Overview
The Animated Mesh is a Device in Unreal Editor for Fortnite, added in UEFN v22.35 and is unusable in Fortnite: Creative.
To learn more Animation and Cinematics in UEFN visit the official documentation.
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Loop | True, False | Loops the animation. |
| Play Rate | 1.0, Select a Play Rate | Sets the speed and rate the animation plays at. |
| Skeletal Mesh | Select a Skeletal Mesh File | Attaches the selected skeletal mesh to the device. |
| Animation | Select a Animation File | Attaches the animation file to the device. |
| Initial State | Stopped, Reversing, Playing | Determines if the animation is playing initially. |
Functions and Events
Functions and Events[]
| Option | Description |
|---|---|
| Play | Plays the animation. |
| Pause | Pauses the animation. |
| Reverse | Plays the animation in reverse. |
Events
No settings to display
animated_mesh_device class
animated_mesh_device class[]
using { /Fortnite.com/Devices }
| Option | Description |
|---|---|
creative_object
|
Base class for creative devices and props. |
creative_device_base
|
Base class for creative_device.
|
Data
This class has no data members
| Option | Parameters | Description |
|---|---|---|
Play
|
Starts or resumes playback of the animation. | |
Pause
|
Pauses playback of the animation. | |
PlayReverse
|
Starts or resumes reverse playback of the animation. |