Conditional Button

Overview

Conditional Button is a Device in Fortnite: Creative, added in Update v11.01.

All Settings

All Settings[]

All default values have been Bolded.

Device Settings
Option Value Description
Activating Team All, Team 1 - 100 Determines which Team can activate the device.
Allowed Class No Class, Any, 1 - 254 Determines which Class can activate the device.
Can be used by Owning Team, Other Teams, All Determines which teams can use the device.
Interact Time Do Not Interact, Instant, 1 - 20 seconds Determines the length of interaction required to toggle the switch.
Reset Delay Default, None, 1s - 20m1 Determines the length of interaction required to activate the device.
Color White, Sky Blue, Red-Orange, Gold, Apple-Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon-Green, Cerulean, Silver, Aqua, Pink, Green, Team Color Changes the color of the device to help players tell them apart.
Use Color For Hologram No, Yes When set the hologram will display the same color as the Device when it can be interacted with (invaild interaction still shows the red color).
Interaction Text {text} The text that appears when players approach the button.
Missing Items Text Missing Items: {missingitems} Text shown when requirements are not met, default is 'Missing Items: {missingitems}'. Using '{missingitems}' will auto-complete with all required key item names, it can be used at any point in the text line.
Invaild Team/Class Text {failurereason} Text shown when player is not the right team/class for interaction, default is '{failurereason}'. Using '{failurereason}' will auto-complete with 'Invaild Team,' 'Invaild Class,' or 'Invaild Team & Class.' Clear to hide the interaction.
Display Main Icon Locked, Unlocked, Bomb, Exploding Barrel, Signal (Off), Signal (On), Exclamation, Bolt, Recycle, On/Off Show the chosen Icon on the Screen and Base Hologram.
Alt Display Icon Default, Locked, Unlocked, Bomb, Exploding Barrel, Signal (Off), Signal (On), Exclamation, Bolt, Recycle, On/Off Show the chosen Icon on the "Action" Hologram.
Toggle Icon on Use Yes, No Each icon has an alternate version which can be displayed when the button is successfully activated. Use this to choose whether to switch to the alternate icon on activation.
Disable After Use Yes, No Sets the device to become disabled after successful activation. The device can be reset or re-enabled via receivers.
Remain Unlocked After Activation On, Off When activating, stay unlocked, allowing other players to interact without needing keys. When this is set, you will need to reset the device via the 'Reset When Receiving From' receiver in order to lock the device again.
Show Key Icon Key and Icon, Unknown Key, Only Key, Only Icon, Unknown Key and Icon Determines whether the device should display a hologram of the item type that is required to unlock it.
Number of Key Item Slots 1 - 3 How many items this device requires. Hit the device with your pickaxe during edit mode to select an item slot.
Key Items Required Use Stack Size, 1 - 999 Sets the quantity of the key item required in Slot 1 to activate the button.
Second Key Items Required Use Stack Size, 1 - 999 Sets the quantity of the key item required in Slot 2 to activate the button.
Third Key Items Required Use Stack Size, 1 - 999 Sets the quantity of the key item required in Slot 3 to activate the button.
Consume Key Items Yes, No Determines whether key items are removed from inventory when the button is pressed.
All Key Items Required at Once Yes, No Determines whether the full quantity of key items must be in the player's inventory at once or whether they can deliver them in batches. Only has an effect if 'Consume Key Items' is set to 'On'.
Enabled at Game Start Enabled, Disabled Determines whether the device is enabled when the game starts. Disabled devices ignore all events except being Enabled.
Visible During Game No, Yes, Hologram Only Determines whether the device will be visible during the device.
Interaction Radius Button, .25m - 2.5m Allows players to interact by looking at any point within a radius of the specified size, rather than having to look directly at the button. Use in conjunction with the Visibility setting to make it appear as though players are interacting with other props.
Show Keycard Direction Yes, No When holding a keycard, should we show the direction to this device if it is the closest available and requires that keycard?
Triggered by Sequencers On, Off Whether or not to activate the trigger when it is touched by a Sequencer or RNG Device pulse.
Add Consumed Items to Score On, Off When interacting, if an item is consumed by the device by the button it is added to the Player or Team's score.
Score On Key Item 1 Consumed 0, 1 - 15, 20, 30, 40, 50 How many points to grant per Key Consumed. (Only works when 'Consume Key Items' is set to YES.)
Score On Key Item 2 Consumed 0, 1 - 15, 20, 30, 40, 50 How many points to grant per Key Consumed. (Only works when 'Consume Key Items' is set to YES.)
Score On Key Item 3 Consumed 0, 1 - 15, 20, 30, 40, 50 How many points to grant per Key Consumed. (Only works when 'Consume Key Items' is set to YES.)