Overview
This page is split into multiple sections, as there are 9 different variants with the same name.
OG (Low Tier) |
|
This item can currently be obtained in OG. |
| It is available in the loot pool and can be obtained through different means. |
| “ | Fully Automatic, flexible assault rifle capable of handling all types of combat scenarios.
|
” |
- — In-Game Description
The Assault Rifle is an Assault Weapon that was added in OG Chapter 1: Season 1.
Functionality
Stats
Stats[]
Current Stats since v37.00[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.24s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.19s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.12s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Stats from v36.20 (July 16th) to v37.00[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.41s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Stats from v36.20 to v36.20 (July 16th)[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 187 |
| DAMAGE | 34 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.24s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.12s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Current Stats since v33.00[]
The Assault Rifle uses
Medium Bullets and has a headshot multiplier of 2x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 30 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.53s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 31 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.41s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 35 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 36 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
Stats from v33.00 to v33.30[]
The Common to Legendary rarities use
Medium Bullets and have a headshot multiplier of 2x.
The Mythic rarity uses
Medium Bullets and has a headshot multiplier of 1.5x.
|
Assault Rifle (Common) |
|---|---|
| DPS | 165 |
| DAMAGE | 30 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.3s |
|
Assault Rifle (Uncommon) |
|---|---|
| DPS | 170.5 |
| DAMAGE | 31 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.24s |
|
Assault Rifle (Rare) |
|---|---|
| DPS | 181.5 |
| DAMAGE | 33 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.18s |
Unreleased[]
Note: The stats listed below only exist in the files and are not available in-game.
|
Assault Rifle (Epic) |
|---|---|
| DPS | 192.5 |
| DAMAGE | 35 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.12s |
|
Assault Rifle (Legendary) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 33 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.07s |
|
Assault Rifle (Mythic) |
|---|---|
| DPS | 198 |
| DAMAGE | 36 |
| STRUCTURE DAMAGE | 38 |
| MAGAZINE SIZE | 30 |
| FIRE RATE | 5.5 |
| RELOAD TIME | 2.25s |
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Pickup | Rifle_Pickup
| ||
| Stinger | new_weapon_loot_reward_01
| |||
| Equip | rifle_auto_single_cock
| |||
| Shoot (Own) |
Close | sfx_striker_singlefireNew2_close_01sfx_striker_singlefireNew2_close_02sfx_striker_singlefireNew2_close_03sfx_striker_singlefireNew2_close_04sfx_striker_singlefireNew2_close_XX
| ||
| Shoot (Other Player) |
Close | sfx_striker_singlefireNew2_close_01_noshellssfx_striker_singlefireNew2_close_02_noshellssfx_striker_singlefireNew2_close_03_noshellssfx_striker_singlefireNew2_close_04_noshellssfx_striker_singlefireNew2_close_XX_noshells
| ||
| Medium | sfx_striker_singlefireNew_medium_01sfx_striker_singlefireNew_medium_02sfx_striker_singlefireNew_medium_03sfx_striker_singlefireNew_medium_XX
| |||
| Distant | sfx_striker_singlefireNew_distant_01sfx_striker_singlefireNew_distant_02sfx_striker_singlefireNew_distant_03sfx_striker_singlefireNew_distant_XX
| |||
| Low Ammo | weapon_low_ammo_hi_rifle_05
| |||
| Out of Ammo | Error | fort_ui_new_neg_01
| ||
| Out of Ammo | assault_end_sdk_01
| |||
| Reload | Start | rifle_auto_single_clip_out
| ||
| Insert | rifle_auto_single_clip_in
| |||
| End | rifle_auto_single_cock
| |||
| Drop | fort_weapons_drop_02
| |||
| Former Sounds (Before v40.10) | ||||
| Shoot | Close | sfx_striker_singlefire_close
| ||
| Medium | sfx_striker_singlefire_medium
| |||
| Distant | sfx_striker_singlefire_distant
| |||
Weapon Changes
Weapon Changes[]
OG Chapter 1: Season 4[]
Update v36.20[]
- Increased damage from 30/31/33 to 33/34/35.
- Decreased reload time from 2.53s/2.41s/2.3s/2.18s to 2.3s/2.24s/2.18s/2.12s.
- Adjusted recoil to to fit its chapter 1 version.
- Removed interpolation time to gain First Shot Accuracy.
- July 16th 2025:
- Decreased damage from 33/34/35 to 30/31/33.
- Increased reload time from 2.3s/2.24s/2.18s/2.12s to 2.53s/2.41s/2.3s/2.18s.
- Decreased damage at mid range from 26/27/28} to 24/25/26.
- Decreased damage at long range from 22/23/24 to 20/21/22.
- Decreased damage at max range from 22/23/24 to 20/21/22.
- Increased the vertical recoil by 10%/7.7%/5.3%/2.7%.
- Decreased the recoil recovery speed by 10%/7.3%/4.8%/2.3%.
OG Chapter 1: Season 8[]
Update v40.10[]
- Adjusted sounds to match the ones from Update v8.10.
- April 1st 2026 Hotfix:
- Decreased recoil.
- Recovers from recoil faster.
Strategy Guide
Strategy Guide[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Usage[]
- The Assault Rifle is arguably the best all-around weapon in the game, being good at short and long-range combat, and excelling at medium-range. It should be the player's go-to weapon if the player is in a position to swap another weapon out.
- Along longer sight lines, firing in bursts or "tap-firing" single shots can improve overall effectiveness, as consistent fire can make the weapon's degree of spread severe, especially when paired with strafing.
- Crouching with this gun resets its first shot accuracy faster, allowing for more accurate shots. Crouching also reduces its hipfire spread and spread in general.
- The Assault Rifle has a high DPS and excels at breaking enemy structures fast.
- This weapon is most effective at medium range (e.g. 1-2 tiles away from the player/entity) due to its accuracy and decent rate of fire. It can also be used at long range, however, this is less effective because of bloom. A weapon such as a Scoped Assault Rifle or Red-Eye Assault Rifle would be better for long-range usage.
- Close-range usage is sometimes useful to quickly deal damage to players/entities and catch them off-guard, but a Submachine Gun will be more useful for these kinds of engagements.
- It is unwise to challenge players wielding Sniper Rifles, as they can instantly eliminate the player with a single well-placed shot while attempting to whittle away at their health one shot at a time. Instead, close the gap between the enemy by placing some structures to get within a range where sniping isn't nearly as practical.
- Since the Assault Rifle is a hitscan weapon, it is very easy to use since its shots instantly connect with their target rather than having travel time. This makes it especially effective at very long ranges against weapons like the Striker AR or DMR, although these ranges are not ideal.
Countering[]
- This weapon is good at destroying tiles, so Wood is not a preferred building material for countering an Assault Rifle. Instead, players should use Metal or Stone as a way of blocking an Assault Rifle, as it is harder to destroy these materials.
- A good strategy for countering an Assault Rifle is to move far away from the opponent, especially if you have a Sniper Rifle equipped. Because of the Assault Rifle's bloom, it will make the opponents' shots less accurate.
Mode Specific History
Mode Specific History[]
Fortnite OG History
Fortnite OG History[]
Trivia
Trivia[]
Visuals[]
- The Assault Rifle model is based on the American M4 Carbine.
- The Assault Rifle's icon for the Assault Rifle had its front sight mistakenly modeled backward.
- The Weapon also included a skull and crossbones emblem on the right-hand side of the weapon, as well as a shorter magazine.
- In Fortnite: Save the World, the Breacher uses the same visuals as the Assault Rifle.





