End Game Device

Overview

The End Game Device is a Device in Fortnite: Creative, that was added in Update v15.30.

All Settings

All Settings[]

Contextual Filtering[]

This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.

All default values have been Bolded.

All Options
Option Value Description
Winning Team Winning Team, Activating Team, 1 - 100 Determines which team will win when the device is activated. Requires the selected team to have at least one player.
Activating Team Any, Team 1 - Team 100 Determines which Team can activate the device.
What to End End Round, End Game When activated, determines whether the round ends or the entire game ends.
Custom Victory Callout { Custom Text } Message to be displayed on victory or cooperative game end.
Custom Default Callout { Custom Text } Message to be displayed in the defeat screen.
Game End Callout You Win/Lose, Placement, Cooperative Choose the callout type of the game end screen. Cooperative shows everyone the same end screen using the Custom Victory Callout.
Enabled At Game Start Enabled, Disabled Whether or not this device is enabled when the game is started. For use in conjunction with Transmitters / Receivers.
Allowed Class No Class, Any, Class 1 - Class 254 Determines which Class can activate the device.
Post Game Type Classic, Battle Royale, Custom Battle Royale Island Plot Post Game Type.
  • Classic: Shows Creative Post Game flow.
  • Battle Royale: Show Battle Royale Post Game flow.
Custom Show Scoreboard Show, Hide Show scoreboard on custom post game flow
Custom Victory Animation Style Lightning Bolt, Shards, Wipe Left to Right, Wipe Right to Left, Wipe Top to Bottom, Wipe Bottom to Top, None Victory animation style to use on the custom post game flow
Custom Victory Animation Color Set Golden Yellow, Blue Green, Vibrant Purple, Furious Flame, Monochrome, Failure Red Victory animation color set to use on the custom post game flow
Custom Victory Animation Text { Custom Text } Optional victory text for custom post game flow
Custom Victory Animation Sub Text { Custom Text } Victory flavor text for custom post game flow.
Custom Defeat Animation Style Lightning Bolt, Shards, Wipe Left to Right, Wipe Right to Left, Wipe Top to Bottom, Wipe Bottom to Top, None Defeat animation style to use on the custom post game flow
Custom Defeat Animation Color Set Golden Yellow, Blue Green, Vibrant Purple, Furious Flame, Monochrome, Failure Red Defeat animation color set to use on the custom post game flow
Custom Defeat Animation Text { Custom Text } Optional defeat text for custom post game flow
Custom Defeat Animation Sub Text { Custom Text } Defeat flavor text for custom post game flow.
Custom Tie Animation Style Lightning Bolt, Shards, Wipe Left to Right, Wipe Right to Left, Wipe Top to Bottom, Wipe Bottom to Top, None Tie animation style to use on the custom post game flow
Custom Tie Animation Color Set Golden Yellow, Blue Green, Vibrant Purple, Furious Flame, Monochrome, Failure Red Tie animation color set to use on the custom post game flow
Custom Tie Animation Text { Custom Text } Optional tie text for custom post game flow
Custom Tie Animation Sub Text { Custom Text } Tie flavor text for custom post game flow.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the device.
Disable When Receiving From Disables the device.
Activate When Receiving From Ends the Round / Game.
Events
No settings to display

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Logic

end_game_device class

end_game_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Inheriting Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members

Functions
Function Parameters Description
Enable:void Enables this device.
Disable:void Disables this device.
Activate:void Agent:agent Ends the round/game. Uses Agent's team to determine if the round/game ends when Activating Team is enabled.