Overview
Riot Huskies are a type of Husk Monster in Fortnite: Save the World.
Behavior
Behavior[]
A Riot Husky is a Husky holding a fridge door as a shield with its arms while peeking through a tiny horizontal window on the top of the door. A Riot Husky has a good amount of health and deals a good amount of damage, but is very slow.
The Riot Husky will attack with its shield and prioritize the player instead of damaging the objective.
Encountered
Encountered[]
They begin to be encountered at the beginning of Stonewood.
Riot Huskies are found:
- Patrolling or sleeping
- During objective defense
- Spawned from Husk Encampments
Types
Types[]
- Riot Husky: Base Riot Husky. Holds a fridge door as a shield with its two arms while peeking through a tiny horizontal window on the top of the door. Uses the door to block attacks and to push players back.
- Fire Riot Husky: Riot Huskies that have the Fire Element. They gain all the Fire Element abilities.
- Water Riot Husky: Riot Huskies that have the Water Element. They gain all the Water Element abilities.
- Nature Riot Husky: Riot Huskies that have the Nature Element. They gain all the Nature Element abilities.
Abilities
Abilities[]
- Bash: A Riot Husky bashes the player with its fridge door, dealing damage and knocking the player back. If builds block its path, it will use this ability to break those builds.
- Shield: A Riot Husky uses the fridge door to protect all non-piercing damage in front of it besides a small window is uses to see.
Stats
Stats[]
Riot Husky have a movement speed of 0.293 TPS (Tiles per Second). Fall damage starts at 15% of health at 2.539 tiles and scales to 50% of health at 4.5 tiles.
| Riot Husky Stats - Melee Front | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 69 | 75.9 | 93.15 | 169.05 | 289.8 | 455.4 | 686.55 | 1003.95 | 1438.65 | 2035.5 | 2839.35 | 3898.5 | 5275.05 | 7038 | |
| Env. Damage | 60 | 60.6 | 63.6 | 72 | 79.8 | 88.8 | 99.6 | 111.6 | 125.4 | 140.4 | 157.8 | 177.6 | 200.4 | 228 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 9259.8 | 12019.8 | 15428.4 | 19537.35 | 24529.5 | 30446.25 | 37429.05 | 45609 | 55120.65 | 66098.55 | 78691.05 | 92991.3 | 118131.45 | 152543.475 | |
| Env. Damage | 260.4 | 297.6 | 339.6 | 386.4 | 436.2 | 488.4 | 543 | 600 | 659.4 | 721.2 | 785.4 | 852 | 958.2 | 1022.1 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.4355 | ||||||||||||||
| Attack Cooldown (Seconds) |
0.3 | ||||||||||||||
| Attack Range (Tiles) |
0.039 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Riot Husky Stats - Melee Down Both Hits | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 83 | 91.3 | 112.05 | 203.35 | 348.6 | 547.8 | 825.85 | 1207.65 | 1730.55 | 2448.5 | 3415.45 | 4689.5 | 6345.35 | 8466 | |
| Env. Damage | 73 | 73.73 | 77.38 | 87.6 | 97.09 | 108.04 | 121.18 | 135.78 | 152.57 | 170.82 | 191.99 | 216.08 | 243.82 | 277.4 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 11138.6 | 14458.6 | 18558.8 | 23501.45 | 29506.5 | 36623.75 | 45023.35 | 54863 | 66304.55 | 79509.85 | 94657.35 | 111859.1 | 142100.15 | 183494.325 | |
| Env. Damage | 316.82 | 362.08 | 413.18 | 470.12 | 530.71 | 594.22 | 660.65 | 730 | 802.27 | 877.46 | 955.57 | 1036.6 | 1165.81 | 1243.555 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
1.1268 | ||||||||||||||
| Attack Cooldown (Seconds) |
0.3 | ||||||||||||||
| Attack Range (Tiles) |
0.04 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Riot Husky Stats - Melee Down First Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 41.5 | 45.65 | 56.025 | 101.675 | 174.3 | 273.9 | 412.925 | 603.825 | 865.275 | 1224.25 | 1707.725 | 2344.75 | 3172.675 | 4233 | |
| Env. Damage | 36.5 | 36.865 | 38.69 | 43.8 | 48.545 | 54.02 | 60.59 | 67.89 | 76.285 | 85.41 | 95.995 | 108.04 | 121.91 | 138.7 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 5569.3 | 7229.3 | 9279.4 | 11750.725 | 14753.25 | 18311.875 | 22511.675 | 27431.5 | 33152.275 | 39754.925 | 47328.675 | 55929.55 | 71050.075 | 91747.1625 | |
| Env. Damage | 158.41 | 181.04 | 206.59 | 235.06 | 265.355 | 297.11 | 330.325 | 365 | 401.135 | 438.73 | 477.785 | 518.3 | 582.905 | 621.7775 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 0.5 | ||||||||||||||
| Env. Damage Mult | 0.5 | ||||||||||||||
| Attack Windup Time (Seconds) |
1.1268 | ||||||||||||||
| Attack Cooldown (Seconds) |
0.3 | ||||||||||||||
| Attack Range (Tiles) |
0.04 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Riot Husky Stats - Melee Down Second Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 41.5 | 45.65 | 56.025 | 101.675 | 174.3 | 273.9 | 412.925 | 603.825 | 865.275 | 1224.25 | 1707.725 | 2344.75 | 3172.675 | 4233 | |
| Env. Damage | 36.5 | 36.865 | 38.69 | 43.8 | 48.545 | 54.02 | 60.59 | 67.89 | 76.285 | 85.41 | 95.995 | 108.04 | 121.91 | 138.7 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 5569.3 | 7229.3 | 9279.4 | 11750.725 | 14753.25 | 18311.875 | 22511.675 | 27431.5 | 33152.275 | 39754.925 | 47328.675 | 55929.55 | 71050.075 | 91747.1625 | |
| Env. Damage | 158.41 | 181.04 | 206.59 | 235.06 | 265.355 | 297.11 | 330.325 | 365 | 401.135 | 438.73 | 477.785 | 518.3 | 582.905 | 621.7775 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 0.5 | ||||||||||||||
| Env. Damage Mult | 0.5 | ||||||||||||||
| Attack Windup Time (Seconds) |
2.2575 | ||||||||||||||
| Attack Cooldown (Seconds) |
0.3 | ||||||||||||||
| Attack Range (Tiles) |
0.04 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Riot Husky Stats - Melee Up | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 360 | 450 | 570 | 1065 | 1665 | 2730 | 4350 | 6600 | 9675 | 13845 | 19380 | 26580 | 35895 | 45885 | |
| Shield Health | 540 | 975.15 | 1614.81 | 4082.145 | 7492.5 | 12285 | 19575 | 29700 | 43942.5 | 62302.5 | 87210 | 119610 | 161527.5 | 206482.5 | |
| Super Shield Health | 1944 | 3240 | 5130 | 12460.5 | 22477.5 | 36855 | 58725 | 89100 | 131827.5 | 186907.5 | 261630 | 358830 | 484582.5 | 619447.5 | |
| Damage | 114 | 125.4 | 153.9 | 279.3 | 478.8 | 752.4 | 1134.3 | 1658.7 | 2376.9 | 3363 | 4691.1 | 6441 | 8715.3 | 11628 | |
| Env. Damage | 100 | 101 | 106 | 120 | 133 | 148 | 166 | 186 | 209 | 234 | 263 | 296 | 334 | 380 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 62730 | 81315 | 104130 | 131835 | 165135 | 204795 | 251640 | 306525 | 370350 | 444105 | 528690 | 624735 | 793620 | 1024735.5 | |
| Shield Health | 282285 | 365917.5 | 468585 | 593257.5 | 743107.5 | 921577.5 | 1132380 | 1379362.5 | 1666575 | 1998472.5 | 2379105 | 2811307.5 | 3571290 | 4611309.75 | |
| Super Shield Health | 846855 | 1097752.5 | 1405755 | 1779772.5 | 2229322.5 | 2764732.5 | 3397140 | 4138087.5 | 4999725 | 5995417.5 | 7137315 | 8433922.5 | 10713870 | 13833929.25 | |
| Damage | 15298.8 | 19858.8 | 25490.4 | 32279.1 | 40527 | 50302.5 | 61839.3 | 75354 | 91068.9 | 109206.3 | 130011.3 | 153637.8 | 195173.7 | 252028.35 | |
| Env. Damage | 434 | 496 | 566 | 644 | 727 | 814 | 905 | 1000 | 1099 | 1202 | 1309 | 1420 | 1597 | 1703.5 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.6864 | ||||||||||||||
| Attack Cooldown (Seconds) |
0.3 | ||||||||||||||
| Attack Range (Tiles) |
0.04 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
Strategies
Strategies[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
Defensive Strategies
- The following ranged piercing weapons can penetrate through the fridge door shield; Ghost Pistol, Obliterator, Neon Sniper Rifle, and Xenon Bow.
- The Riot Husky can be hit easily with area damage weapons, such as Noble Launcher. The Sound Wall Trap will make the Riot Husky dance, temporarily losing its shield and making them easier to kill.
- Aim for the small window the Riot Husky has in its fridge. With good enough aim, the Riot Husky will easily be killed.
- The shield will never lift when climbing a ramp. Attack from higher stances.
- Avoid attacking with melee weapons, the shield will deny all the damage.
- Be careful fighting Riot Huskies at the edge of the map as the Riot Husky can push you off the map.
- Attacking the Riot Husky from any part of the front fridge will not damage the Husky unless attacks from the window, side or back are targeted. Stunning or distracting the Riot Husky will make them vulnerable and leave spots for you to attack.
- If there is enough impact dealt to the Riot Husky fridge door, the Husky will be stunned momentarily.
Appearances
Appearances[]
During the cycle of Events in Fortnite: Save the World, there are occasions where the appearances of Monsters may alter. The Riot Husky is one of the few that has appearance changes.
- The standard Riot Husky appears without a shirt. It occasionally not during an event can also be found in higher power level zones wearing a blue shirt and a blue ski mask.
- Upon the start of Winterfest seasons, the appearance of a Riot Husky changes. They can be seen wearing a festive outfit.
