Overview
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Sniper rifle with rounds that explode shortly after impact.
|
” |
- — In-Game Description
The Boom Sniper Rifle is a Sniper Rifle in Fortnite: Battle Royale that was introduced in Chapter 2: Season 5.
The Boom Sniper Rifle is the Exotic version of the Heavy Sniper Rifle.
Functionality
Functionality[]
The Boom Sniper Rifle fires small Clingers. They deal contact damage to players, before exploding after a short delay. As it is a sniper rifle fitted with a scope, it is most effective at mid to long ranges. Additionally, the Boom Sniper Rifle has 5 shots in its magazine, unlike the Heavy Sniper Rifle which only has 1.
The Boom Sniper Rifle fires a Fast Moving Projectile that is affected by gravity. It has First Shot Accuracy enabled and no damage falloff over distance.
The Boom Sniper Rifle can only be aimed down sights while reloading and while in midair within Battle Royale and Zero Build.
Stats
Stats[]
Current Stats since v39.51[]
The Boom Sniper Rifles uses
Heavy Bullets and has a headshot multiplier of 2x.
Note: Its headshot multiplier only applied to its direct hit damage.
|
Boom Sniper Rifle (Exotic) |
|---|---|
| DAMAGE | 50 (Impact) 85 (Explosion) |
| STRUCTURE DAMAGE | 0 (Impact) 150 (Explosion) |
| HEADSHOT DAMAGE | 100 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 1 |
| RELOAD TIME | 4.05s |
Stats from v22.00 to v39.51[]
The Boom Sniper Rifles uses
Heavy Bullets and has a headshot multiplier of 2.5x.
Note: Its headshot multiplier only applied to its direct hit damage.
|
Boom Sniper Rifle (Exotic) |
|---|---|
| DAMAGE | 10 (Impact) 75 (Explosion) |
| STRUCTURE DAMAGE | 0 (Impact) 150 (Explosion) |
| HEADSHOT DAMAGE | 25 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 1 |
| RELOAD TIME | 4.05s |
Stats from v15.00 to v22.00[]
The Boom Sniper Rifles uses
Heavy Bullets and has a headshot multiplier of 2.5x.
Note: Its headshot multiplier only applied to its direct hit damage.
|
Boom Sniper Rifle (Exotic) |
|---|---|
| DAMAGE | 10 (Impact) 60 (Explosion) |
| STRUCTURE DAMAGE | 0 (Impact) 150 (Explosion) |
| HEADSHOT DAMAGE | 25 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 1 |
| RELOAD TIME | 4.05s |
Stats during the Foundation's Fury Power Hours[]
The Boom Sniper Rifles uses
Heavy Bullets and has a headshot multiplier of 3.5x.
Note: Its headshot multiplier only applied to its direct hit damage.
|
Boom Sniper Rifle (Exotic) |
|---|---|
| DAMAGE | 50 (Impact) 85 (Explosion) |
| STRUCTURE DAMAGE | 0 (Impact) 150 (Explosion) |
| HEADSHOT DAMAGE | 175 |
| MAGAZINE SIZE | 5 |
| FIRE RATE | 1 |
| RELOAD TIME | 4.05s |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | MilitarySniper_Pickup_01
| |||
| Equip | MilitarySniper_ReloadEnd_02
| |||
| Scope | In | MilitarySniper_ScopeIn_01
| ||
| Out | MilitarySniper_ScopeOut_01
| |||
| Shoot (Own) | Close | WPN_BoomSniper_Fire_1P_01WPN_BoomSniper_Fire_1P_02WPN_BoomSniper_Fire_1P_03WPN_BoomSniper_Fire_1P_04WPN_BoomSniper_Fire_1P_XX
| ||
| Sweetener 1 | MilitarySniper_Fire_Close_01MilitarySniper_Fire_Close_02MilitarySniper_Fire_Close_03MilitarySniper_Fire_Close_XX
| |||
| Sweetener 2 | MilitarySniper_Fire_CloseLayer_01MilitarySniper_Fire_CloseLayer_02MilitarySniper_Fire_CloseLayer_03MilitarySniper_Fire_CloseLayer_XX
| |||
| Shoot (Other Player) | Close | MilitarySniper_Fire_Close_01MilitarySniper_Fire_Close_02MilitarySniper_Fire_Close_03MilitarySniper_Fire_Close_XX
| ||
| Medium | MilitarySniper_Fire_MediumNew_01MilitarySniper_Fire_MediumNew_02MilitarySniper_Fire_MediumNew_03MilitarySniper_Fire_MediumNew_XX
| |||
| Distant | MilitarySniper_Fire_DistantNew_01MilitarySniper_Fire_DistantNew_02MilitarySniper_Fire_DistantNew_04MilitarySniper_Fire_DistantNew_XX
| |||
| Stick | Enemy_Impact_Stick01Enemy_Impact_Stick02Enemy_Impact_Stick03Enemy_Impact_Stick04Enemy_Impact_Stick05Enemy_Impact_StickXX
| |||
| Countdown | Grenade_Sticky_Countdown05
| |||
| Explode | Close | Clinger_Expl_Close_01Clinger_Expl_Close_02Clinger_Expl_Close_03Clinger_Expl_Close_XX
| ||
| Medium | Clinger_Expl_Med_01Clinger_Expl_Med_02Clinger_Expl_Med_03Clinger_Expl_Med_XX
| |||
| Distant | Grenade_Expl_Dist_01Grenade_Expl_Dist_02Grenade_Expl_Dist_03Grenade_Expl_Dist_XX
| |||
| Casing | MilitarySniper_Casing_01MilitarySniper_Casing_02MilitarySniper_Casing_03MilitarySniper_Casing_XX
| |||
| Reload | Start | MilitarySniper_ReloadStart_02
| ||
| Throw | MilitarySniper_Reload_Throw_01MilitarySniper_Reload_Throw_02MilitarySniper_Reload_Throw_03MilitarySniper_Reload_Throw_XX
| |||
| Impact | MilitarySniper_Reload_Impact_01MilitarySniper_Reload_Impact_02MilitarySniper_Reload_Impact_03MilitarySniper_Reload_Impact_04MilitarySniper_Reload_Impact_XX
| |||
| Insert | MilitarySniper_ReloadInsert_01
| |||
| End | MilitarySniper_ReloadEnd_02
| |||
| Drop | MilitarySniper_Drop_01
| |||
Weapon Changes
Weapon Changes[]
Chapter 3: Season 1[]
Content Update v19.20[]
- Changed the crosshair to that of the Hunter Bolt-Action Sniper.
Chapter 3: Season 4[]
Update v22.00[]
- Increased explosive damage from 60 to 75.
Chapter 7: Season 1[]
Update v39.51[]
- March 12th 2026 at 3:00 PM EST:
- Increased direct hit damage damage from 10 to 50.
- Increased explosive damage damage from 75 to 85.
- Decreased headshot multiplier from 2.5x to 2x.
- Increased sweep radius from 0 to 1.
- Can now be aimed down sights while reloading and while in midair within Battle Royale and Zero Build.
- There is currently no animation for reloading while aimed down sights.
Chapter 7: Season 2[]
Update v40.30[]
- May 9th 2026 at 3:30 PM EST: Adjustments made for the Foundation's Fury Power Hour #1.
- Increased headshot multiplier from 2x to 3.5x.
- Removed spread when aimed down sights in midair.
- May 9th 2026 at 4:30 PM EST: Foundation's Fury Power Hour #1 has ended.
- Decreased headshot multiplier from 3.5x to 2x.
- Re-added spread when aimed down sights in midair.
- May 9th 2026 at 9:30 PM EST: Adjustments made for the Foundation's Fury Power Hour #2.
- Increased headshot multiplier from 2x to 3.5x.
- Removed spread when aimed down sights in midair.
- May 9th 2026 at 10:30 PM EST: Foundation's Fury Power Hour #2 has ended.
- Decreased headshot multiplier from 3.5x to 2x.
- Re-added spread when aimed down sights in midair.
Obtaining
Obtaining[]
The Boom Sniper Rifle can not be obtained as it has been vaulted.
Obtaining History[]
Chapter 2: Season 5[]
Update v15.00[]
Chapter 2: Season 6[]
Update v16.00[]
- Can not be obtained as it has been vaulted.
Chapter 3: Season 1[]
Update v19.00[]
- Can be obtained by purchasing it from Lt. John Llama for
500 Bars.
Update v19.01 (December 16th 2021)[]
- Can be obtained by purchasing it from The Scientist for
500 Bars.
Content Update v19.01 - 1 (January 8th 2022)[]
- Can not be obtained as it has been vaulted.
Update v19.10[]
- Can be obtained by purchasing it from The Scientist for
500 Bars.
Chapter 3: Season 2[]
Update v20.00[]
Chapter 3: Season 3[]
Update v21.00[]
- Can be obtained by purchasing it from The Visitor for
600 Bars.
Chapter 3: Season 3[]
Update v21.40[]
Chapter 4: Season 1[]
Update v23.40[]
- Can be obtained by purchasing it from Ace's Extics.
- Can be obtained by purchasing it from Holo-Chests.
Update v23.50[]
- Can not currently be obtained as they have been vaulted.
Chapter 7: Season 1[]
Update v39.51 (March 12th 2026)[]
- Can be obtained by purchasing it from Gold-O-Matic Vending Machines for
3,000 Bars.
Chapter 7: Season 2[]
Update v40.00[]
- Can not be obtained as it has been vaulted.
Update v40.20[]
- Can be obtained by purchasing it from Rival Screens for
80 Rivalry Credits.
Update v40.30[]
- Can not be obtained as it has been vaulted.
Update v40.30 (May 9th 2026 at 3:30 PM EST)[]
- It is granted at the start of a match.
Update v40.30 (May 9th 2026 at 4:30 PM EST)[]
- Can not be obtained as it has been vaulted.
Update v40.30 (May 9th 2026 at 9:30P M EST)[]
- It is granted at the start of a match.
Update v40.30 (May 9th 2026 at 10:30 PM EST)[]
- Can not be obtained as it has been vaulted.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- The Boom Sniper Rifle can be used to deal splash damage to enemies around corners, as it shoots clingers.
- The Boom Sniper Rifle is known as a 'fire and forget' weapon, as shooting it at an enemy allows the player to shift their attention to something else knowing the explosion will soon go off.
- If you are playing with teammates, make your teammate approach the enemy, then shoot your teammate so they have a clinger on their body. The teammate should approach to the enemy so that when the clinger explodes, the enemy will take damage and your teammate can finish the opponent off.
- You don't have to worry about reloading after every shot with the Boom Sniper Rifle, as the magazine size is 5 as opposed to the normal Heavy Sniper Rifle with its magazine size of 1.
- This means that unlike other sniper rifles, the Boom Sniper Rifle does not benefit much from the Sniper Surplus augment.
- This Sniper is extremely good at countering vehicles, since every grenade attached to one will deal direct damage to the crew, no matter which point of the vehicle was hit. This will force the opponents to abandon the vehicle or take massive damage.
- Unlike other sniper rifes, the Boom Sniper Rifle does not feature sniper glint, meaning you can stay aimed in at an opponent for long durations of time without giving away your position.
- You can use the notches on the Boom Sniper Rifle's scope to help account for bullet drop. Each vertical notch equates to roughly 50 meters, so you can use the bottom notches to account for distance.
Counters[]
- High health structures can be beneficial to take cover behind when engaged against an opponent wielding a Boom Sniper Rifle.
- The Boom Sniper Rifle, much like its regular Heavy Sniper Rifle counterpart, has a very slow reload, so pushing an engagement with an opponent as they attempt to reload it with a fast firing weapon such as an SMG can be beneficial.
Weapon ID
Weapon ID[]
The Boom Sniper Rifle is referred to as Waffle Truck Boom Sniper in the files.
- Exotic: WID_WaffleTruck_BoomSniper
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 7: Season 1[]
Update v39.51[]
- March 12th 2026 at 3:00 PM EST: Unvaulted for the Vending Spree Wild Week.
Chapter 7: Season 2[]
Update v40.00[]
- Vaulted.
Update v40.20[]
- Unvaulted.
Update v40.30[]
- Vaulted.
- May 9th 2026 at 3:30 PM EST: Unvaulted for the Foundation's Fury Power Hour #1.
- May 9th 2026 at 4:30 PM EST: Vaulted.
- May 9th 2026 at 9:30 PM EST: Unvaulted for the Foundation's Fury Power Hour #2.
- May 9th 2026 at 10:30 PM EST: Vaulted.
Creative History
Creative History[]
Chapter 3: Season 2[]
Update v20.00[]
- Introduced.
- Hotfix #1: Removed from the Content Browser.
- Hotfix #2: Re-added to the Content Browser.
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
|
Stop by a vending machine on the island to snag these returning Exotics! | March 12th 2026 |
| 🥊 All players start with: Self Revive Device + Mythic Foundation's Power Gloves + Boom Sniper Rifle 🌀 Every match in storm circles 2 or 3 is guaranteed a Stabilize the Anomaly Rift Anomaly ✨ Earn bonus Rivalry Credits for dropping in Foundation's Fury Power Hour starts at 3:30pm ET and again at 9:30pm ET! |
May 9th 2026 |






