Overview
Blasters are large Mist Monsters in Fortnite: Save the World. They are the Mist Monster counterpart of the Zapper Husk.
Behavior
Behavior[]
Blasters have glowing eyes and a gorilla-like appearance, and fire lasers at players from long range.
After a short charge-up accompanied by an audible charging sound, a Blaster will fire 8 lasers that increase in accuracy and damage per shot. Their laser barrage can be stopped by staggering them with moderate to high-impact weapons. They can also attack from close range with their fists if the player gets too close, but their laser attack comes as a priority.
Encountered
Encountered[]
Blasters can be encountered in harder levels of Stonewood.
They are found:
- Patrolling or sleeping
- During objective defense
- Spawned from Husk Encampments
- Spawned in Shadow Orbs
- Spawned by the Storm King
- As Bosses in Dungeons
Types
Types[]
| Monster | Description | Other |
|---|---|---|
Blaster |
Base Blaster. They charge up a powerful beam attack that gets more powerful and more accurate as it goes on. | |
Fire Blaster |
Blasters that are of the Fire Element. They gain all the Fire Element abilities. | Only rarely spawns naturally in dungeons. [1] |
Nature Blaster |
Blasters that are of the Nature Element. They gain all the Nature Element abilities. | Only rarely spawns naturally in dungeons. [2] |
Sog, Murk, Flood, and Surge |
Blaster Mini-Bosses that are of the Water Element. | Found as Bosses in The Grotto Dungeon. |
Abilities
Abilities[]
- Laser Beam - A Blaster can shoot numerous beam lasers from its mouth at a targeted Hero. The first few shots often miss, but their accuracy increases over the barrage of shots. Laser Beams deal no structure damage.
- Melee Attack - A Blaster can also swipe at players if they get too close, dealing damage. If a building blocks their path, the Blaster will use this ability to break builds.
Stats
Stats[]
Blasters have a movement speed of 0.488 TPS (Tiles per Second). Fall damage starts at 15% of health at 2.539 tiles and scales to 50% of health at 4.5 tiles.
| Blaster Stats - All Blasts | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 410.78 | 451.858 | 554.553 | 1006.411 | 1725.276 | 2711.148 | 4087.261 | 5976.849 | 8564.763 | 12118.01 | 16903.597 | 23209.07 | 31404.131 | 41899.56 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 55126.676 | 71557.876 | 91850.408 | 116312.357 | 146032.29 | 181256.675 | 222827.611 | 271525.58 | 328151.603 | 393506.701 | 468474.051 | 553608.206 | 703275.899 | 908142.1545 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
2.2487 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - First Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 17.86 | 19.646 | 24.111 | 43.757 | 75.012 | 117.876 | 177.707 | 259.863 | 372.381 | 526.87 | 734.939 | 1009.09 | 1365.397 | 1821.72 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 2396.812 | 3111.212 | 3993.496 | 5057.059 | 6349.23 | 7880.725 | 9688.157 | 11805.46 | 14267.461 | 17108.987 | 20368.437 | 24069.922 | 30577.213 | 39484.4415 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 0.38 | ||||||||||||||
| Attack Windup Time (Seconds) |
2.2487 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Second Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 17.86 | 19.646 | 24.111 | 43.757 | 75.012 | 117.876 | 177.707 | 259.863 | 372.381 | 526.87 | 734.939 | 1009.09 | 1365.397 | 1821.72 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 2396.812 | 3111.212 | 3993.496 | 5057.059 | 6349.23 | 7880.725 | 9688.157 | 11805.46 | 14267.461 | 17108.987 | 20368.437 | 24069.922 | 30577.213 | 39484.4415 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 0.38 | ||||||||||||||
| Attack Windup Time (Seconds) |
2.8976 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Third Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 17.86 | 19.646 | 24.111 | 43.757 | 75.012 | 117.876 | 177.707 | 259.863 | 372.381 | 526.87 | 734.939 | 1009.09 | 1365.397 | 1821.72 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 2396.812 | 3111.212 | 3993.496 | 5057.059 | 6349.23 | 7880.725 | 9688.157 | 11805.46 | 14267.461 | 17108.987 | 20368.437 | 24069.922 | 30577.213 | 39484.4415 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 0.38 | ||||||||||||||
| Attack Windup Time (Seconds) |
3.431 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Fourth Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 35.72 | 39.292 | 48.222 | 87.514 | 150.024 | 235.752 | 355.414 | 519.726 | 744.762 | 1053.74 | 1469.878 | 2018.18 | 2730.794 | 3643.44 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 4793.624 | 6222.424 | 7986.992 | 10114.118 | 12698.46 | 15761.45 | 19376.314 | 23610.92 | 28534.922 | 34217.974 | 40736.874 | 48139.844 | 61154.426 | 78968.883 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 0.76 | ||||||||||||||
| Attack Windup Time (Seconds) |
3.9643 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Fifth Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 53.58 | 58.938 | 72.333 | 131.271 | 225.036 | 353.628 | 533.121 | 779.589 | 1117.143 | 1580.61 | 2204.817 | 3027.27 | 4096.191 | 5465.16 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 7190.436 | 9333.636 | 11980.488 | 15171.177 | 19047.69 | 23642.175 | 29064.471 | 35416.38 | 42802.383 | 51326.961 | 61105.311 | 72209.766 | 91731.639 | 118453.3245 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 1.14 | ||||||||||||||
| Attack Windup Time (Seconds) |
4.4976 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Sixth Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 71.44 | 78.584 | 96.444 | 175.028 | 300.048 | 471.504 | 710.828 | 1039.452 | 1489.524 | 2107.48 | 2939.756 | 4036.36 | 5461.588 | 7286.88 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 9587.248 | 12444.848 | 15973.984 | 20228.236 | 25396.92 | 31522.9 | 38752.628 | 47221.84 | 57069.844 | 68435.948 | 81473.748 | 96279.688 | 122308.852 | 157937.766 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 1.52 | ||||||||||||||
| Attack Windup Time (Seconds) |
5.031 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Seventh Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 89.3 | 98.23 | 120.555 | 218.785 | 375.06 | 589.38 | 888.535 | 1299.315 | 1861.905 | 2634.35 | 3674.695 | 5045.45 | 6826.985 | 9108.6 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 11984.06 | 15556.06 | 19967.48 | 25285.295 | 31746.15 | 39403.625 | 48440.785 | 59027.3 | 71337.305 | 85544.935 | 101842.185 | 120349.61 | 152886.065 | 197422.2075 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 1.9 | ||||||||||||||
| Attack Windup Time (Seconds) |
5.5643 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Eighth Blast | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 107.16 | 117.876 | 144.666 | 262.542 | 450.072 | 707.256 | 1066.242 | 1559.178 | 2234.286 | 3161.22 | 4409.634 | 6054.54 | 8192.382 | 10930.32 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
1.75 | 1.611 | 1.194 | 0.778 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 14380.872 | 18667.272 | 23960.976 | 30342.354 | 38095.38 | 47284.35 | 58128.942 | 70832.76 | 85604.766 | 102653.922 | 122210.622 | 144419.532 | 183463.278 | 236906.649 | |
| Env. Damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Targeting Cooldown (Seconds) |
0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 2.28 | ||||||||||||||
| Attack Windup Time (Seconds) |
6.0976 | ||||||||||||||
| Attack Cooldown (Seconds) |
1.5 | ||||||||||||||
| Attack Range (Tiles) |
9.375 | ||||||||||||||
| Attack Size (Tiles^2) |
0.1563 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Minimum Approach Range (Tiles) |
0.293 | ||||||||||||||
| Minimum Ranged Attack Range (Tiles) |
0 | ||||||||||||||
| Maximum Approach Range (Tiles) |
5.8594 | ||||||||||||||
| Minimum Preferred Range (Tiles) |
1.9531 | ||||||||||||||
| Maximum Preferred Range (Tiles) |
3.9063 | ||||||||||||||
| Minimum Dynamic Preferred Range (Tiles) |
2.3438 | ||||||||||||||
| Maximum Dynamic Preferred Range (Tiles) |
3.5156 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Melee Both Hits | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 158 | 173.8 | 213.3 | 387.1 | 663.6 | 1042.8 | 1572.1 | 2298.9 | 3294.3 | 4661 | 6501.7 | 8927 | 12079.1 | 16116 | |
| Env. Damage | 34 | 34.34 | 36.04 | 40.8 | 45.22 | 50.32 | 56.44 | 63.24 | 71.06 | 79.56 | 89.42 | 100.64 | 113.56 | 129.2 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 21203.6 | 27523.6 | 35328.8 | 44737.7 | 56169 | 69717.5 | 85707.1 | 104438 | 126218.3 | 151356.1 | 180191.1 | 212936.6 | 270503.9 | 349302.45 | |
| Env. Damage | 147.56 | 168.64 | 192.44 | 218.96 | 247.18 | 276.76 | 307.7 | 340 | 373.66 | 408.68 | 445.06 | 482.8 | 542.98 | 579.19 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 2 | ||||||||||||||
| Env. Damage Mult | 2 | ||||||||||||||
| Attack Windup Time (Seconds) |
0.978 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Melee First Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 79 | 86.9 | 106.65 | 193.55 | 331.8 | 521.4 | 786.05 | 1149.45 | 1647.15 | 2330.5 | 3250.85 | 4463.5 | 6039.55 | 8058 | |
| Env. Damage | 17 | 17.17 | 18.02 | 20.4 | 22.61 | 25.16 | 28.22 | 31.62 | 35.53 | 39.78 | 44.71 | 50.32 | 56.78 | 64.6 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 10601.8 | 13761.8 | 17664.4 | 22368.85 | 28084.5 | 34858.75 | 42853.55 | 52219 | 63109.15 | 75678.05 | 90095.55 | 106468.3 | 135251.95 | 174651.225 | |
| Env. Damage | 73.78 | 84.32 | 96.22 | 109.48 | 123.59 | 138.38 | 153.85 | 170 | 186.83 | 204.34 | 222.53 | 241.4 | 271.49 | 289.595 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.978 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Melee Second Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 79 | 86.9 | 106.65 | 193.55 | 331.8 | 521.4 | 786.05 | 1149.45 | 1647.15 | 2330.5 | 3250.85 | 4463.5 | 6039.55 | 8058 | |
| Env. Damage | 17 | 17.17 | 18.02 | 20.4 | 22.61 | 25.16 | 28.22 | 31.62 | 35.53 | 39.78 | 44.71 | 50.32 | 56.78 | 64.6 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 10601.8 | 13761.8 | 17664.4 | 22368.85 | 28084.5 | 34858.75 | 42853.55 | 52219 | 63109.15 | 75678.05 | 90095.55 | 106468.3 | 135251.95 | 174651.225 | |
| Env. Damage | 73.78 | 84.32 | 96.22 | 109.48 | 123.59 | 138.38 | 153.85 | 170 | 186.83 | 204.34 | 222.53 | 241.4 | 271.49 | 289.595 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
3.6716 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Radial Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 69 | 75.9 | 93.15 | 169.05 | 289.8 | 455.4 | 686.55 | 1003.95 | 1438.65 | 2035.5 | 2839.35 | 3898.5 | 5275.05 | 7038 | |
| Env. Damage | 15 | 15.15 | 15.9 | 18 | 19.95 | 22.2 | 24.9 | 27.9 | 31.35 | 35.1 | 39.45 | 44.4 | 50.1 | 57 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 9259.8 | 12019.8 | 15428.4 | 19537.35 | 24529.5 | 30446.25 | 37429.05 | 45609 | 55120.65 | 66098.55 | 78691.05 | 92991.3 | 118131.45 | 152543.475 | |
| Env. Damage | 65.1 | 74.4 | 84.9 | 96.6 | 109.05 | 122.1 | 135.75 | 150 | 164.85 | 180.3 | 196.35 | 213 | 239.55 | 255.525 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.5731 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 1000 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Wall Melee Both Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 100 | 110 | 135 | 245 | 420 | 660 | 995 | 1455 | 2085 | 2950 | 4115 | 5650 | 7645 | 10200 | |
| Env. Damage | 22 | 22.22 | 23.32 | 26.4 | 29.26 | 32.56 | 36.52 | 40.92 | 45.98 | 51.48 | 57.86 | 65.12 | 73.48 | 83.6 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 13420 | 17420 | 22360 | 28315 | 35550 | 44125 | 54245 | 66100 | 79885 | 95795 | 114045 | 134770 | 171205 | 221077.5 | |
| Env. Damage | 95.48 | 109.12 | 124.52 | 141.68 | 159.94 | 179.08 | 199.1 | 220 | 241.78 | 264.44 | 287.98 | 312.4 | 351.34 | 374.77 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 2 | ||||||||||||||
| Env. Damage Mult | 2 | ||||||||||||||
| Attack Windup Time (Seconds) |
0.978 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Wall Melee First Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 50 | 55 | 67.5 | 122.5 | 210 | 330 | 497.5 | 727.5 | 1042.5 | 1475 | 2057.5 | 2825 | 3822.5 | 5100 | |
| Env. Damage | 11 | 11.11 | 11.66 | 13.2 | 14.63 | 16.28 | 18.26 | 20.46 | 22.99 | 25.74 | 28.93 | 32.56 | 36.74 | 41.8 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 6710 | 8710 | 11180 | 14157.5 | 17775 | 22062.5 | 27122.5 | 33050 | 39942.5 | 47897.5 | 57022.5 | 67385 | 85602.5 | 110538.75 | |
| Env. Damage | 47.74 | 54.56 | 62.26 | 70.84 | 79.97 | 89.54 | 99.55 | 110 | 120.89 | 132.22 | 143.99 | 156.2 | 175.67 | 187.385 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.978 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Wall Melee Second Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 50 | 55 | 67.5 | 122.5 | 210 | 330 | 497.5 | 727.5 | 1042.5 | 1475 | 2057.5 | 2825 | 3822.5 | 5100 | |
| Env. Damage | 11 | 11.11 | 11.66 | 13.2 | 14.63 | 16.28 | 18.26 | 20.46 | 22.99 | 25.74 | 28.93 | 32.56 | 36.74 | 41.8 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 6710 | 8710 | 11180 | 14157.5 | 17775 | 22062.5 | 27122.5 | 33050 | 39942.5 | 47897.5 | 57022.5 | 67385 | 85602.5 | 110538.75 | |
| Env. Damage | 47.74 | 54.56 | 62.26 | 70.84 | 79.97 | 89.54 | 99.55 | 110 | 120.89 | 132.22 | 143.99 | 156.2 | 175.67 | 187.385 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
3.6716 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Ceiling Melee Both Hits | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 78 | 85.8 | 105.3 | 191.1 | 327.6 | 514.8 | 776.1 | 1134.9 | 1626.3 | 2301 | 3209.7 | 4407 | 5963.1 | 7956 | |
| Env. Damage | 14 | 14.14 | 14.84 | 16.8 | 18.62 | 20.72 | 23.24 | 26.04 | 29.26 | 32.76 | 36.82 | 41.44 | 46.76 | 53.2 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 10467.6 | 13587.6 | 17440.8 | 22085.7 | 27729 | 34417.5 | 42311.1 | 51558 | 62310.3 | 74720.1 | 88955.1 | 105120.6 | 133539.9 | 172440.45 | |
| Env. Damage | 60.76 | 69.44 | 79.24 | 90.16 | 101.78 | 113.96 | 126.7 | 140 | 153.86 | 168.28 | 183.26 | 198.8 | 223.58 | 238.49 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 2 | ||||||||||||||
| Env. Damage Mult | 2 | ||||||||||||||
| Attack Windup Time (Seconds) |
0.7932 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Ceiling Melee First Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 39 | 42.9 | 52.65 | 95.55 | 163.8 | 257.4 | 388.05 | 567.45 | 813.15 | 1150.5 | 1604.85 | 2203.5 | 2981.55 | 3978 | |
| Env. Damage | 7 | 7.07 | 7.42 | 8.4 | 9.31 | 10.36 | 11.62 | 13.02 | 14.63 | 16.38 | 18.41 | 20.72 | 23.38 | 26.6 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 5233.8 | 6793.8 | 8720.4 | 11042.85 | 13864.5 | 17208.75 | 21155.55 | 25779 | 31155.15 | 37360.05 | 44477.55 | 52560.3 | 66769.95 | 86220.225 | |
| Env. Damage | 30.38 | 34.72 | 39.62 | 45.08 | 50.89 | 56.98 | 63.35 | 70 | 76.93 | 84.14 | 91.63 | 99.4 | 111.79 | 119.245 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.7932 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Ceiling Melee Second Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 39 | 42.9 | 52.65 | 95.55 | 163.8 | 257.4 | 388.05 | 567.45 | 813.15 | 1150.5 | 1604.85 | 2203.5 | 2981.55 | 3978 | |
| Env. Damage | 7 | 7.07 | 7.42 | 8.4 | 9.31 | 10.36 | 11.62 | 13.02 | 14.63 | 16.38 | 18.41 | 20.72 | 23.38 | 26.6 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 5233.8 | 6793.8 | 8720.4 | 11042.85 | 13864.5 | 17208.75 | 21155.55 | 25779 | 31155.15 | 37360.05 | 44477.55 | 52560.3 | 66769.95 | 86220.225 | |
| Env. Damage | 30.38 | 34.72 | 39.62 | 45.08 | 50.89 | 56.98 | 63.35 | 70 | 76.93 | 84.14 | 91.63 | 99.4 | 111.79 | 119.245 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
1.6992 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Floor Melee All Hits | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 100 | 110 | 135 | 245 | 420 | 660 | 995 | 1455 | 2085 | 2950 | 4115 | 5650 | 7645 | 10200 | |
| Env. Damage | 20 | 20.2 | 21.2 | 24 | 26.6 | 29.6 | 33.2 | 37.2 | 41.8 | 46.8 | 52.6 | 59.2 | 66.8 | 76 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 13420 | 17420 | 22360 | 28315 | 35550 | 44125 | 54245 | 66100 | 79885 | 95795 | 114045 | 134770 | 171205 | 221077.5 | |
| Env. Damage | 86.8 | 99.2 | 113.2 | 128.8 | 145.4 | 162.8 | 181 | 200 | 219.8 | 240.4 | 261.8 | 284 | 319.4 | 340.7 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Damage Mult | 4 | ||||||||||||||
| Env. Damage Mult | 4 | ||||||||||||||
| Attack Windup Time (Seconds) |
1.5672 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Floor Melee First Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 25 | 27.5 | 33.75 | 61.25 | 105 | 165 | 248.75 | 363.75 | 521.25 | 737.5 | 1028.75 | 1412.5 | 1911.25 | 2550 | |
| Env. Damage | 5 | 5.05 | 5.3 | 6 | 6.65 | 7.4 | 8.3 | 9.3 | 10.45 | 11.7 | 13.15 | 14.8 | 16.7 | 19 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 3355 | 4355 | 5590 | 7078.75 | 8887.5 | 11031.25 | 13561.25 | 16525 | 19971.25 | 23948.75 | 28511.25 | 33692.5 | 42801.25 | 55269.375 | |
| Env. Damage | 21.7 | 24.8 | 28.3 | 32.2 | 36.35 | 40.7 | 45.25 | 50 | 54.95 | 60.1 | 65.45 | 71 | 79.85 | 85.175 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
1.5672 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Floor Melee Second Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 25 | 27.5 | 33.75 | 61.25 | 105 | 165 | 248.75 | 363.75 | 521.25 | 737.5 | 1028.75 | 1412.5 | 1911.25 | 2550 | |
| Env. Damage | 5 | 5.05 | 5.3 | 6 | 6.65 | 7.4 | 8.3 | 9.3 | 10.45 | 11.7 | 13.15 | 14.8 | 16.7 | 19 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 3355 | 4355 | 5590 | 7078.75 | 8887.5 | 11031.25 | 13561.25 | 16525 | 19971.25 | 23948.75 | 28511.25 | 33692.5 | 42801.25 | 55269.375 | |
| Env. Damage | 21.7 | 24.8 | 28.3 | 32.2 | 36.35 | 40.7 | 45.25 | 50 | 54.95 | 60.1 | 65.45 | 71 | 79.85 | 85.175 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
1.6664 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Floor Melee Third Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 25 | 27.5 | 33.75 | 61.25 | 105 | 165 | 248.75 | 363.75 | 521.25 | 737.5 | 1028.75 | 1412.5 | 1911.25 | 2550 | |
| Env. Damage | 5 | 5.05 | 5.3 | 6 | 6.65 | 7.4 | 8.3 | 9.3 | 10.45 | 11.7 | 13.15 | 14.8 | 16.7 | 19 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 3355 | 4355 | 5590 | 7078.75 | 8887.5 | 11031.25 | 13561.25 | 16525 | 19971.25 | 23948.75 | 28511.25 | 33692.5 | 42801.25 | 55269.375 | |
| Env. Damage | 21.7 | 24.8 | 28.3 | 32.2 | 36.35 | 40.7 | 45.25 | 50 | 54.95 | 60.1 | 65.45 | 71 | 79.85 | 85.175 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
3.3427 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Blaster Stats - Floor Melee Fourth Hit | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 600 | 750 | 950 | 1775 | 2775 | 4550 | 7250 | 11000 | 16125 | 23075 | 32300 | 44300 | 59825 | 76475 | |
| Shield Health | 900 | 1625.25 | 2691.35 | 6803.575 | 12487.5 | 20475 | 32625 | 49500 | 73237.5 | 103837.5 | 145350 | 199350 | 269212.5 | 344137.5 | |
| Super Shield Health | 3240 | 5400 | 8550 | 20767.5 | 37462.5 | 61425 | 97875 | 148500 | 219712.5 | 311512.5 | 436050 | 598050 | 807637.5 | 1032412.5 | |
| Damage | 25 | 27.5 | 33.75 | 61.25 | 105 | 165 | 248.75 | 363.75 | 521.25 | 737.5 | 1028.75 | 1412.5 | 1911.25 | 2550 | |
| Env. Damage | 5 | 5.05 | 5.3 | 6 | 6.65 | 7.4 | 8.3 | 9.3 | 10.45 | 11.7 | 13.15 | 14.8 | 16.7 | 19 | |
| Impact | 0 | 40 | 120 | 360 | 664 | 1080 | 1144 | 1264 | 2000 | 2576 | 3904 | 4144 | 4368 | 4592 | |
| Stability Threshold | 700 | 735 | 805 | 1015 | 1281 | 1645 | 1701 | 1806 | 2450 | 2954 | 4116 | 4326 | 4522 | 4718 | |
| Stability Recover Rate (Per Second) |
350 | 367.5 | 402.5 | 507.5 | 640.5 | 822.5 | 850.5 | 903 | 1225 | 1477 | 2058 | 2163 | 2261 | 2359 | |
| Health | 104550 | 135525 | 173550 | 219725 | 275225 | 341325 | 419400 | 510875 | 617250 | 740175 | 881150 | 1041225 | 1322700 | 1707892.5 | |
| Shield Health | 470475 | 609862.5 | 780975 | 988762.5 | 1238512.5 | 1535962.5 | 1887300 | 2298937.5 | 2777625 | 3330787.5 | 3965175 | 4685512.5 | 5952150 | 7685516.25 | |
| Super Shield Health | 1411425 | 1829587.5 | 2342925 | 2966287.5 | 3715537.5 | 4607887.5 | 5661900 | 6896812.5 | 8332875 | 9992362.5 | 11895525 | 14056537.5 | 17856450 | 23056548.75 | |
| Damage | 3355 | 4355 | 5590 | 7078.75 | 8887.5 | 11031.25 | 13561.25 | 16525 | 19971.25 | 23948.75 | 28511.25 | 33692.5 | 42801.25 | 55269.375 | |
| Env. Damage | 21.7 | 24.8 | 28.3 | 32.2 | 36.35 | 40.7 | 45.25 | 50 | 54.95 | 60.1 | 65.45 | 71 | 79.85 | 85.175 | |
| Impact | 5992 | 7280 | 7592 | 7912 | 8232 | 10304 | 12112 | 12536 | 12960 | 13384 | 13808 | 14232 | 14864 | 15200 | |
| Stability Threshold | 5943 | 7070 | 7343 | 7623 | 7903 | 9716 | 11298 | 11669 | 12040 | 12411 | 12782 | 13153 | 13706 | 14000 | |
| Stability Recover Rate (Per Second) |
2971.5 | 3535 | 3671.5 | 3811.5 | 3951.5 | 4858 | 5649 | 5834.5 | 6020 | 6205.5 | 6391 | 6576.5 | 6853 | 7000 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
3.4022 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.2734 | ||||||||||||||
| Knockback | 500 | ||||||||||||||
| Knockback Angle (Z Axis) |
45 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Maximum Approach Range (Tiles) |
0.977 | ||||||||||||||
| Sleeping Sight Range (Tiles) |
0.3906 | ||||||||||||||
| Sleeping Sight Angle (Degrees) |
180 | ||||||||||||||
| Awake Sight Range (Tiles) |
5.8594 | ||||||||||||||
| Awake Sight Angle (Degrees) |
35 | ||||||||||||||
| Sleeping Sound Range (Tiles) |
9.7656 | ||||||||||||||
| Awake Sound Range (Tiles) |
9.7656 | ||||||||||||||
Strategy
Strategy[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Unlike other Mist Monsters, there is no audio cue to indicate that a Blaster has spawned.
- A Blaster's beam attack is preceded by a short charge up accompanied by an audible charging sound. This sound can serve as a warning to take cover or to start firing at the Blaster to try and stagger it.
- Blaster beams do not damage structures or any terrain, so the player can safely take cover behind structures while one is firing.
- High-impact weapons, especially when landing headshots, can disrupt Blasters barrage of beams. If you are unable to take cover before the Blaster begins firing, a second best option would be to attempt to stagger it.
- It would also be recommended to quickly build a wall to block it since finding natural cover and not building may take too long to the point you will get knocked if in high stages like Twine Peaks or take a lot of damage.
Trivia
References
References[]
- β https://www.reddit.com/r/FORTnITE/comments/1bbw8it/did_you_know_blasters_could_have_elements/
- β https://www.reddit.com/r/FORTnITE/comments/vek7bl/so_apparently_blasters_can_have_elements_in/
- β http://web.archive.org/web/20161013072932/https://www.epicgames.com/fortnite/blog/fortnite-ot6-release-notes





![Blaster Husky - Monster - Save the World.png (26 KB) Oldest Look of the Blaster. Looks like a Husky [3]](https://static.wikia.nocookie.net/fortnite/images/1/11/Blaster_Husky_-_Monster_-_Save_the_World.png/revision/latest?cb=20250530051111)







