Overview
Outlander is one of four classes in Fortnite: Save the World. It is associated with gathering materials and exploring.
Description
Description[]
The
Outlander is a lone-wolf whose abilities specialise in survival. however they have very little damage bonus and have lower health than other classes and so are not a practical class for engaging in combat. An Outlander typically relies on external support, like using a T.E.D.D.Y. or shields.
List of Outlanders
List of Outlanders[]
| Hero | Rarities | Perk | |
|---|---|---|---|
| Ragnarok |
![]() Return To Sender |
Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%. Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%. | |
| Field Agent Rio |
Phase Cannon |
Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies. Switching or holstering weapon removes effect. Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies. Switching or holstering weapon removes effect. | |
| Striker A.C. |
![]() Sustained Smash |
Decreases Seismic Smash Energy Cost by 38%. Decreases Seismic Smash Energy Cost by 75%. | |
| Shock Specialist A.C. |
Up The Voltage |
Increases Shock Tower Damage by 33%. Increases Shock Tower Damage by 108%. | |
| Trailblazer A.C. |
Bearserker |
Increases T.E.D.D.Y. Damage by 30%. Increases T.E.D.D.Y. Damage by 46% and Fire Rate by 25%. | |
| Trailblazer Quinn |
Bearserker |
Increases T.E.D.D.Y. Damage by 30%. Increases T.E.D.D.Y. Damage by 46% and Fire Rate by 25%. | |
| Trailblazer Jess |
Bearserker |
Increases T.E.D.D.Y. Damage by 30%. Increases T.E.D.D.Y. Damage by 46% and Fire Rate by 25%. | |
| Phase Scout Jess |
![]() Phased and Confused |
Increases Phase Shift maximum charges by 1. Increases Phase Shift maximum charges by 3. | |
| Archaeolo-Jess |
![]() Strike Cost |
Increases Anti-Material Charge Heavy Attack Efficiency by 28%. Increases Anti-Material Charge Heavy Attack Efficiency by 128%. | |
| Pathfinder Jess |
Work, Work |
Increases Pickaxe Damage by 17%. Increases Pickaxe Damage by 50%. | |
| Bloodfinder A.C. |
![]() Iron Knuckes |
Increases Anti-Material Charge Damage to enemies by 75%. Increases Anti-Material Charge Damage to enemies by 225%. | |
| Ranger Deadeye |
Hipshot |
Increases Pistol Damage by 17%. Increases Pistol Damage by 50%. | |
| Beetlejess |
![]() Iron Knuckes |
Increases Pistol Critical Damage by 75%. Increases Pistol Critical Damage by 225%. | |
| Jingle Jess |
Bear With Me |
Increases T.E.D.D.Y. Duration by 4 seconds. Increases T.E.D.D.Y. Duration by 12 seconds. | |
| Enforcer Grizzly |
Bear With Me |
Increases T.E.D.D.Y. Duration by 4 seconds. Increases T.E.D.D.Y. Duration by 12 seconds. | |
| Recon Scout Jess |
Phase Forward |
Phase Shift increases Movement Speed by 30% for 3 seconds. Increases Phase Shift distance by 1. Phase Shift increases Movement Speed by 140% for 3 seconds. | |
| Recon Scout A.C. |
Phase Forward |
Phase Shift increases Movement Speed by 30% for 3 seconds. Increases Phase Shift distance by 1. Phase Shift increases Movement Speed by 140% for 3 seconds. | |
| Recon Scout Eagle Eye |
Phase Forward |
Phase Shift increases Movement Speed by 30% for 3 seconds. Increases Phase Shift distance by 1. Phase Shift increases Movement Speed by 140% for 3 seconds. | |
| Vanguard Southie |
![]() Fault Line |
Decreases Seismic Smash Cooldown by 27%. Decreases Seismic Smash Cooldown by 67%. | |
| Old Glory A.C. |
Impossibility Matrix |
Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 10%. Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 30%. | |
| Trailblaster A.C. |
Capacitor |
Increases Shock Tower Duration by 0.5 seconds. Increases Shock Tower Duration by 1.5 seconds. | |
| Shockblaster Buzz |
Electroshock |
Increases Shock Tower Impact by 67%. Increases Shock Tower Impact by 200%. | |
| Gunblazer Southie |
Blaze of Glory |
Phase Shift increases Pistol Damage by 35% for 4 seconds. Phase Shift increases Pistol Damage by 105% for 4 seconds. | |
| Staredown Southie |
![]() Bear Stare |
T.E.D.D.Y. fires lasers (from his eyes!) every 1.65 second(s), dealing 23 base Energy Damage. T.E.D.D.Y. fires lasers (from his eyes!) every 1.25 second(s), dealing 48 base Energy Damage. | |
| Fragment Flurry Jess |
![]() Fragment Generation |
Every 39 eliminations, gain 1 Charge Fragment(s). Every 13 eliminations, gain 1 Charge Fragment(s). | |
| Flash A.C. |
Phased Out |
Decreases Phase Shift Cooldown by 25%. Decreases Phase Shift Cooldown by 62.5%. | |
| Fireflower Eagle Eye |
Parting Gift |
Phase Shift leaves behind fireworks which deal 7 base Damage per 0.5 seconds. Phase Shift leaves behind fireworks which deal 24 base Damage per 0.5 seconds. | |
| T.E.D.D. Shot Jess |
Eye on the Prize |
Every 21 headshot eliminations, gain a Charge Fragment. Every 7 headshot eliminations, gain a Charge Fragment. | |
| Ambush Buzz |
In and Outlander |
Eliminating 6 enemies within 10 seconds of using Phase Shift grants 1 charge(s). Eliminating 6 enemies within 10 seconds of using Phase Shift grants 2 charge(s). | |
| Shockgunner Grizzly |
Run and Stun |
Dashing through enemies with Phase Shift stuns them for 0.5 seconds. Dashing through enemies with Phase Shift stuns them for 1.5 seconds. | |
| Wild Fragment Deadeye |
![]() Static Cling |
Shock Tower applies Affliction which deals 50% Damage per second for 3 seconds. Shock Tower applies Affliction which deals 149% Damage per second for 3 seconds. | |
| Sanguine Dusk |
![]() Phase Siphon |
Dashing through enemies with Phase Shift heals 24 base health per enemy passed through. Dashing through enemies with Phase Shift heals 12 base health per enemy passed through. | |
| Valkyrie Rio |
![]() Kinetic Punch |
Increases Anti-Material Charge Impact by 245% and adds knockback. Increases Anti-Material Charge Impact by 600% and adds knockback. | |
| Ventura Ramirez |
Overbearing |
Increases T.E.D.D.Y. range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 40% at max range. Increases T.E.D.D.Y. range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 110% at max range. | |
| Subzero Zenith |
![]() Icy Shot |
Sniper critical hits apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds. Sniper critical hits freeze enemies for 1.6 seconds and apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds. | |
| The Ice Queen |
![]() Cold to the Touch |
Increases Damage against frozen enemies by 14%. Increases Damage against frozen enemies by 14%. Seismic Smash freezes enemies for 2.75 seconds. | |
| Steel Wool Anthony |
Four On The Floor |
Seismic Smash leaves a pusling zone with a 0.5 tile Radius at the end of its range which deals 56 base Energy Damage over 4 seconds and bounces husks inside. Seismic Smash leaves a pusling zone with a 0.75 tile Radius at the end of its range which deals 248 base Energy Damage over 4 seconds and bounces husks inside. | |
| Crossbones Barret |
![]() Goin' Coconuts |
20% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 16% while under the effects of a Coconut. 30% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 36% while under the effects of a Coconut. | |
| Cottontail Eagle Eye |
![]() Un-eggs-pected Departure |
Phase Shift leaves 3 egg bombs, which deal 18 base damage to nearby enemies. Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies. | |
| Fossil Southie |
![]() Saurian Focus |
While shield is depleted, regenerates 4 Energy per second. While shield is depleted, regenerates 12 Energy per second. | |
| Azalea Clark |
![]() Space Technology |
Increases Ability Energy Damage by 15.5%. Increases Ability Energy Damage by 15.5%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies. | |
| Cyberclops |
![]() Plasma Arc |
Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt. Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt. Additionally, T.E.D.D.Y. deals Energy Damage. | |
| Main Stage Quinn |
![]() Sub Wafers |
Harvesting Metal objects has a 32% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff. Harvesting Metal objects has a 100% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff. | |
| Willow |
![]() Ghoulish Cackle |
Ability damage is increased proportionate to player Health missing. Ability damage is increased proportionate to player Health missing. Ability eliminations have a chance to summon a Phantasm which seeks out nearby foes and explodes, dealing damage in a small radius. | |
| Jilly Teacup |
![]() Under Warranty |
T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to Malfunction. During Malfunction T.E.D.D.Y. finds a new target after every shot. T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to Malfunction. During Malfunction T.E.D.D.Y. finds a new target after every shot and Zaps a nearby enemy for 51 base energy damage. Zapped targets deal 51 base energy damage to surrounding enemies. | |
| Kurohomura |
![]() Pressing Smash |
Seismic Smash applies a 3.3 second stun and 1,500 impact. Seismic Smash applies a 3.3 second stun and 1,500 impact. Additionally, Seismic Smash deals 35 base Fire damage every second for 3 seconds. | |
| Undercover Buzz |
![]() Gadgeteer |
Decreases Gadget cooldowns by 20%. Decreases Gadget cooldowns by 50%. | |
| Red Willow |
![]() Holiday Surprise |
At the end of Phase Shift trigger an explosion, dealing 40 base Energy damage in a 0.75 tile radius. At the end of Phase Shift trigger an explosion, dealing 60 base Energy damage in a 0.75 tile radius. Phase Shift has a 60% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown. | |
| Parasaur Jess |
![]() Saurian Instinct |
Abilities heal for 7.2% of max health when used. Abilities heal for 21.5% of max health when used. | |
| Metal Team Leader |
Bear With Me |
Increases T.E.D.D.Y. Duration by 4 seconds. Increases T.E.D.D.Y. Duration by 12 seconds. | |
| Cassie "Clip" Lipman |
![]() High Caliber Harvest |
Anti-Material Charge have a 33% chance to drop additional ingredients. Objects destroyed by Anti-Material Charge have a 100% chance to drop additional ingredients. | |
| Gumshoe |
![]() Pressing Charges |
Increases damage of your Fragment Abilities by 30%. Increases damage of your Fragment Abilities by 30%. Additionally, grants 33% chance to not consume Charge Fragment. | |
| Robo-Kevin |
![]() Gadgeteer |
Decreases Gadget cooldowns by 20%. Decreases Gadget cooldowns by 50%. | |
| Gia |
![]() Vital Bond |
Tamed Wildlife heal the player for 100% their damage, on attack. Tamed Wildlife heals the player for 30% times their damage, on attack. Heroes heal their Tamed Wildlife for 15% their damage, when they deal damage. | |
| Madcap |
![]() T.E.D.D.Y. Spores |
T.E.D.D.Y. creates a Spore Cloud when attacking new targets. Spore Clouds cause Affliction to enemies for 2 seconds. T.E.D.D.Y. creates a Spore Cloud when attacking new targets. Spore Clouds cause Affliction and Slow enemies by 50% for 4 seconds. | |
| Mayhem |
![]() Crossfire |
Shock Tower draws a damaging beam between it and the player, dealing 12 Energy Damage to husks caught in the way every 0.25 seconds while in contact. Shock Tower draws a damaging beam between it and the player, dealing 30 Energy Damage to husks caught in the way every 0.25 seconds while in contact. | |
Class Abilities
Class Abilities[]
| Name | Description |
|---|---|
![]() Seismic Smash |
Smash the ground, creating a fissure of energy which deals 114 energy damage to enemies. |
Phase Shift |
Rapidly shifts 1.562 tiles in the direction currently moving. |
Shock Tower |
Consumes a Charge Fragment to place a Shock Tower that pulses every 0.5 seconds, and lasts for 6 seconds. Causes Chain lightning, doing a base of 18 energy damage to enemies within 1.367 tiles, stunning small enemies for 1 second. Can stun large enemies after multiple hits. |
T.E.D.D.Y. |
Consumes a Charge Fragment to deploy T.E.D.D.Y. for 15 seconds. T.E.D.D.Y. will blast enemies within 4 tiles for a base of 10 physical damage, 4 times per second. |
Class Perks
Class Perks[]
| Name | Description |
|---|---|
![]() Anti-Material Charge |
Punch forward, destroying structures and harvesting their materials. Deals X Damage to enemies. Activate Heavy Attack with your pickaxe equipped. |
In the Zone |
After 5 hits in a row with a pick axe, gain In the Zone which increases pick axe damage by 24%. |
Loot Llama |
Consumes a Llama Fragment to deploy a Loot Llama. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears. |
Gallery
Gallery[]
Concept Art[]
Concept Art for the Charge Fragment by Drew Hill
Concept Art for the Shock Tower by Drew Hill
Concept Art for T.E.D.D.Y. by Drew Hill
Concept Art for the Loot Llama by Drew Hill
Concept Art for the Outlander Gadgets by Drew Hill
Concept Art for the Outlander Glove by Drew Hill
Concept Art for Outlander Gloves by Drew Hill
| Save the World Content (edit) | |
|---|---|
| Heroes | Soldier - Constructor - Ninja - Outlander - Abilities - Hero Perks - Squad Bonuses |
| Personnel | Survivors - Defenders - Expedition Squads - F.O.R.T. Stats |
| Armory | Weaponry - Traps - Perk Recombobulator - Weapon Perks - Collection Book |
| Enemies | Husk Monsters - Mist Monsters - Mini-Bosses - Storm King |
| Map | Regions - Biomes - Missions - Mutant Storms |
| Quests | Stonewood Quests - Plankerton Quests - Canny Valley Quests - Twine Peaks Quests - Ventures |
| Locker | Locker |
| Store | Exchange |












































































































































































































