Basic Storm Controller

Overview

The Basic Storm Controller is a Device in Fortnite: Creative, added in Update v9.20.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Generate Storm On Game Start Yes, No Determines whether the storm is active at game start.
Initial Radius 50m, 0m - 800m Radius the storm will start at
Final Radius 0m, 0m - 75m Radius the storm will resize to.
Damage Level None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination Damage per second to use while in the storm.
Wait Time 2 Minutes, 5 Seconds - 20 Minutes Time before the storm begins to resize.
Resize Time 1 Minute, 30 Seconds - 10 Minutes Time the storm takes to resize from the initial radius to the end radius.
Delay Time None, 0 Seconds - 20 Minutes Time before the storm appears.
Finish Behavior Stay, Destroy Defines the behavior of the storm when it has finished changing size.
Destruction Delay Destroy Instantly, 0 Seconds - 300 Seconds (Destroy In 5 Minutes) Time for destruction once the storm when it has finished changing size.

If Finish Behavior is set to Destroy, this option becomes visible.

Move Delay Time 0 Seconds, 0 Seconds - 5 Minutes Time before the storm moves.
Move Direction Rotation, Random Rotation - Use the device's rotation.

Random - Use a random direction.

Minimum Move Distance 0m, 0m - 5000m Minimum distance to randomly move to.
Maximum Move Distance 0m, 0m - 5000m Maximum distance to randomly move to.
Move Time 1 Minute, 30 Seconds - 10 Minutes Time the storm takes to move from the initial location to the final location.
Storm Sickness On, Off Determines if players who receive a certain amount of damage from the storm get Storm Sickness. Storm Sickness causes increased storm damage.

Functions and Events

Functions and Events[]

Functions
Option Description
Generate Storm When Receiving From Generates a storm on receiving an Event from a linked device.
Destroy Storm When Receiving From Destroys the storm on receiving an Event from a linked device.
Events
Option Description
On Phase Ended Send Event To Sends an Event to linked devices at the end of each storm phase.

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Mode

base_device class

base_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
storm_controller_device Base class for various specialized storm devices.
Data
Option Type
PhaseEndedEvent listenable(tuple())
Functions
Option Parameters Description
GenerateStorm Generates the storm. Generate Storm On Game Start must be set to No if you choose to use Generate Storm.
DestroyStorm Destroys the storm.
TeleportTo Position:vector3Rotation:rotation Teleports the storm_controller_device to the specified Position and Rotation.

Existing storms will not target the new location, but newly generated storms will.

TeleportTo Transform:transform Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly.

Existing storms will not target the new location, but newly generated storms will.

MoveTo Position:vector3Rotation:rotationOverTime:float Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds.

Existing storms will not target the new location, but newly generated storms will.

MoveTo Transform:transformOverTime:float Teleports the storm_controller_device to the specified location defined by Transform over the specified time, in seconds.

Existing storms will not target the new location, but newly generated storms will.