Overview
The Mutator Zone is a Device in Fortnite: Creative and Unreal Editor for Fortnite.
All Settings
All Settings[]
Contextual Filtering[]
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Zone Visible During Game | Yes, No | Determines whether the zone is visible during the game. |
| Zone Width | 1.0, 0.0 - 100.0 | Sets the width of the zone in tiles. |
| Zone Depth | 1.0, 0.0 - 100.0 | Sets the width of the zone in tiles. |
| Zone Height | 1.0, 0.0 - 100.0 | Sets the width of the zone in tiles. |
| Affects Players | Yes, No | Determines whether players are affected by the zone. |
| Affects Creatures | Yes, No | Determines whether Creatures are affected by the zone. |
| Affects Guards | Yes, No | Determines whether Guards are affected by the zone. |
| Allow Editing | Yes, No | Allows or prevents the ability to edit structures for players within the zone. |
| Building Cost | 100.0, 0.0 - 200.0 | The percentage of materials required to build structures within the zone. |
| Building Speed | 100.0, 25.0 - 200.0 | The speed at which structures can be built within the zone. |
| Allow Jumping | Yes, No | Allow or prevent players from jumping within the zone. |
| Gravity Override | 100.0, 20.0 - 150.0 | Sets the level of gravity that affects players in the zone. |
| Movement Multiplier | 100.0, 0.0 - 200.0 | Multiplies the speed of players in the zone. |
| Enable VFX | Yes, No | Determines whether to show VFX when a player enters the zone. |
| Allow Weapon Fire | Yes, No | Allows or prevents weapon fire within the zone. |
| Allow Building | Yes, No | Allows or prevents the ability to build for players within the zone. |
| Enabled on Phase | Gameplay Only, None, Always, Pre-Game Only | Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
| Selected Team | Any, Team 1 - Team 100 | Determines what team is affected by this volume. |
| Selected Class | Any, No Class, Class 1 - Class 254 | Determines what class is affected by this volume. |
| Invert Class Selection | Yes, No | Determines if all classes except the selected class are affected by this volume. |
| Invert Team Selection | Yes, No | Determines if all teams except the selected team are affected by this volume. |
| Pickup Life Span | Do Not Override (Infinite), 0.0 - 30.0 | Pickups dropped into this zone will be destroyed after this time. If set to Do Not Override, life span will be infinite. |
| Override All Movement Bonuses at Zero | Yes, No | Prevent players from moving if the movement multiplier is set to zero. This overrides any other movement bonuses. |
| Zone Shape | Box, Cylinder | Determines the shape of the Zone. |
| Allow Map Marker | Yes, No | Determines if players within the zone can place map markers. |
| Allow Emote Wheel | Yes, No | Determines if players within the zone can open the various communication wheels, including emotes, squad commands, and hired AI command. |
| External Volume | None, Select a Volume | Sets the mutator zone to an external volume. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device. |
| Disable When Receiving From | Disables the device. |
| Update Selected Class When Receiving From | Changes the Selected Class setting to match the player who triggered the event. |
| Update Selected Team When Receiving From | Changes the Selected Team setting to match the player who triggered the event. |
| Option | Description |
|---|---|
| On Player Stops Emoting Send Event To | When a player stops emoting, broadcasting an event. Will not trigger for players on the Safe Team or if Affects Players is disabled. |
| On Player Starts Emoting Send Event To | When a player begins emoting, broadcasting an event. Will not trigger for players on the Safe Team or if Affects Players is disabled. |
| On Player Exiting Zone Send Event To | When a player exits this zone broadcast an event. |
| On Player Entering Zone Send Event To | When a player enters this zone broadcast an event. |
| On Agent Exiting Zone Send Event To | When a AI agent exits this zone broadcast an event. |
| On Agent Entering Zone Send Event To | When a AI agent enters this zone broadcast an event. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay
mutator_zone_device class
mutator_zone_device class[]
using { /Fortnite.com/Devices }
| Inheriting | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
| Event Function | Type | Description |
|---|---|---|
AgentBeginsEmotingEvent
|
listenable(agent)
|
Signaled when an agent in this zone begins emoting. This will not signal if the agent is on the Safe Team or if Affects Players is disabled. Sends the agent that started emoting.
|
AgentEndsEmotingEvent
|
listenable(agent)
|
Signaled when an agent in this zone ends emoting. This will not signal if the agent is on the Safe Team or if Affects Players is disabled. Sends the agent that stopped emoting.
|
AgentEntersEvent
|
listenable(agent)
|
Signaled when an agent enters this zone. Sends the agent entering this zone.
|
AgentExitsEvent
|
listenable(agent)
|
Signaled when an agent exits this zone. Sends the agent exiting this zone.
|
| Function | Parameters | Description |
|---|---|---|
Enable
|
Enables this device. | |
Disable
|
Disables this device. | |
UpdateSelectedClass
|
Agent:agent
|
Updates Selected Class to agent's class.
|
UpdateSelectedTeam
|
Agent:agent
|
Updates Selected Team to agent's team.
|
IsInVolume
|
Agent:agent
|
Is true when agent is in the zone.
|