Overview
The Trigger is a Device in Fortnite: Creative, that was introduced in Update v9.20.
Function
All Settings
All Settings[]
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Activating Team | Any, 1 - 60 | Determines which Team can activate the trigger. |
| Allowed Class | No Class, Any, 1 - 16 | Determines which Class can activate the trigger. |
| Triggered by Player | On, Off | Whether or not to trigger this channel when the player gets within the proximity of this device. |
| Triggered by Damage | On, Off | Whether or not to trigger this channel when the object is damaged. |
| Triggered by Items | On, Off | Whether or not to activate the trigger when an item hits it. This includes dropped items and projectiles. |
| Triggered by Vehicles | On, Off | Whether or not to trigger this channel when a vehicle gets within the proximity of the device. |
| Triggered by Creatures | On, Off | Whether or not to trigger this channel when a Creature of Wildlife gets within the proximity of the device. |
| Triggered by Sequencers | On, Off | Whether or not to activate the trigger when it is touched by a Sequencer or RNG Device pulse. |
| Triggered by Water | On, Off | Whether or not to Whether or not to activate the trigger when it is touched by a Water device. |
| Activate on Game Phase | None, Game Countdown, Game Start | Set the device to activate in the selected game phase. |
| Times Can Trigger | Infinite, 1 - 10 | The number times this device can trigger before being disabled. |
| Transmit Every X Triggers | 1 - 100 | Determines the length of time the device will wait between being triggered and sending a signal. |
| Delay | None, 1s - 20m1 | Determines the length of time the device will wait between being triggered and sending a signal. |
| Reset Delay | None, 1s - 20m1 | Specifies the length of time the device must wait after being triggered before it can be triggered again. |
| Trigger Sound | Disabled, Enabled | Determines whether a sound is played when the device is triggered. |
| Trigger VFX | Enabled, Disabled | Determines whether visual effects are displayed when the device is triggered. |
| Visible in Game | Yes, No | Determines whether the device is visible during the game. |
| Receive Damage While Invisible | Take Damage, Do Not Take Damage | Whether or not object will take damage while it is hidden in a game.
THIS WILL BLOCK PROJECTILES FROM HITTING THINGS BEHIND IT! |
| Enabled on Game Start | Enabled, Disabled | Determines whether the device is enabled when the game starts. |
1 - Delay times follow: 1s , 2s, 3s, 5s, 10s, 20s, 30s, 1m, 2m, 3m, 5m, 10m, 20m
| Option | Value | Description |
|---|---|---|
| Enable When Receiving From | No Channel, 1 - 500 | Enables the device on receiving a signal from the selected channel. |
| Disable When Receiving From | No Channel, 1 - 500 | Disables the device on receiving a signal from the selected channel. |
| Reset Times Triggered When Receiving From | No Channel, 1 - 500 | Resets the numbers of times the Trigger has been activated (to reset the 'Transmit Every X Triggers' and 'Times can Trigger' checks). |
| Trigger when Receiving From | No Channel, 1 - 500 | Activates this Trigger when you receive a signal from this channel (Cannot be the same channel this transmits on) |
| When Triggered Transmit On | No Channel, 1 - 500 | Transmits on the specified channel when the Trigger device is triggered. (Transmits when using any of the 'Triggered by'). |