Campfire Device

Overview

Disambig gray This article is about the Campfire device in Fortnite: Creative. For the Cozy Campfire in Battle Royale, see Campfire.

The Campfire is a Device in Fortnite: Creative, added in Update v17.40.

All Settings

All Settings[]

Contextual Filtering[]

This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.

All default values have been Bolded.

All Options
Option Value Description
Start Lit Yes, No Whether or not the campfire is lit from the start of the match.
Can Be Lit Yes, No Whether or not the campfire can be lit by interacting with it.
Can Be Extinguished Yes, No Whether or not the campfire can be extinguished by interacting with it.
Can Be Stoked Yes, No Determines if more fuel can be added to the Campfire while it is lit.
Campfire Zone Size 7.68 Meters, 2.5 Meters - 25.0 Meters Size of the zone that affects Players and Hostile AI.
Health Per Pulse 2, 0 - 100 Amount of health gained per second by each player within range.
Uses Wood Yes, No Whether or not the campfire requires wood to be used.
Wood Consumption Per Pulse 1, 0.1 - 50 Amount of wood used per second to keep the campfire lit.
Max Wood Capacity 30, 0 - 500 The maximum wood capacity that the campfire can take.
Starting Wood 30, 0 - 500 The amount of wood that the campfire starts with, capped to the value of "Max Wood Capacity".
Wood To Add On Trigger 10, 0 - 500, Maximum The amount of wood to add to the campfire when the "Add Wood When Receiving On" channel is triggered.
Can Affect Vehicles Yes, No Allows vehicles to trigger campfire events and be affected by the pulse.
Affects AI No Effect, Repel, Damage, Repel & Damage Determines what a Campfire does to creatures and wildlife that enter the zone.
AI Damage Per Pulse 2, 0 - 100 Amount of damage dealt per second to each affect AI within range.
Use Advanced Lighting Yes, No Enables advanced lighting on the campfire.
Time to Light 1.0 Second, Instant - 10 Seconds The length of time it takes to light the campfire.
Time to Extinguish 1.0 Second, Instant - 10 Seconds The length of time it takes to extinguish the campfire.
Pulse Interval 1.0 Second, 0.5 Seconds - 10.0 Seconds The time duration between campfire Pulses.
Interacting Team None, All, 1 - 100 The team that is allowed to interact with the campfire.
Invert Interacting Team Selection On, Off If set, the selected Interacting Team is the only one that cannot interact with the Device.
Affected Team None, All, 1 - 100 The team that will be affected by the campfire's pulse.
Invert Interacting Team Selection On, Off If set, the selected Affected Team is the only one that cannot be affected by the Device.
Interacting Class No Class, Any, 1 - 254 The class that is allowed to interacted with the campfire.
Affected Class No Class, Any, 1 - 254 The class that will be affected by the campfire's pulse.
Affects Creatures Do Not Override, No Effect, Repel, Damage, Repel & Damage Determines how the Campfire should affect Creatures that enter the area. This setting will override Affects AI if set.
Affects Predators Do Not Override, No Effect, Repel, Damage, Repel & Damage Determines how the Campfire should affect Wildlife Predators that enter the area. This setting will override Affects AI if set.
Enabled During Phase None, Always, Pre-Game Only, Gameplay Only, Create Only Determines in which phases the campfire is enabled.

Pre-Game includes all phases prior to the Game Starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).

Functions and Events

Functions and Events[]

Functions
Option Description
Light When Receiving From Campfire will light when receiving from this channel.
Extinguish When Receiving From Campfire will extinguish when receiving from this channel.
Add Wood When Receiving From Wood will be added to the fire equal to the value set in "Wood To Add On Trigger" when receiving from this channel.
Enable When Receiving From Enables the Device when receiving from this channel.
Disable When Receiving From Disables the Device when receiving from this channel.
Events
Option Description
On Lit Send Event To When campfire is lit, transmit on this channel.
On Extinguished Send Event To When campfire is extinguished, transmit on this channel.
On Entering Area Send Event To When a player enters the campfire area, transmit on this channel.
On Leaving Area Send Event To When a player leaves the campfire area, transmit on this channel.
On Campfire Pulse Send Event To When the lit campfire pulses, transmit on this channel.
On Player Pulsed Send Event To For each player affected by a campfire pulse, transmit on this channel.
On Enabled Send Event To When enabled, transmit on this channel.
On Disabled Send Event To When disabled, transmit on this channel.

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay

campfire_device class

campfire_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Inheriting Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data
Event Function Type
AgentEntersEffectAreaEvent listenable(agent)
AgentExitsEffectAreaEvent listenable(agent)
CampfirePulseEvent listenable(agent)
AgentPulsedEvent listenable(agent)
LitEvent listenable(agent)
ExtinguishedEvent listenable(agent)
EnabledEvent listenable(tuple())
DisabledEvent listenable(tuple())
Functions
Function Parameters Description
Enable:void Enables this device.
Disable:void Disables this device.
AddWood:void Adds wood to this device.
Light:void Agent:agent Lights this device.
Extinguish:void Agent:agent Extinguishes this device.

Campfire Fueled by Planks:[]

You will need:

How to set up:

  • Place your Campfire device
    • Set Can Be Lit and Can Be Extinguish to No
  • Place your Conditional Button and set the Interact Radius to the size of the Campfire
    • Set the Interact Time on the Conditional Button to 2 Seconds and set the Visible During Game to Hologram Only
    • Search for an item suited for a Campfire, (EG: Planks) and drop it into the Conditional Button
  • Place your Timer Device
    • Set Audio Effects to Off, Visible During Game to Hidden, Duration to 15 Seconds, and Completion Behavior to Reset.
  • Within the Conditional Button
    • Add an Event to On Activated Send Event To and select your Campfire as the Device and the Function to Light
  • Within the Campfire
    • Add 2 Events to On Lit Send Event To and select your Timer Device as the Device and the Function to Start, and then Conditional Button as the Device and the Function to Toggle
  • Within the Timer Device
    • Add 2 Events to On Success Send Event To and select your Conditional Button as the Device and the Function to Toggle, and then Campfire as the Device and the Function to Extinguish.
  • Start the game to test it.