Overview
| β | Once upon a time, dwarf husklings raided the Homebase gold storage.
|
β |
Husklings are Monsters in Fortnite: Save the World. They are a smaller, faster version of the Husk. They appear at the beginning of the game, in PL 1 zones, albeit with a lack of proper introduction unlike Husks.
Behavior
Behavior[]
Like the Husk, Husklings attack with a melee attack. They are a type of Assassin Husk, meaning that they see players as their primary targets instead of structures and objectives.
Husklings can leap up to 6 tiles high to reach a player. This ability can be blocked temporarily by slowing them down with Weapons or with the Wooden Floor Spikes.
Encountered
Encountered[]
They begin to be encountered at the beginning of Stonewood.
Husklings are found:
- Patrolling or sleeping
- During objective defense
- Spawned from Husk Encampments
- Spawned by the Storm King
Types
Types[]
- Huskling: Base Huskling. A smaller version of Husks. Have a small amount of health and deals less damage, but is faster and can leap to the player.
- Elf Husk: Huskings that wear an elf costume that appear across the game during the Frozen Fjords Venture Season. They are not statistically different.
Abilities
Stats
Stats[]
The Huskling has a movement speed of 0.90 TPS (Tiles per Second). All knockback against Husklings are multiplied by 1.2x. Fall damage starts at 15% of health at 2.6 tiles and scales to 50% of health at 4.608 tiles.
| Huskling Stats - Melee | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 30 | 37.5 | 47.5 | 88.75 | 138.75 | 227.5 | 362.5 | 550 | 806.25 | 1153.75 | 1615 | 2215 | 2991.25 | 3823.75 | |
| Shield Health | 45 | 81.2625 | 134.5675 | 340.17875 | 624.375 | 1023.75 | 1631.25 | 2475 | 3661.875 | 5191.875 | 7267.5 | 9967.5 | 13460.625 | 17206.875 | |
| Super Shield Health | 162 | 270 | 427.5 | 1038.375 | 1873.125 | 3071.25 | 4893.75 | 7425 | 10985.625 | 15575.625 | 21802.5 | 29902.5 | 40381.875 | 51620.625 | |
| Damage | 27 | 29.7 | 36.45 | 66.15 | 113.4 | 178.2 | 268.65 | 392.85 | 562.95 | 796.5 | 1111.05 | 1525.5 | 2064.15 | 2754 | |
| Env. Damage | 3 | 3.03 | 3.18 | 3.6 | 3.99 | 4.44 | 4.98 | 5.58 | 6.27 | 7.02 | 7.89 | 8.88 | 10.02 | 11.4 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 150 | 157.5 | 172.5 | 217.5 | 274.5 | 352.5 | 364.5 | 387 | 525 | 633 | 882 | 927 | 969 | 1011 | |
| Stability Recover Rate (Per Second) |
45 | 47.25 | 51.75 | 65.25 | 82.35 | 105.75 | 109.35 | 116.1 | 157.5 | 189.9 | 264.6 | 278.1 | 290.7 | 303.3 | |
| Health | 5227.5 | 6776.25 | 8677.5 | 10986.25 | 13761.25 | 17066.25 | 20970 | 25543.75 | 30862.5 | 37008.75 | 44057.5 | 52061.25 | 66135 | 85394.625 | |
| Shield Health | 23523.75 | 30493.125 | 39048.75 | 49438.125 | 61925.625 | 76798.125 | 94365 | 114946.875 | 138881.25 | 166539.375 | 198258.75 | 234275.625 | 297607.5 | 384275.8125 | |
| Super Shield Health | 70571.25 | 91479.375 | 117146.25 | 148314.375 | 185776.875 | 230394.375 | 283095 | 344840.625 | 416643.75 | 499618.125 | 594776.25 | 702826.875 | 892822.5 | 1152827.4375 | |
| Damage | 3623.4 | 4703.4 | 6037.2 | 7645.05 | 9598.5 | 11913.75 | 14646.15 | 17847 | 21568.95 | 25864.65 | 30792.15 | 36387.9 | 46225.35 | 59690.925 | |
| Env. Damage | 13.02 | 14.88 | 16.98 | 19.32 | 21.81 | 24.42 | 27.15 | 30 | 32.97 | 36.06 | 39.27 | 42.6 | 47.91 | 51.105 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 1273.5 | 1515 | 1573.5 | 1633.5 | 1693.5 | 2082 | 2421 | 2500.5 | 2580 | 2659.5 | 2739 | 2818.5 | 2937 | 3000 | |
| Stability Recover Rate (Per Second) |
382.05 | 454.5 | 472.05 | 490.05 | 508.05 | 624.6 | 726.3 | 750.15 | 774 | 797.85 | 821.7 | 845.55 | 881.1 | 900 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.4391 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
0.01 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
| Huskling Stats - Leap | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 30 | 37.5 | 47.5 | 88.75 | 138.75 | 227.5 | 362.5 | 550 | 806.25 | 1153.75 | 1615 | 2215 | 2991.25 | 3823.75 | |
| Shield Health | 45 | 81.2625 | 134.5675 | 340.17875 | 624.375 | 1023.75 | 1631.25 | 2475 | 3661.875 | 5191.875 | 7267.5 | 9967.5 | 13460.625 | 17206.875 | |
| Super Shield Health | 162 | 270 | 427.5 | 1038.375 | 1873.125 | 3071.25 | 4893.75 | 7425 | 10985.625 | 15575.625 | 21802.5 | 29902.5 | 40381.875 | 51620.625 | |
| Damage | 79 | 86.9 | 106.65 | 193.55 | 331.8 | 521.4 | 786.05 | 1149.45 | 1647.15 | 2330.5 | 3250.85 | 4463.5 | 6039.55 | 8058 | |
| Env. Damage | 8 | 8.08 | 8.48 | 9.6 | 10.64 | 11.84 | 13.28 | 14.88 | 16.72 | 18.72 | 21.04 | 23.68 | 26.72 | 30.4 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 150 | 157.5 | 172.5 | 217.5 | 274.5 | 352.5 | 364.5 | 387 | 525 | 633 | 882 | 927 | 969 | 1011 | |
| Stability Recover Rate (Per Second) |
45 | 47.25 | 51.75 | 65.25 | 82.35 | 105.75 | 109.35 | 116.1 | 157.5 | 189.9 | 264.6 | 278.1 | 290.7 | 303.3 | |
| Health | 5227.5 | 6776.25 | 8677.5 | 10986.25 | 13761.25 | 17066.25 | 20970 | 25543.75 | 30862.5 | 37008.75 | 44057.5 | 52061.25 | 66135 | 85394.625 | |
| Shield Health | 23523.75 | 30493.125 | 39048.75 | 49438.125 | 61925.625 | 76798.125 | 94365 | 114946.875 | 138881.25 | 166539.375 | 198258.75 | 234275.625 | 297607.5 | 384275.8125 | |
| Super Shield Health | 70571.25 | 91479.375 | 117146.25 | 148314.375 | 185776.875 | 230394.375 | 283095 | 344840.625 | 416643.75 | 499618.125 | 594776.25 | 702826.875 | 892822.5 | 1152827.4375 | |
| Damage | 10601.8 | 13761.8 | 17664.4 | 22368.85 | 28084.5 | 34858.75 | 42853.55 | 52219 | 63109.15 | 75678.05 | 90095.55 | 106468.3 | 135251.95 | 174651.225 | |
| Env. Damage | 34.72 | 39.68 | 45.28 | 51.52 | 58.16 | 65.12 | 72.4 | 80 | 87.92 | 96.16 | 104.72 | 113.6 | 127.76 | 136.28 | |
| Impact | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Stability Threshold | 1273.5 | 1515 | 1573.5 | 1633.5 | 1693.5 | 2082 | 2421 | 2500.5 | 2580 | 2659.5 | 2739 | 2818.5 | 2937 | 3000 | |
| Stability Recover Rate (Per Second) |
382.05 | 454.5 | 472.05 | 490.05 | 508.05 | 624.6 | 726.3 | 750.15 | 774 | 797.85 | 821.7 | 845.55 | 881.1 | 900 | |
| Non-Scaling Stats | |||||||||||||||
| Attack Windup Time (Seconds) |
0.7604 | ||||||||||||||
| Attack Cooldown (Seconds) |
1 | ||||||||||||||
| Attack Range (Tiles) |
6 | ||||||||||||||
| Attack Size (Tiles^2) |
0.01 | ||||||||||||||
| Knockback | 0 | ||||||||||||||
| Knockback Angle (Z Axis) |
0 | ||||||||||||||
| Knockback Threshold | 399 | ||||||||||||||
| Stability Recover Delay (Seconds) |
1.5 | ||||||||||||||
Strategy
Strategy[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Use Melee Weapons to take out Husklings quickly.
- Use explosives right underneath your foot to clear them when swarmed.
- Use weapons with a high rate of fire to counter their agility.
Trivia
Trivia[]
- According to Major Oswald in the Major Spoilers Quest, Husklings like shiny things. Lok proposes that they could just be "husk royalty", to which Major replies to saying that "they're just dumb monsters".
- Husklings use to be apart of an evolution of Husks, with it going Husklings, Husks, then an unused Big Husk.
References
References[]
- β Tales of Beyond: Major Spoilers Quest

