Overview
| This page is a stub. | |
| Some content on this page may be missing or incomplete, you can help by expanding it! |
Scene Graph is a beta feature in Unreal Editor for Fortnite. It is a unified structure that connects all the objects in the world. Scene Graph is a replacement for Unreal Engine's Actors and Components system in UEFN. Itemization uses Scene Graph.
Overview
Overview[]
Scene Graph is a set of tools and building blocks that allows developers to create new Entities, Components and Prefabs for UEFN. Scene Graph uses Verse programming language as its native system that takes full advantage of Verse characteristics. This provides a way for developers to be able to add and code their own behaviors and logics for their scene graph components.
History
History[]
Update v21.00
- Scene Graph was added to the files.
Update v30.10
- Introduced Scene Graph as an experimental feature.[1]
Update v36.00
- Switched to beta feature, now available for publishing.
Trivia
Trivia[]
- There is a bug where rockets from Rocket Launcher will bounce off scene graph entities on direct hit.
