Overview
This page is split into multiple sections, as there are 2 different variants with the same name.
Chapter 1 |
|
This item is currently vaulted in Battle Royale and Reload. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Assault Weapon: A heavy weapon with high damage, an extreme rate of fire, and a huge magazine size. Very inaccurate unless aiming down sights from a fixed position, and firing in short bursts.
|
” |
- — In-Game Description
The Minigun is an Assault Weapon in Fortnite: Battle Royale that was added in Season 2.
The Mythic versions of this weapon are Brutus' Minigun and RG's Minigun.
Functionality
Functionality[]
The Minigun has no magazine limit, fires much faster than other Assault Weapons, and has a cooldown period if fired for too long. The cooldown period exists to balance the lack of a magazine. The minigun is not very accurate, and has a spin up timer, which means the player cannot fire it instantly.
The Minigun is a Projectile weapon. It does not have First Shot Accuracy enabled, and will always fire a random spread of bullets, which increases with continuous fire. This spread is decreased whilst crouching.
As it has an infinite magazine size, the reload time refers to how long the weapon takes to cooldown when fired for too long.
Stats
Stats[]
Current Stats since v12.20[]
The Minigun uses
Light Bullets and has a headshot multiplier of 1.5x.
|
Minigun (Rare) |
|---|---|
| DPS | 228 |
| DAMAGE | 19 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
|
Minigun (Epic) |
|---|---|
| DPS | 240 |
| DAMAGE | 20 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
|
Minigun (Legendary) |
|---|---|
| DPS | 252 |
| DAMAGE | 21 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
Stats from Content Update v9.30 to v12.20[]
The Minigun uses
Light Bullets and has a headshot multiplier of 1.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 240 |
| DAMAGE | 20 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
|
Minigun (Legendary) |
|---|---|
| DPS | 252 |
| DAMAGE | 21 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
Stats from v7.20 to Content Update v9.30[]
The Minigun uses
Light Bullets and has a headshot multiplier of 1.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 216 |
| DAMAGE | 18 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
|
Minigun (Legendary) |
|---|---|
| DPS | 228 |
| DAMAGE | 19 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 2.5s |
Stats from v5.21 to v7.20[]
The Minigun uses
Light Bullets and has a headshot multiplier of 1.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 216 |
| DAMAGE | 18 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
|
Minigun (Legendary) |
|---|---|
| DPS | 228 |
| DAMAGE | 19 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
Stats from v4.50 to v5.21[]
The Minigun uses
Light Bullets and has a headshot multiplier of 2.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 216 |
| DAMAGE | 18 |
| STRUCTURE DAMAGE | 32 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
|
Minigun (Legendary) |
|---|---|
| DPS | 228 |
| DAMAGE | 19 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
Stats from Content Update v4.30 to v4.50[]
The Minigun uses
Light Bullets and has a headshot multiplier of 2.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 216 |
| DAMAGE | 18 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
|
Minigun (Legendary) |
|---|---|
| DPS | 228 |
| DAMAGE | 19 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
Stats from v3.60 to CU v4.30[]
The Minigun uses
Light Bullets and has a headshot multiplier of 2.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 216 |
| DAMAGE | 18 |
| STRUCTURE DAMAGE | 25 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
|
Minigun (Legendary) |
|---|---|
| DPS | 228 |
| DAMAGE | 19 |
| STRUCTURE DAMAGE | 25 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
Stats from v2.40 to v3.60[]
The Minigun uses
Light Bullets and has a headshot multiplier of 2.5x.
|
Minigun (Epic) |
|---|---|
| DPS | 192 |
| DAMAGE | 16 |
| STRUCTURE DAMAGE | 25 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
|
Minigun (Legendary) |
|---|---|
| DPS | 204 |
| DAMAGE | 17 |
| STRUCTURE DAMAGE | 25 |
| MAGAZINE SIZE | Infinite |
| FIRE RATE | 12 |
| COOLDOWN TIME | 0s |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Rifle_Pickup
| |||
| Equip | WPN_GoinCommando_Equip_close_athena
| |||
| ADS | In | Weapon_RPG_ADS_IN_01
| ||
| Out | Weapon_RPG_ADS_OUT_01
| |||
| Shoot | Spin Up | WPN_GoinCommando_SpinUp_close_athena
| ||
| Spin | WPN_GoinCommando_SpinUp
| |||
| Spin Stop | WPN_GoinCommando_SpinDown_close_athena
| |||
| Close (Own) | LMG_Minigun_Fire_1P_01LMG_Minigun_Fire_1P_02LMG_Minigun_Fire_1P_04LMG_Minigun_Fire_1P_06LMG_Minigun_Fire_1P_07LMG_Minigun_Fire_1P_08LMG_Minigun_Fire_1P_09LMG_Minigun_Fire_1P_XX
| |||
| Close (Other Player) | LMG_Minigun_Fire_3p_Close_02LMG_Minigun_Fire_3p_Close_03LMG_Minigun_Fire_3p_Close_04LMG_Minigun_Fire_3p_Close_05LMG_Minigun_Fire_3p_Close_XX
| |||
| Medium | LMG_Minigun_Fire_3p_Medium_01LMG_Minigun_Fire_3p_Medium_02LMG_Minigun_Fire_3p_Medium_03LMG_Minigun_Fire_3p_Medium_04LMG_Minigun_Fire_3p_Medium_05LMG_Minigun_Fire_3p_Medium_XX
| |||
| Distant | LMG_Minigun_Fire_3P_Distant_01LMG_Minigun_Fire_3P_Distant_02LMG_Minigun_Fire_3P_Distant_03LMG_Minigun_Fire_3P_Distant_04LMG_Minigun_Fire_3P_Distant_05LMG_Minigun_Fire_3P_Distant_XX
| |||
| Mech | LMG_Minigun_Fire_Mech_1P_01LMG_Minigun_Fire_Mech_1P_02LMG_Minigun_Fire_Mech_1P_03LMG_Minigun_Fire_Mech_1P_04LMG_Minigun_Fire_Mech_1P_05LMG_Minigun_Fire_Mech_1P_06LMG_Minigun_Fire_Mech_1P_07LMG_Minigun_Fire_Mech_1P_08LMG_Minigun_Fire_Mech_1P_09LMG_Minigun_Fire_Mech_1P_10LMG_Minigun_Fire_Mech_1P_XX
| |||
| Overheat | Warning Loop | MountedTurret_OverheatWarning_Loop
| ||
| Overheat | Turret_Ballistic_Overheat_03
| |||
| Drop | Weapon_Generic_Drop_AR_01Weapon_Generic_Drop_AR_02Weapon_Generic_Drop_AR_03Weapon_Generic_Drop_AR_04Weapon_Generic_Drop_AR_XX
| |||
| Former Sounds (Before v37.00)
| ||||
| Equip | rifle_auto_single_cock
| |||
| Former Sounds (Before v35.00)
| ||||
| Shoot | Close | Commando_Ballistic_FireLoop_01
| ||
| Close End | WPN_Goin_Commando_Fire_Loop_03_end_close_athena
| |||
| Medium | WPN_Goin_Commando_Fire_Loop_03_mediumNew_athena
| |||
| Medium End | WPN_Goin_Commando_Fire_Loop_03_end_mediumNew_athena
| |||
| Distant | WPN_Goin_Commando_Fire_Loop_03_distantNew_athena
| |||
| Distant End | WPN_Goin_Commando_Fire_Loop_03_end_distantNew_athena
| |||
Weapon Changes
Weapon Changes[]
Season 2[]
Update v2.40[]
- Added Epic and Legendary rarities.
- It is classed as an Explosive Weapon.
Season 3[]
Update v3.60[]
Season 4[]
Content Update v4.30[]
- Removed damage fall-off against structures.
- Increased Light Ammo spawn stack from 60 to 90.
- Increased structure damage from 25 to 30 on all rarities.
Update v4.50[]
Season 5[]
Update v5.21[]
- Decreased headshot multiplier from 2.5x to 1.5x.
Season 6[]
Update v6.00[]
- Changed weapon class from Explosive Weapon to Minigun.
Season 7[]
Update v7.20[]
- Added an overheat mechanic after 6 seconds of continuous fire.
- Decreased wind-up time by 37%.
- Updated audio.
Update v7.40[]
- Removed the overheat bar.
Season 9[]
Update v9.20[]
- Changed weapon class from Minigun to Assault Weapon.
Content Update v9.30[]
Chapter 2: Season 2[]
Update v12.20[]
- Added Rare rarity.
Unknown Update[]
- Added an overheat bar on all rarities.
Unknown Update[]
- Removed the overheat bar on all rarities except Rare.
Chapter 2: Season 6[]
Update v16.30[]
- Updated received firing sounds.
Unknown Update[]
- Reverted to the old firing sounds.
Chapter 5: Season 3[]
Update v30.00[]
- Increased accuracy slightly.
- Decreased the overheat rate, allowing it to fire 67 rounds before overheating instead of 45.
- Introduced new pullout and firing movement, removed walking-carry animation.
- Is now a projectile shot weapon.
Update v30.30[]
- Updated movement, introduced walking-carry animation.
Chapter 6: Season 2[]
Update v34.00[]
Galactic Battle[]
Update v35.00[]
- Updated firing and overheat sounds.
- The overheat build sound is now quieter.
- Now also uses the low tier Assault Rifle equip sound in combination with the old one.
Chapter 6: Season 4[]
Update v37.00[]
- No longer uses the low tier Assault Rifle equip sound.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Due to the high DPS of the Minigun, it is very useful for knocking down buildings.
- The Minigun consumes a lot of ammo quickly, so make sure you have plenty of ammo before engaging an enemy.
- The Minigun does not need to be reloaded, so when you do not need to shoot, wait for it to cool down by holding it out or using a different weapon.
- Miniguns can be effective when paired with sniper rifles, marksman rifles, or assault rifles with scopes. Use the Minigun for close-to-medium-range encounters, and use the sniper rifles, marksman rifles, or the Scoped Assault Rifle for longer ranged engagements.
- Keep in mind that the Minigun uses Light Bullets, meaning it uses the ammo usually reserved for SMGs and pistols. As such, keep track of your ammo count while using SMGs or pistols and a Minigun in the same loadout.
- However, the Minigun itself is more of an SMG than an assault weapon, as it has a fire rate similar to an SMG.
Counters[]
- The Minigun can be countered with a Shield Bubble or Shield Bubble Jr., as they can deflect all bullets for a period of time, forcing the opponent to get in point blank range.
- An Assault Rifle with a red-dot or scope function can heavy counter the Minigun, as while it may be decent at range, it still has spread: a scoped weapon doesn't.
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Season 2[]
Update v2.40[]
Season 5[]
Update v5.10[]
- Decreased Supply Drops spawn rate from 14.2% to 10.42%.
Chapter 2: Season 1[]
Update v11.00[]
- Vaulted.
Chapter 2: Season 2[]
Update v12.00[]
- Unvaulted.
- Only attainable from Henchman or Henchman chests around the map, as well as SHADOW Safe Houses
Chapter 2: Season 3[]
Update v13.00[]
- Vaulted.
Chapter 5: Season 1[]
Update v28.00[]
- Vaulted.
Chapter 5: Season 3[]
Update v30.40[]
Chapter 5: Season 4[]
Update v31.00[]
- Vaulted.
Chapter 2 Remix[]
Update v32.00[]
Chapter 6: Season 1[]
Update v33.00[]
- Vaulted.
Chapter 6: Season 3[]
Update v36.10[]
- June 30th 2025: Unvaulted for 14 Days of Summer 2025.
- July 1st 2025: Vaulted.
Chapter 7: Season 1[]
Update v39.11[]
- Unvaulted for Winterfest 2025.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Rift Anomaly.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Update v39.20[]
- Vaulted.
Update v39.50[]
- Unvaulted.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Rift Anomaly.
- Only found through the Time Travelled Chest from the Back to the Future Time Machine or the Back to the OG
Update v39.51[]
- Vaulted.
Reload History
Reload History[]
Chapter 7: Season 1[]
Update v39.50[]
- Unvaulted in Teams of 8 only.
- February 25th 2026: Vaulted as Teams of 8 was removed.
Creative History
Creative History[]
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
| Efficiently eliminate your enemies with the new Minigun in our v2.4.0 Patch planned for Feb 1! *Forts Beware* Read the full notes here - https://epicgames.com/fortnite/en-US/news/v-2-4-0-patch-notes |
March 20th 2019 |
| Image | Description | Date |
|---|---|---|
![]() |
Fortnite OG Week 3 Weapons And Items It'S time go go BOOM with the Boom Bow, Drum Gun, Flint-Knock Pistol, Minigun and more. Cause some mayhem before they rotate out on November 23! |
November 16th 2023 |
![]() |
Minigun Unleash a flurry of high-damage rounds at a speedy rate from the Minigun! Need more control? Aim down your sight and fire in short bursts from a fixed position. |
August 9th 2024 |
![]() |
Blast Through Time, Bring Back Loot When this baby hits 88 miles per hour... you're gonna see some serious loot. Transform a vehicle into the DeLorean with the Back to the Future Time Machine, hit 88 MPH, and bring back valuable loot from the past! |
December 19th 2025 |
![]() |
Blast Through Time, Bring Back Loot When this baby hits 88 miles per hour... you're gonna see some serious loot. Transform a vehicle into the DeLorean with the Back to the Future Time Machine, hit 88 MPH, and bring back valuable loot from the past! |
February 22nd 2025 |
Trivia
Trivia[]
- The Model of the Minigun is the exact same as the one used in the Goin' Commando!!! Ability in Save the World. This is due to the fact that many of the weapons' textures at the time were borrowed from Save the World.
- At one point, there was a glitch that allowed people using the Deadpool outfit to deal more damage with the Epic Minigun.
- At one point, a player could sit in a Shopping Cart, and fire the Minigun to propel themselves. For an unknown reason this was removed.
- The Bandage Bazooka, Chug Cannon, Sideways Minigun, and Rocket Ram feature the same pull-out animation as the Minigun. These items are also held the same way as the Minigun.
- The Rare variant is used as a placeholder when Vending Machines don't have an item loaded in them, as it is the default icon and color in the material for them.
- The reason for this is unknown, as no ID for a Rare Minigun variant existed in the files at the time.
- Although the Minigun has a listed magazine of infinite, continuously firing the Minigun from it being completely cooled off until it overheats will only fire 67 bullets. This technically gives it the highest magazine capacity in the game.
- The Minigun and other weapons with an overheat feature are not effected by the instant reload island setting in creative mode and will still overheat if that setting is enabled.
- The reload time that is listed in the in game stats are incorrectly listed as 5s/4.75s/4.5s.
Visuals[]
- The Minigun is vaguely based off the American M61 Vulcan, although it appears to just be a generic Gatling-style gun. Like most video games, it is quite unrealistic for a person to hold a minigun without it being mounted to a vehicle, let alone fire one, as it weighs around 92kg (202 lbs), the same as a newborn elephant. The ammo also needs to be strapped onto the weapon, adding more bulk and weight to it.
- The Minigun also fires
Light Bullets, which is a much smaller caliber than in real life. However, to balance the ammo capacity and damage, the Minigun uses this ammo in game. In theory, it should use
Medium Bullets. - The Minigun is actually a briefcase that quickly unfolds into a Minigun.
- It has the phrase "Huska La Vista" engraved into the side of it. This is a reference to Terminator 2: Judgement Day, with "Hasta La Vista, baby!" being the original quote. The Husk part is in reference to Save the World, where the Minigun was first present, and uses the same model in both modes.











