Overview
Huskies are Monsters in Fortnite: Save the World. The Husky is a more beefy form of a Husk that has lower speed, but a higher damage output.
Behavior
Encountered
Encountered[]
They begin to be encountered at the beginning of Stonewood.
Huskies are found:
- Patrolling or sleeping
- During objective defense
- Spawned from Husk Encampments
- Spawned by the Storm King
Types
Types[]
- Husky: Base Huskies. Wears a tan shirt. Have a good amount of health and deal more damage, but is slower.
- Fire Husky: Huskies that are a Fire Element. They gain all the Fire Element abilities.
- Water Husky: Huskies that are a Water Element. They gain all the Water Element abilities.
- Nature Husky: Huskies that are a Nature Element. They gain all the Nature Element abilities.
- Sploder: Huskies that wear a red shirt and carry a Propane Tank on their shoulder. They throw the propane tank to deal heavy damage to builds and players.
- Riot Husky: Huskies holding a fridge door as a shield with its two arms while peeking through a tiny horizontal window on the top of the door. Uses the door to block attacks and to push players back.
Abilities
Abilities[]
- Lunge - A Husky lunges at the player, dealing damage. If builds block its path, it will use this ability to break those builds.
- Belch - A Husky will Belch at builds, causing them to get weaken and damaging any players who get hit. This became the Burp Cloud ability.
- Burp Cloud - A Husky will burp a ball of ooze at the player, causing AOE damage in a small area. [1]
Stats
Stats[]
The Husky has a movement speed of 0.488 (Tiles per Second). Fall damage starts at 15% of health at 2.539 tiles and scales to 50% of health at 4.5 tiles.
| Husky Stats - Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 58 | 63.8 | 78.3 | 142.1 | 243.6 | 382.8 | 577.1 | 843.9 | 1209.3 | 1711 | 2386.7 | 3277 | 4434.1 | 5916 | |
| Env. Damage | 50 | 50.5 | 53 | 60 | 66.5 | 74 | 83 | 93 | 104.5 | 117 | 131.5 | 148 | 167 | 190 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 7783.6 | 10103.6 | 12968.8 | 16422.7 | 20619 | 25592.5 | 31462.1 | 38338 | 46333.3 | 55561.1 | 66146.1 | 78166.6 | 99298.9 | 128224.95 | |
| Env. Damage | 217 | 248 | 283 | 322 | 363.5 | 407 | 452.5 | 500 | 549.5 | 601 | 654.5 | 710 | 798.5 | 851.75 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.7488 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.039 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Husky Stats - Radical Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 58 | 63.8 | 78.3 | 142.1 | 243.6 | 382.8 | 577.1 | 843.9 | 1209.3 | 1711 | 2386.7 | 3277 | 4434.1 | 5916 | |
| Env. Damage | 50 | 50.5 | 53 | 60 | 66.5 | 74 | 83 | 93 | 104.5 | 117 | 131.5 | 148 | 167 | 190 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 7783.6 | 10103.6 | 12968.8 | 16422.7 | 20619 | 25592.5 | 31462.1 | 38338 | 46333.3 | 55561.1 | 66146.1 | 78166.6 | 99298.9 | 128224.95 | |
| Env. Damage | 217 | 248 | 283 | 322 | 363.5 | 407 | 452.5 | 500 | 549.5 | 601 | 654.5 | 710 | 798.5 | 851.75 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.2153 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.039 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Husky Stats - Ceiling Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 58 | 63.8 | 78.3 | 142.1 | 243.6 | 382.8 | 577.1 | 843.9 | 1209.3 | 1711 | 2386.7 | 3277 | 4434.1 | 5916 | |
| Env. Damage | 50 | 50.5 | 53 | 60 | 66.5 | 74 | 83 | 93 | 104.5 | 117 | 131.5 | 148 | 167 | 190 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 7783.6 | 10103.6 | 12968.8 | 16422.7 | 20619 | 25592.5 | 31462.1 | 38338 | 46333.3 | 55561.1 | 66146.1 | 78166.6 | 99298.9 | 128224.95 | |
| Env. Damage | 217 | 248 | 283 | 322 | 363.5 | 407 | 452.5 | 500 | 549.5 | 601 | 654.5 | 710 | 798.5 | 851.75 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.299 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.039 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Husky Stats - Floor Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 58 | 63.8 | 78.3 | 142.1 | 243.6 | 382.8 | 577.1 | 843.9 | 1209.3 | 1711 | 2386.7 | 3277 | 4434.1 | 5916 | |
| Env. Damage | 50 | 50.5 | 53 | 60 | 66.5 | 74 | 83 | 93 | 104.5 | 117 | 131.5 | 148 | 167 | 190 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 7783.6 | 10103.6 | 12968.8 | 16422.7 | 20619 | 25592.5 | 31462.1 | 38338 | 46333.3 | 55561.1 | 66146.1 | 78166.6 | 99298.9 | 128224.95 | |
| Env. Damage | 217 | 248 | 283 | 322 | 363.5 | 407 | 452.5 | 500 | 549.5 | 601 | 654.5 | 710 | 798.5 | 851.75 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.6695 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.039 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Husky Stats - Burp Cloud | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 23 | 25.3 | 31.05 | 56.35 | 96.6 | 151.8 | 228.85 | 334.65 | 479.55 | 678.5 | 946.45 | 1299.5 | 1758.35 | 2346 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 3086.6 | 4006.6 | 5142.8 | 6512.45 | 8176.5 | 10148.75 | 12476.35 | 15203 | 18373.55 | 22032.85 | 26230.35 | 30997.1 | 39377.15 | 50847.825 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Size (Tiles^2) |
0.0156 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
Strategy
Strategy[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- A group of Huskies are capable of doing a decent amount of damage to a structure and or player. Depending on the Husky Elemental physique, the Husky may do more or less damage against a structure.
- Husky can be lured away from the objective by getting their attention by players or Wildlife.
- AOE weapons can clear out groups of Huskies quickly. But may require a few extra rounds.
- Projectile weapons or Snipers are effective against a Husky.
- Floor traps such as the Floor Freeze and or the Tar Pit Trap can momentarily hold a Husky in its place to prevent further movement.
- With enough Impact and Knockback, it is possible to essentially lock any variant of a Husky onto a single tile of Floor Freeze.
- Ceiling traps such as the Ceiling Electric Field and Ceiling Gas Trap can deal high damage against a Husky.
- Wall traps such as the Wall Launcher can fling all types of Monsters including Huskies off of cliffs and or ledges.


