Overview
Soldier is a Hero class in Fortnite: Save the World. It is primarily associated with Ranged Weapons.
Class Description
Class Description[]
They are a well-rounded offensive, with passive abilities revolving around optimizing ranged combat, either through reducing recoil, reducing reload time, or simply increasing damage using Assault Weapons, Submachine Guns, Sniper Rifles and Shotguns. They also have various active abilities that give them some degree of versatility in combat.
Heroes
Heroes[]
| Hero | Rarities | Perk | |
|---|---|---|---|
| Sub Commando Jonesy |
Goin' Again |
Decreases Goin' Commando!!! Cooldown by 30%. Decreases Goin' Commando!!! Cooldown by 66%. | |
| Commando Spitfire |
Goin' Again |
Decreases Goin' Commando!!! Cooldown by 30%. Decreases Goin' Commando!!! Cooldown by 66%. | |
| Rescue Trooper Havoc |
Assault Damage |
Increases Assault Damage by 17%. Increases Assault Damage by 50%. | |
| Rescue Trooper Ramirez |
Assault Damage |
Increases Assault Damage by 17%. Increases Assault Damage by 50%. | |
| Master Grenadier Ramirez |
![]() Bigger is Better |
Increases Frag Grenade Radius by 50%. Increases Frag Grenade Radius by 150%. | |
| Tactical Assault Sledgehammer |
![]() Assault Crit Damage |
Increases Assault and SMG Critical Damage by 75%. Increases Assault and SMG Critical Damage by 255%. | |
| Rogue Agent Jonesy |
Make It Rain |
Each headshot increases Headshot Damage by 4% for 2 seconds, up to a maximum of 5 stacks. Each headshot increases Headshot Damage by 4% and Fire Rate by 9% for 2 seconds, up to a maximum of 5 stacks. | |
| Urban Assault Headhunter |
Make It Rain |
Each headshot increases Headshot Damage by 4% for 2 seconds, up to a maximum of 5 stacks. Each headshot increases Headshot Damage by 4% and Fire Rate by 9% for 2 seconds, up to a maximum of 5 stacks. | |
| Skull Ranger Ramirez |
![]() Locked and Loaded |
After reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff. After reloading, increases Weapon Damage by 15% and Fire Rate by 35% for 5 seconds. Switching weapons removes buff. | |
| Skull Trooper Jonesy |
![]() Locked and Loaded |
After reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff. After reloading, increases Weapon Damage by 15% and Fire Rate by 35% for 5 seconds. Switching weapons removes buff. | |
| Star-Spangled Headhunter |
Assault Ammo Recovery |
War Cry grants 25% chance for each shot to cost no ammo. War Cry grants 50% chance for each shot to cost no ammo. | |
| Stars and Stripes Jonesy |
Assault Ammo Recovery |
Assault Weapons and SMGs have a 24% chance to refund ammo every shot. Assault Weapons and SMGs have a 48% chance to refund ammo every shot. | |
| Birthday Brigade Jonesy |
![]() Survivalist |
Eliminations heal you for 39 base health for over 3 seconds. Duration refreshes with additional eliminations. Eliminations heal you for 117 base health for over 3 seconds. Duration refreshes with additional eliminations. | |
| Love Ranger Jonesy |
![]() Power Impact |
Increases Shockwave Radius by 37.5%. Increases Shockwave Radius by 112.5%. | |
| Survivalist Jonesy |
![]() Survivalist |
Eliminations heal you for 39 base health for over 3 seconds. Duration refreshes with additional eliminations. Eliminations heal you for 117 base health for over 3 seconds. Duration refreshes with additional eliminations. | |
| Raven |
![]() Bang and Pow |
Increases Lefty and Righty Damage by 25%. Increases Lefty and Righty Damage by 25%. Lefty and Righty cause explosions which deal 20 base Energy Damage in a .5 tile Radius. | |
| Carbide |
Zip And Zap |
Lefty and Righty applies Affliction which deals 13 base Energy Damage per second for 3 seconds. Lefty and Righty applies Affliction which deals 13 base Energy Damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers. | |
| Shock Trooper Renegade |
Doppler Effect |
Decreases Shockwave Cooldown by 24%. Decreases Shockwave Cooldown by 56%. | |
| Commando Ramirez |
Goin' Again |
Decreases Goin' Commando!!!Cooldown by 30%. Decreases Goin' Commando!!! Cooldown by 66%. | |
| Commando Renegade |
Goin' Again |
Decreases Goin' Commando!!! Cooldown by 30%. Decreases Goin' Commando!!! Cooldown by 66%. | |
| Support Specialist Hawk |
Combatants' Might |
Decreases War Cry energy cost by 38%. Decreases War Cry energy cost by 75%. | |
| Brainiac Jonesy |
![]() Practiced In Combat |
Increases War Cry Duration by 3 seconds. Increases War Cry Duration by 9 seconds. | |
| Ghoul Trooper Ramirez |
![]() Practiced In Combat |
Increases War Cry Duration by 3 seconds. Increases War Cry Duration by 9 seconds. | |
| Special Forces Ramirez |
Fight or Flight |
War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. | |
| Special Forces Jonesy |
Fight or Flight |
War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. | |
| Special Forces Banshee |
Fight or Flight |
War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. | |
| Centurion Hawk |
Mighty Roar |
Increases War Cry radius by 25% Increases War Cry radius by 75% | |
| Colonel Wildcat |
Leadership |
Decreases War Cry cooldown by 17%. Decreases War Cry cooldown by 38%. | |
| Birthday Brigade Ramirez |
Ain't Done Yet! |
Increases Goin' Commando!!! Duration by 5 seconds. Increases Goin' Commando!!! Duration by 20 seconds. | |
| Sergeant Jonesy |
Quick Scope |
Increases Goin' Commando!!! Duration by 5 seconds. Increases Goin' Commando!!! Duration by 20 seconds. | |
| Redline Ramirez |
![]() Quick Scope |
Increases Sniper Damage by 17%. Increases Sniper Damage by 17% and Fire Rate by 45%. | |
| Rabbit Raider Jonesy |
Sure Shot |
Increases Sniper Critical Damage by 75%. Increases Sniper Critical Damage by 225%. | |
| Buckshot Raptor |
Pull The Pin |
Increases Shotgun Critical Damage by 75%. Increases Shotgun Critical Damage by 225%. | |
| Shrapnel Headhunter |
![]() Shell Shock |
Increases Shotgun Damage by 17%. Increases Shotgun Damage by 50%. | |
| Four Leaf Wildcat |
Grenade Generation |
Every 45 eliminations, gain 1 Frag Grenade charge(s). Every 20 eliminations, gain 1 Frag Grenade charge(s). | |
| Highland Warrior Wildcat |
![]() Pull The Pin |
Decreases Frag Grenade Energy Cost by 33%. Decreases Frag Grenade Energy Cost by 83%. | |
| Battle Hound Jonesy |
Short Fuze |
Increases Frag Grenade maximum charges by 1. Increases Frag Grenade maximum charges by 4. | |
| Demolisher Jonesy |
Cluster Bomb |
Frag Grenade explodes into 6 small grenades which each deal 16 base Energy Damage in a 0.5 tile Radius. Frag Grenade explodes into 6 small grenades which each deal 49 base Energy Damage in a 0.5 tile Radius. | |
| Berserker Renegade |
Short Fuze |
When your Shield depletes, reset Shockwave Cooldown. Effect can occur once every 20 seconds. When your Shield depletes, reset Shockwave Cooldown. Next use of Shockwave costs 0 Energy. Effect can occur once every 12 seconds. | |
| Wukong |
Explosive Rounds |
Every 6 ranged weapons eliminations, trigger an explosion which deals 37 base Damage in a 1 tile Radius. Every 6 ranged weapons eliminations, trigger an explosion which deals 111 base Damage in a 1 tile Radius. | |
| Onslaught Headhunter |
Explosive Optimization |
Decreases Shockwave energy cost by 33%. Decreases Shockwave energy cost by 83%. | |
| Chromium Ramirez |
In a Pinch |
Reloads with an empty magazine regenerate 13.5% of your Shield over 3 second(s). Reloads with an empty magazine are 50% faster and regenerate 13.5% of your Shield over 3 second(s). | |
| Diecast Jonesy |
Boomstick! |
Increases Goin' Commando Damage by 25%. Increases Goin' Commando Damage by 50% and changes Damage type to Energy. | |
| Bullet Storm Jonesy |
Start Up |
Every shot increases Ranged Weapon Damage by 1%, up to a maximum of 25 stacks. Switching weapons or reloading removes buff. Every shot increases Ranged Weapon Damage by 2% and Fire Rate by 1.2%, up to a maximum of 25 stacks. Switching weapons or reloading removes buff. | |
| Double Agent Evelynn |
Where's Lefty |
Every Pistol elimination decreases Cooldown of Lefty and Righty by 1 second(s). Every Pistol elimination decreases Cooldown of Lefty and Righty by 5 second(s). | |
| Undercover Vaughn |
Ain't Done Yet! |
Increases Frag Grenade Damage by 36%. Increases Frag Grenade Damage by 106%. | |
| First Shot Rio |
![]() First Assault |
After reloading Assault weapons and SMGs, the next 2 shots have 100% Critical Chance. After reloading Assault weapons and SMGs, the next 6 shots have 100% Critical Chance. | |
| Quickdraw Calamity |
![]() Bass Solo |
Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine. Increases Pistol Damage by 40% and Impact by 50% for the first 6 shots in magazine. | |
| Steel Wool Carlos |
![]() Bass Solo |
Each elimination during War Cry extends its Duration by 0.4 seconds, up to a maximum of 15 eliminations. Each elimination during War Cry extends its Duration by 0.9 seconds, up to a maximum of 15 eliminations. Additionally, enjoy a rockin' Bass solo. | |
| Liteshow Spitfire |
![]() Waste Not Want Not |
Increases Magazine Size by 30%. Increases Magazine Size by 90%. | |
| Archetype Havoc |
Escape Artist |
Using Shockwave increases Movement Speed by 40% for 8 seconds. Using Shockwave increases Movement Speed by 40% and Armor by 145 for 9 seconds. | |
| Jolly Headhunter |
![]() Present… Arms! |
Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% Movement Speed, 6.5% Damage, or 21.6 Energy over time. Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 25.5% Movement Speed, 19.5% Damage, or 64.8 Energy over time. | |
| Sgt. Winter |
![]() Snowin' Commando |
Goin' Commando!!! fires a snowball grenade every 20 shots, dealing 19 base Water Damage in a radius of 0.5 tile(s). Goin' Commando!!! fires a snowball grenade every 20 shots, dealing 57 base Water Damage in a radius of 0.5 tile(s). | |
| Crackshot |
![]() Mad Tidings |
Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 1% but decreases Weapon Stability by 0.2%. Buff removed on weapon swap or reload. Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 2.9% but decreases Weapon Stability by 0.7%. Buff removed on weapon swap or reload. | |
| Fallen Love Ranger Jonesy |
![]() Fuel for the Fallen |
Eliminations restore 6 energy over 3 seconds. Duration refreshes with additional eliminations. Eliminations restore 18 energy over 3 seconds. Duration refreshes with additional eliminations. | |
| Buccaneer Jonesy |
![]() Buckle |
Dealing Sword Damage Increases Pistol Damage by 22% for 6 seconds. Dealing Sword Damage Increases Pistol Damage by 65% for 6 seconds. | |
| Bunny Brawler Luna |
![]() Eggs-plosive Entrance |
Shockwave drops 3 egg bombs, which each deal 54 base damage to nearby enemies. Shockwave drops 3 egg bombs, which each deal 162 base damage to nearby enemies. | |
| Rex Jonesy |
![]() Saurian Might |
Every 1 second, adds 3% of current health to damage of next Ranged weapon hit. Every 1 second, adds 9% of current health to damage of next Ranged weapon hit. | |
| Extraterrestrial Rio |
![]() Resonant Frequency |
Increases Energy Damage by 20% while Shields are at least 50% full. Increases Energy Damage by 60% while Shields are at least 50% full. | |
| Breakbeat Wildcat |
![]() Battle Beat |
Eliminating 10 enemies within 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). Eliminating 4 enemies within 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). | |
| JONESEE-BOT |
![]() Ow, My Eye! |
Increase Headshot damage up to 50% based on the percentage of your missing Health. Increase Headshot damage up to 50% based on the percentage of your missing Health. In addition, Headshot eliminations have a 50% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown). | |
| Swamp Knight |
![]() Unearthly Treat |
Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health. Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health. In addition, taking damage has a 45% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown). | |
| Ted |
![]() First Cup of the Day |
While Goin' Commando!!! is active, increase Crit Rating by 10 and Crit Damage by 100%. While Goin' Commando!!! is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health. | |
| Dashing Hawk |
![]() Absolutely Stunning |
Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds. Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds. Additionally, Lefty and Righty damage is increased by 100% against Stunned targets. | |
| Powerhouse |
![]() Power Impact |
Increases Shockwave Radius by 37.5%. Increases Shockwave Radius by 112.5%. | |
| Tricera Ops Ramirez |
![]() Saurian Vigor |
Heal 2.125% of your max Health every 4 seconds. Heal 6.375% of your max Health every 4 seconds. | |
| Buccaneer Ramirez |
![]() Hand Cannons |
Every 10 Lefty and Righty shots spawn a Cannon Ball, dealing 51 base Physical damage. Every 5 Lefty and Righty shots spawn a Cannon Ball, dealing 51 base Physical damage. | |
| Sea Wolf Jonesy |
![]() High Tide |
Increases your Shockwave damage by 55%. Increases your Shockwave damage by 55%. Additionally, Shockwave activates a second time immediately after use. | |
| Major Oswald |
![]() Command Presence |
War Cry snares enemies within its range by 30% for its duration. War Cry snares enemies within its range by 30% for its duration. Additionally, affected enemies take 25% increased weapon damage. | |
| Noir |
![]() Pump Metal |
Lefty and Righty eliminations extend its Duration by 1 second, up to a maximum of 10 eliminations. Lefty and Righty eliminations extend its Duration by 2 second, up to a maximum of 10 eliminations. | |
| Chaos Agent |
![]() Quick Fingers |
Whenever you use any ability, Quick Fingers reloads your equipped weapon (if it can be reloaded). Whenever you use any ability, Quick Fingers reloads your equipped weapon (if it can be reloaded). When you reload a weapon this way, you have a % chance to summon a phantasm based on how empty the clip was, with a cap of 80%. | |
| Autumn Queen |
![]() Force of Nature |
An additional Shockwave activates from your tamed pet when used. An additional Shockwave activates from your tamed pet when used. Your pet enters Frenzy for 1.5 seconds for each enemy damaged by its Shockwave, causing it to move and attack 50% faster. | |
| Prickly Patroller Ramirez |
![]() Prickly |
Enemies that land melee attacks take 13 Base Damage. Enemies that land melee attacks take 24 Base Damage plus an additional 13 Base Damage per second for 3 Seconds. | |
Class Abilities
Class Abilities[]
| Name | Description |
|---|---|
Frag Grenade |
The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius. |
Goin' Commando!!! |
Fires 18 times per second, dealing a base of 25 physical damage per shot, for 10 seconds. |
Lefty and Righty |
Equips two pistols that fire 6 times per second, dealing 57 base physical damage per shot, for 10 seconds. |
Shockwave |
The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 75 energy damage. |
War Cry |
Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 40% more damage and 40% attack speed for ranged weapons and 40% more damage and 16% attack speed for melee weapons. |
Class Perks
Class Perks[]
| Name | Description |
|---|---|
![]() Suppressive Fire |
Supressive Fire |
![]() Stay Frosty |
After 3 eliminations, increases Ranged Weapon Damage by 10% and Weapon Stability by 35% for 7 seconds. Additional eliminations refresh duration. |
Gallery
Gallery[]
| Save the World Content (edit) | |
|---|---|
| Heroes | Soldier - Constructor - Ninja - Outlander - Abilities - Hero Perks - Squad Bonuses |
| Personnel | Survivors - Defenders - Expedition Squads - F.O.R.T. Stats |
| Armory | Weaponry - Traps - Perk Recombobulator - Weapon Perks - Collection Book |
| Enemies | Husk Monsters - Mist Monsters - Mini-Bosses - Storm King |
| Map | Regions - Biomes - Missions - Mutant Storms |
| Quests | Stonewood Quests - Plankerton Quests - Canny Valley Quests - Twine Peaks Quests - Ventures |
| Locker | Locker |
| Store | Exchange |


































































































































































































































































