Overview

Strategize with the ultimate Sith Lord. With your voice. And he’ll respond back using conversational AI.

Darth Vader has touched down once again as a boss in Battle Royale, replacing Darth Vader Samurai. Be the first to recruit him and your whole team will be able to take turns talking to the Dark Lord. Just remember to press the special Darth Vader button that’ll pop up to talk to him.

Ask him all your pressing questions about the Force, the Galactic Empire... or you know, a good strat for the last Storm circle. The Sith Lord has opinions.

Darth Vader wouldn’t be nearly as sinister without the legendary performance of James Earl Jones, who voiced Vader in the Star Wars films. We’re honored to feature the voice of the late Mr. Jones and we thank his estate for the opportunity to make this happen for players.


James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.
- The family of James Earl Jones


Speak with Darth Vader - Promo - Fortnite
Have questions about this experimental feature? Check out our FAQ for more details, including the AI models we’re using (Google’s Gemini 2.0 Flash model and ElevenLabs’ Flash v2.5 model).

Test Grounds Update #2 is live with v35.10 on May 16! The update includes the new Cinderwatch shell map, the DL-44 Blaster Pistol from Fortnite: GALACTIC BATTLE, new functionality and features, game improvements, and more. Let’s get into it:

Introducing Cinderwatch

Introducing Cinderwatch[]

Let it burn. Nestled underfoot an active volcano is Cinderwatch, an oceanside hideaway with Mediterranean vibes. Similar in size to Skyline 10, its tight streets and choke points encourage quick flanks and explosive combat. It joins the map rotation in v35.10 alongside Skyline 10, Hammer Fall, and Storm Chaser Cove in Ballistic’s Test Grounds playlist. It’ll also be in Ranked on day one!

Cinderwatch - Promo - Ballistic

Like Hammer Fall and Storm Chaser Cove, Cinderwatch is a shell map — meaning it lacks environmental details for now. We want to hear your feedback on it so we can make any necessary changes before finalizing the map and adding those visual details later.

Big Change: Gadgets Are Now Free!

Big Change: Gadgets Are Now Free![]

The best things in life are free, including gadgets! After selecting a gadget at the start of a match, you’ll no longer have to buy it. Instead, you'll boot into each round with two of your selected gadget at your disposal in your inventory, free of charge.

Gadgets are essential to what separates Ballistic from other tactical shooters. Making them baseline as part of players’ starting gear will increase their use in general, making rounds varied and less predictable. Your team will not only need to determine how best to utilize gadgets every round, but also how best to play around the enemy team being fully equipped with gadgets as well.

As a result of this change, we’re making some economy changes:

  • Credits gained from winning a round reduced from 3300 to 3100.
  • Credits gained from losing a round reduced from 2500 to 2300.
  • Smoke Grenades Credit cost increased from 200 to 300.
  • Flash Grenades Credit cost increased from 200 to 300.
  • Burst AR Credit cost increased from 2000 to 2300.
Flex Gadgets (v35.10) - Promo - Ballistic
From a Galaxy Far, Far Away: the DL-44 Blaster Pistol

From a Galaxy Far, Far Away: the DL-44 Blaster Pistol[]

This blaster’s quite the traveler! Replacing the starter Ranger Pistol until v36.00 is the DL-44 Blaster Pistol, a reliable and accurate sidearm that packs a punch.

DL-44 Blaster Pistol - Promo - Ballistic

Speaking of starter pistols…

New Pistol Slot & Vote-to-Surrender

New Pistol Slot & Vote-to-Surrender[]

New in v35.10 is a dedicated pistol slot, which means that pistols will no longer take the spot of your primary weapon. Buying the Hand Cannon or any other pistol added to Ballistic in the future will now replace the Ranger Pistol instead. (Or until v36.00, the DL-44 Blaster Pistol.)

Now, if you buy a pistol in the start-of-round Buy Menu, you won’t have that pistol AND a starter pistol. Rather, you’ll have your bought pistol and any primary weapon you’ve purchased as well.

We’ve also added the ability for teams to surrender. Any player can initiate a surrender vote after the third round of a match by opening the scoreboard and hitting the surrender button. At the start of the next round, the surrender vote will appear for that player’s team, and the game will end if the majority of the team votes in favor. In Ranked Ballistic, the surrendering team gets a loss and rank regression.

Vote-to-Surrender - Promo - Ballistic
Map Changes to Storm Chaser Cove

Map Changes to Storm Chaser Cove[]

Several significant layout changes have been made to Storm Chaser Cove in v35.10, following minor adjustments made to the map in v35.00. You’ll notice a wall has been added between Mid and Site B to increase flank time between those two areas. We’ve also slightly increased the size of Site B, and added low-sitting cover and props elsewhere. Let us know your thoughts on these changes, and we’ll continue to iterate as needed.

Early Access Development Update

Early Access Development Update[]

Back in v35.00, you may have noticed we made several map changes in v35.00 to Hammer Fall as well. We’re looking for feedback on how those map changes are feeling, what you think of Cinderwatch, and how your matches are going with a dedicated pistol slot, free gadgets, and the vote-to-surrender functionality.

Share your feedback with us in a post-match survey in-game, the Fortnite Battle Royale subreddit (which we’re using for Ballistic as well), or in the English Fortnite Discord.

Improvements & Fixes - v35.10

Improvements & Fixes - v35.10[]

Storm Chasers Cove[]

  • Fixed two exploits where players could leave the starting area before the barriers went down.
  • Fixed several issues related to the mini-map not matching the actual space.
  • Fixed an issue where players’ feet would clip into the floor in the Attacker’s Spawn area.
  • Fixed an issue where Proximity Mines could clip into a pillar in Site B.

Hammer Fall[]

  • Fixed an issue where players were able to Impulse Grenade themselves to an unintended spot near Statue Square.

Other Changes[]

  • Overdrive’s duration has been reduced from 12 to 10 seconds, and its fire rate increase has been halved.
  • Fixed an issue where players were sometimes unable to defuse the Rift Point Device when under the effect of Overdrive.
  • Fixed an issue where the game would sometimes crash after selecting “Return to Lobby.”




Let us know your thoughts on Test Grounds Update #2 when it launches on May 16, and look out for Ballistic’s next major update in June!

Section

Update v35.10

General - Patch Notes - Save the World
Date
May 16th 2025
Chronology
← Previous Next →
Update v35.00 Update v35.20

Hey all! Friday is here, and so is a new game update. Check out the fixes we rolled out today:

Bug Fixes

Bug Fixes[]

  • Rejoining a party after leaving no longer results in being stuck on the 'Waiting for Party Leader' screen.
  • Build The Radar Grid markers now correctly appear on the Map after Ray's mission dialogue.
  • Players can again use Emotes at every stage of the Mission End screen.
  • The ‘Return to Homebase’ button on the Mission End screen once again responds consistently to controller input.
  • Fixed an issue where using Jam Loops just before mission end could cause some players to get stuck.
  • Players will no longer open the Trap Wheel inadvertently while using Jam Loops on the Mission End screen.
  • Flutter's Wisp eliminations now correctly trigger 'On Elimination' effects and contribute to Combat Score.
  • Blizzard Blitzer no longer auto-equips upon being looted.
  • Easter Egg Launcher and Snowball Launcher now appear correctly when dropped.
  • Resolved a visual issue where Blakebeard the Blackhearted’s visual effects showed white instead of the intended green hue.
Known Issues

Known Issues[]

  • Evolution Materials missing from the Weekly Shop.?

Section

Update v35.10

General - Patch Notes - Rocket Racing
Date
May 16th 2025
Chronology
← Previous Next →
Update v35.00 Update v35.20

V35.10 Track Rotation - Promo - Rocket Racing

Festive Falls 2

Happy Friday, Speedsters! Here’s a quick look at the fixes that arrived with the 35.10 update:

Bug Fixes

Bug Fixes[]

  • Fixed an issue where the “Missed Checkpoint” message would pop up on several tracks even after passing through the Checkpoints.
  • [Ranked Racing] Corrected a HUD error where players would appear to be on Olympus when actually loading into Riviera.
  • The Quest completion pop-up now appears correctly on the left side of the screen.
  • Players will no longer be presented with the incorrect game mode selection menu.
  • The Diomedes Wheels’ painted Styles now display in the proper order in the Locker, and Trail effects no longer clip into the Wheels.
  • The Firecrack Boost/Trail Ranked rewards now display their intended name on the reward preview screen.
  • Fixed the icon mix-up between the Classic Turtle Van and Vandalized Decals in the Locker preview.
  • Rocket Racing vehicles now collide with objects correctly and no longer pass through them in UEFN.