Overview
The Team Settings & Inventory is Device in Fortnite: Creative, added in Update v7.30 and was converted from a Trap device to a Prop device in Update v23.00.
Function
Function[]
Sets game parameters and starting inventory for one or all teams. Place the device then drop items onto it to register them.
All default values have been Bolded.
| Option | Value | Description |
|---|---|---|
| Team Name | { Custom Text } | Sets a text string that will be used to identify the team in the Scoreboard and HUD elements. |
| Team Description | { Custom Text } | Sets a text string that will be used to describe the team in the Scoreboard and HUD elements. |
| Team | All, 1 - 100 | Specifies which team the settings on this device apply to. |
| Team Color | Don't Override, Select a Color | Assigns a color to the selected team which is used in the scoreboard HUD and on certain devices. |
| Team Icon | None, Select an Icon | Assigns an icon to the selected team. |
| Default Class Identifier | Don't Override, 1 - 16 | Defines the default Class for players at game start or if their Class is reset. |
| Grant Items on Respawn | Yes, No | Determines whether the device grants its items to players when they respawn. |
| Grant Condition | Always, Only When Empty | Determines whether the device should always grant its items on respawn or only grant them if the player's inventory is empty. Only has an effect if Grant Items On Respawn is set to Yes. |
| On-Grant Behavior | Clear All, Clear Item, Keep All | Determines what happens to the player's inventory when they respawn. Clear Items - Removes weapons, consumables and ammo but leaves resources. Only has an effect if Grant Items On Respawn is set to Yes. |
| Equip Granted Item | Don't Equip, First Item, Second Item, Third Item, Fourth Item, Fifth Item | If the device gifts items, equip the item listed here. If you choose an item later than the number gifted, the last item will be equipped instead. |
| Grant Ammo with Weapons | Yes, No | Determines whether ammunition is granted along with each weapon, in addition to any ammunition which has been manually added to the device. |
| Start with Pickaxe | Don't Override, Yes, No | Players start the game with a pick axe. |
| Invincibility | Don't Override, On, Off | Determines if players should spawn with invincibility. |
| Starting Health Percentage | Don't Override, 1% - 100% | Determines how much health a player has when they spawn. |
| Max Health | Don't Override, 1 - 10000 | Determines the maximum health value players can reach during the game. |
| Starting Health Percentage | Don't Override, 1% - 100% | Determines the player's shield value when they spawn. |
| Max Health | Don't Override, 1 - 10000 | Determines the maximum shield value players can reach during the game. |
| Allow Overshield | Don't Override, On, Off | Determines if Overshield is available or not. Overshield is an additional shield that protects players from damage. |
| Overshield: More Options | Show, Hide | Determines if additional options for Overshield are shown in the option list. If Show, additional options appear that may further customize Overshield. |
| Overshield Max | Don't Override, 1 - 10000 | Determines the maximum Overshield that players can have. |
| Overshield Recharge Delay | Don't Override, Instant(1 Second) - 300.0 Seconds | Determines how long of a delay there is after players have taken damage before the Overshield starts to recharge (based on Overshield Recharge Amount.) |
| Overshield Recharge Rate | Don't Override, 0 - 5000 | Determines how much Overshield is recharged per second after the Overshield Recharge Delay occurs. |
| Movement Multiplier | Don't Override, 0.2X - 2.1X | Determines the value that is multiplied by players base movement speed. Defaults to 1. Numbers lower than 1 will cause players to move slower, where-as numbers higher than 1 will cause players to move faster. |
| Allow Sprinting | Don't Override, On, Off | Determines if Sprint is available not. When players activate Sprint, they move quicker. |
| Sprinting: More Options | Show, Hide | Determines if additional options for Sprinting are shown in the option list. If Show, additional options appear that may further customize Sprinting. |
| Sprinting Energy Cost Per Second | Don't Override, 0 - 100 | Determines how much Sprinting Energy is drained per second while Sprinting. |
| Sprinting Jump Multiplier | Don't Override, 1.01X - 1.1X | Determines how high players jump when sprinting when compared to jumping when not Sprinting. |
| Sprinting Speed Multiplier | Don't Override, 1.01X - 2.0X | Determines how fast Sprinting is compared to movement when not Sprinting. |
| Allow Sliding | Don't Override, On, Off | Determines whether players can use the slide move. |
| Allow Slide Kick | Don't Override, On, Off | Determines whether players can impact and knock away players on opposing teams when sliding. |
| Allow Shoulder Bashing | Don't Override, On, Off | Determines if Shoulder Bash is available or not. Shoulder Bash automatically opens doors while sliding or sprinting through them. |
| Instant Reload | Don't Override, On, Off | Determines whether weapons ignore their normal reload time and reload instantly instead. |
| Infinite Ammo | Don't Override, On, Off | Determines whether players have infinite ammunition during the game. |
| Infinite Consumable | Don't Override, On, Off | Determines whether players have infinite consumables (grenades, health items, traps, ect.) during the game. |
| Infinite Resources | Don't Override, On, Off | Determines whether players have building materials during the game. |
| Eliminated Player's Items | Don't Override, Drop, Keep, Delete | Determines what happens to a player's items when they are eliminated.
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| Eliminated Player's Resources | Don't Override, Drop, Keep, Delete | Determines what happens to a player's resources when they are eliminated.
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| Eliminated Player's Game Resources | Don't Override, Drop, Keep, Delete | Determines what happens to a player's game resources when they are eliminated.
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| Fall Damage | Don't Override, On, Off | Determines whether players are affected by fall damage during the game. |
| Gravity | Don't Override, Normal, Low, Very Low, High, Very High | Sets the level of gravity that affects players during the game. |
| Jump Fatigue | Don't Override, On, Off | Determines whether continuous jumping allies a penalty to jump height. |
| Player Flight | Don't Override, On, Off | Determines whether players are able to fly during the game. |
| Allow Mantling | Don't Override, On, Off | Determines if Mantle is available or not. Mantle allows players to grab onto ledges and pull themselves up when jumping. |
| Mantling: More Options | Show, Hide | Determines if additional options for Mantling are shown in the option list. If Show, additional options appear that may further customize Mantling. |
| Mantling Minimum Height | Don't Override, Very Low, Low, Normal, High | Determines the lowest ledge that can be mantled from the ground. You may wish to adjust these values if gravity or other factors influence mantling. |
| Mantling Minimum Height in Water | Don't Override, Very Low, Low, Normal, High | Determines the lowest ledge that can be mantled from the water. You may wish to adjust these values if gravity or other factors influence mantling. |
| Allow Hurdling | Don't Override, On, Off | Determines whether players can hurdle over low obstacles. |
| Always Show Name Plates | Don't Override, Always Show To Team, Always Show To All, Always Hide, No | Determines whether players names and location can be seen by other players. |
| Limit Name Plate Max Distance | Don't Override, Yes, No | Determines whether player name plates should disappear based on distance from the camera. |
| Name Plate Line of Sight | Don't Override, Always Show, Hide Behind Obstacles | If set, the name plates will hide whenever a player is obstructed by an obstacle. |
| Focus Name Plates | Don't Override, Only Hostile, Always Show To All, No | Determines who can see health indicator above players' heads. Only Visible when Name Plate Line of Sight is set to Hide Behind Obstacles |
| Focus Angle | Don't Override, 5 Degrees - 45 Degrees | When focusing, what's the maximum angle that a player can be from the look direction of the player in order to be valid for focusing. Only Visible when Focus Name Plates is set to either Only Hostile or Always Show To All. |
| Focus Time | Don't Override, 0.0 - 2.0 | How long you need to be focusing on a player for their name plate to becoming visible. Only Visible when Focus Name Plates is set to either Only Hostile or Always Show To All. |
| Show Player Health Indicator | Don't Override, Team Only, Enemies, Anyone, Never | Determines who can see health indicators above players' heads |
| Displays Health for All Players | Don't Override, Yes, No | Whether or not all players get a health bar displays on the HUD for this team or class. If this is enabled on a team with more than one player, or on multiple teams, it will only display the health of one player at a time. |
| Glider Redeploy | Don't Override, On, Off | Determines whether players can free deploy their gliders without use of items. |
| Down But Not Out | Don't Override, Default, Classic, Off, Improved | Determines the type of the Down But Not Out state. Default will set this automatically depending on team size. Classic and Improved will enable it. Improved adds more interactions during the state like opening doors and dropping inventory items. |
| Allow Building | Don't Override, None, Building Only, Traps Only, All |
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| Respawn Time | Don't Override, 1 Second - 30 Seconds | Sets the amount of time players must wait after elimination before spawning back into the game. |
| Only Allow Respawning If Spawn Pads Found | Don't Override, Yes, No | If Yes, then only allow respawning if a spawn pad is found for the player. |
| Respawn Type | Don't Override, Individual, Wave | Changing respawn type to Wave causes all team members eliminated during a certain window to respawn together. Time is set via Respawn Time setting. |
| Spawn Limit | Don't Override, 1 - 10 | Determines the number of times a player can spawn into the game, including the initial spawn at game start. |
| After Last Spawn Go To | Don't Override, Spectating, Team 1 - Team 100 | Determines which team a player will join after they have used all of their permitted spawns. |
| Max Initial Team Size | Don't Override, Unlimited, 1 - 16 | Determines the maximum team size at the start of the game. During the game more players can be placed in this using the After Last Spawn Go To option. |
| Initial Team Size Ratio | Don't Override, 1 - 10 | Determines the number of players to be placed in this team at game start, relative to the sizes of other teams. This is capped by the number set in Max Initial Team Size. |
| Win On Time Out | Don't Override, Yes, No | Sets the win condition for the team to be the game ending by running out of time. |
| Eliminations To End | Don't Override, Off, 1 - 1000 | Causes the round to end when the selected team has achieved the specified number of eliminations. |
| Objectives To End | Don't Override, Off, 1 - 1000 | Causes the round to end when the selected team has completed the specified number of objectives. |
| Collected Items To End | Don't Override, Off, All, Specific Count | Causes the round to end when a player or team has acquired the specified number of Collectible objects. |
| Collected Item Count to End | 1 - 1000 | Causes the round to end when the selected team has acquired the specified number of Collectible object. |
| Score To End | Don't Override, Off, 1 - 10,000,000 | Causes the round to end when the selected team has achieved the specified Score. |
| Use Team Score | Don't Override, Yes, No | Determines whether each team in the game stats with its players or simply uses a sum of its players stats. This allows teams to retain their score when a players leaves the team or game. |
| Spawn Location | Don't Override, Spawn Pads, Sky, Current Location | Specifies where layers will spawn when the game starts - on a designated spawn pad, in the air above the map or wherever they are currently located. |
| Health Granted on Elimination | Don't Override, 0 - 10,000 | Specifies the amount of health that is granted to a player when they eliminate another player. Any health awarded above a player's Max Health value is awarded as shields. |
| Wood Granted on Elimination | Don't Override, 0 - 999 | Specifies the amount of wood that is granted to a player when they eliminate another player |
| Stone Granted on Elimination | Don't Override, 0 - 999 | Specifies the amount of stone that is granted to a player when they eliminate another player |
| Metal Granted on Elimination | Don't Override, 0 - 999 | Specifies the amount of metal that is granted to a player when they eliminate another player |
| Gold Granted on Elimination | Don't Override, 0 - 999 | Specifies the amount of gold that is granted to a player when they eliminate another player |
| Self-Damage On Hit Amount | Don't Override, 0 - 999 | Sets the amount of damage that players will deal to themselves whenever they hit something else. |
| Self-Damage Only On Non-Zero Damage | Don't Override, Yes, No | Determines whether the player must inflict non-zero damage to something before taking self-damage. |
| Self-Damage Target Fliter | Don't Override, Non-Players, Players Only, All | Specifies which types of target cause self-damage when hit. |
| Self-Damage Weapon Filter | Don't Override, Pickaxe Only, Melee Only, Ranged Only, All | Determines which types of weapon can inflict self-damage. |
| Maximum Building Resources | Don't Override, 0 - 99,999 | Sets the maximum amount of resources a player can carry during the game. |
| Allow Item Drop | Don't Override, Yes, No | Determines whether players can drop items from their inventory during the game. |
| Allow Item Pick Up | Don't Override, Yes, No | Determines whether players can pick up items during the game. |
| Harvest Multiplier | Don't Override, 0x - 10x | Determines the rate at which players can harvest resources from world objects. |
| Elimination Score | Don't Override, 0 - 10,000 | Determines the amount of Score awarded to a player when they eliminate another player. |
| Assist Score | Don't Override, 0 - 10,000 | Determines the amount of Score awarded to a player when they assist in eliminating another player. |
| Override Spawn Immunity Time | Don't Override, Yes, No | Determines if the invulnerability time granted to a player on respawn should be overriden. |
| Maximum Equipment Slots | Don't Override, 0 - 4 | Sets the maximum number of equipment slots for players during the game. |
| Wood Resource Widget Is Visible | Don't Override, Yes, No | If Yes, then the wood resource widget is visible. |
| Stone Resource Widget Is Visible | Don't Override, Yes, No | If Yes, then the stone resource widget is visible. |
| Metal Resource Widget Is Visible | Don't Override, Yes, No | If Yes, then the metal resource widget is visible. |
| Gold Resource Widget Is Visible | Don't Override, Yes, No | If Yes, then the gold resource widget is visible. |
| Allow Friendly Fire | Don't Override, Yes, No | Whether two players on this team can damage each other or not. |
| Option | Description |
|---|---|
| End Round When Receiving From | Ends the round with the associated team as the winners on receiving a signal from the selected channel. If Team is set to All, the winning team is determined in the usual way. |
| Option | Description |
|---|---|
| On Team is Out Of Respawns Send Event To | Transmits a signal on the selected channel when the team associated with the device out of respawns. |
| On Enemy Eliminated by Team Member Send Event To | Transmits a signal on the selected channel when an enemy has been eliminated by a team member. |
| On Team Member Eliminated Send Event To | Transmits a signal on the selected channel when a team member associated with the device is eliminated. |