Overview
The Barrier Device is a Device in Fortnite: Creative and Unreal Editor for Fortnite, originally added in Update v7.30 then was converted into a prop device in Update v16.00.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Enabled on Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled, Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). Always setting does not enable the barrier in Create mode. |
| Base Visible During Game | On, Off | Determines whether the base is visible during the game. |
| Barrier Material | Invisible, Translucent (Red), Translucent, Pure Black, Stone, Thread Plate, Brick, Gloss Black, Sky Blue, Red Forcefield, Blue Forcefield, Nebula, Nebula (Red), Nebula (Green), Nebula (Purple), Starfield, Starfield (Red), Starfield (Green), Starfield (Blue), Translucent (Only Visible When Close), Dream Sky, Cloudy Sky 1, Cloudy Sky 2, Cloudy Sky 3, Flames, Planet Ascension, Screen Void, Night City Rooftops, Night City Street | Set the visual style of the barrier. |
| Zone Shape | Box, Hollow Box, Cylinder | What Shape is the Zone? Hollow shapes can have players inside them. |
| Barrier Width | 1, Minimal (0.01) - 100 | Sets the width of the barrier in tiles. |
| Barrier Depth | 1, Minimal (0.01) - 100 | Sets the depth of the barrier in tiles. |
| Barrier Height | 1, Minimal (0.01) - 100 | Sets the height of the barrier in tiles. |
| Block Weapon Fire | On, Off | Determines whether the barrier will block weapon fire during the game. |
| Collide With Camera | On, Off | Determines whether the barrier will block the camera while active. |
| Ignore Team | Don't Use, Off | Causes the Barrier to ignore a player and their camera when that player is on the selected team. Note: Has no effect on bullets. |
| Ignore Class | Don't Use, Off | Causes the Barrier to ignore a player and their camera when that player is of the selected class. Note: Has no effect on bullets. |
| Shrink To Allow Building | On, Off | Applies a slight scale reduction to allow space to build on top and sides of the barrier. |
| Invisible to Ignored Players | On, Off | Determines whether or not ignored players will see the barrier |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device when receiving an event. |
| Disable When Receiving From | Disables the device when receiving an event. |
| Add Player to Ignore List When Receiving From | Adds a player to a list of additional players that the Barrier should ignore. This list is in addition to the Ignore Team and Ignore Class options. Note: Has no effect on bullets. |
| Remove Player from Ignore List When Receiving From | Removes a specific player from the ignore list. The player will still be ignored if they are on an ignored team or of an ignored class. |
| Remove All Players from Ignore List When Receiving From | Removes all players from the ignore list. Players will still be ignored if they are on an ignored team or of an ignored class. |
Events
No settings to display
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Gameplay
barrier_device class
barrier_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
Enable:void
|
Enables this device. | |
Disable:void
|
Disables this device. | |
AddToIgnoreList:void
|
Agent:agent
|
Adds the specified agent to a list of additional agents that the Barrier should ignore. This list is in addition to the Ignore Team and Ignore Class options. Note: Has no effect on bullets.
|
RemoveFromIgnoreList:void
|
Agent:agent
|
Removes the specified agent from the ignore list. The agent will still be ignored if they are on an ignored team or of an ignored class.
|
RemoveAllFromIgnoreList:void
|
Removes all agents from the ignore list. Agents will still be ignored if they are on an ignored team or of an ignored class.
|