Damage Volume

Overview


Damage Volume is a Device in Fortnite: Creative, added in Update v8.00.

Function

Function[]

Creates a zone that can damage or eliminate players, vehicles, and creatures that pass through them.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Enabled on Phase None, Always, Pre-Game Only, Gameplay Only Determines which game phases the device will be enabled. Pre-Game includes all phases prior to the game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown).
Zone Visible During Game Yes, No Determines whether the zone is visible during the game.
Base Visible During Game Yes, No Determines whether the base is visible during the game.
Zone Width 1, Minimal (0.0) - 100 Sets the width of the zone in tiles.
Zone Depth 1, Minimal (0.0) - 100 Sets the depth for the zone.
Zone Height 1, Minimal (0.0) - 100 Sets the height for the zone.
Damage Type Elimination, Damage Determines whether the zone will instantly eliminate the target or deal damage over time while they remain inside it.
Damage 10, 1 - 500 Sets the amount of damage inflicted on a target each tick while they are in the zone. Has no effect if Damage Type is set to Elimination.
Damage Tick Rate 1 Second, 2 Seconds, 3 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 60 Seconds Determines how often the selected damage amount is applied to a target in the zone. Has no effect if Damage Type is set to Elimination.
Selected Team Any, Team 1 - Team 100 Determines what team is affected by this volume.
Invert Team Selection On, Off Determines if all teams except the selected team are affected by this volume.
Selected Class No Class, Any, Class 1 - Class 254 Determines what class is affected by this volume.
Invert Class Selected Off, On Determines if all classes except the selected class are affected by this volume.
Affects Shields On, Off Determines whether damage is taken to shields before health is impacted.
Affects Creatures Yes, No Determines whether Creatures are affected by the zone.
Affects Players Yes, No Determines whether players are affected by the zone.
Affects Guards Yes, No Determines whether Guards are affected by the zone.
Affects Vehicles Yes, No Determines whether vehicles are affected by the zone. If this is No, no vehicles will be damaged regardless of the Affects Unmanned Vehicles option.
Affects Unmanned Vehicles Yes, No Determines whether unmanned vehicles are affected by the zone. Only has an effect if Affects Vehicles is On.
Enable VFX Enabled, Disabled Determines whether to show VFX when a player enters the zone.
Zone Shape Box, Cylinder This determines the shape of the volume.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the volume when an event occurs.
Disable When Receiving From Disables the volume when an event occurs.
Updated Selected Class When Receiving From Changes the selected class setting to match the triggering player when an event occurs.
Update Selected Team When Receiving From Changes the selected team setting to match the triggering player when an event occurs.
Events
Option Description
On Player Entering the Zone Send Event To When a Player enters the zone broadcast an event.
On Player Exiting the Zone Send Event To When a Player exits the zone broadcast an event.
On Agent Entering the Zone Send Event To When a agent enters the zone broadcast an event.
On Agent Exiting the Zone Send Event To When a agent exits the zone broadcast an event.

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay

damage_volume_device class

damage_volume_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
effect_volume_device Base class for types of volumes with special gameplay properties..
Data
Option Type
AgentEntersEvent listenable(agent)
AgentExitsEvent listenable(agent)
Functions
Option Parameters Description
UpdateSelectedClass:void Agent:agent Updates Selected Class to agent's class.
UpdateSelectedTeam:void Agent:agent Updates Selected Class to agent's team.
SetDamage:void Damage:int Sets the damage to be applied each tick within the volume. Agent is clamped between 1 and 500.
GetDamage:int<transacts> Returns the damage to be applied each tick within the volume.
IsInVolume:void<transacts><decides> Agent:agent Is true when agent is in the zone.