Overview
The Fishing Zone is a Device in Fortnite: Creative, added in Update v16.40.
All Settings
All Settings[]
Contextual Filtering
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Usage Type | Infinite, Battle Royale, Limited | Determines how many times the Fishing Zone can be used before it disables depending the type. If set to Battle Royale, match the current Battle Royale behavior. |
| Number Of Uses | 1 - 1000 | Determines how many times the Fishing Zone can be used before it disables. |
| Pool Type | Battle Royale, Device Inventory, Trigger Only, Fish Only | Determines what type of fishing pool this is.
|
| Zone FX | Yes, No | Determines whether the zone has fish visual FX. |
| Disable when Empty | Yes, No | Determines whether to disable the device when all the items have been caught and removed. |
| Extra Ammo | Yes, No | Determines whether to grant appropriate bonus ammo when a weapon is caught. |
| Remove Caught Items | Yes, No | Determines whether to remove caught items from the loot pool. |
| Ripple FX | Yes, No | Determines whether the zone has water ripple visual FX. |
| Item List | Array element | The list of items associated this device/trap |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enable the device. |
| Disable When Receiving From | Disable the device. |
| Restock When Receiving From | Restock device inventory. |
| Reset Uses When Receiving From | Reset the number of uses of the fishing zone. |
| Option | Description |
|---|---|
| On Caught Send Event To | When an item is caught, send an event. |
| On Empty Send Event To | When the zone is empty but fished, send an event. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay
fishing_zone_device class
fishing_zone_device class[]
using { /Fortnite.com/Devices }
| Inheriting | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
| Event Function | Type |
|---|---|
CaughtEvent
|
listenable(agent)
|
EmptyEvent
|
listenable(agent)
|
| Function | Parameters | Description |
|---|---|---|
Enable
|
Enables this device. | |
Disable
|
Disables this device. | |
Reset
|
Resets the number of available uses for this device back to Uses Allowed. | |
Restock
|
Returns all caught and removed items to the inventory. This only works when Pool Type is set to Device Inventory. |