Overview
Damage Volume is a Device in Fortnite: Creative, added in Update v8.00.
Function
Function[]
Creates a zone that can damage or eliminate players, vehicles, and creatures that pass through them.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled on Phase | None, Always, Pre-Game Only, Gameplay Only | Determines which game phases the device will be enabled. Pre-Game includes all phases prior to the game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
| Zone Visible During Game | Yes, No | Determines whether the zone is visible during the game. |
| Base Visible During Game | Yes, No | Determines whether the base is visible during the game. |
| Zone Width | 1, Minimal (0.0) - 100 | Sets the width of the zone in tiles. |
| Zone Depth | 1, Minimal (0.0) - 100 | Sets the depth for the zone. |
| Zone Height | 1, Minimal (0.0) - 100 | Sets the height for the zone. |
| Damage Type | Elimination, Damage | Determines whether the zone will instantly eliminate the target or deal damage over time while they remain inside it. |
| Damage | 10, 1 - 500 | Sets the amount of damage inflicted on a target each tick while they are in the zone. Has no effect if Damage Type is set to Elimination. |
| Damage Tick Rate | 1 Second, 2 Seconds, 3 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 60 Seconds | Determines how often the selected damage amount is applied to a target in the zone. Has no effect if Damage Type is set to Elimination. |
| Selected Team | Any, Team 1 - Team 100 | Determines what team is affected by this volume. |
| Invert Team Selection | On, Off | Determines if all teams except the selected team are affected by this volume. |
| Selected Class | No Class, Any, Class 1 - Class 254 | Determines what class is affected by this volume. |
| Invert Class Selected | Off, On | Determines if all classes except the selected class are affected by this volume. |
| Affects Shields | On, Off | Determines whether damage is taken to shields before health is impacted. |
| Affects Creatures | Yes, No | Determines whether Creatures are affected by the zone. |
| Affects Players | Yes, No | Determines whether players are affected by the zone. |
| Affects Guards | Yes, No | Determines whether Guards are affected by the zone. |
| Affects Vehicles | Yes, No | Determines whether vehicles are affected by the zone. If this is No, no vehicles will be damaged regardless of the Affects Unmanned Vehicles option. |
| Affects Unmanned Vehicles | Yes, No | Determines whether unmanned vehicles are affected by the zone. Only has an effect if Affects Vehicles is On. |
| Enable VFX | Enabled, Disabled | Determines whether to show VFX when a player enters the zone. |
| Zone Shape | Box, Cylinder | This determines the shape of the volume. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the volume when an event occurs. |
| Disable When Receiving From | Disables the volume when an event occurs. |
| Updated Selected Class When Receiving From | Changes the selected class setting to match the triggering player when an event occurs. |
| Update Selected Team When Receiving From | Changes the selected team setting to match the triggering player when an event occurs. |
| Option | Description |
|---|---|
| On Player Entering the Zone Send Event To | When a Player enters the zone broadcast an event. |
| On Player Exiting the Zone Send Event To | When a Player exits the zone broadcast an event. |
| On Agent Entering the Zone Send Event To | When a agent enters the zone broadcast an event. |
| On Agent Exiting the Zone Send Event To | When a agent exits the zone broadcast an event. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay
damage_volume_device class
damage_volume_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
effect_volume_device
|
Base class for types of volumes with special gameplay properties.. |
| Option | Type |
|---|---|
AgentEntersEvent
|
listenable(agent)
|
AgentExitsEvent
|
listenable(agent)
|
| Option | Parameters | Description |
|---|---|---|
UpdateSelectedClass:void
|
Agent:agent
|
Updates Selected Class to agent's class.
|
UpdateSelectedTeam:void
|
Agent:agent
|
Updates Selected Class to agent's team.
|
SetDamage:void
|
Damage:int
|
Sets the damage to be applied each tick within the volume. Agent is clamped between 1 and 500.
|
GetDamage:int<transacts>
|
Returns the damage to be applied each tick within the volume. | |
IsInVolume:void<transacts><decides>
|
Agent:agent
|
Is true when agent is in the zone.
|