Skilled Interaction

Overview

The Skilled Interaction is a Device in Fortnite: Creative, added in Update v32.00.

In UEFN, this device can be found in Content Browser in the following path: /All/Fortnite/Devices/UI

All Settings

All Settings[]

Contextual Filtering[]

This device is affected by Contextual Filtering; This feature hides or displays options depending on the values selected for certain related options.

All default values have been Bolded.

General
Option Value Description
UI Type Circular, Pulsing, Bar Determines the type of user interface to display.
Widget Orientation Vertical, Horizontal Whether the meter draws horizontally or vertically.
Starts Enabled Yes, No Whether or not the device is enabled automatically.
UI
Option Value Description
Header Text { Custom Text } Main text for interaction.
Description Text { Custom Text } Secondary text for interaction.
Text Position Top, Bottom, Left, Right Position of text relative to the meter.
Custom Widget None, Select a HUD Widget Select a custom widget to use for the interaction.
Screen Anchor Top Left, Top Center, Top Right, Center Left, Center, Center Right, Bottom Left, Bottom Center, Bottom Right, Center Full, Left Tall, Center Tall, Right Tall, Top Wide, Center Wide, Bottom Wide Determines where on the screen the UI will align and anchors to.
Placement Horizontal 0.0, -5000.0 - 5000.0 Determines how far away from anchor the widget will be. Negative numbers move to the left.
Placement Vertical 0.0, -5000.0 - 5000.0 Determines how far away from anchor the widget will be. Negative numbers move upwards.
Background Color #000000FF, Select a Color Determines the color of the background.
Background Opacity 80.0, 0.0 - 100.0 Determines the opacity of the background as a percentage. If 0%, no background will be shown.
Background Corners Type Round, Square Determines the type of background corners to apply.
Hide HUD Yes, No If On, the HUD is when the interaction is active.
Interaction Label Interact, { Custom Text } Text label shown on the input panel.
Device
Option Value Description
Interaction Type Normal, Charge and Release the type of interaction for the device. Normal is automatic animation, and triggers upon button press. Charge and Release animates while holding down the button and triggers upon release.
Position Zone Randomly Yes, No Whether the good zone positions itself randomly.
Perfect Input Behavior Instant Success, Count for Two, No Special Behavior What should happen when a perfect input occurs.
Speed Up on Subsequent Interacts 0.0, 0.1 - 100.0 How much to speed up on subsequent interacts. Resets when the device is retriggered.
Shrink Zones on Subsequent Interacts 0.0, 0.1 - 100.0 How much to shrink the zone on subsequent interacts. Resets when the device is retriggered.
Success Target 1, 0 - 5 How many successful inputs are required for the minigame to complete.
Show Successes Yes, No Whether to draw the success counter on screen.
Success Counter Icon Checkmark, Select an Icon Determines the icon to use for the Success Target indicator.
Success Counter Color #FFFFFFFF, Select a Color Determines the color of the Success Target indicator.
Failure Limit 1, 0 - 5 How many times a bad input can be provided before failing the minigame.
Show Failures Yes, No Whether to draw the fail counter on screen.
Fail Counter Icon X, Select an Icon Determines the icon to use for the Fail Limit indicator
Fail Counter Color #FFFFFFFF, Select a Color Determines the color of the Fail Limit indicator
Clear Successes on Fail Yes, No If On, the interaction Success Count resets on a bad input.
Lock Out on Fail Time 1.0, 0.0 - 5.0 If a bad input is provided, the interact will lock for this long. Set to 0 to disable.
Meter
Option Value Description
Meter Thickness 40.0, 20.0 - 60.0 The thickness in pixels for the circular type.
Set Custom Size Yes, No If On, the meter will use the custom width and height as a main.
Meter Custom Size 300.0, 200.0 - 500.0 The height and width in pixels for the custom meter size.
Movement Type Linear, PingPong, Wiggle Different movement patterns for the meter.
Wiggle Time Min 0.5, 0.0 - 10.0 Minimum wiggle time before movement.
Wiggle Time Max 1.0, 0.0 - 10.0 Maximum wiggle time before movement.
Movement Speed 50.0, 1.0 - 400.0 How fast the meter moves across the interaction if percent per second.
Meter Color #000F98FF, Select a Color Determines the color of the meter.
Scrubber Color #FFFFFFFF, Select a Color Determines the color of the meter scrubber.
Zones
Option Value Description
Good Zone Size 50.0, 0.0 - 100.0 The size of the good zone as a perfect of the total meter.
Good Zone Position 50.0, 0.0 - 100.0 Position of the good zone.
Perfect Zone Size 25.0, 0.0 - 100.0 The size of the perfect zone as a perfect of the good zone.
Perfect Zone Position 50.0, 0.0 - 100.0 Position of the perfect zone.
Good Zone Color #1B67FFFF, Select a Color Determines the color of the good zone.
Perfect Zone Color #08D8FDFF, Select a Color Determines the color of the perfect zone.
Timer
Option Value Description
Interact Time Limit 0.0, 0.1 - 120.0 How long the player has to complete the interaction. Taking too long results in failure.
Show Timer Yes, No If On, the timer will display on screen.
Timer Position Top, Bottom Position of the timer.
Timer Color #FFFFFFFF, Select a Color Determines the color of the timer.
Timer Size Normal, Large What size the timer draws as.
Timer Background Type None, Transparent, Opaque Determines the transparency level of the timer background.
Requirements
Option Value Description
Allowed Team Any, Team 1 - Team 100 Determines which Team can activate the device.
Allowed Class Any, No Class, Class 1 - Class 254 Determines which Class can activate the device.
Invert Team Selection Yes, No If False, only the selected Team can activate the device. If True, all Teams except the selected Team can activate the device.
Invert Class Selection Yes, No If False, only the selected Class can activate the device. If True, all Classes except the selected Class can activate the device.
Sound
Option Value Description
Interact Complete Sound SkilledInteract_Success_Cue, Select a Sound Sound that plays when the minigame is completed successfully.
Interact Failure Sound SkilledInteract_Fail_Cue, Select a Sound Sound that plays when the minigame is completed unsuccessfully.
Interact Interrupted Sound SkilledInteract_Fail_Cue, Select a Sound Sound that plays when the minigame is interrupted
Good Input Sound SkilledInteract_Good_Cue, Select a Sound Sound that plays when a player hits within the successful zone.
Perfect Input Sound SkilledInteract_Perfect_Cue, Select a Sound Sound that plays when a player hits within the perfect zone.
Bad Input Sound SkilledInteract_Fail_Cue, Select a Sound Sound that plays when a player hits outside the successful zone.
Minigame Start Sound SkilledInteract_Open_Cue, Select a Sound Sound that plays when the minigame starts.
Minigame Looping Sound SkilledInteract_Loop_Cue, Select a Sound A looping sound that plays during the interaction.
Looping Audio Pitch Multiplier 1.0 - 5.0 Pitch multiplier for the looping sound. It will increase by the selected amount each time a player gets a successful or perfect interaction. It will reset when the minigame is restarted.

Functions and Events

Functions and Events[]

Functions
Option Description
Begin Interaction for Instigator When Receiving From Activate the interaction for the instigating player.
End Interaction for Instigator When Receiving From Deactivate the interaction for the instigating player.
Enable When Receiving From Enables the device.
Disable When Receiving From Disables the device.
Events
Option Description
On Success Send Event To Event when the interact is successful.
On Fail Send Event To Event when the interact is failed, either to bad inputs or timeout.
On Bad Input Send Event To Event when the player provides a bad input.
On Good Input Send Event To Event when the player provides a good input.
On Perfect Input Send Event To Event when the player provides a perfect input.
On Interrupted Send Event To Event when the interact is interrupted, either due to player elimination, or manual deactivate / disable.