Overview
|
This item is currently vaulted in Ballistic. |
| It has been made unavailable to balance the loot pool, and may return in the future. It is still available in Creative and UEFN. |
| “ | Fully Automatic Assault Rifle. High fire rate. Most effective when fired in short controlled bursts.
|
” |
- — In-Game Description
The Striker AR is an Assault Weapon in Fortnite: Ballistic that was added in Chapter 6: Season 1.
Functionality
Functionality[]
The Striker AR is a medium damage, high fire rate assault rifle suited for close to medium range combat. It is equipped with a
Red Eye Sight and
Suppressor.
In Fortnite: Ballistic, the Striker AR cost
2,700 Credits.
The Striker AR is a Hitscan weapon with First Shot Accuracy enabled.
Damage falloff:
- Damage falloff begins at 10 meters (2 tiles).
- Damage steadily decreases down to 87% of its maximum at 25 meters (5 tiles).
- Damage reaches its minimum value of 77% of its maximum at 50 meters (10 tiles).
Stats
Sounds
Sounds[]
Striker AR's sounds have been inherited from Modular Striker AR:
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Paprika_AR_CoreDPS_Pickup_01Paprika_AR_CoreDPS_Pickup_02Paprika_AR_CoreDPS_Pickup_XX
| |||
| Equip | Paprika_AR_CoreDPS_Equip_01Paprika_AR_CoreDPS_Equip_02Paprika_AR_CoreDPS_Equip_XX
| |||
| Aiming | In | Weapon_MILRIFLE_ADS_IN_01Weapon_MILRIFLE_ADS_IN_02Weapon_MILRIFLE_ADS_IN_XX
| ||
| Out | Weapon_MILRIFLE_ADS_OUT_01Weapon_MILRIFLE_ADS_OUT_02Weapon_MILRIFLE_ADS_OUT_XX
| |||
| Shooting (1P) |
Close | Paprika_AR_CoreDPS_Fire_1P_Close_01Paprika_AR_CoreDPS_Fire_1P_Close_02Paprika_AR_CoreDPS_Fire_1P_Close_03Paprika_AR_CoreDPS_Fire_1P_Close_04Paprika_AR_CoreDPS_Fire_1P_Close_05Paprika_AR_CoreDPS_Fire_1P_Close_06Paprika_AR_CoreDPS_Fire_1P_Close_07Paprika_AR_CoreDPS_Fire_1P_Close_08Paprika_AR_CoreDPS_Fire_1P_Close_XX
| ||
| Close Final Shot | Paprika_AR_CoreDPS_Fire_1P_Close_FinalShot_01Paprika_AR_CoreDPS_Fire_1P_Close_FinalShot_02Paprika_AR_CoreDPS_Fire_1P_Close_FinalShot_03Paprika_AR_CoreDPS_Fire_1P_Close_FinalShot_04Paprika_AR_CoreDPS_Fire_1P_Close_FinalShot_XX
| |||
| Low Ammo | Paprika_AR_CoreDPS_Fire_1P_LowAmmo_01Paprika_AR_CoreDPS_Fire_1P_LowAmmo_02Paprika_AR_CoreDPS_Fire_1P_LowAmmo_03Paprika_AR_CoreDPS_Fire_1P_LowAmmo_XX
| |||
| Mech | Paprika_AR_CoreDPS_Fire_1P_Mech_01Paprika_AR_CoreDPS_Fire_1P_Mech_02Paprika_AR_CoreDPS_Fire_1P_Mech_03Paprika_AR_CoreDPS_Fire_1P_Mech_04Paprika_AR_CoreDPS_Fire_1P_Mech_05Paprika_AR_CoreDPS_Fire_1P_Mech_06Paprika_AR_CoreDPS_Fire_1P_Mech_XX
| |||
| Out of Ammo | Paprika_AR_CoreDPS_Fire_1P_OutOfAmmo_01
| |||
| Sweetener | Paprika_AR_CoreDPS_Fire_1P_Sweetener_01Paprika_AR_CoreDPS_Fire_1P_Sweetener_02Paprika_AR_CoreDPS_Fire_1P_Sweetener_03Paprika_AR_CoreDPS_Fire_1P_Sweetener_04Paprika_AR_CoreDPS_Fire_1P_Sweetener_05Paprika_AR_CoreDPS_Fire_1P_Sweetener_06Paprika_AR_CoreDPS_Fire_1P_Sweetener_XX
| |||
| Shooting (3P) |
Medium | Paprika_AR_CoreDPS_Fire_3P_Medium_01Paprika_AR_CoreDPS_Fire_3P_Medium_02Paprika_AR_CoreDPS_Fire_3P_Medium_03Paprika_AR_CoreDPS_Fire_3P_Medium_04Paprika_AR_CoreDPS_Fire_3P_Medium_05Paprika_AR_CoreDPS_Fire_3P_Medium_06Paprika_AR_CoreDPS_Fire_3P_Medium_07Paprika_AR_CoreDPS_Fire_3P_Medium_08Paprika_AR_CoreDPS_Fire_3P_Medium_XX
| ||
| Distant | Paprika_AR_CoreDPS_Fire_3P_Distant_01Paprika_AR_CoreDPS_Fire_3P_Distant_02Paprika_AR_CoreDPS_Fire_3P_Distant_03Paprika_AR_CoreDPS_Fire_3P_Distant_04Paprika_AR_CoreDPS_Fire_3P_Distant_05Paprika_AR_CoreDPS_Fire_3P_Distant_06Paprika_AR_CoreDPS_Fire_3P_Distant_07Paprika_AR_CoreDPS_Fire_3P_Distant_08Paprika_AR_CoreDPS_Fire_3P_Distant_XX
| |||
| Reload | Start | Paprika_AR_CoreDPS_Reload_Start_01Paprika_AR_CoreDPS_Reload_Start_02Paprika_AR_CoreDPS_Reload_Start_XX
| ||
| End | Paprika_AR_CoreDPS_Reload_End_01Paprika_AR_CoreDPS_Reload_End_02Paprika_AR_CoreDPS_Reload_End_XX
| |||
| Drop | Drop | Paprika_AR_CoreDPS_Drop
| ||
| Impact | Paprika_AR_CoreDPS_Drop_Impt_01Paprika_AR_CoreDPS_Drop_Impt_02Paprika_AR_CoreDPS_Drop_Impt_XX
| |||
Prefixed Weapon Mods
Weapon Changes
Weapon Changes[]
Chapter 6: Season 1[]
Update v33.10[]
- Added.
Chapter 6: Season 2[]
Update v34.20[]
- Increased structure damage from 31 to 39.
- Decreased range at which damage fall-off begins.
Chapter 6: Season 4[]
Update v37.10[]
- Removed movement inaccuracy while aiming down sights.
- Increased recoil.
Strategy
Strategy[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Due to the Striker AR being the 3rd most expensive weapon in Ballistic, it is important to buy 2 ticks of Instant Shield for added surivability.
- Unlike the Nemesis AR and Enforcer AR, the Striker AR has damage fall-off. This means that at a range of 15 meters and above, the weapon will lose its ability to one-shot headshot enemies with 50 shield. This is why when playing with the Striker AR, its optimal to avoid long range parts of the map, like Mid or Long-A on Skyline 10, to keep that consistent one-shot headshot.
Counters[]
- When engaged with an opponent using a Striker AR, keeping to mid-long range with a weapon such as an Enforcer AR, Nemesis AR or Reaper Sniper Rifle can be very beneficial, as all of them can deliver a 1 shot elimination to the head past the Striker's effective headshot range.
- Within close range and combined with their jumping accuracy, the Hammer Pump Shotgun and Frenzy Auto Shotgun can be strong counters to the Striker AR.
Weapon ID
Weapon ID[]
The Striker AR is referred to as Assault Feral Corgi Pap DPS in the files.
- Common: WID_Assault_FeralCorgiPap_DPS_Athena_R
Mode Specific History
Mode Specific History[]
Ballistic History
Ballistic History[]
Chapter 6: Season 1[]
Update v33.10[]
- December 11th 2024: Introduced.
Chapter 6: Season 2[]
Update v34.20[]
Creative History
Creative History[]
Trivia
Trivia[]
- Striker AR shares its model and animations with the Modular Striker AR, albeit with a black texture.
- Due to this, it resembles the FN SCAR-L.[1]
- Despite not being a Modular weapon, the Striker AR and other weapons featured in Fortnite: Ballistic still show what Weapon Mods they have when inspected.











