Overview
The Ball Spawner is a Device in Fortnite: Creative, added in Update v23.20.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Ball Type | Generic Ball, Beach Ball | Determines the type of ball to spawn. |
| Base Visible During Game | On, Off | Determines whether the base is visible during the game. |
| Ball Size | 2.28, 0.5 - 3.0 | Determines the diameter of the ball |
| Gravity | Don't Override (1.0), 0.0 - 5.0 | Determines how fast the ball falls to the ground. |
| Maximum Distance Range | Don't Override (5.0), 5.0 M - 100.0 M | Determines the maximum distance the ball can be from the device before respawning. |
| Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. |
| Respawn Delay | 1.0, 0.0 - 10.0 | Determines the length of time the spawner will wait to spawn a new ball after the previous one has been destroyed. |
| Ball Roughness | Don't Override (1.0), 0.0 - 1.0 | Determines the how rough or smooth the material on the ball appears. |
| Ball Metalness | Don't Override (0.0), 0.0 - 1.0 | Determines the how "metal-like" the material on the ball appears. |
| Ball Color | #008AD7, Choose a Color | Determines the base color of the ball. |
| Ball Logo Brightness | Don't Override (0.0), 0.0 - 1.0 | Determines how bright the logo on the material on the ball appears. |
| Mass | Don't Override (400.0), 0 - 10,000 | Determines the mass of the spawned ball. |
| Linear Damping | Don't Override (0.0), 0.0 - 1.0 | Determines the ball's resistance to translational movement. |
| Angular Damping | Don't Override (0.0), 0.0 - 1.0 | Determines the ball's resistance to rotational movement. |
| Player Knockback Force | None ( 0 ) - 1500 | Determines the amount of force applied to the player when the ball hits them. |
| Player Force Multiplier | 1.0, 0.0 - 10.0 | Determines the force multiplier applied to all impact type. Has no effect on individually modified impulse forces. |
| Player Impulse Force Horizontal | Don't Override (600.0), 0 - 5,000 | Determines how much horizontal force the player will apply when hitting the ball with their body. |
| Player Impulse Force Vertical | Don't Override (600.0), 0 - 5,000 | Determines how much vertical force the player will apply when hitting the ball with their body. |
| Pickaxe Impulse Force Horizontal | Don't Override (3000.0), 0 - 5,000 | Determines how much horizontal force the player will apply when hitting the ball with their pickaxe. |
| Pickaxe Impulse Force Vertical | Don't Override (600.0), 0 - 5,000 | Determines how much vertical force the player will apply when hitting the ball with their pickaxe. |
| Damage Impulse Force Horizontal | Don't Override (1000.0), 0 - 5,000 | Determines how much horizontal force is applied when the ball takes damage. |
| Damage Impulse Force Vertical | Don't Override (600.0), 0 - 5,000 | Determines how much vertical force is applied when the ball takes damage. |
| Eliminate Player when Touched | On, Off | Determines if the ball should eliminate a player when it touches them. |
| HUD Icon | On, Off | Determines if the HUD Icon will be displayed for this device |
| Icon Identifier1 | None, Choose an Icon | Assigns an icon to the HUD icon to make it identifiable. |
| Friendly Team1 | Neutral, Any, Hostiles, 1 - 100 | Determines which team (if any) sees the HUD indicator as Friendly. |
| Team Visibility1 | Neutral, Friendlies, Any, Hostiles, 1 - 100 | Determines which team can see the HUD icon. |
| Display Distance Text1 | On, Off | When showing as a HUD Element, also display the distance between the associated object and the player. |
| Clamp To Screen1 | On, Off | When showing as a HUD Element, clamp the rendering position to be within the screen. |
| Show Offscreen Arrow1 | On, Off | When showing as a HUD Element, when the actual rendering position is offscreen show an arrow pointing in the offscreen direction. |
| Requires Line of Sight1 | On, Off | Determines whether direct line of sight is required to see the HUD icon. |
| Hide HUD Icon at1 | 20M, 2.0M - 500M | Determines the distance at which the HUD icon will stop being visible. |
| Hostile Icon Text1 | {Custom text} | Specifies text to be displayed on the HUD icon for hostile players. |
| Friendly Icon Text1 | {Custom text} | Specifies text to be displayed on the HUD icon for friendly players. |
| Neutral Icon Text1 | {Custom text} | Specifies text to be displayed on the HUD icon for neutral players. |
| HUD Text Size1 | 1X - 2X | Determines the size of text displayed on the HUD icon. |
| Use Client Prediction | Yes, No |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the device and spawns, or respawns, the ball. |
| Disable When Receiving From | Disables the device and despawns the ball. |
| Show HUD When Receiving From | Shows the HUD icon. |
| Hide HUD When Receiving From | Hides the HUD icon. |
| Option | Description |
|---|---|
| When Player Touched Transmit On Send Event To | Triggers when the ball touches a player for the first time after not touching that player. |
| When Ground Touched Transmit On Send Event To | Triggers when the ball touches the ground for the first time after not hitting the ground. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Physics
ball_spawner_device class
ball_spawner_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
ShowHUD:void
|
Shows the floating HUD Icons to players, if these have been configured by the device. | |
HideHUD:void
|
Hides the floating HUD Icons from players, if these have been configured by the device. |