear correctly when in front of, behind or within the Storm wall
- Defenders will now consistently revive downed players
- Arrows shot above a downed Defender no longer get blocked by an invisible collision
- Enemies eliminated by Defenders and Wildlife now count towards Storm Chest objective completion
- Items now move without delay when transferring them from the Backpack to equipment slots on Nintendo Switch 2
- Storm fog no longer incorrectly covers the whole World Map after leaving a Mission early
- Your Power Level updates in real time again when changing Survivor Squads
- Fixed a visual issue where adding an item to the Collection Book could result in an error before the item appeared
- Mayhem’s Crossfire perk now displays an alert when a Commander with the Shock Tower ability is required and a T.E.D.D.Y. Hero is selected as lead
- You will now be warned about losing potential Mission rewards when leaving early through the Social sidebar
- Exclamation points in the Schematics tab now clear after all new items have been seen
- The Power Hour timer and message now appear on time if the event starts while you’re on the World Map
- Opening the Emote Wheel and an interactable Homebase menu at the same time no longer causes controls to stop working
- Lobby Music now has the correct echo effect when entering Homebase from the main Lobby, with consistent volume across menus
- Removed snow that could incorrectly appear on some shacks in Scurvy Shoals
- Homebase Banner textures now update immediately after changing your Banner
LEGO Fortnite
LEGO Fortnite[]
- Mos Eisley buildsets are no longer blocked and are now completable and can snap
- Fixed an issue where Bears could get stuck in front of specific structures
- Villages are now more resilient and cannot be destroyed by Titans
- Golden Sheep can now leave the barn
- Seliels' crafting chest can be interacted with after completing certain Quests
- Fixed an issue where enemies fail to drop Chaos Embers when defeated by a following NPC
- Fixed an issue where Bus Travel caused the Quests menu to increasingly lose functionality
- Oni Tyrants are spawning more than before
- Tracked quests now show up correctly in-game
- Ice Dragon is now spawning after closing Chaos Portals
- The T4 Kyber Crystals now have the correct rarity
- The weather is now correctly changing on the NINJAGO Island
- Fixed an issue where players couldn’t select Bus Stations
- Resolved an issue where players were unable to interact with a vehicle after it had been built
- Fixed an issue where players could move freely after re-entering the fly mode
- After teleporting to NINJAGO Island, players can now interact with Work Stations
- Brick Life
- The Seaworthy Lighthouse lantern no longer disappears from inventory when placed
- Fixed randomized Outfit preview in the Locker so it matches the actual Outfit on the character
- The unclaimed lot area outline disappears and reappears after claiming and unclaiming the lot
- Seahorse Fish oriented correctly in the Fish Catching animation
- Items placed on the counter no longer hover above the surface
Fortnite Festival
Fortnite Festival[]
- When playing Pro Drums with kits that have two kick pedals, you can now enable Double Kick under Settings > Game > Festival > Pro Parts to play supported songs that include these sections
- Change your Jam Tracks, Outfits and Emotes at one of the four new changing booths added to Jam Stage
- The Quick Mix and Now Playing UI elements now take up less screen space
- Improved Music Library and Quick Access Bar scrolling behavior
- Made further improvements to microphone detection on console devices
- The first input after an Emote break no longer counts as a double input, breaking your streaks
- Scoring adjustments to account for Cymbal play no longer apply incorrectly for Pro Drums
- Fixed an issue where the Show Lift Note Connectors setting could incorrectly disable roll/swell lanes and *Overdrive activation trails on Pro Drums
- Overdrive gem colors now revert to regular colors when a gem is missed
- XP notifications no longer overlap the Streak Meter in Karaoke
- Fixed multiple cases of overlapping UI at different aspect ratios
- Fixed average input time calculation on Pro Drums
- Your Pro Drums score is no longer incorrectly calculated after restarting a song
- Suspending the Fortnite Mobile app no longer causes unintended UI to appear during gameplay
- The new part picker now dynamically shows Pro Parts when a peripheral is connected
- Extra Loops are no longer blocked when someone emotes in front of them
- Made additional performance improvements to reduce stuttering when using Jam Loops
🛠️ Known Issues We’re Working On
🛠️ Known Issues We’re Working On[]
General[]
- The Dark Cubic Sneakers' preview may not load on the Passes screen, and the Kicks aren't being granted properly to eligible Battle Pass owners
- The Health and Shield bar may incorrectly show 82 points even when full
- Fixed in 41.10
- Helsie's hair may move unnaturally on DirectX 12 at 60 FPS or higher framerate
- Fixed in 41.10
PC[]
- Some players on Windows versions earlier than 25H2 (Build 26200) may not see DLSS options after updating to the latest NVIDIA drivers
- We're investigating and will update this list as soon as DLSS options are available again
Mobile[]
- Using the "Tap Anywhere" firing mode may be unresponsive on touch input
- Temporary Workaround: Use the dedicated Shoot HUD button in the meantime while we work on a fix
Battle Royale & Zero Build[]
- [Ranked/Competitive] Some chests may appear already opened or drop no loot
- Fire Sprites may not trigger consistently if your target is airborne or hit by splash damage
- Fixed in 41.10
- Your character’s upper body may not follow the camera while aiming or shooting on Wonkeeland Grind Rails
- Fixed in 41.10
- In Ranked matches, the stamina bar may remain white instead of turning orange when the Slap effect is active
- Chaos Exploder Rifle shots may be blocked by an invisible barrier in some Particle Accelerator areas
- Fixed in 41.10
- We've disabled the Skydive Leader split screen feature to fix a bug that prevented some players from deploying their Glider after exiting the Battle Bus
- Skydive Leader will be re-enabled in the v41.10 update
Save the World[]
- We’re investigating inconsistent weapon damage output, particularly during Mythic Storm King fights
- [Simple Edit] UI does not update to reflect the reset after editing a structure
- [Xbox One] Directional Jump Pads won’t activate when Phase Shifting onto them
- The Hero Commander Buckle+ Perk currently provides reduced effective damage as weapon level increases
LEGO Fortnite[]
- The health bar will be adjusted to remain visible at all times during combat, even when the player is at full health
- Exiting a vehicle now requires holding the exit button instead of a single press. Input bugs related to exiting vehicles will be resolved in a future update with a move back to a single press
- In a future update, Zeppelin Balloons and Hot Air Balloons will be fully customizable per channel using the wrench tool. For now, they'll default to channels 5 and 6 until that update rolls out
- Sometimes Hover Bricks get confused, and your vehicle might appear to drift slowly upward into the sky - this is visual-only
- Walk over to where your hovercraft was before it started floating off, hop on, and the position will snap right back into place
Fortnite Festival[]
- The green fret on the guitar peripherals may stop responding during Local Multiplayer
- Scrolling the Music Library too fast may cause a delay in loading earned Stars
- Yellow and blue pads may not be properly detected on Xbox MadCatz drumkits
- Gold Band Star visual effects may overlap other UI elements
- Auto-Emote setting may not always apply properly
- Pro Vocals note tubes may appear distorted on sharp pitch changes
- Pro Drums Overdrive gems may cause lower-than-intended scores if mistimed against other gems
- Extra inputs may register when playing Pro Drums with Double Kick enabled if more than one pedal is unpressed at the same time