Overview
The Campfire is a Device in Fortnite: Creative, added in Update v17.40.
All Settings
All Settings[]
Contextual Filtering[]
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Start Lit | Yes, No | Whether or not the campfire is lit from the start of the match. |
| Can Be Lit | Yes, No | Whether or not the campfire can be lit by interacting with it. |
| Can Be Extinguished | Yes, No | Whether or not the campfire can be extinguished by interacting with it. |
| Can Be Stoked | Yes, No | Determines if more fuel can be added to the Campfire while it is lit. |
| Campfire Zone Size | 7.68 Meters, 2.5 Meters - 25.0 Meters | Size of the zone that affects Players and Hostile AI. |
| Health Per Pulse | 2, 0 - 100 | Amount of health gained per second by each player within range. |
| Uses Wood | Yes, No | Whether or not the campfire requires wood to be used. |
| Wood Consumption Per Pulse | 1, 0.1 - 50 | Amount of wood used per second to keep the campfire lit. |
| Max Wood Capacity | 30, 0 - 500 | The maximum wood capacity that the campfire can take. |
| Starting Wood | 30, 0 - 500 | The amount of wood that the campfire starts with, capped to the value of "Max Wood Capacity". |
| Wood To Add On Trigger | 10, 0 - 500, Maximum | The amount of wood to add to the campfire when the "Add Wood When Receiving On" channel is triggered. |
| Can Affect Vehicles | Yes, No | Allows vehicles to trigger campfire events and be affected by the pulse. |
| Affects AI | No Effect, Repel, Damage, Repel & Damage | Determines what a Campfire does to creatures and wildlife that enter the zone. |
| AI Damage Per Pulse | 2, 0 - 100 | Amount of damage dealt per second to each affect AI within range. |
| Use Advanced Lighting | Yes, No | Enables advanced lighting on the campfire. |
| Time to Light | 1.0 Second, Instant - 10 Seconds | The length of time it takes to light the campfire. |
| Time to Extinguish | 1.0 Second, Instant - 10 Seconds | The length of time it takes to extinguish the campfire. |
| Pulse Interval | 1.0 Second, 0.5 Seconds - 10.0 Seconds | The time duration between campfire Pulses. |
| Interacting Team | None, All, 1 - 100 | The team that is allowed to interact with the campfire. |
| Invert Interacting Team Selection | On, Off | If set, the selected Interacting Team is the only one that cannot interact with the Device. |
| Affected Team | None, All, 1 - 100 | The team that will be affected by the campfire's pulse. |
| Invert Interacting Team Selection | On, Off | If set, the selected Affected Team is the only one that cannot be affected by the Device. |
| Interacting Class | No Class, Any, 1 - 254 | The class that is allowed to interacted with the campfire. |
| Affected Class | No Class, Any, 1 - 254 | The class that will be affected by the campfire's pulse. |
| Affects Creatures | Do Not Override, No Effect, Repel, Damage, Repel & Damage | Determines how the Campfire should affect Creatures that enter the area. This setting will override Affects AI if set. |
| Affects Predators | Do Not Override, No Effect, Repel, Damage, Repel & Damage | Determines how the Campfire should affect Wildlife Predators that enter the area. This setting will override Affects AI if set. |
| Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines in which phases the campfire is enabled.
Pre-Game includes all phases prior to the Game Starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Light When Receiving From | Campfire will light when receiving from this channel. |
| Extinguish When Receiving From | Campfire will extinguish when receiving from this channel. |
| Add Wood When Receiving From | Wood will be added to the fire equal to the value set in "Wood To Add On Trigger" when receiving from this channel. |
| Enable When Receiving From | Enables the Device when receiving from this channel. |
| Disable When Receiving From | Disables the Device when receiving from this channel. |
| Option | Description |
|---|---|
| On Lit Send Event To | When campfire is lit, transmit on this channel. |
| On Extinguished Send Event To | When campfire is extinguished, transmit on this channel. |
| On Entering Area Send Event To | When a player enters the campfire area, transmit on this channel. |
| On Leaving Area Send Event To | When a player leaves the campfire area, transmit on this channel. |
| On Campfire Pulse Send Event To | When the lit campfire pulses, transmit on this channel. |
| On Player Pulsed Send Event To | For each player affected by a campfire pulse, transmit on this channel. |
| On Enabled Send Event To | When enabled, transmit on this channel. |
| On Disabled Send Event To | When disabled, transmit on this channel. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay
campfire_device class
campfire_device class[]
using { /Fortnite.com/Devices }
| Inheriting | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
| Event Function | Type |
|---|---|
AgentEntersEffectAreaEvent
|
listenable(agent)
|
AgentExitsEffectAreaEvent
|
listenable(agent)
|
CampfirePulseEvent
|
listenable(agent)
|
AgentPulsedEvent
|
listenable(agent)
|
LitEvent
|
listenable(agent)
|
ExtinguishedEvent
|
listenable(agent)
|
EnabledEvent
|
listenable(tuple())
|
DisabledEvent
|
listenable(tuple())
|
| Function | Parameters | Description |
|---|---|---|
Enable:void
|
Enables this device. | |
Disable:void
|
Disables this device. | |
AddWood:void
|
Adds wood to this device. | |
Light:void
|
Agent:agent
|
Lights this device. |
Extinguish:void
|
Agent:agent
|
Extinguishes this device. |
Campfire Fueled by Planks:[]
You will need:
- Conditional Button
- Campfire Device
- Timer Device
How to set up:
- Place your Campfire device
- Set Can Be Lit and Can Be Extinguish to No
- Place your Conditional Button and set the Interact Radius to the size of the Campfire
- Set the Interact Time on the Conditional Button to 2 Seconds and set the Visible During Game to Hologram Only
- Search for an item suited for a Campfire, (EG: Planks) and drop it into the Conditional Button
- Place your Timer Device
- Set Audio Effects to Off, Visible During Game to Hidden, Duration to 15 Seconds, and Completion Behavior to Reset.
- Within the Conditional Button
- Add an Event to On Activated Send Event To and select your Campfire as the Device and the Function to Light
- Within the Campfire
- Add 2 Events to On Lit Send Event To and select your Timer Device as the Device and the Function to Start, and then Conditional Button as the Device and the Function to Toggle
- Within the Timer Device
- Add 2 Events to On Success Send Event To and select your Conditional Button as the Device and the Function to Toggle, and then Campfire as the Device and the Function to Extinguish.
- Start the game to test it.