Overview
| “ | Dive bomb!
|
” |
- — Introduction text
Takers are a type of Mist Monsters in Fortnite: Save the World that are introduced in Stonewood.
Appearance
Appearance[]
Takers are rather small Mist Monsters, with the appearance of a ghost with thin legs and arms, a skull like head with glowing yellow eyes, visible ribs and a humped back.
Encountered
Encountered[]
Takers are first introduced in Stonewood SSD 5 and can be encountered beginning in high Stonewood.
They are found:
- Patrolling or sleeping
- During objective defense
- Spawned from Husk Encampments
- Spawned from Shadow Orbs
- In Dungeons starting PL 43+ zones
- In the Crypts Dungeon, as the final boss (Vlad)
- Spawned by the Storm King
Behavior
Behavior[]
Takers do not attack mission objectives directly, but instead focus on players. They deal heavy melee damage and they can sneak up to unsuspecting players thanks to their ability to fly and create portals used to phase through structures. Takers also have access to a devastating dive attack, able to almost one shot players in very high Power Level missions.
Types
Types[]
| Variant | Type | Info |
|---|---|---|
![]() Taker |
Assassian | The base Taker. It can use portals to go through your builds to attack you, or fly high up in the sky and dive bomb you to deal massive damage. Can also evade attacks to prevent itself from taking damage. Cannot be elemental. |
![]() Vampiric Taker |
Assassian | Takers that are a grayish white with red eyes. They appear in Survive the Night during the Hexsylvania Venture Season and Dungeons. On a successful hit, they heal a percentage of their health. They are also weakened during the day. Cannot be elemental. |
![]() Vlad |
Assassian | A Taker that is black with red pulsating eyes. He appears in any mission when the Stakeout quest is available. You have to search through multiple coffins in order to find him. Along with having the same abilities as a Taker and Vampiric Taker, once he gets to 50% health or lower, he activates berserk. Berserk gives him more health, damage resistance, and he also gains the soul drain ability for a short time that hits all surrounding players, dealing damage. Once he gets to 25% health or lower, he activates berserk again, but gains a speed boost and damage boost instead of more health. Cannot be elemental. |
![]() Vlad (Dungeons) |
Assassian | A Taker that is black with red pulsating eyes and the Mini-Bosses's glow. He appears in the Crypt Dungeons. Along with having the same abilities as a Taker, Vampiric Taker, and Vlad (minus the 2nd berserk), once he gets to 50% health or lower, he disappears for a minute. After he comes back, he will have the first berserk active. Cannot be elemental. |
Abilities
Abilities[]
Base Variant[]
- Fly - Takers have to ability to fly, which makes them harder to hit and allows them to reach players in places other husks can't reach. This also means they don't take fall damage like other monsters.
- Portals - Takers can create a portal which allows them to pass through walls. This portal has no cooldown and lasts for 10 seconds.
- Swipe - Takers can get close to a player and swipe at them, dealing moderate damage.
- Dive Bomb - Takers will fly high into the sky fast, screech loudly, then start charging towards a player in a straight line. If the hit lands, it deals extremely high damage.
- Evade - Takers can Evade attacks to dodge heavy damage. They can do this every 2.5 seconds.
Fortnitemares/Dungeons Variants[]
- Life Leech - When damaging a player with any move, the Taker will heal 12.5% of their max health for Vampiric Takers and Vlad, and 10% of their max health for Vlad (Dungeons).
- Soul Drain - When activated, all players in a 3 tile radius around the Taker will take 10% of their max health and shield combined every 2 seconds for 12 seconds. This ability also destroy any environmental object in the radius.
- Berserk 1 - Activates when Vlad or Vlad (Dungeons) gets to 50% hp or lower. Berserk activates Soul Drain, gives the Taker a 1.35x health increase and gives the Taker a 95% damage resistance. It's suppose to give a 1.5x damage increase but it is bugged and only gives it during the 2nd Berserk.
- Berserk 2 - Activates when Vlad gets to 25% hp or lower. Berserk activates Soul Drain and gives the Taker a 1.2x speed increase. It is bugged and gives a 1.5x damage increase that is suppose to be applied during the first berserk.
Unused[]
- Marked For Death - A Taker will mark a player for death, leaving a skull above the player's head indicating they are marked. This mark means the Taker will non-stop chase after the player until the player or the Taker is dead.
- Paralyze - Unknown what this ability does. Considered depreciated in the earliest public version of Fortnite.
- Stun Dive Bomb - The Taker will dive bomb the player, but instead of hitting them for damage, they will stun the player for 10 seconds. This stun is the only way the Taker can start the Soul Suck ability
- Soul Suck - After the player is stunned, they will start to suck the soul of the player. Before the soul suck would do damage, the Taker would stun the player for 1.5 seconds, then begin to attack. This move will kill the player unless another player deals enough impact to stagger or kill the Taker. The Taker would also heal 20 health each attack, no matter the power level it is at. It will also scale to 20 times the damage after 8 seconds of attacking the player.
Stats
Stats[]
Takers have a movement speed of 0.8301 TPS (Tiles per Second) and 1.4648 TPS while dive bombing. Takers are completely immune to fall damage.
| Taker Stats - Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 480 | 600 | 760 | 1420 | 2220 | 3640 | 5800 | 8800 | 12900 | 18460 | 25840 | 35440 | 47860 | 61180 | |
| Shield Health | 720 | 1300.2 | 2153.08 | 5442.86 | 9990 | 16380 | 26100 | 39600 | 58590 | 83070 | 116280 | 159480 | 215370 | 275310 | |
| Super Shield Health | 2592 | 4320 | 6840 | 16614 | 29970 | 49140 | 78300 | 118800 | 175770 | 249210 | 348840 | 478440 | 646110 | 825930 | |
| Damage | 80 | 88 | 108 | 196 | 336 | 528 | 796 | 1164 | 1668 | 2360 | 3292 | 4520 | 6116 | 8160 | |
| Env. Damage | 10 | 10.1 | 10.6 | 12 | 13.3 | 14.8 | 16.6 | 18.6 | 20.9 | 23.4 | 26.3 | 29.6 | 33.4 | 38 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 83640 | 108420 | 138840 | 175780 | 220180 | 273060 | 335520 | 408700 | 493800 | 592140 | 704920 | 832980 | 1058160 | 1366314 | |
| Shield Health | 376380 | 487890 | 624780 | 791010 | 990810 | 1228770 | 1509840 | 1839150 | 2222100 | 2664630 | 3172140 | 3748410 | 4761720 | 6148413 | |
| Super Shield Health | 1129140 | 1463670 | 1874340 | 2373030 | 2972430 | 3686310 | 4529520 | 5517450 | 6666300 | 7993890 | 9516420 | 11245230 | 14285160 | 18445239 | |
| Damage | 10736 | 13936 | 17888 | 22652 | 28440 | 35300 | 43396 | 52880 | 63908 | 76636 | 91236 | 107816 | 136964 | 176862 | |
| Env. Damage | 43.4 | 49.6 | 56.6 | 64.4 | 72.7 | 81.4 | 90.5 | 100 | 109.9 | 120.2 | 130.9 | 142 | 159.7 | 170.35 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.6344 | ||||||||||||||
| Attack Cooldown (Seconds) |
5 | ||||||||||||||
| Attack Range (Tiles) |
0.4688 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Taker Stats - Dive Bomb | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 480 | 600 | 760 | 1420 | 2220 | 3640 | 5800 | 8800 | 12900 | 18460 | 25840 | 35440 | 47860 | 61180 | |
| Shield Health | 720 | 1300.2 | 2153.08 | 5442.86 | 9990 | 16380 | 26100 | 39600 | 58590 | 83070 | 116280 | 159480 | 215370 | 275310 | |
| Super Shield Health | 2592 | 4320 | 6840 | 16614 | 29970 | 49140 | 78300 | 118800 | 175770 | 249210 | 348840 | 478440 | 646110 | 825930 | |
| Damage | 250 | 275 | 337.5 | 612.5 | 1050 | 1650 | 2487.5 | 3637.5 | 5212.5 | 7375 | 10287.5 | 14125 | 19112.5 | 25500 | |
| Env. Damage | 56 | 56.56 | 59.36 | 67.2 | 74.48 | 82.88 | 92.96 | 104.16 | 117.04 | 131.04 | 147.28 | 165.76 | 187.04 | 212.8 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 83640 | 108420 | 138840 | 175780 | 220180 | 273060 | 335520 | 408700 | 493800 | 592140 | 704920 | 832980 | 1058160 | 1366314 | |
| Shield Health | 376380 | 487890 | 624780 | 791010 | 990810 | 1228770 | 1509840 | 1839150 | 2222100 | 2664630 | 3172140 | 3748410 | 4761720 | 6148413 | |
| Super Shield Health | 1129140 | 1463670 | 1874340 | 2373030 | 2972430 | 3686310 | 4529520 | 5517450 | 6666300 | 7993890 | 9516420 | 11245230 | 14285160 | 18445239 | |
| Damage | 33550 | 43550 | 55900 | 70787.5 | 88875 | 110312.5 | 135612.5 | 165250 | 199712.5 | 239487.5 | 285112.5 | 336925 | 428012.5 | 552693.75 | |
| Env. Damage | 243.04 | 277.76 | 316.96 | 360.64 | 407.12 | 455.84 | 506.8 | 560 | 615.44 | 673.12 | 733.04 | 795.2 | 894.32 | 953.96 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.5414 | ||||||||||||||
| Attack Cooldown (Seconds) |
2.5 | ||||||||||||||
| Attack Range (Tiles) |
0.3906 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Vampiric Taker Stats - Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 80 | 88 | 108 | 196 | 336 | 528 | 796 | 1164 | 1668 | 2360 | 3292 | 4520 | 6116 | 8160 | |
| Env. Damage | 10 | 10.1 | 10.6 | 12 | 13.3 | 14.8 | 16.6 | 18.6 | 20.9 | 23.4 | 26.3 | 29.6 | 33.4 | 38 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 10736 | 13936 | 17888 | 22652 | 28440 | 35300 | 43396 | 52880 | 63908 | 76636 | 91236 | 107816 | 136964 | 176862 | |
| Env. Damage | 43.4 | 49.6 | 56.6 | 64.4 | 72.7 | 81.4 | 90.5 | 100 | 109.9 | 120.2 | 130.9 | 142 | 159.7 | 170.35 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.6344 | ||||||||||||||
| Attack Cooldown (Seconds) |
5 | ||||||||||||||
| Attack Range (Tiles) |
0.4688 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Vampiric Taker Stats - Dive Bomb | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 250 | 275 | 337.5 | 612.5 | 1050 | 1650 | 2487.5 | 3637.5 | 5212.5 | 7375 | 10287.5 | 14125 | 19112.5 | 25500 | |
| Env. Damage | 56 | 56.56 | 59.36 | 67.2 | 74.48 | 82.88 | 92.96 | 104.16 | 117.04 | 131.04 | 147.28 | 165.76 | 187.04 | 212.8 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 33550 | 43550 | 55900 | 70787.5 | 88875 | 110312.5 | 135612.5 | 165250 | 199712.5 | 239487.5 | 285112.5 | 336925 | 428012.5 | 552693.75 | |
| Env. Damage | 243.04 | 277.76 | 316.96 | 360.64 | 407.12 | 455.84 | 506.8 | 560 | 615.44 | 673.12 | 733.04 | 795.2 | 894.32 | 953.96 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.5414 | ||||||||||||||
| Attack Cooldown (Seconds) |
2.5 | ||||||||||||||
| Attack Range (Tiles) |
0.3906 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Vlad Stats - Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 2880 | 3600 | 4560 | 8520 | 13320 | 21840 | 34800 | 52800 | 77400 | 110760 | 155040 | 212640 | 287160 | 367080 | |
| Shield Health | 4320 | 7801.2 | 12918.48 | 32657.16 | 59940 | 98280 | 156600 | 237600 | 351540 | 498420 | 697680 | 956880 | 1292220 | 1651860 | |
| Super Shield Health | 15552 | 25920 | 41040 | 99684 | 179820 | 294840 | 469800 | 712800 | 1054620 | 1495260 | 2093040 | 2870640 | 3876660 | 4955580 | |
| Damage | 80 | 88 | 108 | 196 | 336 | 528 | 796 | 1164 | 1668 | 2360 | 3292 | 4520 | 6116 | 8160 | |
| Env. Damage | 10 | 10.1 | 10.6 | 12 | 13.3 | 14.8 | 16.6 | 18.6 | 20.9 | 23.4 | 26.3 | 29.6 | 33.4 | 38 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 501840 | 650520 | 833040 | 1054680 | 1321080 | 1638360 | 2013120 | 2452200 | 2962800 | 3552840 | 4229520 | 4997880 | 6348960 | 8197884 | |
| Shield Health | 2258280 | 2927340 | 3748680 | 4746060 | 5944860 | 7372620 | 9059040 | 11034900 | 13332600 | 15987780 | 19032840 | 22490460 | 28570320 | 36890478 | |
| Super Shield Health | 6774840 | 8782020 | 11246040 | 14238180 | 17834580 | 22117860 | 27177120 | 33104700 | 39997800 | 47963340 | 57098520 | 67471380 | 85710960 | 110671434 | |
| Damage | 10736 | 13936 | 17888 | 22652 | 28440 | 35300 | 43396 | 52880 | 63908 | 76636 | 91236 | 107816 | 136964 | 176862 | |
| Env. Damage | 43.4 | 49.6 | 56.6 | 64.4 | 72.7 | 81.4 | 90.5 | 100 | 109.9 | 120.2 | 130.9 | 142 | 159.7 | 170.35 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.6344 | ||||||||||||||
| Attack Cooldown (Seconds) |
5 | ||||||||||||||
| Attack Range (Tiles) |
0.4688 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Vlad Stats - Dive Bomb | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 2880 | 3600 | 4560 | 8520 | 13320 | 21840 | 34800 | 52800 | 77400 | 110760 | 155040 | 212640 | 287160 | 367080 | |
| Shield Health | 4320 | 7801.2 | 12918.48 | 32657.16 | 59940 | 98280 | 156600 | 237600 | 351540 | 498420 | 697680 | 956880 | 1292220 | 1651860 | |
| Super Shield Health | 15552 | 25920 | 41040 | 99684 | 179820 | 294840 | 469800 | 712800 | 1054620 | 1495260 | 2093040 | 2870640 | 3876660 | 4955580 | |
| Damage | 250 | 275 | 337.5 | 612.5 | 1050 | 1650 | 2487.5 | 3637.5 | 5212.5 | 7375 | 10287.5 | 14125 | 19112.5 | 25500 | |
| Env. Damage | 56 | 56.56 | 59.36 | 67.2 | 74.48 | 82.88 | 92.96 | 104.16 | 117.04 | 131.04 | 147.28 | 165.76 | 187.04 | 212.8 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 501840 | 650520 | 833040 | 1054680 | 1321080 | 1638360 | 2013120 | 2452200 | 2962800 | 3552840 | 4229520 | 4997880 | 6348960 | 8197884 | |
| Shield Health | 2258280 | 2927340 | 3748680 | 4746060 | 5944860 | 7372620 | 9059040 | 11034900 | 13332600 | 15987780 | 19032840 | 22490460 | 28570320 | 36890478 | |
| Super Shield Health | 6774840 | 8782020 | 11246040 | 14238180 | 17834580 | 22117860 | 27177120 | 33104700 | 39997800 | 47963340 | 57098520 | 67471380 | 85710960 | 110671434 | |
| Damage | 33550 | 43550 | 55900 | 70787.5 | 88875 | 110312.5 | 135612.5 | 165250 | 199712.5 | 239487.5 | 285112.5 | 336925 | 428012.5 | 552693.75 | |
| Env. Damage | 243.04 | 277.76 | 316.96 | 360.64 | 407.12 | 455.84 | 506.8 | 560 | 615.44 | 673.12 | 733.04 | 795.2 | 894.32 | 953.96 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.5414 | ||||||||||||||
| Attack Cooldown (Seconds) |
2.5 | ||||||||||||||
| Attack Range (Tiles) |
0.3906 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Vlad (Dungeons) Stats - Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 2880 | 3600 | 4560 | 8520 | 13320 | 21840 | 34800 | 52800 | 77400 | 110760 | 155040 | 212640 | 287160 | 367080 | |
| Shield Health | 4320 | 7801.2 | 12918.48 | 32657.16 | 59940 | 98280 | 156600 | 237600 | 351540 | 498420 | 697680 | 956880 | 1292220 | 1651860 | |
| Super Shield Health | 15552 | 25920 | 41040 | 99684 | 179820 | 294840 | 469800 | 712800 | 1054620 | 1495260 | 2093040 | 2870640 | 3876660 | 4955580 | |
| Damage | 80 | 88 | 108 | 196 | 336 | 528 | 796 | 1164 | 1668 | 2360 | 3292 | 4520 | 6116 | 8160 | |
| Env. Damage | 10 | 10.1 | 10.6 | 12 | 13.3 | 14.8 | 16.6 | 18.6 | 20.9 | 23.4 | 26.3 | 29.6 | 33.4 | 38 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 501840 | 650520 | 833040 | 1054680 | 1321080 | 1638360 | 2013120 | 2452200 | 2962800 | 3552840 | 4229520 | 4997880 | 6348960 | 8197884 | |
| Shield Health | 2258280 | 2927340 | 3748680 | 4746060 | 5944860 | 7372620 | 9059040 | 11034900 | 13332600 | 15987780 | 19032840 | 22490460 | 28570320 | 36890478 | |
| Super Shield Health | 6774840 | 8782020 | 11246040 | 14238180 | 17834580 | 22117860 | 27177120 | 33104700 | 39997800 | 47963340 | 57098520 | 67471380 | 85710960 | 110671434 | |
| Damage | 10736 | 13936 | 17888 | 22652 | 28440 | 35300 | 43396 | 52880 | 63908 | 76636 | 91236 | 107816 | 136964 | 176862 | |
| Env. Damage | 43.4 | 49.6 | 56.6 | 64.4 | 72.7 | 81.4 | 90.5 | 100 | 109.9 | 120.2 | 130.9 | 142 | 159.7 | 170.35 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.6344 | ||||||||||||||
| Attack Cooldown (Seconds) |
5 | ||||||||||||||
| Attack Range (Tiles) |
0.4688 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Vlad (Dungeons) Stats - Dive Bomb | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 2880 | 3600 | 4560 | 8520 | 13320 | 21840 | 34800 | 52800 | 77400 | 110760 | 155040 | 212640 | 287160 | 367080 | |
| Shield Health | 4320 | 7801.2 | 12918.48 | 32657.16 | 59940 | 98280 | 156600 | 237600 | 351540 | 498420 | 697680 | 956880 | 1292220 | 1651860 | |
| Super Shield Health | 15552 | 25920 | 41040 | 99684 | 179820 | 294840 | 469800 | 712800 | 1054620 | 1495260 | 2093040 | 2870640 | 3876660 | 4955580 | |
| Damage | 250 | 275 | 337.5 | 612.5 | 1050 | 1650 | 2487.5 | 3637.5 | 5212.5 | 7375 | 10287.5 | 14125 | 19112.5 | 25500 | |
| Env. Damage | 56 | 56.56 | 59.36 | 67.2 | 74.48 | 82.88 | 92.96 | 104.16 | 117.04 | 131.04 | 147.28 | 165.76 | 187.04 | 212.8 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 501840 | 650520 | 833040 | 1054680 | 1321080 | 1638360 | 2013120 | 2452200 | 2962800 | 3552840 | 4229520 | 4997880 | 6348960 | 8197884 | |
| Shield Health | 2258280 | 2927340 | 3748680 | 4746060 | 5944860 | 7372620 | 9059040 | 11034900 | 13332600 | 15987780 | 19032840 | 22490460 | 28570320 | 36890478 | |
| Super Shield Health | 6774840 | 8782020 | 11246040 | 14238180 | 17834580 | 22117860 | 27177120 | 33104700 | 39997800 | 47963340 | 57098520 | 67471380 | 85710960 | 110671434 | |
| Damage | 33550 | 43550 | 55900 | 70787.5 | 88875 | 110312.5 | 135612.5 | 165250 | 199712.5 | 239487.5 | 285112.5 | 336925 | 428012.5 | 552693.75 | |
| Env. Damage | 243.04 | 277.76 | 316.96 | 360.64 | 407.12 | 455.84 | 506.8 | 560 | 615.44 | 673.12 | 733.04 | 795.2 | 894.32 | 953.96 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.5414 | ||||||||||||||
| Attack Cooldown (Seconds) |
2.5 | ||||||||||||||
| Attack Range (Tiles) |
0.3906 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Taker Stats - Soul Suck | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 480 | 600 | 760 | 1420 | 2220 | 3640 | 5800 | 8800 | 12900 | 18460 | 25840 | 35440 | 47860 | 61180 | |
| Shield Health | 720 | 1300.2 | 2153.08 | 5442.86 | 9990 | 16380 | 26100 | 39600 | 58590 | 83070 | 116280 | 159480 | 215370 | 275310 | |
| Super Shield Health | 2592 | 4320 | 6840 | 16614 | 29970 | 49140 | 78300 | 118800 | 175770 | 249210 | 348840 | 478440 | 646110 | 825930 | |
| Damage | 3 | 3.3 | 4.05 | 7.35 | 12.6 | 19.8 | 29.85 | 43.65 | 62.55 | 88.5 | 123.45 | 169.5 | 229.35 | 306 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 83640 | 108420 | 138840 | 175780 | 220180 | 273060 | 335520 | 408700 | 493800 | 592140 | 704920 | 832980 | 1058160 | 1366314 | |
| Shield Health | 376380 | 487890 | 624780 | 791010 | 990810 | 1228770 | 1509840 | 1839150 | 2222100 | 2664630 | 3172140 | 3748410 | 4761720 | 6148413 | |
| Super Shield Health | 1129140 | 1463670 | 1874340 | 2373030 | 2972430 | 3686310 | 4529520 | 5517450 | 6666300 | 7993890 | 9516420 | 11245230 | 14285160 | 18445239 | |
| Damage | 402.6 | 522.6 | 670.8 | 849.45 | 1066.5 | 1323.75 | 1627.35 | 1983 | 2396.55 | 2873.85 | 3421.35 | 4043.1 | 5136.15 | 6632.325 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
1.6972 | ||||||||||||||
| Attack Cooldown (Seconds) |
5 | ||||||||||||||
| Attack Range (Tiles) |
0.01953 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Taker Stats - Stun Dive Bomb | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 480 | 600 | 760 | 1420 | 2220 | 3640 | 5800 | 8800 | 12900 | 18460 | 25840 | 35440 | 47860 | 61180 | |
| Shield Health | 720 | 1300.2 | 2153.08 | 5442.86 | 9990 | 16380 | 26100 | 39600 | 58590 | 83070 | 116280 | 159480 | 215370 | 275310 | |
| Super Shield Health | 2592 | 4320 | 6840 | 16614 | 29970 | 49140 | 78300 | 118800 | 175770 | 249210 | 348840 | 478440 | 646110 | 825930 | |
| Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 83640 | 108420 | 138840 | 175780 | 220180 | 273060 | 335520 | 408700 | 493800 | 592140 | 704920 | 832980 | 1058160 | 1366314 | |
| Shield Health | 376380 | 487890 | 624780 | 791010 | 990810 | 1228770 | 1509840 | 1839150 | 2222100 | 2664630 | 3172140 | 3748410 | 4761720 | 6148413 | |
| Super Shield Health | 1129140 | 1463670 | 1874340 | 2373030 | 2972430 | 3686310 | 4529520 | 5517450 | 6666300 | 7993890 | 9516420 | 11245230 | 14285160 | 18445239 | |
| Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.5414 | ||||||||||||||
| Attack Cooldown (Seconds) |
2.5 | ||||||||||||||
| Attack Range (Tiles) |
0.3906 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 899 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
Strategy
Strategy[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Base Variant[]
- When a Taker is about to charge someone, it floats in the air long enough for a concentrated burst of fire from heroes. Take advantage of the brief moment that it is stationary since it is much faster when on the move and is particularly hard to target. However, if you're the target of its charge, it's very easy to target it since it's moving in a straight line... towards you!
- Avoid confined spaces. Even when Takers are not charging, their melee attacks are deadly.
- Keep about a 1-2 tile distance, this will cause Takers to chase after you and not activate their dive bomb ability that often.
- When a Taker is charging towards you, you can dodge its attack by running in the opposite direction and strafing to the left or the right.
- You can also use movement abilities such as phase shift or double jump to dodge its dive.
- If you can't dodge a Taker's dive bomb, build one wall in front of you. This will stop the Taker from being able to reach you.
Fortnitemares/Dungeons Variants[]
- Avoid getting hit at all, as Takers (especially the bosses) have a decent amount of health and Takers healing on hit makes them able to survive for a very long time.
- When you get Vlad to below 50% and 25% health or Vlad (Dungeons) to 50% health, make sure to be at least 3 tiles away from him. This will cause his soul drain ability to end and he'll be vulnerable again.
Trivia
Trivia[]
- Many heroes have their own nicknames for Takers that can be heard while aiming at them. Examples include; Jonesy referring to them as "dive bombers", while Ken calls them as "soul suckers", and Thunder Thora calls them "flying husks".
- The nickname "Soul Sucker" is likely in reference to a cut Taker attack that involved sucking the player character's life from their body. Leaving them dead on the ground unable to be revived as a result.
- Vlad is considered a water Vampiric Taker, so Vlad cannot have a water element look.
- Takers use to be summoned by Trolls.[1]
References
References[]
| Monsters | |
|---|---|
| Part of The Last Reality and Cube Legion | |
Husk Monsters |
Husk • Husky • Beehive • Lobber • Sploder • Riot Husky • Pitcher • Huskling • Zapper • Mimic • The Nurse • Chrome Husky Mini-Boss: Epic Husk • Epic Husky • Gunslinger |
Mist Monsters |
Smasher • Taker • Blaster • Flinger • Trolls • Shielder Mini-Boss: Epic Smasher Boss: Storm King |
Battle Royale Monsters |
Cube Monsters • Ice Legion • Shadows • Sideways Monsters Boss: Caretaker |




































