Overview

The Button is a Device in Fortnite: Creative, added in Update v7.00.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Interact Time Instant, 0.25s - 20.0s Determines the length of interaction required to activate the device.
Activating Team Any, 1 - 100 Determines which team can activate the device.
Trigger Sound Enabled, Disabled Determines whether a sound is played when the device is triggered.
Interaction Text "Interact", {Custom Text} Text that appears for players looking at the button.
Invert Team Selection On, Off If set, the device can be used by all but the selected team.
Allowed Class No Class, Any, 1 - 254 Determines which Class can activate the device.
Invert Class Selection On, Off If set, the device can be used by all but the selected class.
Times Can Trigger Infinite, 1 - 10 The number of times this device can trigger before being disabled.
Delay Instant, 0.01s - 20m Determines the length of time the device will wait between being triggered and sending a signal.
Reset Delay Instant, 0.01s - 20m Specifies the length of time the device must wait after being triggered before it can be triggered again.
Enabled At Game Start Enabled, Disabled Whether or not this device is enabled when the game is started. For use in conjunction with Transmitters / Receivers.
Visible During Game Yes, No Determines whether the device will be visible during the game.
Interaction Radius Button, 0.01m - 2.5m Allows players to interact by looking at any point within a radius of the specified size, rather than having to look directly at the button. Use in conjunction with the Visibility setting to make it appear as though players are interacting with other props.
Custom Mesh None, Select a Static Mesh Use a custom mesh instead of the button. Ensure your material has an 'Emissive' Vector Parameter in order to change the color based on button state.

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the device, allowing it to send Events to linked devices.
Disable When Receiving From Disables the device, preventing it to sending Events to linked devices.
Events
Option Description
On Interact Send Event To Sends an Event to linked devices when a player interacts with the device.

button_device class

button_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data
Option Type
InteractedWithEvent listenable(agent)
Functions
Option Parameters Description
Enable:void Enables this device.
Disable:void Disables this device.
SetInteractionText:void Text:message Sets the text that displays when an agent is close to this button and looks at it. Text is limited to 64 characters.
SetInteractionTime:void Time:float Sets the duration of the interaction required to activate this device (in seconds).
GetInteractionTime:float Returns the duration of the interaction required to activate this device (in seconds).
SetMaxTriggerCount:void MaxCount:int Sets the maximum amount of times this button can be interacted with before it will be disabled. MaxCount must be between 0 and 10. 0 indicates no limit on trigger count.
GetMaxTriggerCount:int Returns the maximum amount of times this button can be interacted with before it will be disabled.GetTriggerMaxCount will be between 0 and 10. 0 indicates no limit on trigger count.
GetTriggerCountRemaining:int Returns the number of times that this button can still be interacted with before it will be disabled. Will return 0 if GetTriggerMaxCount is unlimited.