Animated Mesh

Overview

The Animated Mesh is a Device in Unreal Editor for Fortnite, added in UEFN v22.35 and is unusable in Fortnite: Creative.

To learn more Animation and Cinematics in UEFN visit the official documentation.

All Settings

All Settings[]

All default values have been Bolded.

All Options
Option Value Description
Loop True, False Loops the animation.
Play Rate 1.0, Select a Play Rate Sets the speed and rate the animation plays at.
Skeletal Mesh Select a Skeletal Mesh File Attaches the selected skeletal mesh to the device.
Animation Select a Animation File Attaches the animation file to the device.
Initial State Stopped, Reversing, Playing Determines if the animation is playing initially.

Functions and Events

Functions and Events[]

Functions
Option Description
Play Plays the animation.
Pause Pauses the animation.
Reverse Plays the animation in reverse.
Events
No settings to display

animated_mesh_device class

animated_mesh_device class[]

using { /Fortnite.com/Devices }

Inheritance Hierarchy
Option Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.
Data

This class has no data members

Functions
Option Parameters Description
Play Starts or resumes playback of the animation.
Pause Pauses playback of the animation.
PlayReverse Starts or resumes reverse playback of the animation.