Overview
|
This item can currently be obtained in Reload. |
| It is available in the loot pool and can be obtained through different means. It is also available in Creative and UEFN. |
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. |
| This item isn't present in competitive playlists. | |
| This item can still be found in core playlists and other game modes when available. |
| “ | Weapon of the Seven. Fires fragmenting explosive shots after a charged delay.
|
” |
- — In-Game Description
The Seven Cluster Cannon is an Explosive Weapon in Fortnite: Battle Royale that was introduced Chapter 7: Season 1.
Functionality
Functionality[]
The Seven Cluster Cannon fires an energy ball that explodes on impact or 1 second after being fired, dealing damage in a small area and releasing up to 5 fragments. Each fragment can also inflict knockback on players and vehicles. Charging the Seven Cluster Cannon will drastically increase the projectile's lifetime, extending the weapon's effective range. Only one Seven Cluster Cannon can be carried in the inventory at a time.
When all 7 charges of the weapon have been depleted, the item will disappear from the player's inventory.
The Seven Cluster Cannon fires a Slow Moving Projectile that is affected by gravity and it has no damage fall-off.
Stats
Stats[]
Current Stats since v40.00[]
The Seven Cluster Cannon uses Seven Cluster Cannon Charges, which cannot be obtained outside of the weapon's reserve.
|
Seven Cluster Cannon (Epic) |
|---|---|
| DAMAGE | 81 (Main Explosion) 32 (Fragments) 7 (Fragments Self) |
| STRUCTURE DAMAGE | 81 (Main Explosion) 55 (Fragments) |
| MAGAZINE SIZE | 1 |
| AMMO RESERVE | 7 |
| FIRE RATE | 1 |
| RELOAD TIME | 3s |
Stats Only[]
Note: The stats listed below only do not have an ID and are not able to be released.
|
Seven Cluster Cannon (Rare) |
|---|---|
| DAMAGE | 77 (Main Explosion) 30 (Fragments) 7 (Fragments Self) |
| STRUCTURE DAMAGE | 77 (Main Explosion) 50 (Fragments) |
| MAGAZINE SIZE | 1 |
| AMMO RESERVE | 7 |
| FIRE RATE | 1 |
| RELOAD TIME | 3s |
Stats from v39.51 (March 7th 2026) to v40.00[]
The Seven Cluster Cannon uses Seven Cluster Cannon Charges, which cannot be obtained outside of the weapon's reserve.
Stats Only[]
Note: The stats listed below only do not have an ID and are not able to be released.
|
Seven Cluster Cannon (Rare) |
|---|---|
| DAMAGE | 77 (Main Explosion) 30 (Fragments) 7 (Fragments Self) |
| STRUCTURE DAMAGE | 77 (Main Explosion) 50 (Fragments) |
| MAGAZINE SIZE | 1 |
| AMMO RESERVE | 7 |
| FIRE RATE | 1 |
| RELOAD TIME | 3s |
|
Seven Cluster Cannon (Epic) |
|---|---|
| DAMAGE | 81 (Main Explosion) 32 (Fragments) 7 (Fragments Self) |
| STRUCTURE DAMAGE | 81 (Main Explosion) 55 (Fragments) |
| MAGAZINE SIZE | 1 |
| AMMO RESERVE | 7 |
| FIRE RATE | 1 |
| RELOAD TIME | 3s |
Stats from v39.51 to v39.51 (March 7th 2026)[]
The Seven Cluster Cannon uses Seven Cluster Cannon Charges, which cannot be obtained outside of the weapon's reserve.
Stats Only[]
Note: The stats listed below only do not have an ID and are not able to be released.
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | StickyGrenadeLauncher_PickUp_02StickyGrenadeLauncher_PickUp_03StickyGrenadeLauncher_PickUp_XX
| |||
| Equip | S40_ProtoCannon_Equip
| |||
| ADS | In | S40_ProtoCannon_ADS_In_01
| ||
| In Sweetener | S40_ProtoCannon_ADS_In_Sweetener
| |||
| Out | S40_ProtoCannon_ADS_Out_04
| |||
| In Sweetener | S40_ProtoCannon_ADS_Out_Sweetener
| |||
| Charge | Start | S40_ProtoCannon_Charge_Start
| ||
| Charge Complete | S40_ProtoCannon_FullCharge_WeaponArmed
| |||
| Full Charge Loop | S40_ProtoCannon_FullCharge_Loop
| |||
| Sweetener | S40_ProtoCannon_Reload_Ready
| |||
| Shoot (Own) |
Close | S40_ProtoCannon_Shoot_1P_01S40_ProtoCannon_Shoot_1P_02S40_ProtoCannon_Shoot_1P_03S40_ProtoCannon_Shoot_1P_04S40_ProtoCannon_Shoot_1P_XX
| ||
| Shoot (Other Player) |
Close | S40_ProtoCannon_Shoot_3P_Close_01S40_ProtoCannon_Shoot_3P_Close_02S40_ProtoCannon_Shoot_3P_Close_03S40_ProtoCannon_Shoot_3P_Close_04S40_ProtoCannon_Shoot_3P_Close_XX
| ||
| Medium | S40_ProtoCannon_Shoot_3P_Medium_01S40_ProtoCannon_Shoot_3P_Medium_02S40_ProtoCannon_Shoot_3P_Medium_03S40_ProtoCannon_Shoot_3P_Medium_04S40_ProtoCannon_Shoot_3P_Medium_XX
| |||
| Distant | S40_ProtoCannon_Shoot_3P_Distant_01S40_ProtoCannon_Shoot_3P_Distant_02S40_ProtoCannon_Shoot_3P_Distant_03S40_ProtoCannon_Shoot_3P_Distant_04S40_ProtoCannon_Shoot_3P_Distant_XX
| |||
| Impact Explode | S40_ProtoCannon_ImpactExplode_01S40_ProtoCannon_ImpactExplode_02S40_ProtoCannon_ImpactExplode_03S40_ProtoCannon_ImpactExplode_XX
| |||
| Shockwave Explode | Close | Shockwave_Launcher_Explode_Close_01Shockwave_Launcher_Explode_Close_02Shockwave_Launcher_Explode_Close_03Shockwave_Launcher_Explode_Close_XX
| ||
| Distant | Shockwave_Launcher_Explode_Distant_01Shockwave_Launcher_Explode_Distant_02Shockwave_Launcher_Explode_Distant_03Shockwave_Launcher_Explode_Distant_XX
| |||
| Cluster Bomb Land | ClusterBomb_ThrowLand_01ClusterBomb_ThrowLand_02ClusterBomb_ThrowLand_03ClusterBomb_ThrowLand_04ClusterBomb_ThrowLand_XX
| |||
| Cluster Bomb Warning | ClusterBomb_WarningBeep_01ClusterBomb_WarningBeep_02ClusterBomb_WarningBeep_03ClusterBomb_WarningBeep_XX
| |||
| Cluster Bomb Explode | Close | ClusterBomb_Explode_01ClusterBomb_Explode_02ClusterBomb_Explode_03ClusterBomb_Explode_04ClusterBomb_Explode_05ClusterBomb_Explode_XX
| ||
| Distant | ClusterBomb_Explode_Distant_01ClusterBomb_Explode_Distant_02ClusterBomb_Explode_Distant_03ClusterBomb_Explode_Distant_04ClusterBomb_Explode_Distant_05ClusterBomb_Explode_Distant_XX
| |||
| Passby | Close | S40_ProtoCannon_Passby_Close_01S40_ProtoCannon_Passby_Close_02S40_ProtoCannon_Passby_Close_03S40_ProtoCannon_Passby_Close_04S40_ProtoCannon_Passby_Close_XX
| ||
| Medium | S40_ProtoCannon_Passby_Far_01S40_ProtoCannon_Passby_Far_02S40_ProtoCannon_Passby_Far_03S40_ProtoCannon_Passby_Far_04S40_ProtoCannon_Passby_Far_XX
| |||
| Reload | Start | S40_ProtoCannon_Reload_Start_01S40_ProtoCannon_Reload_Start_02S40_ProtoCannon_Reload_Start_03S40_ProtoCannon_Reload_Start_XX
| ||
| Start Sweetener | S40_ProtoCannon_ReloadStart_Sweetner_01S40_ProtoCannon_ReloadStart_Sweetner_02S40_ProtoCannon_ReloadStart_Sweetner_03S40_ProtoCannon_ReloadStart_Sweetner_XX
| |||
| End | S40_ProtoCannon_Reload_End_01S40_ProtoCannon_Reload_End_02S40_ProtoCannon_Reload_End_03S40_ProtoCannon_Reload_End_XX
| |||
| End Sweetener | S40_ProtoCannon_ReloadEnd_Sweetner
| |||
| Drop | Drop | StickyGrenadeLauncher_DropLand_01StickyGrenadeLauncher_DropLand_02StickyGrenadeLauncher_DropLand_03StickyGrenadeLauncher_DropLand_XX
| ||
| Land | StickyGrenadeLauncher_DropHand_01StickyGrenadeLauncher_DropHand_02StickyGrenadeLauncher_DropHand_XX
| |||
Item Changes
Item Changes[]
Elimination Feed
Elimination Feed[]
Player Elimination[]
- Player 1 exploded Player 2 with the Seven Cluster Cannon
Player DBNO[]
- Player 1 knocked out Player 2 with the Seven Cluster Cannon
Weapon ID
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 7: Season 1[]
Update v39.51[]
- March 7th 2026 at 3:30 PM EST: Introduced Legendary rarity for the Unvaulted & Unhinged Power Hour #1.
- It is granted at the start of the match.
- March 7th 2026 at 4:30 PM EST: Vaulted.
- March 8th 2026 at 9:00 AM EST: Unvaulted Legendary rarity for the Unvaulted & Unhinged Power Hour #2.
- It is granted at the start of the match.
- March 8th 2026 at 10:15 AM EST: Vaulted.
- March 14th 2026 at 2:30 PM EST: Unvaulted Legendary rarity for the Vending Spree Power Hour #1.
- It is granted at the start of the match.
- March 14th 2026 at 3:30 PM EST: Vaulted.
Chapter 7: Season 2[]
Update v40.00[]
- March 23rd 2026 at 4:20 PM EST:
- Introduced Epic rarity as Team Foundation reaching Milestone #2 in Act I of the Showdown Event.
- Unvaulted Legendary rarity due to Team Foundation reaching Milestone #2 in Act I of the Showdown Event.
Update v40.40[]
- Vaulted.
Creative History
Creative History[]
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
![]() |
POWER HOUR THIS WEEKEND: ✅ Supercharged HP ✅ Seven Cluster Cannon ✅ Self-Revive Device ✅ Rift Anomaly with every Storm circle |
March 7th 2026 |
| Image | Description | Date |
|---|---|---|
![]() |
Live - Unvaulted & Unhinged Power Hour The Dark Voyager is on the move… Jump into the Battle Royale Power Hour now for Supercharged XP! You’ll start each match with Self‑Revive Devices, and get a sneak peek at an item from next Season: the Seven Cluster Cannon. |
March 7th 2026 |
Trivia
Trivia[]
- The Seven Cluster Cannon is the first weapon in Fortnite: Battle Royale that is added to the game in an unreleased preview state for players to try before its official arrival the season after.
- The in-game stats of the Seven Cluster Cannon incorrectly show that it deals 77 damage in both Epic and Legendary rarities, instead of 81/85 damage.
- The Seven Cluster Cannon is the only item unlocked from Showdown Rewards to have been vaulted pernamently.





