Alpha Guards

Overview

Guards[]

Alpha Guards were neutral Guards in Fortnite: Battle Royale. They were introduced during Chapter 6: Season 2.

Description

Description[]

Alpha Guards are distinguished by rank. This determines what weapons they hold and what roles they play.

  • Ordinary Guards
    • Alpha Guards protect the various banks, Armored Transport Convoys, and other assets owned by Fletcher Kane and Alpha V2 - Logo - Fortnite Alpha around Oninoshima. They will only shoot at the player if they either attack them, one of their Bosses, they get too close to an Alpha Vault, they break a Smash N' Grab Jewelry Case, they block their path for too long, or they aim their weapon at them for too long. Alpha Guards also patrol with an Alpha Heavy at Forecast Towers and some may even be found battling certain Characters or appear in Outlaws Story Quests. Additional Alpha Guards will Void Warp into heists when their assets are under attack, seeking to defuse active Thermite planted on their vaults if one is present. The amount of Alpha Guards responding to a Heist will vary depending on the team size.
  • Convoy Guards
    • Additional Alpha Guards that drive and protect three Armored Transports around Oninoshima will appear as a Mid-Match Objective. The driver, their seatmate, and the escort behind the truck on a Victory Crown Rogue or Trail Thrasher will all drop Thermite when eliminated that can be used to breach the vehicle's vault. The Alpha Guards driving their Armored Transport are immune to The Storm, will be forced to exit the vehicle if Thermite is planted on the vehicle's vault while they are active and all guards present will not attempt to defuse any active Thermite.
  • Heavies
    • Alpha Heavies are Shotgun wielding Mini-Bosses that only appear during Alpha Heists or at Forecast Towers, typically appearing once the second and fourth locks have been melted. Their heavier armor forces them to walk, but to counter this, they posses the ability to Void Warp towards their target when available. At least one or two Alpha Heavies are guaranteed to spawn in the Armored Train and Armored Transport Heists only on Trios and Squads respectively.

The Alpha Guards, though still drop their weapon normally, also have a chance to drop a Healing Item. To which their weapon wouldn't drop.

Types of Alpha Guards

Types of Alpha Guards[]

Type Health and Shield Potential Weapon
Alpha Guard
Alpha Guard - AI - Fortnite
Health - Icon - Fortnite 100 Health Uncommon Veiled Precision SMG

Uncommon Twinfire Auto Shotgun
Uncommon Collateral Damage Assault Rifle

Alpha Heavy
Alpha Heavy - AI - Fortnite
Solo - Icon - Fortnite Solo :
Health - Icon - Fortnite 200 Health
Shield - Icon - Fortnite 200 Shield
Duos - Icon - Fortnite Duo :
Health - Icon - Fortnite 300 Health
Shield - Icon - Fortnite 300 Shield
Trios - Icon - Fortnite Trio :
Health - Icon - Fortnite 400 Health
Shield - Icon - Fortnite 400 Shield

Squads - Icon - Fortnite Squad :
Health - Icon - Fortnite 500 Health
Shield - Icon - Fortnite 500 Shield

Uncommon Twinfire Auto Shotgun

Epic Collateral Damage Assault Rifle (Forecast Tower Exclusive)
Epic Holo Twister Assault Rifle (Forecast Tower Exclusive)
Rare Collateral Damage Assault Rifle (Forecast Tower Exclusive)

Dialogue
Player Blocking Path

Player Blocking Path[]

[[{{{character}}}]]: This is restricted space! Move!
[[{{{character}}}]]: This is no place for you.
[[{{{character}}}]]: Stay here and you'll regret it.
Player Aiming Weapon In View

Player Aiming Weapon In View[]

[[{{{character}}}]]: What do you think you're doing?
[[{{{character}}}]]: Keep at it, and you'll see what happens!
[[{{{character}}}]]: Don't you dare point that at me!
[[{{{character}}}]]: That's against Alpha regulations.
[[{{{character}}}]]: Hey! Where did you get that?!

Player Blocking Path & Player Aiming Weapon In View

Player Blocking Path & Player Aiming Weapon In View[]

[[{{{character}}}]]: Don't make me call this in.
[[{{{character}}}]]: Outta my way.
[[{{{character}}}]]: My boss isn't gonna like this.
[[{{{character}}}]]: You're on Alpha property. Move along.
[[{{{character}}}]]: Beat it, outlaw.

Full Alert

Full Alert[]

[[{{{character}}}]]: Hostile spotted.
[[{{{character}}}]]: Engaging combat.
[[{{{character}}}]]: Get in position.
[[{{{character}}}]]: On my mark.

History

History[]

Update v34.00[]

  • Added Alpha Guards.

Update v34.10[]

Update v34.20[]

  • The Armored Transport Convoy Alpha Guards now spawn at the start of the match instead of later after the first Storm circle.

Update v34.40[]

Update v35.00[]

  • Removed Alpha Guards.

Trivia

Trivia[]

Audio[]

Heist Phase 1: Planning
Heist Phase 1 (Percussion)
Heist Phase 1 (Instrumental)
Heist Phase 1 to 2: Thermite Planted
Heist Phase 2: Heist in Progress
Heist Phase 2: Heist in Progress
(Fletcher Kane)
Heist Phase 2 (Percussion)
Heist Phase 2 (Instrumental)
Heist Phase 2
(Fletcher Kane Instrumental)
Heist Phase 2 to 3: Vault Breached
Heist Phase 3: Heist Concluding
Heist Phase 3: Heist Concluding
(Fletcher Kane)
Heist Phase 3 (Percussion)
Heist Phase 3 (Instrumental)
Heist Phase 3
(Fletcher Kane Instrumental)
Heist Outro

Heist Phase 1: Planning
Heist Phase 1 (Percussion)
Heist Phase 1 (Instrumental)
Heist Phase 1 to 2: Thermite Planted
Heist Phase 2: Heist in Progress
Heist Phase 2: Heist in Progress
(Fletcher Kane)
Heist Phase 2 (Percussion)
Heist Phase 2 (Instrumental)
Heist Phase 2
(Fletcher Kane Instrumental)
Heist Phase 2 to 3: Vault Breached
Heist Phase 3: Heist Concluding
Heist Phase 3: Heist Concluding
(Fletcher Kane)
Heist Phase 3 (Percussion)
Heist Phase 3 (Instrumental)
Heist Phase 3
(Fletcher Kane Instrumental)
Heist Outro

Heist Phase 1: Planning
Heist Phase 1 (Percussion)
Heist Phase 1 (Instrumental)
Heist Phase 1 to 2: Turrets Alerted
Heist Phase 2: Heist in Progress
Heist Phase 2: Heist in Progress
(Fletcher Kane)
Heist Phase 2 (Percussion)
Heist Phase 2 (Instrumental)
Heist Phase 2
(Fletcher Kane Instrumental)
Heist Phase 2 to 3: Thermite Planted
Heist Phase 3: Heist Concluding
Heist Phase 3: Heist Concluding
(Fletcher Kane)
Heist Phase 3 (Percussion)
Heist Phase 3 (Instrumental)
Heist Phase 3
(Fletcher Kane Instrumental)
Heist Outro

Idle 1
2
3
4
5
6
7
8
Suspicious 1
2
3
4
5
6
Suspicious Ignore 1
2
3
4
5
6
Full Alert 1
2
3
4
5
6
7
Full Alert Idle 1
2
3
4
5
Lost Target 1
2
3
4
5
Eliminated 1
2
3
4
5
6

Armored Transport Patrol 1
2
3
4
5
6
Suspicious 1
2
3
4
5
6
Suspicious Ignore 1
2
3
4
5
6
Full Alert 1
2
3
4
5
6
7
Full Alert Idle 1
2
3
4
Lost Target 1
2
3
4
5
Eliminated 1
2
3
4
5
6

Idle 1
2
3
4
5
6
7
8
Suspicious 1
2
3
4
5
6
7
8
Suspicious Ignore 1
2
3
4
5
6
Full Alert 1
2
3
4
5
6
7
Full Alert Idle 1
2
3
4
5
6
7
Lost Target 1
2
3
4
5
Defeated 1
2
3
4
5

Armored Transport Patrol 1
2
3
4
5
6
Suspicious 1
2
3
4
5
6
7
8
Suspicious Ignore 1
2
3
4
5
6
Full Alert 1
2
3
4
5
6
7
Full Alert Idle 1
2
3
4
5
6
7
Lost Target 1
2
3
4
5
Defeated 1
2
3
4
5