Overview
The Fixed Point Camera is a Device in Fortnite: Creative.
Important: It's always important to preview your camera before publishing to avoid unwanted effects as some settings on this device are nearly limitless.
All Settings
All Settings[]
Contextual Filtering
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Creative Preview | Start | Toggle a preview in Live Edit. |
| Priority | 0, 1 - 20,000 | When multiple cameras are added to a player, the one with the highest priority is considered "Active". |
| Add to Players on Start | On, Off | Automatically add the camera to all players. |
| Remove on Elimination | On, Off | Automatically remove from the player, upon elimination. |
| Enabled During Phase | None, Always, Gameplay Only | Determines the game phases during which the device will be enabled. |
| Option | Value | Description |
|---|---|---|
| Preview Device Color | #2D68FFFF (Hex Linear), Select a Color | Changes the device's color. |
| Option | Value | Description |
|---|---|---|
| Projection Mode | Perspective, Orthographic | Determines the degrees on the vertical (Y) axis the camera can view. |
| Projection Width | 1024.0 ppi, 100.0 ppi - 10000.0 ppi | Determines how wide of a view the camera projects while in Orthographic mode. (ppi = Pixels Per Inch) |
| Field Of View | 80.0°, 20.0° - 120.0° | Determines the degrees on the vertical (Y) axis the camera can view. |
| Camera Shake | On, Off | If set to On, the camera will support screen shake events in game. |
| Focus Target Override | None, Select an Actor to Target | Override object for our camera focus target. Does nothing if set to None. |
| Focus Target Override | On, Off | If set, look at our focus target override when this camera is activated. |
| Option | Value | Description |
|---|---|---|
| Transition In Priority | 0.0, Pick a number | The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera |
| Transition In Type | Linear, Ease-In, Ease-Out, Ease-In-Out, Fade | Determines how the camera transitions from the previous camera when activating.
|
| Transition In Time | 0.2s, 0.0s - 3.0s | Determines the time in seconds used to transition to align with this camera, when activating. |
| Fade in Hold Time | 0.0s, 0.0s - 5.0s | Determines the total time in seconds for the fade-in effect, when using fade-type transitions. |
| Transition Out Priority | 0.0, Pick a number | The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera |
| Transition Out Type | Linear, Ease-In, Ease-Out, Ease-In-Out, Fade | Determines how the camera transitions to the newly active camera.
|
| Transition Out Time | 0.2s, 0.0s - 3.0s | Determines the time in seconds used to align with the destination camera, when deactivating. |
| Fade Out Hold Time | 0.0s, 0.0s - 5.0s | Determines the total time in seconds for the fade-out effect, when using fade-type transitions. |
| Option | Value | Description |
|---|---|---|
Clamp
|
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| Clamp | On, Off | If enabled, the camera will be limited on how far it can rotate on the Pitch and Yaw axis. |
| Clamp Pitch Min | -30.0°, 0.0° - -90.0° | The maximum offset in degrees, the camera will rotate down toward its target. |
| Clamp Pitch Max | 60.0°, 0.0° - 90.0° | The maximum offset in degrees, the camera will rotate up toward its target. |
| Clamp Yaw Min | -45.0°, -180.0° - 0.0° | The maximum offset in degrees, the camera will rotate left toward its target. |
| Clamp Yaw Max | 45.0°, -180.0° - 0.0° | The maximum offset in degrees, the camera will rotate right toward its target. |
Deadzone
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| Deadzone | On, Off | Establish a defined area, where the look-at target can move without affecting the camera. When the target moves to the edge of the deadzone, the camera rotates to keep the target in view. |
| Deadzone Yaw | 10.0°, -90.0° - 90.0° | The number of degrees considered acceptable, before rotating left/right toward the camera's target. |
| Deadzone Pitch | 3.0°, -90.0° - 90.0° | The number of degrees considered acceptable, before rotating up/down toward the camera's target. |
| Deadzone Yaw Offset | 0.0°, -90.0° - 90.0° | The number of degrees to offset the deadzone left (negative) or right (positive). |
| Deadzone Pitch Offset | 0.0°, -90.0° - 90.0° | The number of degrees to offset the deadzone down (negative) or up (positive). |
| Look at Target | On, Off | The camera will attempt to adjust Pitch/Yaw to frame the camera target. |
| Look at Offset Distance | 0.0 cm, -100000.0 cm - 100000.0 cm | Move the camera Forward / Back, offsetting the View Target. |
| Look at Offset Horizontal | 0.0 cm, -100000.0 cm - 100000.0 cm | Move the camera Left / Right, offsetting the View Target. |
| Look at Offset Vertical | 75.0 cm, -100000.0 cm - 100000.0 cm | Move the camera Up / Down, offsetting the View Target. |
| Yaw Acceleration | 6.0, 0.0 - 20.0 | Determines how fast the camera accelerates left/right, toward the camera's target. A value of 0 is instant. |
| Yaw Max Speed | 0.0 m/s, 0.0 m/s - 20.0 m/s | Determines the max speed the the camera rotates left/right toward the camera's target. A value of 0 is unclamped. |
| Pitch Acceleration | 6.0, 0.0 - 20.0 | Determines how fast the camera accelerates up/down, toward the camera's target. A value of 0 is instant. |
| Pitch Max Speed | 0.0 m/s, 0.0 m/s - 20.0 m/s | Determines the max speed the the camera pitches up/down toward the camera's target. A value of 0 is unclamped. |
| Option | Value | Description |
|---|---|---|
| Affects Team | Any, Team 1 - Team 100 | Determines which Teams can be affected by the device. |
| Affects Class | No Class, Any, Class 1 - Class 254 | Determines which Classes can be affected by the device. |
| Invert Team | On, Off | If False, only the selected Team is affected by the device. If True, all teams except the selected Team are affected by the device. |
| Invert Class | On, Off | If False, only the selected Class is affected by the device. If True, all teams except the selected Class are affected by the device. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device. A camera connected to an enabled device may activate on players it's assigned to. |
| Disable When Receiving From | Disables the device. A camera connected to a disabled device will not be active on any player. |
| Add to Player When Receiving From | Adds the camera to the instigating Player, activating if the highest priority. |
| Remove from Player When Receiving From | Removes the camera from the instigating Player. |
| Add to All When Receiving From | Adds the camera to all Players, activating if the highest priority. |
| Remove from All When Receiving From | Removes the camera from all Players. |
| Focus on Target When Receiving From | Sets the target of the camera to the focus target instead of the player for all players. |
| Focus on Player When Receiving From | Sets the target of the camera to the player for all players. |
Events
No settings to display
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/!Beta
gameplay_camera_fixed_point_device class
gameplay_camera_fixed_point_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
gameplay_camera_device
|
Used to update the camera’s current viewpoint and rotation based on current camera mode. |
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
Enable
|
Enables this device. | |
Disable
|
Disables this device. | |
AddTo
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Agent:agent
|
Adds the camera to the Agent’s camera stack and pushes it to be the active camera.
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AddToAll
|
Adds the camera to all Agents camera stacks and pushes it to be the active camera.
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RemoveFrom
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Agent:agent
|
Removes the camera from the Agent’s camera stack and pops from being the active camera replacing it with the next one in the stack.
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RemoveFromAll
|
Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.
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