Overview

This page is split into multiple sections, as there are 9 different variants with the same name.

Isla Nublada
Safe - Container - Fortnite This item is currently vaulted in Battle Royale.
Dismiss All Headers
Dismiss All Headers
It has been made unavailable to balance the loot pool, and may return in the future.
Bunker Chest - Container - Fortnite This page is about an item that is present in the files but cannot be accessed through legitimate means.
Dismiss All Headers
Dismiss All Headers

Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
— In-Game Description

The Assault Rifle is an Assault Weapon in Fortnite: Battle Royale that was added in the Chapter 2: Season 6.

Functionality

Functionality[]

The Assault Rifle is an accurate, fully automatic, fast firing medium to long ranged weapon.

Damage falloff:

  • Damage falloff begins at 50 meters (10 tiles).
  • Damage steadily decreases down to 80% of its maximum at 75 meters (15 tiles).
  • Damage reaches its minimum value of 66% of its maximum at 95 meters (19 tiles).

The Assault Rifle is a Hitscan weapon with First Shot Accuracy enabled.

The Assault Rifle can be reloaded whilst aiming.

Stats

Stats[]

Current Stats since v40.41 (May 28th 2026 Hotfix)[]

The Assault Rifle uses Medium Bullets - Ammunition - Fortnite Medium Bullets and has a headshot multiplier of 1.6x.

Assault Rifle (v11.00 - High Tier) - Weapon - Fortnite Assault Rifle
(Legendary)
DPS 198
DAMAGE 36
STRUCTURE DAMAGE 36
MAGAZINE SIZE 25
FIRE RATE 5.5
RELOAD TIME 2.16s
CRITICAL HIT DAMAGE 57.6 (1.6x)

Stats from v40.00 to v40.41 (May 28th 2026 Hotfix)[]

The Assault Rifle uses Medium Bullets - Ammunition - Fortnite Medium Bullets and has a headshot multiplier of 1.75x.

Assault Rifle (v11.00 - High Tier) - Weapon - Fortnite Assault Rifle
(Legendary)
DPS 198
DAMAGE 36
STRUCTURE DAMAGE 36
MAGAZINE SIZE 25
FIRE RATE 5.5
RELOAD TIME 2.16s
CRITICAL HIT DAMAGE 63 (1.75x)

Stats from v39.51 (March 5th 2026 Hotfix) to v40.00[]

The Assault Rifle uses Medium Bullets - Ammunition - Fortnite Medium Bullets and has a headshot multiplier of 1.75x.

Assault Rifle (v11.00 - High Tier) - Weapon - Fortnite Assault Rifle
(Legendary)
DPS 198
DAMAGE 36
STRUCTURE DAMAGE 36
MAGAZINE SIZE 30
FIRE RATE 5.5
RELOAD TIME 2.25s
CRITICAL HIT DAMAGE 63 (1.75x)

Current Stats since v23.00[]

The Assault Rifle uses Medium Bullets - Ammunition - Fortnite Medium Bullets and has a headshot multiplier of 1.5x.

Assault Rifle (v11.00 - High Tier) - Weapon - Fortnite Assault Rifle
(Legendary)
DPS 198
DAMAGE 36
STRUCTURE DAMAGE 36
MAGAZINE SIZE 30
FIRE RATE 5.5
RELOAD TIME 2.25s
CRITICAL HIT DAMAGE 54 (1.5x)

Stats from v16.40 to v23.00[]

The Assault Rifle uses Medium Bullets - Ammunition - Fortnite Medium Bullets and has a headshot multiplier of 1.5x.

Assault Rifle (v11.00 - High Tier) - Weapon - Fortnite Assault Rifle
(Legendary)
DPS 198
DAMAGE 36
STRUCTURE DAMAGE 36
MAGAZINE SIZE 30
FIRE RATE 5.5
RELOAD TIME 2.07s
CRITICAL HIT DAMAGE 54 (1.5x)

Sounds

Sounds[]

Assault Rifle (v11.00 - High Tier) - Weapon - Fortnite Assault Rifle Sounds
Sounds ID
Pickup Rifle_Pickup
Equip SCAR_AR_Reload_End
ADS In Weapon_SCAR_ADS_IN_01Weapon_SCAR_ADS_IN_02Weapon_SCAR_ADS_IN_XX
Out Weapon_SCAR_ADS_OUT_01Weapon_SCAR_ADS_OUT_02Weapon_SCAR_ADS_OUT_XX
Shoot Close SCAR_AR_Fire_1P_01SCAR_AR_Fire_1P_02SCAR_AR_Fire_1P_03SCAR_AR_Fire_1P_04SCAR_AR_Fire_1P_XX
Sweetener SCAR_AR_Fire_1P_Sweetener_01SCAR_AR_Fire_1P_Sweetener_02SCAR_AR_Fire_1P_Sweetener_03SCAR_AR_Fire_1P_Sweetener_04SCAR_AR_Fire_1P_Sweetener_05SCAR_AR_Fire_1P_Sweetener_06SCAR_AR_Fire_1P_Sweetener_XX
Medium sfx_strikerSR_singlefire_mediumNew_01sfx_strikerSR_singlefire_mediumNew_02sfx_strikerSR_singlefire_mediumNew_03sfx_strikerSR_singlefire_mediumNew_XX
Distant sfx_strikerSR_singlefire_distantNew
Low Ammo weapon_low_ammo_hi_rifle_05
Out of Ammo assault_end_sdk_01
Reload Start rifle_SCAR_single_clip_out
Insert rifle_SCAR_single_clip_in
End SCAR_AR_Reload_End
Drop Weapon_Generic_Drop_AR_01Weapon_Generic_Drop_AR_02Weapon_Generic_Drop_AR_03Weapon_Generic_Drop_AR_04Weapon_Generic_Drop_AR_XX
Former Sounds (Before v37.00)
Equip rifle_SCAR_single_cock
Shoot Close sfx_strikerSR_singlefire_close_01
Reload End rifle_SCAR_single_cock
Former Sounds (Before v3.20)
Shoot Close sfx_strikerSR_singlefire_close
Medium sfx_strikerSR_singlefire_medium
Distant sfx_strikerSR_singlefire_distant
Former Sounds (Before an Unknown Update)
Pickup Stinger new_weapon_loot_reward_01
Out of Ammo Error fort_ui_new_neg_01
Reload Start rifle_auto_single_clip_out
Insert rifle_auto_single_clip_in
End rifle_auto_single_cock
Drop fort_weapons_drop_02
Weapon Changes

Weapon Changes[]

Chapter 2: Season 6[]

Update v16.40[]

  • Added.

Chapter 4: Season 1[]

Update v23.00[]

  • Increased reload time from 2.07s to 2.25s.
  • Increased hipfire spread while jumping.
  • Can now be reloaded while aiming down sights.

Chapter 5: Season 1[]

Update v28.00[]

  • Updated firing animation.

Chapter 6: Season 4[]

Update v37.00[]

  • Updated close firing, reload end and equip sounds.
  • Added sweetener sounds.

Chapter 7: Season 1[]

Update v39.51[]

  • March 5th 2026 Hotfix:
    • Increased headshot multiplier from 1.5x to 1.75x.
    • Increased accuracy.

Chapter 7: Season 2[]

Update v40.00[]

  • Decreased magazine size from 30 to 25.
  • Decreased reload time from 2.25s to 2.16s.

Update v40.41[]

  • May 28th 2026 Hotfix: Decreased headshot multiplier from 1.75x to 1.6x.

Obtaining

Obtaining[]

The Assault Rifle cannot be obtained as it has been vaulted.

Obtaining History[]

Chapter 2: Season 6[]

Update v16.40[]

Chapter 2: Season 7[]

Update v17.00[]

  • Can not be obtained as it has been vaulted.

Strategy Guide

Strategy Guide[]

Calculated - Emote - Fortnite This section outlines a strategy.
Feel free to add tips, tricks and general advice about the topic.

Usage[]

  • The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
  • Along longer sight lines, firing in bursts or "tap-firing" single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
  • Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
  • The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
  • This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
    • Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
  • It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
  • Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.

Countering[]

  • This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
  • A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Weapon ID

Weapon ID[]

The Assault Rifle is referred to as Assault Auto High Gold Wrap in the files.

  • Legendary: WID_Assault_AutoHigh_Athena_SR_GoldWrap
Mode Specific History

Mode Specific History[]

Battle Royale and Zero Build History
Trivia

Trivia[]

  • The Assault Rifle uses Greed Wrap as the base texture.
Gallery

Gallery[]

Promotional Images[]

Other[]