Overview
The Basic Storm Controller is a Device in Fortnite: Creative, added in Update v9.20.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Generate Storm On Game Start | Yes, No | Determines whether the storm is active at game start. |
| Initial Radius | 50m, 0m - 800m | Radius the storm will start at |
| Final Radius | 0m, 0m - 75m | Radius the storm will resize to. |
| Damage Level | None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination | Damage per second to use while in the storm. |
| Wait Time | 2 Minutes, 5 Seconds - 20 Minutes | Time before the storm begins to resize. |
| Resize Time | 1 Minute, 30 Seconds - 10 Minutes | Time the storm takes to resize from the initial radius to the end radius. |
| Delay Time | None, 0 Seconds - 20 Minutes | Time before the storm appears. |
| Finish Behavior | Stay, Destroy | Defines the behavior of the storm when it has finished changing size. |
| Destruction Delay | Destroy Instantly, 0 Seconds - 300 Seconds (Destroy In 5 Minutes) | Time for destruction once the storm when it has finished changing size.
If Finish Behavior is set to Destroy, this option becomes visible. |
| Move Delay Time | 0 Seconds, 0 Seconds - 5 Minutes | Time before the storm moves. |
| Move Direction | Rotation, Random | Rotation - Use the device's rotation.
Random - Use a random direction. |
| Minimum Move Distance | 0m, 0m - 5000m | Minimum distance to randomly move to. |
| Maximum Move Distance | 0m, 0m - 5000m | Maximum distance to randomly move to. |
| Move Time | 1 Minute, 30 Seconds - 10 Minutes | Time the storm takes to move from the initial location to the final location. |
| Storm Sickness | On, Off | Determines if players who receive a certain amount of damage from the storm get Storm Sickness. Storm Sickness causes increased storm damage. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Generate Storm When Receiving From | Generates a storm on receiving an Event from a linked device. |
| Destroy Storm When Receiving From | Destroys the storm on receiving an Event from a linked device. |
| Option | Description |
|---|---|
| On Phase Ended Send Event To | Sends an Event to linked devices at the end of each storm phase. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode
base_device class
base_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
storm_controller_device
|
Base class for various specialized storm devices. |
| Option | Type |
|---|---|
PhaseEndedEvent
|
listenable(tuple())
|
| Option | Parameters | Description |
|---|---|---|
GenerateStorm
|
Generates the storm. Generate Storm On Game Start must be set to No if you choose to use Generate Storm.
| |
DestroyStorm
|
Destroys the storm. | |
TeleportTo
|
Position:vector3, Rotation:rotation
|
Teleports the storm_controller_device to the specified Position and Rotation.
Existing storms will not target the new location, but newly generated storms will. |
TeleportTo
|
Transform:transform
|
Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly.
Existing storms will not target the new location, but newly generated storms will. |
MoveTo
|
Position:vector3, Rotation:rotation, OverTime:float
|
Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will. |
MoveTo
|
Transform:transform, OverTime:float
|
Teleports the storm_controller_device to the specified location defined by Transform over the specified time, in seconds.
Existing storms will not target the new location, but newly generated storms will. |