Overview
This page is split into multiple sections, as there are 4 different variants with the same names.
Chapter 1 |
|
This item is currently vaulted in Battle Royale and Reload. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Pistol: Revolver. Fast, precise sidearm, with a good punch but small capacity.
|
” |
- — In-Game Description
The Revolver is a Pistol in Fortnite: Battle Royale that was added in the Pre-Season.
The Revolver has a Mythic variant called Blitz Boss Carti's Revolver.
Functionality
Functionality[]
The Revolver is a slow-firing, 6-round pistol with a good headshot multiplier. It has first-shot accuracy and uses medium ammo, so its range values and uses are comparable to an Assault Rifle, minus the fast firing. The Revolver suffers at close ranges due to its slow fire rate and wide hip-fire spread. The weapon can function at long ranges, as it is a hitscan, but this strategy can be difficult due to the lack of a scope.
The Revolver is a hitscan weapon, with First Shot Accuracy enabled.
Stats
Stats[]
Current Stats since v20.00[]
The Revolver uses
Medium Bullets and has a headshot multiplier of 2x.
|
Revolver (Common) |
|---|---|
| DPS | 81 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 54 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 2.2s |
| CRITICAL HIT DAMAGE | 108 (2x) |
|
Revolver (Uncommon) |
|---|---|
| DPS | 85.5 |
| DAMAGE | 57 |
| STRUCTURE DAMAGE | 57 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 2.1s |
| CRITICAL HIT DAMAGE | 114 (2x) |
|
Revolver (Rare) |
|---|---|
| DPS | 90 |
| DAMAGE | 60 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 2.0s |
| CRITICAL HIT DAMAGE | 120 (2x) |
|
Revolver (Epic) |
|---|---|
| DPS | 94.5 |
| DAMAGE | 63 |
| STRUCTURE DAMAGE | 63 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 1.9s |
| CRITICAL HIT DAMAGE | 126 (2x) |
|
Revolver (Legendary) |
|---|---|
| DPS | 99 |
| DAMAGE | 66 |
| STRUCTURE DAMAGE | 66 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 1.8s |
| CRITICAL HIT DAMAGE | 132 (2x) |
Stats from CU v9.30 to v20.00[]
The Revolver uses
Medium Bullets and has a headshot multiplier of 2.0x.
|
Revolver (Common) |
|---|---|
| DPS | 81 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 54 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 2.2s |
| CRITICAL HIT DAMAGE | 108 (2x) |
|
Revolver (Uncommon) |
|---|---|
| DPS | 85.5 |
| DAMAGE | 57 |
| STRUCTURE DAMAGE | 57 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 2.1s |
| CRITICAL HIT DAMAGE | 114 (2x) |
|
Revolver (Rare) |
|---|---|
| DPS | 90 |
| DAMAGE | 60 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 2.0s |
| CRITICAL HIT DAMAGE | 120 (2x) |
|
Revolver (Epic) |
|---|---|
| DPS | 94.5 |
| DAMAGE | 63 |
| STRUCTURE DAMAGE | 63 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 1.9s |
| CRITICAL HIT DAMAGE | 126 (2x) |
|
Revolver (Legendary) |
|---|---|
| DPS | 99 |
| DAMAGE | 66 |
| STRUCTURE DAMAGE | 66 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 1.5 |
| RELOAD TIME | 1.8s |
| CRITICAL HIT DAMAGE | 132 (2x) |
Stats from v4.50 to v4.50[]
The Revolver uses
Medium Bullets and has a headshot multiplier of 2.0x.
|
Revolver (Common) |
|---|---|
| DPS | 48.6 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 54 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.42s |
| CRITICAL HIT DAMAGE | 108 (2x) |
|
Revolver (Uncommon) |
|---|---|
| DPS | 51.3 |
| DAMAGE | 57 |
| STRUCTURE DAMAGE | 57 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.31s |
| CRITICAL HIT DAMAGE | 114 (2x) |
|
Revolver (Rare) |
|---|---|
| DPS | 54 |
| DAMAGE | 60 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.2s |
| CRITICAL HIT DAMAGE | 120 (2x) |
Stats from Content Update v3.40 to v4.50[]
The Revolver uses
Medium Bullets and has a headshot multiplier of 2.0x.
|
Revolver (Common) |
|---|---|
| DPS | 48.6 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.42s |
| CRITICAL HIT DAMAGE | 108 (2x) |
|
Revolver (Uncommon) |
|---|---|
| DPS | 51.3 |
| DAMAGE | 57 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.31s |
| CRITICAL HIT DAMAGE | 114 (2x) |
|
Revolver (Rare) |
|---|---|
| DPS | 54 |
| DAMAGE | 60 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.2s |
| CRITICAL HIT DAMAGE | 120 (2x) |
Stats from v2.30 to Content Update v3.40[]
The Revolver uses
Medium Bullets and has a headshot multiplier of 2.5x.
|
Revolver (Common) |
|---|---|
| DPS | 48.6 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.42s |
| CRITICAL HIT DAMAGE | 135 (2.5x) |
|
Revolver (Uncommon) |
|---|---|
| DPS | 51.3 |
| DAMAGE | 57 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.31s |
| CRITICAL HIT DAMAGE | 142.5 (2.5x) |
|
Revolver (Rare) |
|---|---|
| DPS | 54 |
| DAMAGE | 60 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.2s |
| CRITICAL HIT DAMAGE | 150 (2.5x) |
Stats from v1.6 to v2.30[]
The Revolver uses
Light Bullets and has a headshot multiplier of 2.5x.
|
Revolver (Common) |
|---|---|
| DPS | 48.6 |
| DAMAGE | 54 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.42s |
| CRITICAL HIT DAMAGE | 135 (2.5x) |
|
Revolver (Uncommon) |
|---|---|
| DPS | 51.3 |
| DAMAGE | 57 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.31s |
| CRITICAL HIT DAMAGE | 142.5 (2.5x) |
|
Revolver (Rare) |
|---|---|
| DPS | 54 |
| DAMAGE | 60 |
| STRUCTURE DAMAGE | 60 |
| MAGAZINE SIZE | 6 |
| FIRE RATE | 0.9 |
| RELOAD TIME | 2.2s |
| CRITICAL HIT DAMAGE | 150 (2.5x) |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Revolver_Pickup
| |||
| Equip | PistolModern_ReloadEnd_01PistolModern_ReloadEnd_02PistolModern_ReloadEnd_03PistolModern_ReloadEnd_XX
| |||
| Shoot | Close (Own) | PistolModern_Fire_Close_01PistolModern_Fire_Close_02PistolModern_Fire_Close_03PistolModern_Fire_Close_04PistolModern_Fire_Close_XX
| ||
| Close (Other Player) | PistolModern_Fire_CloseB_01PistolModern_Fire_CloseB_02PistolModern_Fire_CloseB_03PistolModern_Fire_CloseB_XX
| |||
| Medium | PistolModern_Fire_Medium_01PistolModern_Fire_Medium_02PistolModern_Fire_Medium_03PistolModern_Fire_Medium_XX
| |||
| Distant | PistolModern_Fire_Distant_01PistolModern_Fire_Distant_02PistolModern_Fire_Distant_03PistolModern_Fire_Distant_XX
| |||
| Reload | Start | PistolModern_ReloadStart_01PistolModern_ReloadStart_02PistolModern_ReloadStart_03PistolModern_ReloadStart_XX
| ||
| Shell Impact | PistolModern_ReloadShellImpacts_01PistolModern_ReloadShellImpacts_02PistolModern_ReloadShellImpacts_03PistolModern_ReloadShellImpacts_04PistolModern_ReloadShellImpacts_05PistolModern_ReloadShellImpacts_XX
| |||
| Insert | PistolModern_ReloadInsert_01PistolModern_ReloadInsert_02PistolModern_ReloadInsert_03PistolModern_ReloadInsert_XX
| |||
| End | PistolModern_ReloadEnd_01PistolModern_ReloadEnd_02PistolModern_ReloadEnd_03PistolModern_ReloadEnd_XX
| |||
| Drop | PistolModern_Drop_01
| |||
| Former Sounds (Common - Rare) (Before v20.00) | ||||
| Equip | revolver_reload_B_close_01revolver_reload_B_close_02revolver_reload_B_close_XX
| |||
| Shoot | Close | shotgun_sharpshot_01
| ||
| Medium | Sixshooter_Fire_MediumNew_01Sixshooter_Fire_MediumNew_02Sixshooter_Fire_MediumNew_XX
| |||
| Distant | Sixshooter_Fire_DistantNew_01Sixshooter_Fire_DistantNew_02Sixshooter_Fire_DistantNew_XX
| |||
| Reload | Start | revolver_reload_B_open_01
| ||
| Shells | revolver_reload_B_reaload_01revolver_reload_B_reaload_02revolver_reload_B_reaload_XX
| |||
| End | revolver_reload_B_close_01revolver_reload_B_close_02revolver_reload_B_close_XX
| |||
| Former Sounds (Common - Rare) (Before v8.00) | ||||
| Shoot | Medium | Sixshooter_Fire_Medium_01Sixshooter_Fire_Medium_02Sixshooter_Fire_Medium_XX
| ||
| Distant | Sixshooter_Fire_Distant_01Sixshooter_Fire_Distant_02Sixshooter_Fire_Distant_XX
| |||
| Former Sounds (Common - Rare) (Before an Unknown Update) | ||||
| Pickup | Stinger | new_weapon_loot_reward_02
| ||
| Drop | pistol_drop_06
| |||
Weapon Changes
Weapon Changes[]
Pre-Season[]
Update v1.6[]
Update v1.8[]
- Added damage falloff on all rarities.
Unknown Update[]
- Removed damage falloff on all rarities.
Season 2[]
Update v2.30[]
Season 3[]
Content Update v3.40[]
- Added first shot accuracy.
- Decreased headshot multiplier from 2.5x to 2x.
- Added damage fall-off.
Update v3.50[]
- Increased equip time by 27.5%.
Season 4[]
Update v4.00[]
- Now has it's own equip animation to match the equip time, rather than simply slowing down the generic equip animation.
Content Update v4.30[]
- Removed damage fall-off against structures.
Update v4.50[]
Season 8[]
Update v8.00[]
- Updated medium and distant firing sounds.
Season 9[]
Content Update v9.30[]
- Added Epic and Legendary rarities with a high tier model.
- Increased fire rate from 0.9 to 1.5.
- Decreased reload time from 2.42s/2.31s/2.2s to 2.2s/2.1s/2.0s.
Season X[]
Update v10.00[]
- Updated animations to fit its faster fire rate.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- The Revolver has a low fire rate, so accuracy is essential. Missing a shot with a Revolver can be very unforgiving due to the long time to take a second shot.
- Headshots with any rarity of the Revolver do over 100 damage at close ranges, allowing for instant eliminations in early-game gunfights.
- Revolvers are weak against builds and enemies using high fire-rate weapons. Although the burst damage of a revolver is decent, you can be quickly outpaced by rapid low damage shots from an opponent using almost any other weapon.
Counters[]
- The Revolver, as mentioned above, is very weak against structures. Building or moving between natural cover during an engagement with an opponent wielding a Revolver can be beneficial.
Mode Specific History
Mode Specific History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
Chapter 2: Season 1[]
Update v11.00[]
- Vaulted.
Chapter 2: Season 4[]
Update v14.00[]
Chapter 2: Season 5[]
Update v15.00[]
- Vaulted.
Chapter 2: Season 6[]
Update v16.00[]
Chapter 2: Season 7[]
Update v17.00[]
- Vaulted.
- Common rarity is no longer obtained from Rebooting.
Chapter 2: Season 8[]
- The End (Chapter 2): A Legendary Revolver was given to players to fight off The Last Reality.
Reload History
Reload History[]
Chapter 6: Season 1[]
Update v33.30[]
- February 11th 2025: Unvaulted.
Chapter 6: Season 3[]
Update v36.10[]
- Vaulted.
Chapter 7: Season 1[]
Update v39.00[]
- Unvaulted.
- December 5th 2025: Vaulted.
Update v39.51[]
Chapter 7: Season 2[]
Update v40.00[]
- Vaulted.
Creative History
Creative History[]
Chapter 6: Season 1[]
Update v33.10[]
- Introduced Common to Legendary rarities from Fortnite OG.
Update v33.30[]
- Fortnite OG version now uses the correct fire rate of 0.9 instead of 1.5.
News Tab
News Tab[]
| Image | Description | Date |
|---|---|---|
![]() |
The v9.30 Content Update #1 Patch Notes are available! 🔗:https://www.fortnite.com/patch-notes/v9-30-content-update-1?lang=en-US |
June 25th 2019 |
| Image | Description | Date |
|---|---|---|
![]() |
Revolver Simple, reliable, powerful. Some things never get old. |
June 24th 2019 |
![]() |
Classic Weapons Wild's not your style? Use Mechanical Parts to craft any Makeshift weapon into a reliable classic. |
March 20th 2021 |
![]() |
Reload Loot Update Drop into Reload and battle it out with a fresh loot pool! |
February 11th 2025 |
Trivia
Trivia[]
- The Revolver's current appearance and former High Tier appearance is modeled after the Italian Chiappa Rhino 50DS.
- Its old Low Tier appearance appears to be based off the American Smith & Wesson Model 10.
- The Revolver used to be available in Sniper Shootout, but was removed from the gamemode in Season 3.
- A strategy in this gamemode was to have two Revolvers and switch back and forth between them (much like the "Double Pump") for their rewarding headshots and to avoid their slow rate of fire, which may have been overpowered as the rest of the guns were Snipers, which were limited by their Projectile based Bullet type compared to the Revolver's Hitscan Bullet type.
- During Chapter 2: Season 6, combining a Makeshift Revolver with:











