Overview
The Radio Device is a Device in Fortnite: Creative.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Audio | Yes, Select an Audio | Selects the audio for this device to play. This must be a looping audio track (for non-looping audio, use an Audio Player Device) |
| Volume | 1.0, 0.2 - 4.0 | Sets the volume of the radio. |
| Visible in Game | Yes, No | Determines whether the device will be visible during the game. |
| Play During Waiting for Players | Yes, No | Determines whether the radio should be heard during the Waiting for Players phase (Published Islands only) |
| Play During Game Countdown | Yes, No | Determines whether the radio should be heard during Game Countdown phase. |
| Play During Gameplay | Yes, No | Determines whether the radio should be heard during Gameplay phase. |
| Play During Round End | Yes, No | Determines whether the radio should be heard between rounds. |
| Play During Game End | Yes, No | Determines whether the radio should be heard during the post-game results phase. |
| Limit Audio Distance | Yes, No | Determines if the audio should be heard globally or if it should have a falloff distance. |
| Audio Distance | 50.0, 5.0 - 5120.0 | Sets the range at which the radio can be heard. |
| Visualization | Yes, No | Determines whether this radio can affect objects from the visualization gallery. |
| Play at Location | Device, Registered Players | Determines if the audio should be played from the device location or the instigator location. |
| Can Be Heard By | Everyone, Registered Players Only, Non-Registered Players Only | Determines who will be able to hear the sound played from this speaker. |
| Update State when Players Registered | Yes, No | Will start player when at least one player is registered, and automatically stop playing when the last player unregisters. |
| Restart Audio on Activation | Yes, No | When a playing radio is set to play, this determines whether or not we restart from the start. |
| Playback Speed | 1.0, 0.4 - 2.0 | Sets the pitch of the audio. |
| Fade in Duration | 0.0, 0.0 - 100.0 | the audio will fade in over this time when played. |
| Fade Out Duration | 0.0, 0.0 - 100.0 | the audio will fade out at the end over this time when played. |
| Mesh | None, Select a Static Mesh | Sets a custom mesh to be used in-game. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Play When Receiving From | Starts playing the Radio. |
| Stop When Receiving From | Stops playing the Radio. |
| Register Player When Receiving From | Registers the instigating player as a target for the Radio. |
| Unregister Player When Receiving From | Removes the instigating player as a target for the Radio. |
| Unregister All Player When Receiving From | Removes all registered players as a target for the Radio. |
Events
No settings to display
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Audio
radio_device class
radio_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
Play
|
Starts playing audio from this device. | |
Stop
|
Stops playing audio from this device. | |
Register
|
Agent:agent
|
Adds the specified agent as a target for the Radio to play audio from.
|
Unregister
|
Agent:agent
|
Removes the specified agent as a target for the Radio to play audio from if previously Registered.
|
UnregisterAll
|
Removes all previously registered agents as targets for the Radio to play audio from | |
Show
|
Shows this device in the world. | |
Hide
|
Hides this device from the world. |