Overview
The Automated Turret is a Device in Fortnite: Creative, added in Update v26.20.
All Settings
All Settings[]
Contextual Filtering
This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Possible Targets | Everyone, Neutral or Hostile, Hostile Only | Determines which teams can be targeted, based on their relationship to the owning team. If you choose Neutral or Hostile or Hostile Only, two additional options will display below this one. |
| Starting Team Type | Team Index, Team Wildlife & Creatures | This option only displays if the Possible Targets option is set to Neutral or Hostile or Hostile Only. Determines which team the turret is assigned to at the start of the game. This can be changed using events. If this is set to Team Index it will use the team selected in the Default Team Index option. |
| Default Team | 1, 1 - 100 | This option only displays if the Possible Targets option is set to Neutral or Hostile or Hostile Only. If the Team Type option is set to Team Index, this determines which team the turret is assigned to at the start of the game. |
| Can Target Players | True, False | Determines whether the turret can target players. |
| Activation Radius | 20.5M, 2.0M - 100.0M | Determines how close someone can get to the turret before it activates. |
| Max Target Distance | Do Not Target, 20.5M, 2.0M - 100.0M | Determines the distance the turret can detect targets from while someone is within the activation radius. By default, this is slightly lower than Activation Radius. If disabled, the sentry will not automatically target and instead require manual targeting via the Set Target function. |
| Start Enabled | True, False | Determines if the device is enabled when the game starts |
| Device Health | Indestructible, 2000, 100 - 5,000 | Determines how much health this device has, or whether it's indestructible. |
| Destruction Behavior | Explode, Disable Turret | Determines what the turret does when it is destroyed. If set to Explode, the explosion does not deal damage. |
| Disabled Duration | Infinite, 1 Second - 600 Seconds | Determines how much health the turret regains when it is re-enabled after being destroyed. (This option only displays if the Destruction Behavior option is set to Disable Turret. ) |
| Percent Health Restored | 100%, Pick or enter a percentage | Determines how much health the turret regains when it is re-enabled after being destroyed. (This option only displays if the Destruction Behavior option is set to Disable Turret. ) |
| Go Dormant if Alone | True, False | Determines if the turret retreats into its base when there is no one within the Activation Radius. |
| Show Wire | True, False | Determines whether to show a wire connected to the turret's base. If this is set to True, two additional options are displayed below this one in the All Options list. |
| Wire Damage Multiplier | 1.0X, 0.0X - 10.0X | Determines the multiplier for damage dealt to the turret's wire. (This option is only displayed if the Show Wire option is set to True. ) |
| Wire Angle | 0 Degrees, 1 Degree - 359 Degrees | Determines the angle at which the wire is attached to the turret. (This option is only displayed if the Show Wire option is set to True. ) |
| Turret Damage | Elimination, 5, 1 - 200 | This option only displays if the Destruction Behavior option is set to Disable Turret. Determines how much health the turret regains when it is re-enabled after being destroyed. |
| Rate Of Fire | 0.33, 0.34 - 3.00 | Determines the length of time in seconds between each shot. |
| Delay Before Firing | 1.3 Seconds, 1.0 Second - 5.0 Seconds | Determines how long in seconds the turret waits to begin firing after finding a target. |
| Allow Idle Rotation | True, False | Determines whether the turret rotates to search for potential targets. |
| Rotation Style | Back and Forth, Rotate Left, Rotate Right | Determines how the turret rotates while searching for a potential target. |
| Idle Rotation Angle | 90.0, 10.0 - 180.0 | Determines how far the turret rotates while searching for a potential target. |
| Idle Rotation Multiplier | 1.0X, 0.5X - 20.0X | Determines how quickly the turret rotates while searching for a potential target. |
| Tracking Rotation Multiplier | 1.0X, 0.5X - 20.0X | Determines how quickly the turret rotates while tracking a found target or looking for someone who damaged it. |
| Enable on Target Set | On, Off | Will enable the device when OnTarget gameplay function is called with a vaild target. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Enable When Receiving From | Enables the turret to rotate, target and track. |
| Disable When Receiving From | Disables the turret, causing it to close and ignore its activation radius. |
| Use Team Wildlife & Creatures When Receiving From | If Possible Targets is not set to Everyone, set the turret to the Wildlife & Creatures team. |
| Use Default Team When Receiving From | If Possible Targets is not set to Everyone, set the turret to the team from Default Team. |
| Set Team When Receiving From | If Possible Targets is not set to Everyone, set the turret to the same team as the instigator. |
| Set Target When Receiving From | Set the instigator as the turret's target. The instigator must be a valid target within the turret's activation radius. |
| Clear Target When Receiving From | Clears the current target, returning the Automated Turret to its normal targeting, If targeting is enabled, the device will likely just re-acquire its current target. |
| Option | Description |
|---|---|
| On Activated Send Event To | Triggers when someone enters the activation radius while nobody else is there. |
| On Damaged Send Event To | Triggers when the turret is damaged. |
| On Destroyed Send Event To | Triggers when the turret is destroyed. |
| On Found Target Send Event To | Triggers when the turret finds a target. |
| On Lost Target Send Event To | Triggers when the turret loses a target. |
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Environment/Hazard
automated_turret_device class
automated_turret_device class[]
using { /Fortnite.com/Devices }
| Inheriting | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
| Event Function | Type |
|---|---|
ActivatedEvent
|
listenable(?agent)
|
DamagedEvent
|
listenable(?agent)
|
DestroyedEvent
|
listenable(?agent)
|
TargetFoundEvent
|
listenable(agent)
|
TargetLostEvent
|
listenable(agent)
|
HealedEvent
|
listenable(healing_result)
|
| Function | Parameters | Description |
|---|---|---|
GetHealth
|
Returns the current amount of health the turret.
| |
SetHealth
|
Health:float
|
Sets the turrets health the provided float value. This is clamped between 100.0 and 5000.0
|
GetMaxHealth
|
Returns the MaxHealth value of the turret.
| |
SetMaxHealth
|
Amount:float
|
Sets the turrets max health the provided float value. This is clamped between 100.0 and 5000.0
|
Heal
|
Amount:float
|
Heals the current turret for with a specified about of health. |
Heal
|
Args:healing_args
|
|
Enable
|
Enables this device. | |
Disable
|
Disables this device. | |
UseDefaultTeam
|
Set the turret to the Default Team. (Only usable if Possible Targets is not set to Everyone.) | |
UseTeamWildlifeAndCreatures
|
Set the turret to the Wildlife & Creatures team. (Only usable if Possible Targets is not set to Everyone.) | |
SetTeam
|
Agent:agent
|
Set the turret to the same team as the supplied Agent. (Only usable if Possible Targets is not set to Everyone.)
|
GetTarget
|
Agent:agent
|
Returns the agent currently targeted by the device.
|
SetTarget
|
Agent:agent
|
Set the supplied Agent as the turret's target. The target will only change if Agent is within the activation radius, has direct line-of-sight to the turret, is on a targetable team as determined by Possible Targets, and is not Down But Not Out.
|
ClearTarget
|
Clears the turret's current target and returns the turret to searching for targets. If the current target is still in range, it'll likely be the best target, and will be reacquired. Combine with disabled targeting for best results. | |
SetDamage
|
Damage:float
|
Sets the amount of damage the turret will do per shot to targets to Damage.
|
SetActivationRange
|
Range:float
|
Sets the range in meters at which the turret will activate to Range. This is clamped between 2.0 and 100.0 meters.
|
SetTargetRange
|
Range:float
|
Sets the range in meters at which the turret will target to Range. This is clamped between 2.0 and 100.0 meters. Setting it lower than 2m will disable Targeting.
|