Overview
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | A high tech rifle; charge it up to aim and fire a single powerful shot, great for dealing with enemies behind walls.
|
” |
- — In-Game Description
The Rail Gun is a Sniper Rifle in Fortnite: Battle Royale that was introduced in Chapter 2: Season 7.
Functionality
Functionality[]
The Rail Gun is a single-shot sniper rifle that needs to be charge for atleast 1.25 seconds to be fired. While the weapon is charging, it emits a red beam that can be seen by the user and other players. The Rail Gun deals very high structure damage and its shots can pierce through a single structure without losing damage.
The Rail Gun will always shoot from the center of the screen. Aiming down sights drastically increases zoom, removes weapon sway, and displays an overlay with a charge bar. The weapon does a small amount knockback to players and high amount of knockback to Vehicles.
The Rail Gun is a Hitscan weapon with First Shot Accuracy enabled. It has no damage falloff over distance.
Stats
Stats[]
Current Stats since v33.20[]
The Rail Gun uses
Heavy Bullets, has a headshot multiplier of 2x and deals 2.5x damage against Saucers.
|
Rail Gun (Rare) |
|---|---|
| DPS | 85 |
| DAMAGE | 85 |
| STRUCTURE DAMAGE | 500 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 3 |
| CRITICAL HIT DAMAGE | 170 (2x) |
|
Rail Gun (Epic) |
|---|---|
| DPS | 90 |
| DAMAGE | 90 |
| STRUCTURE DAMAGE | 525 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 2.85 |
| CRITICAL HIT DAMAGE | 180 (2x) |
|
Rail Gun (Legendary) |
|---|---|
| DPS | 95 |
| DAMAGE | 95 |
| STRUCTURE DAMAGE | 550 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 2.7 |
| CRITICAL HIT DAMAGE | 190 (2x) |
Stats from v22.00 to v33.20[]
The Rail Gun uses
Heavy Bullets, has a headshot multiplier of 2x and deals 2.5x damage against Saucers.
|
Rail Gun (Rare) |
|---|---|
| DPS | 90 |
| DAMAGE | 90 |
| STRUCTURE DAMAGE | 500 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 3 |
| CRITICAL HIT DAMAGE | 180 (2x) |
|
Rail Gun (Epic) |
|---|---|
| DPS | 95 |
| DAMAGE | 95 |
| STRUCTURE DAMAGE | 525 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 2.85 |
| CRITICAL HIT DAMAGE | 190 (2x) |
|
Rail Gun (Legendary) |
|---|---|
| DPS | 99 |
| DAMAGE | 99 |
| STRUCTURE DAMAGE | 550 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 2.7 |
| CRITICAL HIT DAMAGE | 198 (2x) |
Stats from v17.00 to v22.00[]
The Rail Gun uses
Heavy Bullets, has a headshot multiplier of 2x and deals 2.5x damage against Saucers.
|
Rail Gun (Rare) |
|---|---|
| DPS | 85 |
| DAMAGE | 85 |
| STRUCTURE DAMAGE | 500 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 3 |
| CRITICAL HIT DAMAGE | 170 (2x) |
|
Rail Gun (Epic) |
|---|---|
| DPS | 89 |
| DAMAGE | 89 |
| STRUCTURE DAMAGE | 525 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 2.85 |
| CRITICAL HIT DAMAGE | 178 (2x) |
|
Rail Gun (Legendary) |
|---|---|
| DPS | 94 |
| DAMAGE | 94 |
| STRUCTURE DAMAGE | 550 |
| MAGAZINE SIZE | 1 |
| FIRE RATE | 1 |
| RELOAD TIME | 2.7 |
| CRITICAL HIT DAMAGE | 188 (2x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Pickup | ReactorGrade_Pickup
| ||
| Sweetener | ReactorGrade_Pickup_Energy_01ReactorGrade_Pickup_Energy_02ReactorGrade_Pickup_Energy_03ReactorGrade_Pickup_Energy_04ReactorGrade_Pickup_Energy_XX
| |||
| Equip | ReactorGrade_Reload_End_01
| |||
| ADS | In | ReactorGrade_Targeting_Start_01ReactorGrade_Targeting_Start_02ReactorGrade_Targeting_Start_XX
| ||
| Out | ReactorGrade_Targeting_End_01ReactorGrade_Targeting_End_02ReactorGrade_Targeting_End_XX
| |||
| ADS UI | Appear | ReactorGrade_Targeting_Start_UI_01
| ||
| Disappear | ReactorGrade_Targeting_End_UI_01
| |||
| Minimum Charge | ReactorGrade_MinCharge_01
| |||
| Charge Up | ReactorGrade_ChargeUp_Close_01ReactorGrade_ChargeUp_Close_02ReactorGrade_ChargeUp_Close_03ReactorGrade_ChargeUp_Close_XX
| |||
| Shoot | Close (Own) | ReactorGrade_Fire_1P_01ReactorGrade_Fire_1P_02ReactorGrade_Fire_1P_03ReactorGrade_Fire_1P_XX
| ||
| Close (Other Player) | ReactorGrade_Fire_Close_01ReactorGrade_Fire_Close_02ReactorGrade_Fire_Close_03ReactorGrade_Fire_Close_XX
| |||
| Medium | ReactorGrade_Fire_Medium_01ReactorGrade_Fire_Medium_02ReactorGrade_Fire_Medium_03ReactorGrade_Fire_Medium_XX
| |||
| Distant | ReactorGrade_Fire_Distant_Mono_01ReactorGrade_Fire_Distant_Mono_02ReactorGrade_Fire_Distant_Mono_03ReactorGrade_Fire_Distant_Mono_XX
| |||
| Fly By | ReactorGrade_Projectile_FlyBy_01ReactorGrade_Projectile_FlyBy_02ReactorGrade_Projectile_FlyBy_XX
| |||
| Beam Appear | Own | ReactorGrade_TargetingBeam_1P_03
| ||
| Other Player | ReactorGrade_TargetingBeam_01ReactorGrade_TargetingBeam_02ReactorGrade_TargetingBeam_XX
| |||
| Player Impact | ReactorGrade_Projectile_Impact_01ReactorGrade_Projectile_Impact_02ReactorGrade_Projectile_Impact_04ReactorGrade_Projectile_Impact_XX
| |||
| Reload | Start | ReactorGrade_Reload_Start_01
| ||
| Heat Release | ReactorGrade_Reload_Start_Heat_01ReactorGrade_Reload_Start_Heat_02ReactorGrade_Reload_Start_Heat_XX
| |||
| Insert | ReactorGrade_Reload_Insert_01
| |||
| End | ReactorGrade_Reload_End_01
| |||
| Drop | Drop | ReactorGrade_Drop_01ReactorGrade_Drop_02ReactorGrade_Drop_03ReactorGrade_Drop_04ReactorGrade_Drop_XX
| ||
| Land | ReactorGrade_Drop_Impact_01ReactorGrade_Drop_Impact_02ReactorGrade_Drop_Impact_XX
| |||
| Former Sounds (Before v37.20) | ||||
| Pickup | MilitarySniper_Pickup_01
| |||
| Beam Appear | Own | ReactorGrade_TargetingBeam_1P_02
| ||
| Drop | Drop | Weapon_Generic_Drop_Rifle_Hv_01Weapon_Generic_Drop_Rifle_Hv_02Weapon_Generic_Drop_Rifle_Hv_03Weapon_Generic_Drop_Rifle_Hv_04Weapon_Generic_Drop_Rifle_Hv_XX
| ||
| Land | Weapon_Generic_Drop_Impact_Rifle_Hv_01Weapon_Generic_Drop_Impact_Rifle_Hv_02Weapon_Generic_Drop_Impact_Rifle_Hv_03Weapon_Generic_Drop_Impact_Rifle_Hv_XX
| |||
Weapon Changes
Weapon Changes[]
Chapter 6: Season 1[]
Update v33.20[]
Chapter 6: Season 4[]
Update v37.20[]
- Updated pickup, drop, land and close firing sounds.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- In combination with a Recon Scanner or a Shakedown the Rail Gun can be utilized to attack enemies through structures, as both of these functions mark players through structures, and the Rail Gun is a piercing attack.
- It is able to destroy 2 structures in on blast, making it good against enemies gaining cover.
- It is able to shoot through indestructible surfaces, such as:
- Crashed Abductors’ remnants.
- The floor at Corny Complex.
- Reboot Vans.
- Guardian Towers.
- The barrier surrounding Stealthy Stronghold.
- Invisible barriers in Creative.
- It is highly useful against Saucers.
- Assuming adequate skill, aiming into the ground for around a second long before lining up your shot can somewhat nullify the red beam projecting your shot, giving enemies less time to react. This does make accuracy somewhat inconsistent, however.
Counters[]
- Carrying mobility items such as Shockwave Grenades or a Kinetic Blade can be beneficial in an engagement with an opponent wielding a Rail Gun, as you can use said items to evade your opponents shots.
- Due to the long charge time and very visible beam, Rail Gun shots are very easy to predict and evade.
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 2: Season 7[]
Update v17.00[]
- Introduced.
Content Update v17.10[]
- Can be obtained by crafting a Bolt-Action Sniper Rifle with 1 Alien Nanites.
Sneak Week[]
- Can now be crafted from a Suppressed Sniper Rifle with 1 Alien Nanites.
- Can no longer be obtained by crafting a Bolt-Action Sniper Rifle with 1 Alien Nanites.
High Tech Hijinks Week[]
- Rare rarity can now be found as floor loot.
High Flying Week[]
- Can no longer be obtained by crafting a Suppressed Sniper Rifle with 1 Alien Nanites.
- Can be obtained by crafting a Bolt-Action Sniper Rifle with 1 Alien Nanites.
Chapter 2: Season 8[]
Update v18.00[]
Chapter 3: Season 1[]
Update v19.00[]
- Vaulted.
Chapter 3: Season 2[]
Content Update v20.40[]
- Unvaulted for the Rail Gun Recon Week.
- May 31st 2022: Vaulted.
Creative History
Creative History[]
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
|
Shoot for the stars with these otherworldly unvaults! Hop on and chase some thrills in the Rail Gun Recon Week. |
May 24th 2022 |
| Image | Description | Date |
|---|---|---|
|
New High-Tech Weapons Use the Pulse Rifle to defend against the Invasion, detect threats with the Recon Scanner, take down Saucers with the Rail Gun, or vaporize enemies with the Kymera Ray Gun! |
June 8th 2021 |
|
Rail Gun Recon Week Line them up and knock them down with the Recon Scanner and the Rail Gun to complete limited time Quests. |
May 24th 2022 |
Trivia
Trivia[]
- In update v22.30, it was added as a weapon in Save The World, named the Third Rail.
- This is the third weapon in Battle Royale to have the ability to charge itself up, with the first being the Zapotron and the second being the Charge Shotgun.
- In the Chapter 2: Season 7 Battle Stars trailer, an Epic Rail Gun was shown to deal 267 damage headshot. It also had a slightly different icon which glowed blue (the same as in its concept art), rather than red.
- Even though its knockback ability is fairly weak, it is still possible to negate your teammate’s fall damage by shooting them with the Rail Gun inches before they hit the ground, as it will remove the momentum.
- Hitting a Supply Llama with a Rail Gun will stun it for a few seconds.
- During Chapter 2: Season 7, the rail gun could have been obtained by:
- Crafting a Bolt-Action Sniper Rifle or a Suppressed Sniper Rifle with 1 Alien Nanites.
Gallery
Gallery[]













