Overview
This page is split into two sections, as Doctor Doom's Arcane Gauntlets that were added in Chapter 5: Season 4 is a separate weapon to its Chapter 2: Season 4 version.
Chapter 5 |
|
The media represented on this page has been created by a second/third party. |
| This content is not originally part of the game but has been introduced through a special collaboration. |
|
This item is currently vaulted in Battle Royale. |
| It has been made unavailable to balance the loot pool, and may return in the future. |
| “ | Fire arcane blasts from your fingertips or concentrate your energy into a mystical bomb to devestate your enemies.
|
” |
- — In-Game Description
Doctor Doom's Arcane Gauntlets is an Uncategorized Item in Fortnite: Battle Royale that was added in Chapter 5: Season 4.
Functionality
Functionality[]
Doctor Doom's Arcane Gauntlets allow the player to shoot small blasts of explosive green energy, which are affected by gravity and explode on impact. Hitting multiple opponents in close range will deal equal damage to both of them.
Alternatively, it has a second attack that launches a Mystical Bomb which deals 90 damage to players, but in exchange has a 11 second cooldown between uses.
Stats
Obtaining
Obtaining[]
As of Update v32.00, Doctor Doom's Arcane Gauntlets cannot currently be obtained in Battle Royale and Zero Build as it has been vaulted.
Obtaining History[]
Chapter 5: Season 4[]
Update v31.00[]
- Can be obtained by eliminating Doombot at Castle Doom.
Chapter 2 Remix[]
Update v32.00[]
- Can not currently be obtained as it has been vaulted.
Sounds
Sounds[]
| Sounds | ID | |||
|---|---|---|---|---|
| Pickup | Hightower_Date_Gauntlet_Pickup
| |||
| Equip | Hightower_Date_Gauntlet_Equip
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| Shooting | Close | Date_Gauntlet_Primary_Fire_1P_Close_01Date_Gauntlet_Primary_Fire_1P_Close_02Date_Gauntlet_Primary_Fire_1P_Close_03Date_Gauntlet_Primary_Fire_1P_Close_04Date_Gauntlet_Primary_Fire_1P_Close_XX
| ||
| Medium | Date_Gauntlet_Primary_Fire_3P_Medium_01Date_Gauntlet_Primary_Fire_3P_Medium_02Date_Gauntlet_Primary_Fire_3P_Medium_03Date_Gauntlet_Primary_Fire_3P_Medium_04Date_Gauntlet_Primary_Fire_3P_Medium_XX
| |||
| Distant | Date_Gauntlet_Primary_Fire_3P_Distant_01Date_Gauntlet_Primary_Fire_3P_Distant_02Date_Gauntlet_Primary_Fire_3P_Distant_03Date_Gauntlet_Primary_Fire_3P_Distant_04Date_Gauntlet_Primary_Fire_3P_Distant_XX
| |||
| Explosion | Date_Gauntlet_Primary_Fire_Expl_Close_01Date_Gauntlet_Primary_Fire_Expl_Close_02Date_Gauntlet_Primary_Fire_Expl_Close_03Date_Gauntlet_Primary_Fire_Expl_Close_04Date_Gauntlet_Primary_Fire_Expl_Close_XX
| |||
| Fly By | Date_Gauntlet_Primary_Fire_Flyby_01Date_Gauntlet_Primary_Fire_Flyby_02Date_Gauntlet_Primary_Fire_Flyby_03Date_Gauntlet_Primary_Fire_Flyby_04Date_Gauntlet_Primary_Fire_Flyby_05Date_Gauntlet_Primary_Fire_Flyby_XX
| |||
| Arm Swing | Date_Gauntlet_Primary_Fire_Arm_Swing_01Date_Gauntlet_Primary_Fire_Arm_Swing_02Date_Gauntlet_Primary_Fire_Arm_Swing_03Date_Gauntlet_Primary_Fire_Arm_Swing_04Date_Gauntlet_Primary_Fire_Arm_Swing_XX
| |||
| Build | Close | Date_Gauntlet_Secondary_Build_1P_Close_01Date_Gauntlet_Secondary_Build_1P_Close_02Date_Gauntlet_Secondary_Build_1P_Close_03Date_Gauntlet_Secondary_Build_1P_Close_XX
| ||
| Medium | Date_Gauntlet_Secondary_Build_3P_Medium_01
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| Distant | Date_Gauntlet_Secondary_Build_3P_Distant_01
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| Secondary Shooting | Close | Date_Gauntlet_Secondary_Fire_1P_Close_01Date_Gauntlet_Secondary_Fire_1P_Close_02Date_Gauntlet_Secondary_Fire_1P_Close_03Date_Gauntlet_Secondary_Fire_1P_Close_XX
| ||
| Medium | Date_Gauntlet_Secondary_Fire_3P_Medium_02
| |||
| Distant | Date_Gauntlet_Secondary_Fire_3P_Distant_01Date_Gauntlet_Secondary_Fire_3P_Distant_02Date_Gauntlet_Secondary_Fire_3P_Distant_03Date_Gauntlet_Secondary_Fire_3P_Distant_XX
| |||
| Projectile Impact | Close | Date_Gauntlet_Secondary_Proj_Impt_Close_01Date_Gauntlet_Secondary_Proj_Impt_Close_02Date_Gauntlet_Secondary_Proj_Impt_Close_03Date_Gauntlet_Secondary_Proj_Impt_Close_XX
| ||
| Medium | Date_Gauntlet_Secondary_Proj_Impt_Med_01Date_Gauntlet_Secondary_Proj_Impt_Med_02Date_Gauntlet_Secondary_Proj_Impt_Med_03Date_Gauntlet_Secondary_Proj_Impt_Med_XX
| |||
| Distant | Date_Gauntlet_Secondary_Proj_Impt_Dist_01Date_Gauntlet_Secondary_Proj_Impt_Dist_02Date_Gauntlet_Secondary_Proj_Impt_Dist_03Date_Gauntlet_Secondary_Proj_Impt_Dist_XX
| |||
| Overheat | Overheat | Date_Gauntlet_Primary_Fire_Overheat_01
| ||
| Warning | Date_Gauntlet_Primary_Fire_Overheat_Warning
| |||
| Projectile Woosh | Date_Gauntlet_Secondary_Proj_Whoosh_01Date_Gauntlet_Secondary_Proj_Whoosh_02Date_Gauntlet_Secondary_Proj_Whoosh_03Date_Gauntlet_Secondary_Proj_Whoosh_XX
| |||
| Drop | Drop | Date_Gauntlet_Drop_01
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| Land | Date_Gauntlet_Drop_Land_01
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Strategy
Strategy[]
|
This section outlines a strategy. |
| Feel free to add tips, tricks and general advice about the topic. |
- Doctor Doom's Arcane Gauntlets are useful for dealing damage to opponents hiding behind cover.
- Doctor Doom's Arcane Gauntlets are not recommended for building playlists due to their low structure damage.
- Even though Doctor Doom's Arcane Gauntlets may not grant fall damage immunity, you can still save yourself by using the Mystical Bomb attack in the air.
- Try not to use Doctor Doom's Arcane Gauntlets at anything farther than medium range due to this weapon's slow projectile speed and bullet drop.
- Doctor Doom's Arcane Gauntlets can be used in conjunction with a Shockwave Grenade to deal damage from an unexpected angle.
- Doctor Doom's Arcane Gauntlets can be especially useful in early-game scenarios due to their unlimited ammo reserve.
- You cannot fish with Doctor Doom's Arcane Gauntlets with the normal projectiles. But the added Mystical Bomb can.
- Using the Mystical Bomb can disable Shield Bubble Jrs on impact. This does not work with the Arcane Blast.
Weapon ID
History
History[]
Battle Royale and Zero Build History
Battle Royale and Zero Build History[]
News Tab
News Tab[]






