Overview
This page is split into multiple sections, as there are 9 different variants with the same name.
OG (High Tier) |
|
This item can currently be obtained in OG. |
| It is available in the loot pool and can be obtained through different means. |
| “ | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
” |
- — In-Game Description
The Assault Rifle is an Assault Weapon that was added in OG Chapter 1: Season 1.
Functionality
Stats
Stats[]
Current Stats since v37.00[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.12s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.24s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.19s |
Stats from v36.20 (July 16th) to v37.00[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.41s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
Current Stats from v36.20 to v36.20 (July 16th)[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.12s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Common) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 187 |
| DAMAGE | 34 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.24s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
Stats from v33.30 to 36.20[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.41s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
Stats from v33.00 to v33.30[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.12s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.24s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Pickup | Rifle_Pickup
| ||
| Stinger | new_weapon_loot_reward_01
| |||
| Equip | rifle_auto_single_cock
| |||
| ADS | In | Weapon_SCAR_ADS_IN_01Weapon_SCAR_ADS_IN_02Weapon_SCAR_ADS_IN_XX
| ||
| Out | Weapon_SCAR_ADS_OUT_01Weapon_SCAR_ADS_OUT_02Weapon_SCAR_ADS_OUT_XX
| |||
| Shoot | Close | sfx_strikerSR_singlefire_close_01
| ||
| Medium | sfx_strikerSR_singlefire_mediumNew_01sfx_strikerSR_singlefire_mediumNew_02sfx_strikerSR_singlefire_mediumNew_03sfx_strikerSR_singlefire_mediumNew_XX
| |||
| Distant | sfx_strikerSR_singlefire_distantNew
| |||
| Low Ammo | weapon_low_ammo_hi_rifle_05
| |||
| Out of Ammo | Error | fort_ui_new_neg_01
| ||
| Out of Ammo | assault_end_sdk_01
| |||
| Reload | Start | rifle_auto_single_clip_out
| ||
| Insert | rifle_auto_single_clip_in
| |||
| End | rifle_auto_single_cock
| |||
| Drop | fort_weapons_drop_02
| |||
| Former Sounds (Before v37.40) | ||||
| Reload | Start | rifle_SCAR_single_clip_out
| ||
| Insert | rifle_SCAR_single_clip_in
| |||
| End | rifle_SCAR_single_cock
| |||
| Former Sounds (Before v36.00) | ||||
| Shoot | Close | sfx_strikerSR_singlefire_close
| ||
| Medium | sfx_strikerSR_singlefire_medium
| |||
| Distant | sfx_strikerSR_singlefire_distant
| |||
Weapon Changes
Weapon Changes[]
OG Chapter 1: Season 3[]
Update v34.20[]
- Now uses the Chapter 2 model when equipped.
- It still uses the correct Chapter 1 textures.
OG Chapter 1: Season 4[]
Update v36.00[]
- Updated shooting sound to its Update v3.20 version.
Update v36.20[]
- Increased damage from 30/31/33 to 33/34/35.
- Decreased reload time from 2.53s/2.41s/2.3s/2.18s to 2.3s/2.24s/2.18s/2.12s.
- Adjusted recoil to to fit its chapter 1 version.
- July 16th 2025:
- Decreased damage from 33/34/35 to 30/31/33.
- Increased reload time from 2.3s/2.24s/2.18s/2.12s to 2.53s/2.41s/2.3s/2.18s.
- Decreased damage at mid range from 26/27/28 to 24/25/26.
- Decreased damage at long range from 22/23/24 to 20/21/22.
- Decreased damage at max range rarities from 22/23/24 to 20/21/22.
- Increased the vertical recoil rarities by 10%/7.7%/5.3%/2.7%.
- Decreased the recoil recovery speed by 10%/7.3%/4.8%/2.3%.
OG Chapter 1: Season 5[]
Update v37.00[]
- Decreased reload time from 2.53s/2.41s/2.3s/2.18s to 2.3s/2.24s/2.18s/2.12s.
- Adjusted accuracy to to fit its Chapter 1 version.
- Removed targeting sounds.
- Removed low ammo sound.
Update v37.20[]
- Re-added targeting sounds.
- Now uses it's proper Season 3 reload sound.
OG Chapter 1: Season 6[]
Update v37.40[]
- Reverted the change to it's reload sounds.
- Now uses Sniper targeting sounds.
Update v37.50[]
- Fixed it's targeting sounds.
Update v38.00[]
- Now uses it's proper Season 3 reload sound again.
OG Chapter 1: Season 8[]
Update v40.10[]
- April 1st 2026 Hotfix:
- Decreased recoil.
- Recovers from recoil faster.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or "tap-firing" single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Mode Specific History
Mode Specific History[]
Fortnite OG History
Fortnite OG History[]
Trivia
Trivia[]
- The Assault Rifle follows suite with other weapons which have received duplicates based on models / reworks.
- The Burst Assault Rifle received a model change after the Striker Burst Rifle was introduced, but the names were kept different and the weapons function differently.
- The Heavy Shotgun got a rework, but was still a separate weapon with a new function but identical name.
- These changes make the Assault Rifle the first weapon to be identical to its original version, but with only a model / icon change.
- The Assault Rifle is used for the applied Wrap model for every wrap in the game, to showcase how it looks on something within the game, instead of a flat texture.
- The Assault Rifle is the first weapon to have a different look for the Epic and Legendary versions.
Visuals[]
- The Assault Rifle is modeled after the Belgian FN SCAR-L.






