Overview
The Guard Spawner is a Device in Fortnite: Creative, added in Update v19.40.
You can give a custom weapon for the Guard to use by simply dropping a Guard Weapon on the device.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Guard Type | Shadow, Ghost, Grotto, Shark, Rig, Kit, IO, Trespasser, Random | The type of Guard that will be spawned by this device. |
| Spawn Count | 4, 1 - 20 | Sets the number of guards this device can have active at any time. When the spawner activates, it will produce one Guard at a time. Islands can have a maximum of 30 Guard spawned at a time across all devices. |
| Allow Infinite Spawns | Yes, No | Determines whether the spawner has a total spawn limit or not. |
| Total Spawn Limit1 | 1 - 100 | Sets the maximum number of Guards this spawner can produce during its lifetime. |
| Character Cosmetics | Dont Override, various Outfits | Determines which character skin the Guard Spawner is using. |
| Guard Team Option | Team Index, Team Wildlife & Creatures, Team Neutral | Determines in which Team the Guard will be assigned to. |
| Guard Team Index2 | 1 - 100 | Determines in which Team the Guard will be assigned to. |
| Spawn on Timer | On, Off | Determines whether the Guard is spawned on the Spawn Timer countdown, or spawn on events. |
| Spawn Timer3 | 3s, 1s - 300s | Sets the minimum time between spawning Guards. Setting this to "0" will spawn as quickly as possible but is capped by performance limit. |
| Spawn Through Walls | On, Off | Determines whether this A.I. must spawn within line of sight of the Spawner or if hey can spawn behind obstructing walls. |
| Show Spawn Radius4 | On, Off | Determines if we should show a preview cylinder of the spawn radius when in Edit mode. |
| Spawn Radius4 | 10M, 1M - 50M | The maximum distance from the device that a Guard can spawn. |
| Use Device Spawn Location | On, Off | Whether the Guard should spawn on the device location instead of using Spawn Radius. This option won't work if the Guard is supposed to spawn on a Patrol Path node it spawned on. |
| Use Device Spawn Rotation | On, Off | Whether the Guard's spawning orientation should match the orientation of the Guard Spawner Device or Patrol Path Group. |
| Play Spawn Visual Effect | On, Off | Determines whether the Spawn visual effect is played when the Guard is spawned. |
| Enabled at Game Start | Enabled, Disabled | Determines whether the spawner is already enabled when the game starts. |
| Invulnerable | On, Off | Determines where the Guards spawned by by this device is damageable or not. |
| Starting Health5 | 100, 1 - 10000 | Sets the Guard's starting health value. |
| Max Health5 | 100, 1 - 10000, | Sets the Guard's maximum health value. |
| Starting Shield | No Shield, 1 - 1000 | Sets the Guard's starting shield value. |
| Max Shield | No Shield, 1 - 1000 | Sets the Guard's maximum shield value. |
| Show Health Bar | Yes, No | Display the health bar above Guards. |
| Enable Patrol | On, Off | Whether the Guard patrols around or stays in place. |
| Max Patrol Distance6 | 10M, 2.5M - 200M | Sets the Guard's maximum patrol distance from the spawner. |
| Patrol Path Group6 | Group None, Ground 1 - Ground 100 | Will spawn Guards on a selected Patrol Path Group. |
| Visibility Range | 40M, 0M - 250M | Sets the Guard's maximum sight perception distance when unaware. Adjust 'Visibility Range Restriction' to affect vision when Guard is unaware or always. Hearing is not affected. |
| Visibility Range Restrictions | Only When Unaware, Always | Change the scope of application of Guard Visibility Range |
| Team Awareness Propagation | Yes, No | If a Team is set, Guards will propagate awareness to their teammates. |
| Drop Inventory On Elimination | Yes, No | Whether the Guard drops his inventory on elimination. |
| Accuracy | Low, Moderate, High, Very High | Define how accurate Guards are at shooting. |
| Despawn Guards when Disabled | Yes, No | When the device is disabled, this determines whether already spawned guards remain or are despawn |
| Can Be Hired | Yes, No | Whether this Guard can be hired or not? |
| Allow Hire Conversation7 | Yes, No | Whether to allow hiring conversation or not. Set to No will only allow guards to be hired or dismissed through signals. |
| Hired Guard Name7 | {Custom Name} (16 Character Max) | Optional name the Guard can have in the 'Hire a Guard' conversation |
| Maximum Hired Guards7 | Default, 1, 2, 3 | Determines the limit of Guards from this device that a player can hire in game. Default means applying the same option set in the island settings. The hire limit on device won't be larger than the island setting limit. |
| Auto Hire When Spawned7 | Dont Override, Last Hiring Player, Triggering Player | Determine if the newly spawned Guard will be automatically Hired to the last hiring player, triggering player who triggers the spawn signal or not. |
| Restore Health & Shield when Hired7 | Yes, No | Determines if Guard's health and shield will restore to the default value if they have been damaged before being hired. |
| Despawn when Dismissed7 | Yes, No | Determine if the hired Guard should be automatically despawned when dismissed or not. |
| Can be Given Commands7 | Yes, No | Determine if Guard can be given commands or not |
| Use Alertness | On, Off | Whether the Guard displays its awareness level over his head. |
- 1 - Option only visible when Allow Infinite Respawns is set to No.
- 2 - Option only visible when Guard Team Option is set to Team Index.
- 3 - Option only visible when Spawn on Timer is set to On.
- 4 - Option only visible when Use Device Spawn Location is set to Off.
- 5 - Option only visible when Invulnerable is set to On.
- 5 - Option only visible when Enable Patrol is set to On.
- 7 - Option only visible when Can Be Hired is set to Yes.
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device |
| Disable When Receiving From | Disables the device |
| Spawn When Receiving From | Spawns Guard from this device |
| Despawn When Receiving From | Despawns any existing Guard belonging to this device |
| Reset Total Spawn Count When Receiving From | Resets the count for the Total Spawn Limit |
| Hire When Receiving From | Player instigator will hire the guards from this device |
| Dismiss All Hired Guards When Receiving From | Will dismiss all hired guards from this device |
| Dismiss Instigator Hired Guards When Receiving From | Will dismiss ant hired guards from this device that belong to the instigating player |
| Set Guard Hireable When Receiving From | Set all Guards spawned from this device hireable |
| Set Guard Not Hireable When Receiving From | Set all Guards spawned from this device not hireable |
| Force Attack Target When Receiving From | Force Guards to attack a specific target, bypassing perception checks. |
| Option | Description |
|---|---|
| On Spawned Send Event To | Transmits a signal on the selected channel when this device spawns a Guard |
| On Alerted to Player Send Event To | Send an event to linked device when a Guard from this device becomes alerted to a player. |
| On Alerted to AI Send Event To | Send an event to linked device when a Guard from this device becomes alerted to an AI. |
| On Alerted Send Event To | Send an event to linked device when a Guard from this device becomes alerted. |
| On Target Lost Send Event To | Send an event to linked device when a Guard from this device becomes suspicious. |
| On Suspicious Send Event To | Send an event to linked device when a Guard from this device becomes unaware. |
| On Unaware Send Event To | Send an event to linked device when a Guard from this device loses sight of its target. |
| On Eliminated Send Event To | Send an event to linked device when a Guard from this device is eliminated. |
| On Eliminating Player Send Event To | Send an event to linked device when a Guard from this device eliminates a player. |
| On Eliminating AI Send Event To | Send an event to linked device when a Guard from this device eliminates an AI. |
| On Eliminating Send Event To | Send an event to linked device when a Guard from this device eliminates an opponent. |
| On Damaged Send Event To | Send an event to linked device when a Guard from this device is damaged. |
| On Hired Send Event To | Send an event to linked device when a Guard from this device is hired by player. |
| On Dismissed Send Event To | Send an event to linked device when a Guard from this device is dismissed. |