Ball Spawner

Overview

The Ball Spawner is a Device in Fortnite: Creative, added in Update v23.20.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Ball Type Generic Ball, Beach Ball Determines the type of ball to spawn.
Base Visible During Game On, Off Determines whether the base is visible during the game.
Ball Size 2.28, 0.5 - 3.0 Determines the diameter of the ball
Gravity Don't Override (1.0), 0.0 - 5.0 Determines how fast the ball falls to the ground.
Maximum Distance Range Don't Override (5.0), 5.0 M - 100.0 M Determines the maximum distance the ball can be from the device before respawning.
Enabled During Phase None, Always, Pre-Game Only, Gameplay Only, Create Only Determines the game phases during which the device will be enabled.
Respawn Delay 1.0, 0.0 - 10.0 Determines the length of time the spawner will wait to spawn a new ball after the previous one has been destroyed.
Ball Roughness Don't Override (1.0), 0.0 - 1.0 Determines the how rough or smooth the material on the ball appears.
Ball Metalness Don't Override (0.0), 0.0 - 1.0 Determines the how "metal-like" the material on the ball appears.
Ball Color #008AD7, Choose a Color Determines the base color of the ball.
Ball Logo Brightness Don't Override (0.0), 0.0 - 1.0 Determines how bright the logo on the material on the ball appears.
Mass Don't Override (400.0), 0 - 10,000 Determines the mass of the spawned ball.
Linear Damping Don't Override (0.0), 0.0 - 1.0 Determines the ball's resistance to translational movement.
Angular Damping Don't Override (0.0), 0.0 - 1.0 Determines the ball's resistance to rotational movement.
Player Knockback Force None ( 0 ) - 1500 Determines the amount of force applied to the player when the ball hits them.
Player Force Multiplier 1.0, 0.0 - 10.0 Determines the force multiplier applied to all impact type. Has no effect on individually modified impulse forces.
Player Impulse Force Horizontal Don't Override (600.0), 0 - 5,000 Determines how much horizontal force the player will apply when hitting the ball with their body.
Player Impulse Force Vertical Don't Override (600.0), 0 - 5,000 Determines how much vertical force the player will apply when hitting the ball with their body.
Pickaxe Impulse Force Horizontal Don't Override (3000.0), 0 - 5,000 Determines how much horizontal force the player will apply when hitting the ball with their pickaxe.
Pickaxe Impulse Force Vertical Don't Override (600.0), 0 - 5,000 Determines how much vertical force the player will apply when hitting the ball with their pickaxe.
Damage Impulse Force Horizontal Don't Override (1000.0), 0 - 5,000 Determines how much horizontal force is applied when the ball takes damage.
Damage Impulse Force Vertical Don't Override (600.0), 0 - 5,000 Determines how much vertical force is applied when the ball takes damage.
Eliminate Player when Touched On, Off Determines if the ball should eliminate a player when it touches them.
HUD Icon On, Off Determines if the HUD Icon will be displayed for this device
Icon Identifier1 None, Choose an Icon Assigns an icon to the HUD icon to make it identifiable.
Friendly Team1 Neutral, Any, Hostiles, 1 - 100 Determines which team (if any) sees the HUD indicator as Friendly.
Team Visibility1 Neutral, Friendlies, Any, Hostiles, 1 - 100 Determines which team can see the HUD icon.
Display Distance Text1 On, Off When showing as a HUD Element, also display the distance between the associated object and the player.
Clamp To Screen1 On, Off When showing as a HUD Element, clamp the rendering position to be within the screen.
Show Offscreen Arrow1 On, Off When showing as a HUD Element, when the actual rendering position is offscreen show an arrow pointing in the offscreen direction.
Requires Line of Sight1 On, Off Determines whether direct line of sight is required to see the HUD icon.
Hide HUD Icon at1 20M, 2.0M - 500M Determines the distance at which the HUD icon will stop being visible.
Hostile Icon Text1 {Custom text} Specifies text to be displayed on the HUD icon for hostile players.
Friendly Icon Text1 {Custom text} Specifies text to be displayed on the HUD icon for friendly players.
Neutral Icon Text1 {Custom text} Specifies text to be displayed on the HUD icon for neutral players.
HUD Text Size1 1X - 2X Determines the size of text displayed on the HUD icon.
Use Client Prediction Yes, No
1 - Only visible when HUD Icon is set to On

Functions and Events

Functions and Events[]

Functions
Option Description
Enable When Receiving From Enables the device and spawns, or respawns, the ball.
Disable When Receiving From Disables the device and despawns the ball.
Show HUD When Receiving From Shows the HUD icon.
Hide HUD When Receiving From Hides the HUD icon.
Events
Option Description
When Player Touched Transmit On Send Event To Triggers when the ball touches a player for the first time after not touching that player.
When Ground Touched Transmit On Send Event To Triggers when the ball touches the ground for the first time after not hitting the ground.

This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Physics

ball_spawner_device class

ball_spawner_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members

Functions
Option Parameters Description
ShowHUD:void Shows the floating HUD Icons to players, if these have been configured by the device.
HideHUD:void Hides the floating HUD Icons from players, if these have been configured by the device.