Audio Player

Overview

The Audio Player is a Device in Fortnite: Creative, added in Update v10.20 and originally named Speaker, then was renamed in Update v24.10.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Audio Accent 1, Select an Audio Determines the audio to be played when the device is activated.
Volume 1.0, 0.0 - 4.0 Sets the volume for the selected audio. This is a Linear setting so 2 = twice as loud, 0.5 is half as loud as source audio volume.
Visible in Game On, Off Determines whether the device will be visible during the game.
Fade in Distance Instant, 1 Second - 100 Seconds The time is take for the audio to reach full volume in seconds when the audio is triggered to play. 0 = Immediately.
Fade Out Distance Instant, 1 Second - 100 Seconds The time is take for the audio to reach zero volume in seconds when the audio is triggered to stop. 0 = Immediately.
Enabled During Phase None, Always, Pre-Game, Gameplay Only, Create Only Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). A disabled Audio Player will not respond to requests to Play, and any player audio will stop when it is disabled.
Restart Audio when Activated On, Off If set, will restart any playing audio when activated. If not set, activated will be ignored if the audio is already playing.
Play on Hit On, Off Determines whether the device will play audio when hit by a player.
Can be Heard By Everyone, Instigator Only, Registered Players Only, Non-Registered Players The range from Attenuation Min Distance to Attenuation Falloff Distance over which the sound will go from set volume to silent.
Play Location Device, Local Player, Registered Players, Instigated Player Determines if the audio should be played from the device location or the location of any registered players.
Playback Speed 1.0, 0.12 - 4.0 Raises or lowers the pitch of the audio by changing the playback speed. 1 = No change, 2 = twice as fast, 0.5 = half speed
Mesh (Creative) Speaker, Loudspeaker Determines the mesh that can be used to override the default Audio Player mesh.
Mesh (UEFN) None, Select a Static Mesh Determines the mesh that can be used to override the default Audio Player mesh.
Enable Spatialization On, Off Enable audio panning based on the position relative to the listener (which is the camera by default).
Stereo Spread 0.0 - 5000.0 A scale at where the stelf greater than 0, we effectively create two speakers, a left and right speaker to play this sound from. This value is the distance between those speakers. The play location is half way between those speakers.reo spread, where 0 is the Attenuation Min Distance.
Enable Volume Attenuation On, Off Enable volume changes based on proximity to the listener (which is the camera by default).
Attenuation Function Linear, Logarithmic Defines how volume should change between the Attenuation Min Distance to Attenuation Falloff Distance.
Attenuation Min Distance 4M, 0M - 5000M The range around the device in which the audio will remain at the value set in the Volume user option setting.
Attenuation Falloff Distance 32M, 0M - 5000M The range from Attenuation Min Distance to Attenuation Falloff Distance over which the sound will go from set volume to silent.
Enable Attenuation Visuals On, Off If set, show the attenuation visuals.
Sync Player Audio On, Off Enables the audio to be synchronized across all devices. Recommended for longer sounds such as music and dialogue.
Auto Play - Create On, Off Will play automatically while Creating.
Auto Play - Waiting For Players On, Off Will play automatically during the pregame lobby.
Auto Play - Countdown On, Off Will play automatically during the Game Countdown
Auto Play - Gameplay On, Off Will play automatically while the game is in progress.
Auto Play - Round End On, Off Will play automatically at the end of each round.
Auto Play - Game End On, Off Will play automatically at the end of each game.

Functions and Events

Functions and Events[]

Functions
Option Description
Play When Receiving From Plays the selected audio
Stop When Receiving From Stop the selected audio.
Enable When Receiving From Enables the device, allowing it to play audio when activated.
Disable When Receiving From Disables the device, preventing it from being activated. (i.e. playing audio).
Register Player When Receiving From Registers a player as a target for the speaker to play audio from when activated.
Unregister Player When Receiving From Unregisters a player as a target for the speaker to play audio from when activated.
Unregister All Players When Receiving From Removes all registered players as a target for the speaker to play audio from when activated.


Events
No settings to display

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Audio

audio_player_device class

audio_player_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members.

Functions
Option Parameters Description
Enable Enables this device. Allows this device to be triggered from other linked devices (i.e. triggers) and allow calls to Play to succeed.
Disable Disables this device. No longer allows this device to be triggered from other linked devices (i.e. triggers) and will stop any currently playing audio.
Play Agent:agent Starts playing audio from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
Play Starts playing audio from this device.
Stop Agent:agent Stops any audio playing from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
Stop Stops any audio playing from this device.
Register Agent:agent Adds Agent as a target to play audio from when activated.
Unregister Agent:agent Removes Agent as a target to play audio from when activated.
UnregisterAll Removes all previously registered agent's as valid targets to play audio from when activated.
Show Shows this device in the world.
Hide Hides this device from the world.