Overview
The Audio Player is a Device in Fortnite: Creative, added in Update v10.20 and originally named Speaker, then was renamed in Update v24.10.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Audio | Accent 1, Select an Audio | Determines the audio to be played when the device is activated. |
| Volume | 1.0, 0.0 - 4.0 | Sets the volume for the selected audio. This is a Linear setting so 2 = twice as loud, 0.5 is half as loud as source audio volume. |
| Visible in Game | On, Off | Determines whether the device will be visible during the game. |
| Fade in Distance | Instant, 1 Second - 100 Seconds | The time is take for the audio to reach full volume in seconds when the audio is triggered to play. 0 = Immediately. |
| Fade Out Distance | Instant, 1 Second - 100 Seconds | The time is take for the audio to reach zero volume in seconds when the audio is triggered to stop. 0 = Immediately. |
| Enabled During Phase | None, Always, Pre-Game, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). A disabled Audio Player will not respond to requests to Play, and any player audio will stop when it is disabled. |
| Restart Audio when Activated | On, Off | If set, will restart any playing audio when activated. If not set, activated will be ignored if the audio is already playing. |
| Play on Hit | On, Off | Determines whether the device will play audio when hit by a player. |
| Can be Heard By | Everyone, Instigator Only, Registered Players Only, Non-Registered Players | The range from Attenuation Min Distance to Attenuation Falloff Distance over which the sound will go from set volume to silent. |
| Play Location | Device, Local Player, Registered Players, Instigated Player | Determines if the audio should be played from the device location or the location of any registered players. |
| Playback Speed | 1.0, 0.12 - 4.0 | Raises or lowers the pitch of the audio by changing the playback speed. 1 = No change, 2 = twice as fast, 0.5 = half speed |
| Mesh (Creative) | Speaker, Loudspeaker | Determines the mesh that can be used to override the default Audio Player mesh. |
| Mesh (UEFN) | None, Select a Static Mesh | Determines the mesh that can be used to override the default Audio Player mesh. |
| Enable Spatialization | On, Off | Enable audio panning based on the position relative to the listener (which is the camera by default). |
| Stereo Spread | 0.0 - 5000.0 | A scale at where the stelf greater than 0, we effectively create two speakers, a left and right speaker to play this sound from. This value is the distance between those speakers. The play location is half way between those speakers.reo spread, where 0 is the Attenuation Min Distance. |
| Enable Volume Attenuation | On, Off | Enable volume changes based on proximity to the listener (which is the camera by default). |
| Attenuation Function | Linear, Logarithmic | Defines how volume should change between the Attenuation Min Distance to Attenuation Falloff Distance. |
| Attenuation Min Distance | 4M, 0M - 5000M | The range around the device in which the audio will remain at the value set in the Volume user option setting. |
| Attenuation Falloff Distance | 32M, 0M - 5000M | The range from Attenuation Min Distance to Attenuation Falloff Distance over which the sound will go from set volume to silent. |
| Enable Attenuation Visuals | On, Off | If set, show the attenuation visuals. |
| Sync Player Audio | On, Off | Enables the audio to be synchronized across all devices. Recommended for longer sounds such as music and dialogue. |
| Auto Play - Create | On, Off | Will play automatically while Creating. |
| Auto Play - Waiting For Players | On, Off | Will play automatically during the pregame lobby. |
| Auto Play - Countdown | On, Off | Will play automatically during the Game Countdown |
| Auto Play - Gameplay | On, Off | Will play automatically while the game is in progress. |
| Auto Play - Round End | On, Off | Will play automatically at the end of each round. |
| Auto Play - Game End | On, Off | Will play automatically at the end of each game. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Play When Receiving From | Plays the selected audio |
| Stop When Receiving From | Stop the selected audio. |
| Enable When Receiving From | Enables the device, allowing it to play audio when activated. |
| Disable When Receiving From | Disables the device, preventing it from being activated. (i.e. playing audio). |
| Register Player When Receiving From | Registers a player as a target for the speaker to play audio from when activated. |
| Unregister Player When Receiving From | Unregisters a player as a target for the speaker to play audio from when activated. |
| Unregister All Players When Receiving From | Removes all registered players as a target for the speaker to play audio from when activated. |
Events
No settings to display
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Audio
audio_player_device class
audio_player_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members.
| Option | Parameters | Description |
|---|---|---|
Enable
|
Enables this device. Allows this device to be triggered from other linked devices (i.e. triggers) and allow calls to Play to succeed.
| |
Disable
|
Disables this device. No longer allows this device to be triggered from other linked devices (i.e. triggers) and will stop any currently playing audio. | |
Play
|
Agent:agent
|
Starts playing audio from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
|
Play
|
Starts playing audio from this device. | |
Stop
|
Agent:agent
|
Stops any audio playing from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
|
Stop
|
Stops any audio playing from this device. | |
Register
|
Agent:agent
|
Adds Agent as a target to play audio from when activated.
|
Unregister
|
Agent:agent
|
Removes Agent as a target to play audio from when activated.
|
UnregisterAll
|
Removes all previously registered agent's as valid targets to play audio from when activated.
| |
Show
|
Shows this device in the world. | |
Hide
|
Hides this device from the world. |