Vehicle Service Station

Overview

Disambig gray This article is about the Vehicle Service Station device in Fortnite: Creative and UEFN. For the Service Stations in Battle Royale, see Service Station.

The Vehicle Service Station is a Device in Fortnite: Creative

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Seconds Per Restore Tick 0.48s, 0.1s - 5s The amount of seconds that pass between each repair and refuel tick.
Heal Percentage Per Restore Tick 5.0%, 0.0% - 100% The percentage of health restored per tick.
Fuel Refill Percentage Per Restore Tick 5.0%, 0.0% - 100% The percentage of fuel restored per tick.
Enabled During Phase None, Always, Pre-Game Only, Gameplay Only, Create Only Determines the game phases during which the service station will be enabled.
Damageable Yes, No Toggle whether this device can be damaged and destroyed.
Max Health 200.0, 100.0 - Max Float Point Value Maximum health of this service station.
Display Fuel Pump Show, Hide Determines if the fuel pump should be visible.
Display Repair Pad Show, Hide Determines if the repair pad should be visible.
Allowed Team Any, Team 1 - Team 100 Determines which team is able to use this Vehicle Service Station.
Allowed Class Any, No Class, Class 1 - Class 254 Determines which class is able to use this Vehicle Service Station.
Invert Team Selection True, False If set, the device will allow all but the Allowed Team.
Invert Class Selection True, False If set, the device will allow all but the Allowed Class.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From When Enabled, all refuel and repair features will be active.
Disable When Receiving From When Disabled, all refuel and repair features will be inactive.
Check Vehicle Inside When Receiving From Checks if any vehicle is inside the station.
Events
Option Description
On Vehicle Entered Send Event To Fires when a vehicle enters the station.
On Vehicle Left Send Event To Fires when a vehicle leaves the station.
On Vehicle Started Fueling Send Event To Fires on the first tick of fueling a vehicle.
On Vehicle Started Repairing Send Event To Fires on the first tick of repairing a vehicle.
On Vehicle Stopped Fueling Send Event To Fires when the vehicle is at full fuel.
On Vehicle Stopped Repairing Send Event To Fires when the vehicle is at full health.
On Damage Send Event To Fires when the service station is damaged.
On Destroyed Send Event To Fires when the service station is destroyed.
On Vehicle Is Inside Send Event To Sent event if any vehicle is inside the device when "Check Vehicle Inside" function is triggered.
On Vehicle Is Not Inside Send Event To Sent event if no is inside the device when "Check Vehicle Inside" function is triggered.
On Vehicle Entered at Full Health Send Event To Fires if a vehicle entered already at full health.
On Vehicle at Full Fuel Send Event To Fires if a vehicle entered already at full fuel.
On Vehicle Left Under Full Health Send Event To Fires if a vehicle left under full health.
On Vehicle Left Under Full Fuel Send Event To Fires if a vehicle left under full fuel.
On Vehicle Left Without Being Healed Send Event To Fires if a vehicle that could have been healed left without being healed once.
On Vehicle Left Without Being Fueled Send Event To Fires if a vehicle that could have been refueled left without being refueled once.

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Vehicle/Gameplay

service_station_device class

service_station_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Inheriting Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Exposed Interfaces
Name Description
healthful Implemented by Fortnite objects that have health state and can be eliminated.
damageable Implemented by Fortnite objects that can be damaged.
enableable Implemented by classes whose instances can be enabled and disabled.
Data
Event Function Type
DamagedEvent listenable(damage_result)
VehicleEnteredEvent listenable(fort_vehicle)
VehicleExitedEvent listenable(fort_vehicle)
VehicleFuelingBeginEvent listenable(fort_vehicle)
VehicleFuelingEndEvent listenable(fort_vehicle)
VehicleRepairBeginEvent listenable(fort_vehicle)
VehicleRepairEndEvent listenable(fort_vehicle)
Functions
Function Parameters Description
GetHealth Returns the health state of the object. This value will between 0.0 and GetMaxHealth
SetHealth Health:float Sets the health state of the object to Health. Health state will be clamped between 1.0 and GetMaxHealth. Health state cannot be directly set to 0.0. To eliminate healthful objects use the damageable.Damage functions instead.
GetMaxHealth Returns the maximum health of the object. This value will be between 1.0 and Inf.
SetMaxHealth Health:float Sets the maximum health state of the object. MaxHealth will be clamped between 1.0 and Inf. Current health state will be scaled up or down based on the scale difference between the old and new MaxHealth state.
Damage Amount:float Damage the damageable object anonymously by Amount. Setting Amount to less than 0 will cause no damage. Use Damage(:damage_args) when damage is being applied from a known instigator and source.
Damage Args:damage_args Damage the damageable object by Args.Amount. Setting Amount to less than 0 will cause no damage.
Enable Enables this device.
Disable Disables this device.
IsEnabled Succeeds if the object is enabled, fails if it's disabled.
IsAnyVehicleInside Check if any vehicle is inside the service station.