Overview
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Vehicle Spawners allow creators to spawn various vehicles such as Cars, Busses, etc. All vehicles have various customisation options, such as the ability to change their health and prevent certain teams from using them, with Car Spawners being most customisable.
Each Vehicle Spawner will spawn its respective vehicle at the spawn plate's current orientation and location. A preview of how the vehicle will spawn will be displayed while the spawn plate is being placed. If the spawner is Disabled, the Vehicle will spawn after it has been Enabled.
Options
Options[]
Options[]
| Option | Value | Description |
|---|---|---|
| Visible in Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines which game phases the device will be enabled in. |
| Respawn Time | Instant, Never, Pick a time | Respawns a vehicle that's been destroyed after a selected delay. |
| Respawn Vehicle when Enabled | Yes, No, Only if Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
| Destroy Vehicle when Disabled | Yes, No | Destroys a spawned vehicle when the spawner is disabled. |
| Owning Team | Any, 1 - 100 | Sets the team the device belongs to. |
| Selected Class | None, Any, No Class, Pick a class | Determines what class can use this vehicle.
Values for this option are:
|
| Vehicle Health | Pick a number, Indestructable | Determines how much damage the vehicle can take before it is destroyed. |
Receivers[]
| Option | Value | Description |
|---|---|---|
| Assigns Driver | Add Event | Sets the player that instigated the signal as the spawned vehicle's driver |
| Respawn Vehicle | Add Event | Spawns a new vehicle after receiving a signal on the selected channel. The existing vehicle will be destroyed before a new vehicle spawns. |
| Destroy Vehicle | Add Event | When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists. |
| Enable | Add Event | When a signal is received on the selected channel, the Whiplash spawner is enabled. |
| Disable | Add Event | When a signal is received on the selected channel, the Whiplash spawner is disabled. |
Transmitters[]
| Option | Value | Description |
|---|---|---|
| When Player Enters Vehicle | Add Event | Transmits a signal on the selected channel when a player enters the spawned vehicle. |
| When Player Exits Vehicle | Add Event | Transmits a signal on the selected channel when a player exits the spawned vehicle. |
| When Vehicle Spawns | Add Event | Transmits a signal on the selected channel when a vehicle is spawned or respawned. |
| When Vehicle is Destroyed | Add Event | Transmits a signal on the selected channel when a vehicle is destroyed. |
Car Spawner's have options than other Vehicle Spawner's. You can customize some basic functionality, such as enabling/disabling the Radio, and customizing the Boost capacity of the Vehicle. You can also customize more advanced features such as whether the Vehicle takes damage from Collision, how much damage the Car's explosion does, and how long the Vehicle can stay submerged for before being destroyed.
Options[]
| Option | Value | Description |
|---|---|---|
| Visible in Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Boost Regen | No Boost, Slow, Default, Fast, Unlimited | Determines if the vehicle is able to boost, and how quickly the boost meter fills. |
| Radio | Enabled, Disabled | Determines whether the vehicle will have a radio. |
| Color And Style*** | Random, Pick a color | Applies a design to the vehicle. |
| Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines which game phases the device will be enabled in. |
| Respawn Time | Instant, Never, Pick a time | Respawns a vehicle that's been destroyed after a selected delay. |
| Respawn Vehicle when Enabled | Yes, No, Only if Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. Choosing Only If Needed will not reset an existing vehicle. |
| Destroy Vehicle when Disabled | Yes, No | Destroys a spawned vehicle when the spawner is disabled. |
| Owning Team | Any, 1 - 100 | Sets the team the device belongs to. |
| Selected Class | None, Any, No Class, Pick a class | Determines what class can use this vehicle.
Values for this option are:
|
| Fuel Consumption | Has Infinite Fuel, Uses Fuel | Determines if the spawned vehicle uses fuel. |
| Starting Fuel | Random, Pick a percentage | Only displayed when Fuel Consumption is set to Uses Fuel. The percentage of fuel in the vehicle's fuel tank at spawn. Random will spawn the vehicle with a percentage of fuel between 25% and 80%. |
| Fuel Use | Slow, Normal, Fast | Only displayed when Fuel Consumption is set to Uses Fuel. Controls how quickly the vehicle will use fuel while driving. |
| Boost Fuel Use | No Boost, Slow, Default, Fast, None | Only displayed when Fuel Consumption is set to Uses Fuel. Controls how quickly the vehicle will use fuel while boosting. No Boost will disable boosting. None will make boosting have no effect on fuel usage. |
| Tire Selection** | Road Tires, Off-Road Tires | Determines the type of tires for the spawned vehicle. |
| Spawn With Cow Catcher | Yes, No | Determines whether the vehicle has the Cow Catcher equipped when spawned. |
| Vehicle Health | 800, Indestructible, Pick a number | Determines how much damage the vehicle can take before it is destroyed. |
| Damage Friendly Fire** | Yes, No | Determines whether friendly driven vehicles will damage each other on collision. |
| Damage Other Vehicles** | Yes, No | Determines whether vehicles will damage each other on collision. |
| Allow Damage From Other Vehicles** | Yes, No | Yes will allow other vehicles to damage this vehicle by colliding with it. |
| Damage Own Vehicle** | Yes, No | Determines whether a collision will damage the player's own vehicle. |
| Max Explosion Delay | 1 second, Instant, Pick a delay time | The maximum time the vehicle can have zero health, after which it will explode. |
| Lifetime After Explosion | 1 second, Instant, Pick a duration | The duration in seconds that the destroyed vehicle will remain in the world, after which it is removed entirely. |
| Explosion Damage to Environment | 800, None, Pick an amount of damage | The amount of damage dealt to environment objects when the vehicle explodes. |
| Explosion Damage to Players | 800, None, Pick an amount of damage | The amount of damage dealt to players when the vehicle explodes. |
| Explosion Damage to Vehicles | 800, None, Pick an amount of damage | The amount of damage dealt to other vehicles when the vehicle explodes. |
| Water Destruction Delay | Never, Instant, 5 seconds, Pick a time | When the vehicle is too deep in water to drive, destroy it after this delay. |
Receivers[]
| Option | Value | Description |
|---|---|---|
| Assigns Driver | Add Event | Sets the player that instigated the signal as the spawned vehicle's driver |
| Respawn Vehicle | Add Event | Spawns a new vehicle after receiving a signal on the selected channel. The existing vehicle will be destroyed before a new vehicle spawns. |
| Destroy Vehicle | Add Event | When receiving a signal on the selected channel, the spawned vehicle is destroyed if it exists. |
| Enable | Add Event | When a signal is received on the selected channel, the Whiplash spawner is enabled. |
| Disable | Add Event | When a signal is received on the selected channel, the Whiplash spawner is disabled. |
Transmitters[]
| Option | Value | Description |
|---|---|---|
| When Player Enters Vehicle | Add Event | Transmits a signal on the selected channel when a player enters the spawned vehicle. |
| When Player Exits Vehicle | Add Event | Transmits a signal on the selected channel when a player exits the spawned vehicle. |
| When Vehicle Spawns | Add Event | Transmits a signal on the selected channel when a vehicle is spawned or respawned. |
| When Vehicle is Destroyed | Add Event | Transmits a signal on the selected channel when a vehicle is destroyed. |
* = Not Available with the Taxi Spawner
** = Not Available with the Battle Bus Spawner
*** = Not Available with either the Taxi Spawner or the Battle Bus Spawner.History
History[]
Season 7[]
- Update v7.00: Added the Shopping Cart, All Terrain Kart, Quadcrasher, and X-4 Stormwing Spawners.
- Update v7.40: Added the Driftboard Spawner.
Season 8[]
- Update v8.00: Added the Cannon Spawner.
- Update v8.10: Added the Baller Spawner.
Season X[]
- Update v10.00: Added the B.R.U.T.E Spawner.
- Update v10.10: Added channel support to the Vehicle Spawners.
Chapter 2: Season 6[]
- Update v16.20: Added the Whiplash, Taxi, Prevalent, Mudflap, and Bear Spawners.
- All of the previous Vehicle Spawners have been removed, except for the Baller, Driftboard, and X-4 Stormwing, with all except the B.R.U.T.E slated for a future return. This is due to them using an outdated physics engine which caused various issues with the vehicles.
- All Vehicle Spawners have been converted from a trap to a prop. An option to disable the visibility of the spawner has been added, as well as an option to determine whether the vehicle supports Wraps, if applicable.
- Update v16.30: Added the Choppa Spawner.
- Added health options to various Vehicle Spawners.
- Update v16.40: Added the Boat and Surfboard Spawners.
- Added the Water Destruction Delay option to the Car Spawners.
- Update v16.50: Added Explosion and Collision options to the Car Spawners.
Chapter 2: Season 7[]
- Update v17.10: Re-added the All-Terrain Kart Spawner under the new physics system.
- Update v17.20: Added the UFO Spawner.
Chapter 2: Season 8[]
- Update v18.00: Re-added the Cannon Spawner under the new physics system.
- Update v18.10: Re-added the Quadcrasher Spawner under the new physics system.
- Update v18.30: Re-added the Shopping Kart Spawner under the new physics system.
Chapter 3: Season 1[]
- Update v19.20: Added fuel support to the Car Spawners and some other vehicles.
Chapter 3: Season 2[]
- Update v20.20: Added the Tank Spawner.
- Update v20.30: Added the Armored Battle Bus Spawner.
- Added Support for Cow Catchers to all Car Spawners.
Chapter 3: Season 4[]
- Update v22.10: Added the Octane Spawner.
Chapter 4: Season 1[]
- Update v23.10: Added the Dirt Bike Spawner.
Chapter 4: Season 2[]
- Update v24.00: Added the Sport Bike Spawner.
- Update v24.10: Added the Nitro Drifter Spawner.
Chapter 4: Season 4[]
- Update v26.20: Added the Nitro Fang Spawner.
Chapter 5: Season 1[]
- Update v28.30: Added the SUV Spawner.
Chapter 5: Season 3[]
- Update v30.00: Added the War Bus Spawner.
Trivia
Trivia[]
- There was a Playset Grenade for the Helicopter Spawner planned, however, it was never added due to all Playset Grenades being removed in Update V16.30.
- It's called Helicopter Spawner.






























